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ambisinisterr Community Moderator

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ambisinisterr
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  • This is accurate. It's a D&D Experience but it isn't a D&D Rules Experience. They have adapted some of 5E mechanics into NW...but they had 1st, 2nd and 3rd Edition inspirations at release as well. While they marketed the game as mainly base…
  • Sorry all but the information cited in the opening post was a violation of the Terms of Service and had to be removed. The groups would have to be paraphrased by somebody to make the opening post make sense so I am going to have to close the thread…
  • Again it is NOT about costs. It's an intentional design decision to not have local servers so there are not "EU Servers" and "US Servers" and "Oceanic Servers" splitting the player base. You could show a cost far lower than they current operating c…
  • Sorry, hadn't had a chance to respond. It's not the cost that is the issue. The developers did not and do not want to split the player base into different servers. It was intentionally designed to not have multiple servers and the only time they h…
  • As plasticbat mentioned you might have success using the EU Neverwinter Proxy IP. You might get slightly reduced pings by selecting it. Neverwinter was launched and designed to be an international game without any server selections. The only time t…
  • "A den of stinking evil. Cover your nose Boo! We will leave no crevice untouched!" In more serious news, thanks for the feedback everybody. Obviously I can't comment much beyond that but I do appreciate the fairly civil and serious concerns being b…
  • Swiftness of the Fox is a mainstay for melee. The melee attack is amazing burst damage and procs a number of combat mechanics. Also melee doesn't ignore the ranged mechanics. The easiest way to keep enemies in rain of arrows is to stand in the midd…
  • I suspect the antiquities dealer is a placeholder for now. Yesterday in Discord Terramak said he can't confirm if there will be any enchantment swapping given in Mod 16 so I suspect it might not have been intentional for the antiquities dealer to b…
  • I am tentatively going to leave this open for now but please do not insult players who are willing to spend time testing features in an effort to make Mod 16 the best they can. The players who were chosen to be in the playtest were hand selected by…
  • For a kobold, no, but those are "humanoid." That is as long as there's no built in visuals for boots in leg armor as they wouldn't be able to have visuals for boots. Different model it typically means something like a Yuan-ti or Centaur. However..…
  • Unfortunately this is the least likely option. If the models were vastly different from the existing models then not only would the characters models themselves need to be created and animated but armor models would as well for every single class. …
  • GWF's never played like a fighter. They are barbarians right down to the Unstoppable mechanic acting very much like Rage. They really never should have been called Fighters. This was a common comment in groups I played in all the way back to Alpha.…
  • There is a one time Account Guard Code for logging into the game at least for PC. Try going here and checking that. I haven't needed to send a one time code for the game in years so I don't remember the exact process but I did just need one to log …
  • Completely correct but missing some facts. The 3 months was from before launch where Cryptic said all of that information about player retention and announced that they planned to have Four Modules released every year. But we're also talking about…
  • OK, this thread has been cleansed a bit. Please keep it on topic. Now to give people the real answer as to why AD sinks are necessary: Here's a bit from Economics 101. First of all game economies are in fact economies. People who say they aren't "…
  • Please keep comments on topic.