OK so we'll start with one of the basics ... Almost all powers are based on live rank 1 ... including damage (all damage need to be increased from the BASE), %increase (example wrathful determination is 2.5% while on live it's 12.5%) ... they should all be based on rank 4 in order to be relevant ... Now there are a lot of…
I don't like the fact that a bunch of useful companion active bonuses are stacked on utility slot and there is only one. Plus the fact they're towards more damage and it's "utility". Shouldn't there be another utility slot ? A bunch of weapon damage % based equip powers either don't display the percentage, don't deal…
btw there's no point on having bonding runestone on most of the augments if they have no power to activate them. edit : need to recheck edit 2 : after recheck if works so it's fine
then they'd better hard buff dailies damage cos as a gwf they have as much if nos less damage than encounters well that's what some guy thought by panic buying every single lifedrinkers available, or maybe he has some insights. Wouldn't mind having situational enchants for once. Especially some that are not "rofl best…
lots of changes at once, it's a hit or miss. I hope devs are ready for the month of playtest, because you will see the biggest amount of feedbacks ever.
gwf changes are far from sufficient, yet it's not the main problem I will come up with as it's not the main focus in this mod. My issue is I find disrespectful to create a thread to ask for feedback yet having zero answers from the devs while people take (waste ?) time to give constructive feedbacks not only about changes…
I've read many dumb things in this thread but this one is the cherry on the cake If you consider ignoring a class for 10 mods straight or even since the release as the only changes made were useless a good handling of the class then it's a lulz for me. Let's face it devs got lucky balancing destroyer to a state where it…
That's because people like you think this way that the class hasn't gone anywhere in 5 years I'm still not sold on Insti being a full dps (that my opinion, don't take it as general) only path like destroyer as I would have preferred a more supportive path but w/e at least we get alternatives (edit : and that's good don't…
what class are you playing ? On a side note breaking balance and rework/buff/nerf offer fresh air. As an example that's the "hidden" reason LoL is still as popular.
Instigator is not niche : it's not used. There may be 10 players in total who use instigator with all of them not even being lvl 70 and who are novices, and i'm sure Devs have data to back it up. Plus the game isn't about controls, especially in end game. Plus GWF has enough tools to control the ennemy. The feat rework is…