1. @elfenstein 2. Ch1: The Empty Hand (Campaign: The Demonforge) 3. As Zuvoxyn, a thoon hulk General in the Order of the Empty Hand, releases his Mindblast, a Control Wizard Repels him back toward the portal he guards, avoiding being stunned. The wizard's companion, another wizard, tries to Slow Zuvoxyn, but it's too late:…
That fight went really fast for me. I was hardly able to find the enemies among all the friendlies, let alone kill them. Before i could get my bearings, the fight was over. Perhaps spawning the friendlies at the outer door and the enemies at the side doors and having them all path to the center would give enough time to…
Hehe. I didn't speak with the optional NPC. My attention span isn't what it used to be. Nevermind on the lengthy dialog comment. Splitting the city into two maps would instantly double your available asset count. Detailing the ground would be no problem. Just sayin'... :)
I enjoyed your quest. It was almost out of my skill range, but i'm not a very skillful player. I would agree with many of the comments you've already received and i have a few more. Your map design was interesting, consistent and creative on both the macro and micro levels. Things fit well together while also offering a…
Thanks for checking for me. I created a tiny project this morning to test this. The editor says it's published, but searching for the short code doesn't bring up any results. It's been a few hours, so i imagined it would show up by now. I'll keep checking. I'll also try to find someone else's short quest that uses the…
I checked an old copy of the quest and couldn't find anything in the ending objectives that would account for this new behavior. Is it even possible to deliberately cause a quest to behave like this or is this an obvious bug? I tried someone else's quest (A Clash of Wills) but it's bugged and i couldn't finish it. I have a…
Version 1.1 update notes: - The boss area has been redesigned as a temple with walls, stairs, pillars, etc. - All indoor areas now have custom lighting. - Some mobs have custom animations (the rest are coming). - A number of other environmental improvements. New screenshots are still incoming.
I'm using the Chasm Portal 01 and, after republishing, it still is not fixed. I tested the Magic Portal Purple, too (without publishing), and it behaves the same way. Perhaps all the swirly portals do. I don't know what the problem was with the other portals, but the spawn point on these has been moved to just below the…
Many of the cave asset textures are now much lower resolution than they used to be. The amount of reduction seems to vary. Cave Hallway - Corner shows heavy pixelation on the base floor layer, for example, whereas Cave Rocks - Boulder 02 shows only moderate pixelation.
Thanks. Yeah, i'm just waiting to see if others are experiencing the same thing before i post it as a bug. Would you mind taking a minute to check on your end?
Nice trick, celantra. I checked out what you did with it. The only problem is that the NPC can't be animated to talk during the conversation. I suppose it's a "lesser of two evils" thing. Thanks for the tip. I'm @elfenstein, btw. /wave