So, 3x R15 no working for ~~30% chance? enchantments of the same rank still don’t stack? Ranks 11 (4%), 12 (5%), 13 (6%), 14 (7%), 15 (8%) takes a lot of offense slots..
@nitocris83 Will the Tenebrous enchantments ever be fixed? it still have an bug because enchantments of the same rank don’t stack % chance. Does nobody really check it? Thanks
So, another week of not doing dungeons. Tank classes based on build Maximum Hit Points at the expense of Power (or other offense statistics) have a serious issue with dealing damage in solo content and more difficult epic dungeons such as LoMM where, e.g. we must kill the mimics. Each week of delaying the patch is a…
Ok, jokes aside, silence1x. I recognise the exhaustive manner of providing us with feedback information by Nitocris83. Because this issue has been resolved internally, what's the problem with patch implementing? All the tenebrous enchantments are broken since the May 13/14 update.
I have 710k HP, ~80k Awareness, ~75k Critical Avoidance, ~70k Deflection, ~90k Defense, ~70k Armor Pen & Accuracy (Justicar 25k IL) and the function of the TAB button does nothing for me or the team, except that it very quickly consumes divinity. On LoMM bosses I use a very large amount of health stones, as well as often…
Every time when I am on an epic dungeons (e.g. LoMM), team asks to change tank path to healer. They emphasize that in difficult run, 2x healer and 3x dps are better. Without Smite, Bane, Paladins do not deal enough damage to speed up the run and increase the threat.
So, regeneration of the divinity is so slow that from the beginning of module 16 I have used the mechanics of TAB button no more than twice. In my opinion, the TAB mechanics is a useless addition which should be changed.
I would like to test but my Tenebrous enchantments rank 15 still do not work. And when can we expect fix? If I knew that R15 are broken, I would not upgrade all my R14 :(
One question, will any potions be added to restore the divinity level? If I do not kill an (easy in mod 15) group of enemies and the divinity level ends, then continuation fight with At-Will lasts forever. I will only remind, that encounter powers that do not use divinity have a very long cooldown time. Basically, I do not…
@asterdahl Please do not break our Paladins hearts and give us a pleasant surprise on the last days before the 16 mod premiere. We want to these corrections: - Cleansing touch needs to remove negative effects in an AoE, like in Pre-mod 16. Please swap Divine Touch for Cleansing Touch in the powers layout for Justicar path.…
Is it possible to create a separate Neverwinter server for players who want to stay in 15 mod even a longer time? Cause if it is, I want to stay.. I do not like the change of attributes as well as the change of my beloved OP class :( Nerfs are too large. I think, that nobody who played since the beginning of 2014 will not…
Unfortunately I lost hope already on March 1, when the module showed up on preview-server because I do not see any positive change since then. Also from March 1, the Paladin has even got few nerfs. I thought it was poor copy "Guardian Fighter 2.0" at first - all the clunky play, none of the buffs. But Fighter though has a…
Release date is getting closer, but the Paladin class still needs a lot of corrections. Maybe would be postpone the date by 1-2 months? Let me remind you just a few important corrections for Justicar path: - "Please swap Divine Touch for Cleansing Touch in the powers layout. The heal isn't much on CT but it would give both…
Generally not only in PvP Paladins should have a control break since they can function as a tank, so Cleansing Touch is a very important encounter skill
@asterdahl Both Justicar and Oathkeeper path need Cleansing Touch (Encounter) in an unchanged form as in 15 mod, because this is the basic skill PvP that allows to break free from immobilization skills CW/SW/TR/GF etc..