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What is the Arc Client?
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  • Hey everyone! Asterdahl here, finally setting aside some time to reply to some of your comments and questions. Apologies for the delay! First of all, I wanted to thank everyone who has continually tested various iterations of the trial, both during closed beta and here on preview. Even though I haven't had time to reply…
  • Thank you for the report! I mentioned this issue in this morning's livestream, but unfortunately the patch notes have not been yet updated with this as a known issue. I've let the team responsible for maintaining the notes know and hopefully the known issues list will be added. I apologize for this issue, we do have a fix,…
  • I apologize about the delay in returning to the Paladin thread. In regards to scaling—I want to first say that, although some of the team have recently expressed that we feel things are in a better place with scaling than they have been, we are aware that there are still issues. Also, I would like to clarify that many of…
  • Thank you for the report, I apologize for this bug—in reality the first line is not supposed to be there—the way our 360 degree shields work, there are technically 0 hit point shields that persist under the hood and only block in a specific arc so that the damage impact visual effects play at the correct angle. In short:…
  • I've sent this along to the designer who is handling attributes, and we will look into making adjustments ASAP, it is not intended that Paladin is specifically penalized at the core attribute level, and I apologize for the issue.
  • We absolutely do not make any changes with the intention of scaring players or warping expectations. In reality, we put very little effort into managing expectations on preview, simply because we are so busy with actual development. I am not certain what damage reduction there was concern about, but I do believe there were…
  • I wrote a little bit about why we needed to add a resource management mechanic to the game, however, it was easy to miss in the sea of threads and replies on the preview forums, so I'd like to address it again as I know divinity is a hot topic. Neverwinter had no natural group fail state before Module 16. In almost any…
  • We won't have a fix for this immediately, but it is something I am looking into. Unfortunately, from the code's perspective the two shields are not significantly different, so we need a bit of time to implement a fix for this.
  • When you describe Arcturia regaining hit points from life drain being too much to outdamage without divinity, were you soloing Arcturia? Your group should have had no trouble overcoming the damage of life drain. Arcturia is not really meant to be solo'd. You may have to approach divinity gain a bit differently with a boss…
  • So I know this topic is going to be controversial, but of course, I did consider making the divine barrier behave as you describe, however, divine barriers do in fact have a duration, so the issue here is that—let's say you got that god crit heal off while messing around before a fight starts, and then the tank lollygags…
  • You're very welcome!
  • Haha, yes I did anticipate that feat being rather popular... I actually put those visual effects together myself, as our effects team was already quite busy working on some upcoming content—so I'm glad people are enjoying them!
  • Hi jimmypdt, so glad to hear you have been enjoying the Paladin on preview! The strength of the divine barrier effect is definitely something we will be keeping a close eye on in regards to how the Oathkeeper stacks up with other healers. However, from our own testing it seems unlikely an Oathkeeper would be able to fully…
  • In regards to Spirit of Austerity: note that there is absolutely a damage:divinity gain, as the reduction to divinity is larger than the reduction to damage. That being said, as you wagered, that feat is actually directed at allowing you to provide damage support more confidently in group situations as you can spend…
  • It is the case that shields will prevent the affected from blocking, however, as the potential divinity pool that may be restored from Justicar's Charge does not recover exceptionally fast, it would be exceptionally difficult to ever negatively impact a Justicar's ability to recover divinity such that their potential pool…
  • Hi Obsidiancran3! Have you tried healing again as Oathkeeper more recently? I've been healing quite a few endgame dungeon runs as Oathkeeper without much of a problem, even on characters wearing equipment more focused on tanking. In regards to things getting "way worse" when divinity is depleted, I will say that is…
  • I do apologize for how long it took for some of your feedback to be addressed, I do hope you tried Paladin out again after the last few patches, and that some of your frustrations were addressed. I assure you that the delay was not because I did not care, or because I was being forced to not respond to your feedback. It…
  • Hi majorcharvenak, thanks for taking the time to play on preview as always, and thank you for the very in-depth feedback! I read all of it, and I wanted to let you know that quite a few of the powers you identified did receive some changes, as I'm sure you may already be aware. I'm certain it won't be enough if you are…
  • Hi Fenrir4life! Actually, something similar to this is what was implemented for the bonus from Justicar's Charge. In reality, I had no desire to implement a global cooldown for the effect, in order to prevent exactly the sort of situation you describe.
  • Powers which indicate that they reduce your damage taken are multiplied together along with the contribution from your defense. To be clear, you're multiplying the inverse of the bonus, or the amount of damage you would take if each buff were all you had. For example: you have a 20% and a 10% reduction to damage taken. If…
  • Greetings everyone. As I indicated in my previous post, I had to step away from the forums as we closed in on the final release candidate, there simply weren't enough calendar hours remaining to hit all the remaining feedback items and bugs while also posting regularly. However, Module 16 of course goes live tomorrow—so I…
  • My brain is a bit fried, so I didn't even recall that it was you that originally reported the issue, but I do enjoy the irony. I did not implement the artifact bonuses myself so I will check tomorrow. I don't want to make any assertions without being sure. I'll also post full information about aggro multipliers for all…
  • Withers is an absolute mess on preview, and I sincerely apologize for that. We fixed him this week and those fixes will be in the launch build. Grasping hands is used far less often, all bigby's hands attacks deal significantly less damage, as do the flame jets along the top. I built most of the boss encounters beginning…
  • As always rjc9000, thanks for checking out the changes on preview and posting such thorough feedback! I've read all of it and I believe most of the red text bugs you pointed out have been fixed for launch, but those that have not I will try to get fixed ASAP. I wanted to address two feedback items: The effect of Momentum…
  • I will say that, for critical deflection the formula is a linear ratio between the two stats, moving between a 0% bonus and the full bonus as described. Combat Balance meanwhile is the result of the Coefficient of Variation of the three stats. I do understand the desire for more information in the tooltip, however, we are…
  • Thank you for the report!
  • Thanks Tyfud, I'm glad to hear you are enjoying the changes!
  • I would encourage you to try out some builds that don't involve Enforced Threat if you're finding it frustrating to use. I have been tanking a lot of dungeons and I rarely use Enforced Threat. Certainly in boss fights it is not necessary, but even in AoE situations with DPS giving you a run for your money, you can focus on…
  • For launch, Knight's Valor will now transfer all threat that the covered target generates to the Vanguard for the duration of the effect. I hope you'll try out the power with these changes, and let me know what you think.
  • Certainly dig-in is not made for situations where a lot of dodging is required, however, it seems clear that there are some problems with enemy damage going on in Lair of Lostmauth. I believe some of these issues may have already been resolved, but I will double check those values tomorrow. You shouldn't be taking such big…