Good points gentlemen (yes I'm assuming gender lol). We do have good feats, and i guess it's better to be careful what you ask for. My main comparison was between the paladins justice tree and the HR trees. They just seem so smooth and complementary to the tree as a whole. That's what i would like to see
Not to mention that protections cap stone is broke, and tacticians is awkward in that it has some sort of sweet spot between having too little DR and getting wrecked, and too much DR and not getting any benefit from it.
I'm not saying that they're all bad or all terrible. I think it's poor class design when we have so many of our feats aligned with specific powers. It doesn't promote build diversity when everyone avoids the same feats because the power tied to it isn't very good.
No disrespect meant toward either of you, like i said both of you are very knowledgeable about our class. I'm just curious if the enchant procs crushing pin, trample the fallen, battle trample and the off hand class feature for trample
That's just the kind of info I'm looking for, assuming it's correct. Xbox players have a harder time testing things without atc and other mods that would help with testing. So we often rely on the feedback and testing of the pc community. Which brings up the next problem, you and dread both seem very knowledgeable about…
I'm not looking to stick darks on my companion, i was wondering if their heals activate bonding stones. And i was looking for suggestions for ranged/ healing companions Edit for spelling
Because I'm thinking that running frost with all the possible procs from crushing pin, trample the fallen and battle trample would be a decent dps increase for a tactician gf. Using cleave to spread the frost procs around to everything would be nice.
I was under the impression that they did proc sudden rings and brutality rings. They got the buff and then i got the benefit through the bonding stones
Thank you dread so if I'm understanding you correctly, attacking with frost weapon will proc crushing pin. So that mob will take more damage from all sources. Frost will also activate trample the fallen for me personally, which will activate battle trample and the artifact off hand class feature for trample the fallen.
I think it's ridiculous that we have 2 fighter classes in the game. For the game to be based on d&d,which prides itself on individuality and customization, this game is very restrictive on how you build your character.
Ok, so as far as powers go should i just run the following? Aimed shot Electric shot Commanding shot Longstriders Hawk Seismic shot Disruptive shot Aspect of the pack Lone Wolf
Ultimately you want 95% dr. 80% being the soft cap, aim for this first -but not at the expense of hit points. As an op tank your damage mitigation is through a very deep pool of hit points). Bosses have resistance ignored like players do. That's where the extra 15% comes from for a total of 95%. I'm not sure if OPs are…
I'm sure it's defender pets, they real get on my nerves. I hate trying to position a boss around a pet. Neverwinter guard and the yeti being my main nemesis. Glad you got it working again!