I guess my follow-up question would be, how is Neverwinter MMO going to handle it? If I wanted my quests and characters to fit within the framework of this MMO...
I have had some trouble with this yes. Here's why. The whole idea of the Forgotten Realms official information is that game makers and story-writers, anyone who creates content for fellow gamers in the Forgotten Realms setting would like to remain consistent. We'd like people to play our stuff and feel that it fit with…
I thought I should mention that I am familiar with Mulhorand/Raurin, but there seems to be so little current information, meaning game-year current, and I was so stunned to discover the entire Anauroch is gone, I have no idea what to expect for other areas. The Anaurock was so well detailed, I just don't know how much…
Heya Ausdoerrt, Yeah, I'm a content developer when it comes to NwN, so when NwN2 came out and the multiplayer, DM, and toolset were total let-downs, I didn't stick with it. Honestly I'd expected more with NwN2 also. I do have a full copy with both expansions, but I never quite got into it. I'm not suggesting other people…
Actually Lerdocix, it's not the combat system, it is the UI. I don't mind it as much in combat. It's when I'm out of combat that I have a problem. I tried to make that distinction clear, but probably wrote so much people are just skimming over what I said (totally understandable, I'm too wordy). It's like being in "shooter…
I will have to play a few classes to find my favorite. I am all about archery, and my main character is always the best archer I can make. I'm not sure what class that's going to be yet, but probably the Ranger.