It also happens to me i think, but on valindra's tower, i always get the dread ring off hand, always... made like 10 VT runs and always the same drop from the chest. It is a bug? or im just unlucky?
Maybe magenubbie and me have diferent opinions, but there.... Men you're the one that is *crying* a lot of time on this forum, making treads about how bad the matchmaking system is... Matchmaking is bad for EVERYONE, but we can live with it, and not come to the forum to cry everytime we lose because of bad team…
And what happens, if they backcapp ur home node? -Then u send someone to clear it, but it takes time, and the node is contested for that time, soo u won't generate points from that node, neither the other team -On mid node the rest of the team is fighting, so it generates no points for nobody. -Their node is uncontested,…
I just stated, that what u said it's not true... I've never said that everybody with high gs knows how to pvp, so i don't need you to tell me those exceptions, because i already know that there are folks that have no clue about pvp, even with very high gs. In my opinion, gs limit may help to improve pvp, its better to have…
I dont recommend you to use ur ad, save it, and then use it for merchanting items. CN split runs, once u get the base ammount of 1m ad( u can make it in 2-3 days if u have a good group for CN) once u have that base ammount of ad, start merchanting, i recomend you to look at degrafination guide, its pretty good, but nobody…
Im only talking about pvp builded classes(CW,TR,HR,GWF), im not even mentioning pvp builded vs pve builded chars, since we all know what happens in these situations.... Since the start of the game, the endgame pvpers used to run tanky builds....
thats what HR's will probably be on mod4: https://www.youtube.com/watch?v=ITpkHlNGTZ4&list=UUhPmvoFXVyxAI3gv30-z4tQ&index=12 And that gf is a pretty good geared 1(40khp+- high regen, high def) just sit and see that guy attacking you dies....
I played cw, for both pve(maxed int,elf) and pvp(maxed cons, halfling) before tenacity and healing depression, and they can hardly beat(you will probably beat the HR if u dodge all the CA's) a equally geared and specced for pvp HR. Yes, before tenacity CW was able to do pretty good cc, but against good specced…
CW had never been in great shape(in pvp), on mod4 they will be a litle better maybe... but they have increased casting time on a lot of encounters... GWF they will be worse than now(prones converted into stuns, less DR from unstopable, etc), so we still have to see... GF, they main thing is: they getting more HP from…
So, you want ur class to be overpowered, and able to perma cc anyone and kill them, without letting them the chance to defend themselves? .....And you're the 1 talking about balance?.....Sigh.... Im from the top 200+-, and im only rank7-8 enchantments, 0 maxed artifacts(some still blue)...I almost never run 5 men premades(…
Better play tr... since gwf going to have this: DR of untopable decreased to 5-10% takedown damage reduced by 50% takedown, frontline surge prones transformed into stuns.... no spammable atwill anymore, it will have charges..... And for HR's in mod4.... just spec for archery.... split the sky and thorn ward on node, and…
Yup they are really hard to kill, i once dueled against a gf with like 14kgs+ with a HR with 10,5k gs, and managed to kill the gf slowly, since the gf burst damage is very low, and even for a low gs HR it was able to regen up. Well, maybe a bit balanced for now, but HR still have the upper hand. I play both these…
For a GWF is really hard to take down the equally geared HR, since it relies on the LUCK of high crits, and u have to be very carefull when going to use encounters, since hr got CA and a lot of dodges, that can mess ur rotation... And even if u do these crits, sometimes it's not enough...