Exciting, awesome changes. Sick and tired of those single digit % players who control the economy because they spend their whole lives doing nothing but grinding diamonds. About time!
OP, sounds to me all they have to do is make TONG a little bit easier and you will be placated and have no reason to be upset. A lot more of these kind of rants and they might just do that. I like this mod actually, except for the Bonding robbery.
@darthtzarr I have tested out Trans Lightning (it needs to be Trans for Lightning Arcs) to beat out all other enchants currently for AOE damage by at least 20% for most classes. I wasn't able to test all classes but I thought the trend would probably continue. You have not outlined this, do you disagree?
Please fix the Pilgrim Armor dye issues, it would be most appreciated. https://www.arcgames.com/en/forums/neverwinter/#/discussion/1233838/pilgrim-armor-a-comedy-of-dying-errors
Also Companions have little(?) to no armor penetration stat, so the further into campaigns the less damage they will do. By the time you reach Chult, they are only doing 20-30% of their potential damage without debuffs/buffs. I really don't think that's necessary. These pets do not even reach 20k dps with 100% RI with all…
Great mod and fixes incoming (I know more are coming with patch afterwards too), except for SWs..but that was another Lostmauth and you all should have known it would happen.
For some odd reason, I can reproduce it on my GF within 5 minutes but cannot on all the other classes. Also, it's a relatively new problem that occurred with the last mod perhaps? Something you guys did with textures. It has come and gone over the last couple years though. Hopefully it is fixed with the next patch per the…
Yeah good luck trying to make sure there is no loss in damage by changing this mechanic. You guys seem to have no idea the changes made to weapon enchantments not too long ago resulted in CW and GWF getting a significant DPS boost as compared to ALL the other classes. Now you want to change the mechanic and preserve this…
Since we are talking about Aura of Courage, it appears to be a bug that (HR at-will) Careful Attack will proc Aura of Courage not once but for every ally attack. This becomes extremely overbalanced with large numbers of allies (i.e Dragonflight, WoD Dragon runs, Tiamat) normally even without Aura of Courage as the HR. Ex.…
This is not a bug but a Dev oversight in my opinion. In the newest area Chult, companions are only doing 20-35% of their potential damage thanks to no base armor penetration. This makes it so there are now only 3 real companions that is usable if the intent is to help kill things faster, whether that is solo or in groups.…
Artifact Heart of the Red Dragon is unable to be used as a feeder artifact and people are continually being burned by this. I don't know if this means people are able to sell the re-claimable artifact from their Dragonborn pack (exploit!) or that these artifacts were drops from dungeons and have the same code as from the…
Duelist's Flurry locks a character in place if you miss your target while the animation plays which can be very frustrating. Oftentimes you are just barely out of combat range while you slash at nothing and cannot move. Please change it so the TR moves forward as with Sly Flourish if out of range and locks on and moves to…
Weapon Master's Strike is supposed to increase the damage of at-wills, but it does so from the very first hit meaning at max rank it is actually 30% stronger than the tool tip says it is. It should hit at least once before this starts to take effect and I would say a complete animation makes even more sense.
The Pilgrim Armor has some weirdness where certain parts are not dyable with single dyes but will change to a blank white if a dye pack is used. Very annoying if you wanted to be only the darker shades, or if you didn't want white in your gear. Also, the Primary and Secondary sections seem to be switched from what you…
Companions have no innate Armor Penetration stat which I feel must be a bug. They are adventurers too no? What newbie is going to run out to high level zones with 0 Armor penetration I ask you? They should have at least 60%. Also it gets worse- if you have Armor Penetration on companion gear, it does not affect them.
Not entirely accurate. With Lightning enchant it procs Lightning Arc but it does not proc Lightning Weapon. This is highly annoying because Smoke Bomb is so widely used, TR AOE DPS is so weak, and you Devs clearly designed Lightning Enchant as the #1 AOE weapon enchant.
I've been watching some pretty good ACT battles in WOD on DR runs between a 13.9k SW and a 14k GWF lately. For some reason they both tend to be there a lot. They are always neck in neck with about 5% difference and the SW only has 10% of his damage coming from IC (70-ish crit I believe so probably not norm for IC users who…
@Darthtzarr If you are in actuality getting less for your return the more you put into power, how is that not a diminishing return again? @Darthtzarr If you are in actuality getting less damage increase the more points you put into power, how is that not a diminishing return?