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What is the Arc Client?
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  • Yes the healer is obsolete, and I really REALLY hate writing this, but this is the blatant truth (just check out how many discussion there in the cleric forum on how to improve their healing...). Any player expecting to play a healer like in other games is going to be disappointed and it would be wrong not to warn them…
  • You are talking about the first week of VT, TONG is more than a year old now and there is no way the failure rate of an average PUG in VT a year after is anything near as bad as TONG. In VT you could communicate to the others about calling their clock positions, in TONG one can try plan as much as you want, if you don't…
  • That is not the experience I had with VT then, sure most ended in failure but I had a fair of wins in random parties. Perhaps I just had bad luck, but I have had zero success in TONG PUGS (and the ones after that) and that is with more tries than I had with VT in the past. Going back the opening post, I really do believe…
  • Interesting you mention VT, it was a very hard boss to beat when it came out, but it was still beatable. It did require some coordination and communication with a party, but it was possible to win with a PUG party. It is not possible to win with a PUG party in all the new dungeons (other than perhaps for FBI where there is…
  • While I somewhat agree, ultimately its the developers only catering for the elite players that is the problem (and as others have said not all elite players are selfish players). As for the "get good" argument that does not apply for all the new content, no matter how much you understand the boss mechanics and what works…
  • You can earn more power points from experience overflow, but it is random, so you need to play a lot to eventually get all your power points. You can also buy them with zen. As for the respec you should have gotten a free one with this new module.
  • This is useful, thanks. I am definitely going to try this since the nerfing of the ranger makes this the only way to go for me in parties. I do have to ask however, how well received this role is for parties? In PUGS are there a lot of kicking because of the low paingiver, in non PUG groups such as guild/alliances are…
  • The archery path is now worse than ever before. Losing a huge amount of critical chance from the nerf means one has to divert power stats to get it back to where it was. As people were mentioning in the feedback forums, standing still to boost ones damage is not viable in many situations, especially the very hardest…
  • Did you also happen to track the price changes of the utility enchantments as well, especially the radiant ones? I also need to throw in a question that I assume close to nobody would know. How does the Leprechaun bag of holes power work, how does it stack with the radiant gold gain? Never thought I would be asking that,…
  • I think of this video when it comes to the kind of combat this game is pushing players into. https://www.youtube.com/watch?v=nr2GeWiDrdY
  • To extend that question does the game treat the Atropal as undead?
  • This is a good example that when they try improve the class it usually just makes it worse. I would just love to know what the thinking process is for the people behind these changes.
  • On a more serious note, the cleric was indeed intended as a healer by the devs, in fact it still is as they are still have a ton of features that are healing related and they still are grouping the cleric as a healer for the queues. It looks pointless but I am still hoping after all these years that they will finally fix…
  • I need to repeat what others are saying here (and hope that with enough voices some developer notices), the biggest problem by far for the archery class is not getting party buffs. The difference of buffs is on an orders of magnitude scale, there really no point of tweaking a percentage here and there when the rest of…
  • The point of each class having a damage role was so that support classes can do solo content, nobody can really disagree with this. However having tank classes easily beating what are supposed to be real dps classes is simply not a valid game design. The game is badly imbalanced, this causes frustration with most classes…
  • Many defend the meta by saying that Cryptic does not have the ability to fix it and one should accept that, I am however going to go back to the opening post and make some proposals on how to fix it (because the meta is clearly not close to being reasonable). - Cryptic must first state was the role(s) of each class really…
  • This is because of the bigger issue that almost everyone sees the solution to every problem is to get more dps. The archer is challenging yes, but NOT struggling, it requires more understanding of ones surrounding and enemies but in my opinion that is how all classes should ideally be playing, not just having a game that…
  • Barkshield is not a good enchantment if you are are receiving endless hits (which I assume the Guardian should be getting). Briatwine is better than nothing, and it is pretty cheap as they were dropping from lockboxes a lot.
  • Worse than just comparing those two, I have noticed with ever increasing frequency that the three supposed support classes (DC, GF, OP) tend to beat both SW and CW as soon as their IL starts going over 12k or so, and the same for the other dps classes. This is a battle on who finishes 5th or 4th (or 9th or 10th) in…
  • If anything they should be removing classes, and I am saying this only half jokingly. As everyone knows, class balance is non existent, so perhaps the best approach is to start removing classes and make the game work with fewer classes which should be easier to achieve. If you don't agree, then what exactly do you want…
  • I don't know if this was mentioned already by somebody here, if not I have to add that with the next module tong and codg will be practically dead zones (codg is arguably already dead as one can queue for an hour and still not find a pug). The people that could do these will move on, and then you will have content that…
  • There is an ever widening gap between those that will always be BIS within day or weeks, and those that will never be able to achieve this. I don't have a problem with lfg looking for very high IL entrance requirements, the problem is that its nigh on impossible to ever do this content with anything but maxed IL and the…
  • Here are some of the pros: Based on Dungeons and Dragons lore Lots of diverse fantasy settings to adventure in Free to play (and no, it is not "play to win") Lots of races and classes to pick from Some of the cons: Yes, this game has some significant imbalance issues with regards to classes, which means on the some of the…
  • The deafening silence from the developers on this is shocking, do they not care that mass thefts like this occur? How is rewarding the thieves and ignoring the victims in any way good for Cryptics reputation???
  • Can't think of anyone who would disagree with this request. It would also be nice if companion chests will still be obtainable from the future lockboxes.
  • I can also confirm this issue is occurring with my earth treaders, my companion is Celeste however so it could also be that she is running off to be involved with every major quest story arc :D I also have to add that these earth treaders are also proccing my defense ring somehow, this issue is even worse than having your…
  • I am going to be a bit of contrarian here and say that these hunts are not that bad. Getting to the tyrant hunt is obviously a big task, but getting drops from the level 1 and 2 hunts is not that impossible. The drops from the level 1 and 2 also have a fair number of decent items that one can get faster than the grind for…
  • Here is my own listing on how things should be, by "should be" I am going with the argument that support is more than just providing dps boost, so I broke up support in subcatergories that should ALL be needed at high and low end content. Support Healing Cleric Paladin Ranger Templock (because seriously, there is something…
  • Its nigh on impossible to create balance when the game provides features such as insane power sharing, insane life steal and insane class divergence in performance. So until they address these their sticky tape solutionsis to provide ever higher hitpoints to enemies and one shot killers, which just widens the gap between…