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What is the Arc Client?
Install Arc

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  • * Monster Groups - More General ones, or better classification of them so I don't have to use Kobolds as Human evil guards. * Boss Encounter - Be able to classify a Monster as a Boss and have it be a bit harder, and also show the health bar like PW Quests. * Clothing - Be able to select any Armor/Clothes type rather then…
  • I still think that 7AM PST is an odd time for Maint. I would recommend doing it at like 3AM or something to have the smallest impact on players. Either way it would be nice to see a Maintenance notice on the login screen rather then just failed logon. On a side note, I don't see any notes about the Foundry? No changes to…
  • I just found another small issue with the Reskinning of a group of Kobolds, even when they all look like humans, I got the Kobold Slayer when I reached 50. Kinda kills the whole feeling of them being guards..
  • I have been in the computer industry for years and understand how troubleshooting and problem solving works when it comes to crashed systems, hardware failures, and just user issues. At this point they have not said what the issue is, it could be something as simple as the patch changed a file that the Foundry relied on,…
  • Here is one that I have worked on a bit, but because of the holiday lost momentum on it. I would still like to know what you think. Hold the Line! NW-DI4LDUHR8 Another that I made as the first part of a series. Fires Within - Goblin Attack (Part 1 of 5) - NW-DUXPXBR29 This is one that is at 5 runs/reviews but I would still…
  • Just so others know if they search and find this thread, There appears to be a bug with the Portcullis that if you make it Intractable, or in any way try and restrict use by an item, then it will not work properly. I hope this is fixed, because it would be nice to clean it up with only allowing use when they have the key,…
  • Well most of them are the same, it just ends up being the basic animation that they apply to the attack model. PSB, Piercing, Slashing, Blunt. Those are the Three animations, along with maybe a Melee Bash. Reskin a spider as a humanoid and you will see a problem already, this is nothing different. If someone attacked me…
  • I was looking at purchasing a bag, but when I found that it is $10 for a single bag that is 24 slots seems a bit steep. This is my opinion of Micro-Transaction, and that is that it should be just that. Give me the ability to spend $2 for a bag for one character or $10 for an account wide Bag and I will do it in a…
  • I would like to see more variation in the Quests. I like to try out new stuff, and I love to find quests that have not been run much. Maybe something they could do is show 5 on the Daily list, and have 3 of them be the seasoned ones, and 2 be random from the newer ones.
  • I know it is last minute, and I don't know how long it will take you, but here is another entry from me. Hold the Line! NW-DI4LDUHR8 I think it may take longer then the 15 mins or so, but give it a shot and let me know.
  • Reading the master list on the first post I really like a lot of the ideas. Here is the list of items that come to my mind when I have been working on quests. 1) non-linear quests - Right now it doesn't matter how hard you try the quest is linear. Make a Quest-Option field that allows you to set an option with a variable…
  • Some interior items that I would like to see: Wall segments - don't care what the room looks like or how big it is, if we have wall segments then we can build our own room to fit the needs. if you make a room and it has walls, make wall segments to match. Conical Tower/rooms - It would be awesome to have a tower location…
  • I saw issues late afternoon as well. NPCs dropping through terrain, and then disconnections at times. Then I went to publish a quest late last night and it doesn't appear to have ever made it.
  • Just seeing this image makes me want to try it out. I will wait a while, but great idea. :)
  • To be honest one of the killjoys for me on Foundry quests is that they are 100% linear. There is no way to make options or different outcomes. So if I play the quest 10 times I know what to do each time after the 1st. Don't get me wrong I still love playing them, and some of the stories that people build into them are…
  • When you set a time frame, what you will have is someone that goes into a foundry that is easy, and then go AFK for 10 mins, or just sit there and hit the space bar, not actually doing anything. If you can find a system to limit things, people will find a way to exploit it. I have only created two Foundry quests, and I…
  • Emberbaths Planning - NW-DGU6CYPV4 Estimated time depends on how much you decide to fight. There are a lot of battles that you can avoid, and others that are needed. Should be about 15-20 mins if trying to go faster.
  • Thanks for the review, and I made some improvements based on it. I ran yours and sent you a message for review.
  • Could I get a few more people to review? Please take a look at it. I will review yours if you post the code.
  • I think that the event is a neat idea, however a few thoughts on how to improve it: 1) Make creatures spawn at different times. The large group spawning in a circle is a one shot kill for AoE attacks, most people just stand around and miss any excitement. 2) Make them a bit tougher, or scale damage by level. Since this is…
  • Thanks for the basic math tip, but not quite what was trying to say. Leveling should take more exp the closer you get to every 10 levels. This makes the 10, 20, 30, etc levels actual achievements since level X9 takes so much more work to do. It would slow progression but still give people the lower X1 levels would go…
  • For some other games I played to be max level, but maybe with age or just interest, I enjoy playing my mid level characters better then anything max level. I have done PvP a bit, but to be honest I am a bit disappointed that there is only one map of PvP.
  • I agree, leveling is a more work then enjoyment, and even when you do get to that magic level, you still are the red headed step child until you get your Gearscore (REALLY bad idea) up to be good enough for the cool kids. I think that Skill progression in games need to be considered more then just lets add points to X, Y,…
  • This is what I was thinking. Content from PW/Cryptic could be created for each 10 levels, this would make the key levels desireable to work towards, and have new created content for the for the next step of the next level gap. There is no reason for the devs to make content for every level, that is the beauty of the…
  • NWN is a bit different, I played that as well and made a few modules. Playing in an online MMORPG is different. In NWN the story was everything, it was great to play and I enjoyed every part of it. With Neverwinter my concern is that people will race to 60, ignore all content in the middle and try and get the highest gear…
  • Part of what I do like about EvE is that the design of the game is that to enjoy it you don't have to be max level flying a Titan, you can spend a small amount of time and get decent at flying a Frigate and enjoy a lot of the game with PvP, or PvE. Most MMOs based in fantasy worlds all play as though the max level is where…
  • I would hope that is the case, but I have not heard anything about that as a change.
  • Here are my notes, and strangely enough I had played the first one as well. Pindrop in the courtyard flys into the air, may not be anything you can do since you are spawning another NPC. Don't know if there is a way to change triggers rather then respawning. Travel Beyond the walls is an invisible wall with no notification…
  • Updated a few text tweaks, and made sure everything still worked. As for the port, I am guessing you are referring to the Portcullis. If you follow the objectives you would find the key, which the portcullis tells you when you try without the key.