Most suggestions have already been requested dozens and dozens if not hundreds of times since beta. Don't hold your breath. There have been no devs assigned to improve foundry in the last 6 years or so. Requests/Suggestions 08-14-2013 Shifting a portion of normal loot drops to Final Chest & Encounter loot caches 08-22-2013…
Considering there are somewhere in the neighborhood of 200+ well-documented Foundry bugs, many dating back to Beta testing -- the answer would be: "No idea. Probably never."
Here are some other "common" looooooooooong standing improvement requests made since beta.... Requests/Suggestions 08-14-2013 Shifting a portion of normal loot drops to Final Chest & Encounter loot caches 08-22-2013 Foundry Doubloons - awarding experience/rewards for non-combat objectives 06-25-2013 Foundry Rewards and…
There are also a couple different types of sounds -- some that are ambient/background and others that are "spot" oriented and have a radius. If I recall, the ambient background sounds do not play in the dropdown and have to be attached to the scene or map properties. That's about as close as I can recall, it's been a…
Exactly. It's PWE incompetence at understanding loss-leaders, leveraging free content, and anything other than simple short-term Zen sales. The suggestions we as a community have presented are definitely solid fixes -- two of the main ones I presented could be produced by a first-year programmer within a week EASILY with…
You gathered the data "in-game" so it doesn't matter at all if they launched using steam/ARC or anything else -- your stats came from the ONLY US server irregardless.
Or, even easier, and without having to touch UI or write any special code they could simply reverse the order of drawing the map markers -- draw Foundry first and THEN draw Official locations -- then foundry would be the only ones "blocked" if author places them right where official locations reside. ...but, of course,…
Indeed. An incredibly simplistic investment of barely any dev time...* ONE day for implementing Completely Preventing Foundry Exploitation * One day for implementing "Shift" a portion of normal loot drops to Final Chest ...would instantly allow...* HUNDREDS of "content developers" that could be "borrowed" from to create…
Want to help tell stories? FIX THE FOUNDRY! Here's TWO ways soooo simple a 1st-year programmer could implement...* COMPLETELY PREVENTING FOUNDRY EXPLOITATION IMPLEMENTATION This would also enable allowing many long desired author requests:* Skill nodes – budget limit 5? * Non-combat objective rewards (deduct an Encounter,…
The only reason it "sucks" is because Cryptic CHOOSES to NOT FIX it with about FOUR lines of code. Those four lines of code would...* TOTALLY prevent Bot/Exploitation usage * Allow DECENT rewards comparable to regular content * Allow Resource Nodes to be introduced into Foundry * Allow "infinite content" instead of waiting…
Welcome to "business as usual" for Cryptic advertising. The only way I have found to have them honor their actual advertising is to file a complaint with the Better Business Bureau. Start here: File a Complaint
Not necessarily -- we've shown SEVERAL valid ideas for "monetizing" foundry - zen store "product placement" - similar to seeing products in movies and TV shows -- get's people interested and can actually "see" the product in game. Also things like Zen store "coupon" drops and "trial" tokens (similar to mount tokens when…
...and still they wonder why the entire game continues to slowly die more and more every month as they rehash old content and add ever more grinding and big-ticket zen items. Talk about an EPIC management fail.
It has been down following every single module ever released, so yeah. Expect anywhere from a couple of weeks to a couple of months downtime. (Although it's a unusual, and probably good sign, that the foundry catalog is online).
No benefits and of no use because CRYPTIC won't write 5 lines of code to FIX it and make it NON EXPLOITABLE and have treasure and experience equivalent to their content. Otherwise you would have...* Alternative to Cryptic boring GRINDING * INTERESTING adventures instead of MINDLESS fetch-it/kill-it * UNIQUE Foundry…
Cryptic doesn't care. There have been suggestions and solutions presented many, many, MANY times...* Completely preventing foundry exploitation in about 5 lines of programming * Making money off foundry using Zen "product placement" * Letting foundry authors "help" make "official" content and areas that Cryptic can polish…
PLEASE! You don't even have to "work on" any foundry bugs -- just add some graphic model assets! How hard could it be to simply add a model name to a dang database.