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  • My two cents on this topic is that each human that gets pissed off just because they did not win should take a moment and instead of getting mad perhaps look at the reason why they did not win and fix that mistake to win the second time out. Does not matter if its a video game or a real life game. A game is just a game and…
  • All I can say is they did it that way to make players put in longer time in going for it. Knowing some will refuse to play the find that spirit game while other people like you will play it. I really do not see them changing how it works to make it even easier for anyone going after that set. I will say that maybe perhaps…
  • Asking for a 100% drop is like going to work asking to get paid and not put in any work at all. It is not that it is not going to happen it just simply can not happen. Think about it and use common sense. The watcher set was said to be hidden and all this stuff so why would they just give away something like this. I get it…
  • One should view it as a neverwinter 2.0 or reboot. Because from how it was to now that really is how it is. Then again a game should evolve and become something new at some point.
  • Either way you look at it any profession in the game just does not really come close to as profitable as it once was. For the person asking about professions I will add that you can always simply ignore masterwork and focus only on leveling each profession to its max level and just never really get into the entire…
  • I think there is a issue with the graphics or my eyes but it seems they was all inside each others you know and I am sure 100% I did not see that right. Must be my pc ya has to be,
  • Might should add that you would also need to do the workshop quest to open those things up. You cant just do professions you must do the quest first. I suggest if you have not done professions before what like mod 15 then you may want to read up on the new way professions are done now. It is all different then how it once…
  • Knowing that now fbi and msp are a bit easier to get thru I would stack up on those mats when they drop. If and when you hit masterwork ya your going to really need those. However I still say its not profitable either way. Cost more to get a profession up then what one can use that profession to get AD back.
  • This issue has been in the game for awhile now many months. Still not fixed yet and yes they maybe working on it but I feel that until a fix is given perhaps they should try and remove dungeons that can not really be done with that setup. Regardless if that meant every dungeon in the game. This type issue really should…
  • Scaling in some games can be a improvement to the game. Scaling in other games can be a disappointment. Neverwinter sits in the disappointment area. Instead of scaling a dungeon perhaps a mentoring system should be in place. If a user wishes to mentor down to the stats of the dungeon they are then able to and if they…
  • What was said there is true. Each profession for whatever reason works off another profession for whatever reason that again works off another. So ya its better to do them all at the same time. I would comment on masterwork but I am still a bit sad over the fact of what they did and wasted my time and AD so I wont comment.
  • I feel what your saying I to have been in the same spot waiting for along amount of time only to get a failed run. Like many will state if someone is not willing to try then either that person knows from the stats of others that are present it will fail regardless and takes the penalty. I my self got into the habit of…
  • After I did the struggle and after i wasted all the time on professions I feel they are really not as profitable as they was months back. I would say perhaps one can make use of Alchemy profession due to the healing potions and the other type potions one can craft from them. However I still feel as if professions took a…
  • This is almost true for all the campaigns though. You really do not need to complete them all at a 100% to obtain each boon in the game. The completion I feel was mostly to unlock the dungeon and to have things completed.
  • The good thing about storm king camp now is that they removed the everfrost from the game. New players will go into that and have a much easier time then those of us that went there when it was present. As for upgrading enchants I would advice that you add up how much AD it would take you to rank it 1 rank and if the AD…
  • I am confused on what I am reading. So anything below that dungeon does not require a tank? Unless this game has changed completely on this new mod I recall dungeons really needing that tank and that healer. I remember doing dungeons low level ones and the dps would die with out the tank and healer. So ya I am totally…
  • If a team is understanding with a new player then that new player could commit suicide and click the middle of the platform and watch as each single mechanic will be shown. I feel that is really the reason the team decided to add that to the middle of the platform to start with. So if your a new player and you die to the…
  • Maybe but when I look at the game and dungeons it self regardless of what dungeon I see no real reward in it for me to run that dungeon. Sure RAD is a nice reward but at some point you get flooded with so much RAD that you start to ask your self what is the point of me farming this much when I can only refine just 100K…
  • All I will say is in response is this. When I hit level 70 way back many many years ago and when I was going to try a dungeon out my first time I did not wish to be that new kid in that dungeon scratching my head going what is going on here? I also did not wish to be one that had to be carried. I watched videos of a…
  • I feel one major issue with the game is the end game all together. At end game all one thinks about is the new dungeon and when you reach all you can reach that new dungeon over time becomes well old and boring and you are like bla. Me I reached that point at the end of mod 17 where I was bla at lomm after running it so…
  • I wish people would stop looking at their item level to justify how hard or easy content is to them. It really has nothing to do with anyones item level. Now their stats for their toon that is a different matter. If one has the right stats content should be easy or hard depending. Scaling however well should never been put…
  • I will say that I first off have no issues with new players being in any party that I am in. I do however hate it when a new player decides he or she does not wish to talk. When you get to a boss fight and no one speaks up to say I am new what do I do then everyone in the party assumes that each person is not new and know…
  • What I can take away from those two being unhealthy is the rewards that are given at the end. Much like any dungeon in this game the rewards are just pathetic at this point. Sure the AD seems nice but over time its just bla. As for the randoms go. You should queue up for a random with a mind set of thinking you just might…
  • Asking to remove something from the random list most likely will not happen unless that dungeon is completely broken or bugged so badly they have no other choice but to remove it until fixed then it will be added back. What I mean is it is a bit of a waste of time to ask to remove any dungeon from any random because well…
  • The way anyone should look at any dungeon in a game that requires a tank, healer and dps is that the tank has the aggro. Healer must keep the tank alive because failure to do this results in the healer taking that aggro next when the tanks dead and well healers cant handle that and die next the dps are dead. If each player…
  • If we remove the stats from my statement that I am about to make and focus on just a team of 5 people that are all pugs to a codg or cr or even lomm. Each group can try the dungeon before stating its a fail. The choice of waiting and wasting a 15 minute timer is really your choice to do so. Like I said from this statement…
  • People fixate on Item Level because the game is still focused and fixated on item level to justify the way content is either easy or hard and to justify the right to enter that dungeon. People would stop fixated so much on item level if the dev team would actually remove that as a requirement. Right now when you hit max…
  • Like I said in many other post. People ask questions to the community and guide mates alike about what they should do in game once they hit the max level. Responses are almost always the same. raise your item level do this and that to get a higher item level. What is not said about what they should do is focus on what…
  • Item level is a cheap and easy way to handle a complex thing. Instead of wasting time and resources into setting a dungeon up the correct way vs actual min stat requirements the dev team just gos with what is already given in game which is item level. sure anyone can reach that item level required but the real question is…
  • It should not be said but what I have seen in my time playing this game is that the team does what the team are asked or wants to do. They take in to account what we say about the things they have done but the end result lies with the team to either remove or leave as is. We can debate and we can sit on these forums each…