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  • Much of the endgame content can be soloed by perma-stealth TR's. With the Feywild patch Cryptic adressed this issue implementing a fix on the preview shard "Using at-wills while stealthed drains your stealth bar". However they received much hate for it and did not bring it to Dragon...
  • I think the first thing to do would be dividing "solo queue" and "premade", so that premade 5-party would only fight other premade 5-parties. PvP is (like the foundry) a feature that the dev's pay way too few attention unfortunately. There is no ranking/ladder feature and this kind of destroys endgame PvP for many people.…
  • During which encounters do you exactly kite adds? Just asking because I did some delves and MC yesterday and the only occasion i kited adds was Spellplague last boss final phase. However I agree with you that mechanics are broken. Unluckily most bossfights consist of massive add spawn as the only mechanic. Aggro is largely…
  • LMAO, stalwart set "rework". If the same guys that "reworked" stalwart would give a shot to High Vizier the new 4 piece bonus would be something like "When getting struck in combat you have a 25% chance to become a carrot, lying on the floor for 3 seconds." The new stalwart set bonus is completely <font…
  • A) Queue Castle Never with your group and leave --> Not as comfortable B) Use "Change Instance" Icon below your mini map --> Just as easy as using an item I would -maybe- spend Zen for an Item like that if it was across all characters and doesn't use an inventory slot. The only use I see is porting to Protector's Enclave…
  • Exactly, just with blue equipment you can reach 13k+ gear score and deal huge amount of damage in Conqueror spec. What I recommend for people who basically want to rock with spending less than 100k on gear: +5 Smiting Valiant Helmet (437 Power, 500+ Defense) - cost: ~100 AD - No Enchant +5 Smiting Valiant Boots (437 Power,…
  • For dealing with more than 5 adds "Villain's Menace" is the most important ability in my opinion. It hits an unlimited amount of targets in range (no cap) and deals a good amount of damage (and threat). You should not be blocking to avoid damage, but to build up Action Points. Think of your Guard Meter as a very quickly…
  • Pssst: You can do the jumping by using the "Into The Fray" power, Rank 3. The 3 times stacking limit theory is based on how often a CW can apply the debuff without using "summoned object" spells like Shard of the Endless Avalanche or Opressive Force. So it is - most probably - designed to be 3 at max. Honestly 3 is already…
  • It is misleading to say that power has no diminishing returns. While adding 100 will always increase your Damage/Healing done by a fix amount you will need more and more power to achieve a 1% increase in damage. Just like you need more and more crit to achieve a 1% increase in crit chance - which also is equal to a DPS…
  • Terror seems fine, probably perfect terror is more expensive then GPF, while being on par. But Terror is quite nice in PvP as well. Perfect Vorpal will not be totally crappy on GF, however GF can make the least use of it. GF does not have an ability score for crit chance, like all other classes do. Also, unlike all other…
  • 6. Get a good group. Make them stack Weapon Enchants (Plaguefire, Terror, etc) and sets for group playstyle (CW High Vizier, CW Shadowweaver, GF Valiant Warrior, GF Knight Captain, GF High General) and use debuffing abilities (CW Ray of Enfeeblement, feated Conduit of Ice, GF feated Control Powers, Shieldbash, Mark, GWF…
  • Up to level 60 you should be trying stuff out, you can get the powers that appeal to you and test if you like them. There are powers like the "Gain 3% of your Max HP when killing an enemy" which are great for leveling 50-60 but don't do too well at level 60. Don't worry too much about equipment stats. You level so fast…
  • I checked it in the past and neither PvP1, GG set or Shield Talent do work with Reckless Attacker. Also +X% Guard Meter won't have much use in boss fights. You can block 5 and a half boss AoEs, no matter how much +% Guard Meter you have.
  • I also think the dungeon design is the problem. Not GWF/GF in general. Many dungeons have fights with 10+ adds at the same time. GF is very effective against groups of 3-5 in terms of damage and aggro generation (because most skills are capped to hit 3 or 5 targets). Fighting more than 5 mobs at the same time becomes less…
  • So far PvP in this game are two Domination maps and a 20v20 horse riding tournament. No ranks, titles, ladders, tournaments etc. I think there are just so many people that don't do PvP anymore because of the lack of incentives that it's quite hard to argue if the people that are playing many matches currently really are…
  • That's really good to news! But is there any way to recover items lost this way? Is this something a GM could help with? I wrote a ticket of course... is there any way to check it's status?
  • I think baqqara did not mean that Stalwart is the best set NOW. He probably meant that it WAS a T1 set and still WAS the BiS so it had to be nerfed. Stalwart currently is the worst set I know of, the so called rework was an epic fail. I don't think there is anyone who will doubt that.
  • Thanks for this stuff, nice work.
  • It could be a bug related to same levels of this enchantment not stacking. Silvery enchantments showed a similiar behaviour in the first weeks of LIVE. Several Rank 5's wouldn't stack while R4+R5+R6 was working fine. So it could be that this is a classic not-stacking kind of bug and that your actual chance right now indeed…
  • GF does not have a CRIT CHANCE ability score while ALL other classes do have one. This is a way bigger disadvantage than having no resistance ignored ability score, especially for PvE. Offensively +damage% and +crit% are way superior to +resistance-ignored% since you are basically saving only 1000 armor pen by having 20…
  • My main is a GF... can't agree more with the mark system being bad. Having it on TAB is even a bigger joke.
  • I still think Valiant combines the strengths of Timeless and Knight Captain quite well, at least for PvE. When switching from Valiant to Timeless you gain about 2% extra damage through the higher power stats and 2-5% crit chance through the set bonus. However you lose the 10% extra damage that applies not only to you but…
  • Nobody was talking about PvP man. This thread is about PvE DPS = DAMAGE PER SECOND. Not about burst damage in PvP. 24% Armor Penetration Cap? Not valid for PvP, Please read the thread before posting statements which just fail to adress the topic. Thanks.
  • I am pretty sure they were done with max stacked pre-patch Stalwart Bullwark. Since Sharandar patch I didnt see too many crits close to 200k. Everyone knows buffs are not affected. What I was saying was if you were using (perfect) Smiting Valiant set up, combined with a high power weapon and shield and Rank 10s you could…
  • Other things that knockback through Guard are: Karundaxx' Wing Attack (other Dragon bosses like Mad Dragon, Dracolich etc probably too) Valindras Pet Charge-Jump (other Spider bosses like Gauntlegrym Steeder probably too) It would be very nice to get a Cryptic statement whether this is intentional and was not listed in the…
  • From what Ive read in the cleric forum also Hammer of Fate currently applies knockback on guarding GFs. Maybe there are even more abilities in PvP and PvE. I hope this issue will be looked at.
  • Since the Sharandar module I get pushed a lot while holding Guard up. Mostly in PvE though, but it's probably a bug which is not solely connected to Hammer of Fate.
  • You should include it! Since the Sharandar module this one can be upgraded to be on par with Cat and Allure. Since it has 3 offensive slots and is equipped only with accessorry items it is really nicely customizable. You can equip 3 Piercing Berserker items and 3 Eldritch Runestones for example if you need Armor…
  • Completely agree. Especially with the very repetitive farming.
  • GFs should have a higher base CON ability score I guess which then should result in more HP. However this is only +2% HP per 1 CON. There's a heroic feat for all classes that gives +3/6/9% HP, so a GF without that feat could have less health than a TR with the feat etc. If you really want to see what the possible max HP a…