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What is the Arc Client?
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  • @nitocris83 I hope a small bump is ok, so this won't get lost since I forgot to tag you. Thank you for your time.
  • Now for the fun part. Check his/hers summoned companion and check yours. Spot the difference :)
  • You can name barkshield as independent but it really isn't. It's not functioning on its own and it can't be independent of the player that uses it. Barkshield starts to function when I get hit (strucked) not before or after and same should be for the gloves if you think about it. As to what is indented, yes there are some…
  • I understand what you are saying @rikitaki but the gloves state.. when you get struck , not when you get damaged (shielded or not) and not that the damage has to be a certain % of my hp or anything else so it's not about what I wish but how it should function and what people understand when reading the description (and yes…
  • It's definitely wrong. First, the gloves work as indented with Paladin blue shield and yellow temp hp so it's not a general issue with shielding. It only gets affected by barkshield which absorbs damage for you and it's a different function than shields. Second, the glove description says "when you are struck" and not…
  • I wanted to thank Aero Ironcrown@sandukutupu for the planning of this small "event" and the opportunity for me to participate in it. It was unexpected and fun (though a bit short :P ). I didn't expect or had hopes for rewards, for me fun it's a reward of its own, but that was really a big surprise. I wish Cryptic would…
  • To have a better image I would also advice to include in your info the fact that OBC (and tenebrous for that matter since it too can proc from indirect damaging sources) have an internal cooldown and therefore you may deal 1 or several additional non crit hits per time period and they still wont proc OBC as often as one…
  • Just let me know time and date you'll going to start this and I'll be online if there is room.
  • Just posting this for accurate facts: Toxic Blades can Crit. Not sure why yours cant. Thorn can crit too:
  • Most of the "moral" rules people refer to, are based on game rules set by the devs, if X is allowed and Y isn't allowed, then doing Y is "bad" and doing X is good which we all agree. Clearly here, Y is allowed and so the "morality" of the case should be adjusted because I can show you several cases of the same in essence…
  • I agree with you on most of the things. I just posted how others think/feel and what I think was their real intentions and I don't agree with their assessment either. Only thing I would disagree is that good (as in useful) rings do sell good even though not as good compared to the past (as some might wanted?). A lot of…
  • Its ok, everyone is entitled to their own opinion. I find other things disgusting too, like Helmet guilds not giving their positions in fear that they might perceived weak while they could help other guilds level faster in their alliance or charging fees to enter (funny how the past is) and many other things but I'm not…
  • Some definitions help understand better and show your errors in logic. Pay To Win (PTW) means that one can get something by buying (paying) when the others CAN'T obtain said item in any other way including farming, and by doing so the paying player would be stronger compared to the others (Win) by having the advantage. If…
  • In which part of your post or my answer did either of us mentioned "friends"?? I don't understand what that means or why you brought it up as an argument. Please stick to the points you made on your post and don't create new imaginary ones. If someone is charging a friend, or doing it for free it's between those 2 people…
  • Not sure exactly where the problem is tho I see you use the word greed a lot which to me is weird as this is how I would also describe people that sold a ring for several millions AD. Truth tho is, everything is worth as much as one is willing to pay for it. So lets start... backwards. Devs and Support (GMs) answered clear…
  • Yes apologies, it was a typo actually. I will correct my post too.
  • Its not exactly like that. Check your own numbers. 20% crit severity is actually 5% damage increase overall and 10% on crit hits only. From your act logs: Crit hit with 110% Crit severity = 299.7 Crit hit with 130% Crit severity = 328.2 To see the damage increase we do 328.2/299.7 = 1.095 or 9.5% on crit. Since we critic…
  • Lightning isn't doing that for a VERY long time now. Only your direct hits (encounters, atwills etc) can proc lesser curse. I don't mean it personally for you but I wish people would stop blindly believing "guides". You can see the proof in the small video bellow. While I attack the middle dummy, you can see the lightning…
  • Read the post above you :P Maybe it will help if I make it more clear. If one has 200k power and gets from items 118k, from buffs 87k and from features 5k, when you use a Watermelon (10%) it will only increase (buff) the Items based power and so 118k x10% = 11.8k and that's how much extra power you will gain and not a 10%…
  • If you check the power stat you will see that your total power comes from 3 sources. 1. Items 2. Buffs 3. Features Almost all power buffs (including gear) buff ONLY the Items portion of your total power and not the other two. Same applies to the other stats too.
  • There are 2 issues here that I think are getting mixed up. One is if one can have 2 accounts (or more?) and the other is, if one can play both at the same time as a single player (its another case if 2 ppl play from 2 PCs from the same IP). Understanding that no one said, not to have 2 accounts, that means we are focusing…
  • There are no stupid questions... Only stupid answers :) Vorpal and elixir do work with heals. Sadly because devs removed the weapon enchant slot from the test weapons (why???) I can't give precise numbers but if you look at the log above you can see: a. Non critical heal (at 50ish K) b. Crit heal without using Vorpal, at…
  • From the small test that you will see below too, it seems that indeed Power affects the Critical chance of a heal, strange as it may sound. Specifically, the greater the power is over the critical value , the less Critical Heal % one has and if Power is lower than Crit than you can actually get the up to 50% chance. The…
  • There is a fundamental flaw inherited in the "Only dps" system that I think a lot of people overlooked. 1. If the devs manage to succeed in the "all dps equal" then groups will simply pick the highest IL since the gear will be the determining factor for damage output (higher and/or better gears = more damage if everything…