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What is the Arc Client?
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  • I can share you my build since I no longer play PvP anyway. My CW had the highest K/D ratio in the past few mods so I guess my build was working. You'd need at least 2 loadouts: 1. Against Melee (only melee attacks can proc Severe Reaction) Rene/Opp 2. Against Range (Severe Reaction and Icy Vein are mostly useless against…
  • You've gotta agree that one class feature doing the bulk of your damage is pretty cheesy. But I do think that the loss of dps should be compensated for somehow.
  • I've met someone with thunderhead earlier and the stun kept proccing over and over again with no CD, it seems to be bugged.
  • I used Azure in PvE as an example to illustrate the point that more stats doesn't always mean better, which also applies to PvP (obviously). Whereas previously you suggested Demonic simply because people could use it for PvE as well, even if it might compromise your dmg in PvP. Anyway, that isn't important. Crit is so bad…
  • The CC resist stack has an ICD (3-5 sec?), I got stun-locked rooted for more than 10 seconds straight before getting 4 stacks.
  • Firstly, this thread is about optimizing stats for PvP, I couldn't care less if people can't afford a separate set of enchants for PvE. Secondly, more stats always means better sounds logical but is completely false. Even in PvE Azure can massively outperform Brutal (when crit < 100% ofc). This is because one stat is…
  • Please elaborate, I don't quite understand. The point is that when you compare a 3-stat vs a 1-stat enchant of equal rank, the 3-stat one can actually be worse in terms of providing DPS in certain scenarios (e.g. Demonic r14 is worse than Radiant r12 against low DR targets). Bottom line is: More stats doesn't necessarily…
  • It's difficult to account for powers that are activated by crit, but so far I haven't seen one particular power that is so good that makes crit more favorable than power/arpen, especially how power & arpen far outperform crit in other scenarios. E.g. Can the increased proc rate of Storm Spell with increased crit compensate…
  • I was asking since it has become a trend to stack insane amount of deflect without any apparent reasons as if it's infinitely better than HP. And I was using Elven enchant most of the time so the CC reduction was quite irrelevant to me. And insignia bonus like Survivor's Blessing procs 24/7 even when I had only 10%…
  • Still no change to this CC over-nerf despite overwhelming number of oppositions? I think I'm official done with this game for real.
  • Stop derailing the discussion. Devs have already said that they weren't happy about GF's burst dmg and would be looking into it. Now back to CC. I've said it once but I'll say it again: it's game breaking and would cause immense class imbalance. 1. The CC immunity is implemented to allow people to break free from a serious…
  • Bug: Some CC abilities do not apply CC stacks I haven't spent much time testing but I've found that DC's divinity Break the Spirit only applies 1 stack even if you use it more than once in quick succession; Forgemaster's Flame, divinity or not, doesn't apply any stack. For sure there're many more CC abilities from other…
  • I believe most people would agree. Ideally enchantments and other P2W items should all be disabled in PvP like some other games I've played but considering NW's business model, it most likely wouldn't happen.
  • They won't implement any changes that would have the slightest chance of jeopardizing their revenue. Don't even think about it.
  • Just wanted to add that PvP is pretty much dead in this game already, please don't make it even more repulsive.
  • The new CC system is BAD. There're CC abusing builds that need to be dealt with but this system is killing CC entirely. 1. Everyone will have 4 stacks most of the time Atm, geared players especially tanky classes can only be killed if they're being CC'ed heavily + f*** tons of burst dmg. Can't even imagine how frustrating…
  • LOL I was dumb af. Yea I forgot to give it 4 points.
  • First of all, thanks Michela for sharing this. If I understand it correctly, capped and uncapped debuffs are multiplicative, was just wondering if this still applies in mod 12 where there isn't a cap anymore. From my recent simple test, they don't seem to be multiplicative. Or maybe it's because of the newly introduced…
  • So even if they other team has stopped fighting, I still have to move my char constantly to prevent getting booted by the system? And if my dmg/heal is crappy, I would have to intentionally take in dmg to avoid penalty? Sorry to tell you this but those aren't good suggestions.
  • Just because other classes have over-performing mechanics doesn't mean your class is problematic. Don't want to turn it into an endless debate so I'll just leave it at that.
  • GWF has a greater chance of killing & surviving a GF than other DPS classes. They can also kill CW, HR in 1v1 more easily than the other way around especially how combat HR is getting nerfed soon. Damage and survivability wise they are absolutely fine; it's just that they lack CC but you just can't have the whole package.
  • @rgutsheradev Thank you for your effort! Prayers answered finally! I particular agree that GWF doesn't need a buff; most GWF players were just exaggerating the issues. Their only weakness now is CB spamming TRs, who can't even hurt them at all. The class that really is struggling is SW, who really has no place in PvP…
  • https://two30.github.io/neverwinter-insignia/
  • Just prepare for more CB spam. But who isn't already used to it by now.
  • Dunno if you've read my comment from the arpen change post but I'll say it here again while we're at it: Problem: Crit is useless I really don't get the rationale behind Crit Resistance. Crit doing less dmg than non-crit at base crit severity just defies logic. This renders crit useless in PvP except for some rare…
  • There are 2 sources of self-heal from 2 non-heal classes that are just outrageously broken. 1. HR: Wild medicine heals 6k-9k every sec. Accounts for >50% of self-heal. 2. SW: Borrowed time heals 13-15k every 2 sec. Accounts for >50% of self-heal. Those numbers are for BiS players with healing depression. Unless you can…
  • Problem: Crit is useless I really don't get the rationale behind Crit Resistance. Crit doing less dmg than non-crit at base crit severity just defies logic. This renders crit useless in PvP except for some rare instances. Not to mention CritR is killing an entire class (TR) who has 100% crit chance. Moreover, since crit >…
  • Just did a quick comparison between 0 defense vs 8000 defense + using DR boosting abilities (e.g. Astral Shield) against several debuffs. I've also tried stacking some tenacity but I could not find a difference in debuffed value.