test content
What is the Arc Client?
Install Arc

Comments

  • Control Wizard, this class was perfect for me; it had both crowd control and damage to help the team in dungeons (sadly theese days it's all about damage). One thing I still don't understand: why Sudden Storm instead of Storm Cage?
  • While you're at it could you do something about rewards? Like in general; most "endgame" content is not rewarding enough (in my opinion), sure some items are supposed to be rare (like artifact equipment) but in mod6 it's common that boss doesn't drop anything at all (except for some seals) also most heroic encounters I did…
  • Are you surprised it came to this? New things doesn't bring anything new and old things are "the same". Nothing was improved: -Was something done about refinement? -Was something done about boss mechanics? -Was scaling done properly? -Were previous campaigns updated? -Were rewards for new encounters updated (upfrade from…
  • I heared Cragmire Crypts boss got minor overhaul (his fires have to be extinguished) but I wasn't there yet so can't say for sure. VT&LoL are the same as they were, except everything has more HP, CC resist and hits harder.
  • "Good decision", "good news".... yeaaaa.... we'll see how good of a decision it is on April 7th because honestly I'm not expecting too much of an improvment (except of some bug fixes and more balancing) from what can be seen on preview. But then again maybe, just maybe, they'll fix some issues with previous campaigns.
  • Yea gonna try that and I hope it will help, not that I wasn't trying to parley with both teams to leave one node (for each faction) for enemy in "NPC zones" but I didn't asked for that a single person.
  • GS doesn't matter that much when it comes to NPCs because either enemy team dominates or your team dominates thus you will either have a problem to get to NPCs or won't have occasion to even attack one NPC. Perhaps now it indeed is harder (and probably will be even more in mod 6 as almost nobody will be in IWD and <1% of…
  • Spam panderus mailbox about adding (at least) timer to IWD BI Domination, maybe it will help because it seems they made it and left it unfinished nad unpolished.
  • Yea, I though same thing long ago because that seemed logical but it seems in Cryptic "logical" is somewhere between "epic reward" and "great success" (and a bit above of "pleasant farming"). Probably should have learned how to exploit GG nad be done with it (no seriously, I'm doing PvP campaign only for Pirate Commander…
  • You mean thoose items that give 100, 300 and 450 (double if you're lucky and if there are no other people in your party that need them)? Perhaps you will even get 575-650 from final chest (maybe even double if you're exping the right equipment). All of the above in 10-20 minutes of doing dungeons with party..... while…
  • Number of people who agree with current RP system is too **** high... bah, current system could be even OK if some things were implemented like dungeons that drops only RP items, assigning artifact eq to certain types like: power, recovery, critical, etc. and getting bonus RP from items with such stats (>x, 200 i.e.), RP…
  • Just let artifacts level along with us and everyone will be happy
  • Overhauled: RP system, boss fights, campaign dungeons unlocks (mods 3-5), some weapon&armor enchantments Added: useful profession tasks (other than kits), epic destinites, weaknesses and resistances for enemies and bosses (something that wouldn't make only few enchantments useful), dungeons worth farming, dungeons that…
  • Woohooo! More grinding, more AD to spend, more items to refine, same campaign&boss&dungeon mechanics.... WOHOOOOO!!! But seriously: they better come up with something good, otherwise all of this gonna be just "another grind" and mostly for PvP folks who want remain on par with others while PvE will be doing dungeons for…
  • I'll tell you what's not a criteria to be "loyal": playtime. I have ~63 days played in total (~1412 hours) since game release (may 2013 if I recall corrcetly) and yup, you guessed I'm not "loyal". All of us probably know what they mean by "loyal" but the real question is: what total quantity is considered "loyal"?
  • Nope, made 2 I regret it now... like I made mystic key for skirmish... or buying legendary keys... not worth it.... ok maybe 1 key is worth it, just in case there will be something of value in the chest but 2 or more..... nope as for Empire Treasures, question is: do you have time to farm dragon hoard chests? If yes then…
  • Content and Environment Tiamat's Hoard more accurately adjusts to recent server population for contribution percentages required. Population is not the problem, number of players contributing is
  • Tiamat is quite good boss battle but needs few adjustments: -allow parties to enter together (bug, hopefully fixed soon) -allow parties bigger than 5 people enter Tiamat (hopefully gonna be implemented) -when the main timer goes to 0 but Tiamat timer (that 2min time to kill heads) still goes, it should let players finish…
  • I like the idea of RP items in dungeons or RP as experience points for arti eq (gained only by running T1/2 dungeons). But sadly I doubt any of theese would be implemented as there were few suggestions like your own. T1, T2, T2.5 are dead and if not for quick exp from main campaign then all instances would be dead (well…
  • Kweassa mate, you care about perma stealth guys? I don't, any other combat TR (aka scoundrel) doesn't care about them (or path itself) either. Lets just let them be happy with theese news because seriously? Some people won't counter perma stealth even after 100 skirmishes with them, bah some would just use same tactics…
  • Get used to it, people used 100% of their coffers/tokens/other stuff to gain 100% not for Tiamat reward but to get as much Linu's Favor as possible
  • All nice and sweet but: 1. People either group before battle and are scattered across instances (bug) or don't group inside for other reasons (spamming "pt inv/lfg/etc. on /say did nothing for me) 2. Actually people are doing that quite often (yet better solution would be to kill red summoner and then divide into 2 groups…
  • I have an idea: Lets all (scoundrel TRs) reset and use saboteurs builds, as many players annoyed by stuns said it is better to dodge from stealthed (all the time) enemy than see your enemy and allow him to stun you! We really need to consider ourselfs as threat to balance by using scoundrel tree and use more balanced tree…
  • He's probably exaggerating with "more than half of the time" but remember we're talking about sab using shadow strike (daze from stealth). But yes, WK-sab (or perma WK in general) are quite annoying, I mean sometimes just one dot can kill a player. On the other hand what other thing WK has to offer without that at-will?
  • Because he started badly and decided to stay around using his dodges instead of actually dodge and gain distance to unknow which TR was in stealth EDIT: What do you do when GWF enters unstoppable? Stay around? What do you do when GF blocks every attack? Keep attacking from the front? No, you run away from GWF in his…
  • OK, I'll try to be objective here, even though I was never CC'd to death by other scoundrel TRs (I don't use ITC btw): Dazing immunity is off the shelf since that's the only kind of CC TR has (it would be like CC immunity for others after being CC'd by CW), but it seems like Concussive strikes seems to be problem for some…