Need - Class only, with a caveat, rank the gear even if it is an internal rating. If you have an item equal to or greater than said item, Need is disabled. Its also annoying to run something with someone completely decked out in gear to have them roll need because the need button was highlighted. Also with rolling Need,…
Auto stacking of items bound vs unbound, give us a toggle to bound consumables on collect and stack them. Consolodate inventory, make all space one "bag" so that it can be sorted without sorting 4 different bags. Mount inventory tab so we can keep multiple mounts like companions have.
Wait, so you complain about bugs, bad animation, and character loading problems, then say NWN is superior? I like NWN as much as the next guy and showed my support by becoming a founder.... but seriously, this game has all of the problems mentioned above in spades.
That would actually be awesome if done right. Add some mystical stones that you have to attune to or you get one shotted, keep people on their toes. Make them elemental. The boss begins to summon a water attack, you have to attune to fire to counteract it.
As fun as I think this game is, their boss designs blow. If my DM kept spawning creatures instead of making a boss that could present a challenge without the need to keep fighting minions, I'd end up punching him in the mouth. I am in a holding pattern, logging in to evoke and doing my trade skills until the fix cleric/ GF…
*You're :p This post was just a shameless bump so more people can see this. MMOs with real life money stores should take security extremely seriously. Hoping this gets remedied soon.
This could be accomplished with Divine power. You enter Divine state, you drop aggro, and generate 50% less threat during the duration of Divine power. GF raises his shield, it acts as an AE taunt and increases his threat generation for 50% during the duration of his shield ability.
As much as I hate exploiters, as a cleric, getting mushed in a group by insta spawn insta aggro is ruining my fun in the game. Added to that, I heal myself for 40% less, and really?
Ive given up on dungeons basically. Its really old to cast healing word, see a tick for a whopping 123 then get mobbed by 15 adds because apparently challenge means how many creatures they can throw at you at once. I'd rather have insta kill boss abilities and have to actually pay attention then 9 adds that constantly…
Excellent! Now tell the random dungeon finder to give us balanced groups instead of a GWF, two clerics, and two rogues. Oh, and maybe the ability to replace people.
A dragon should be hard because it is a dragon. Not because it has hundreds of little imp friends. Almost all adds should be removed from this encounter, but the mobs should hit harder to compensate. Actually reward a group for paying attention and dodging.
Cleric threat is absolutely broken. I have a tank in the mobs face beating them in the head with a sword, and a GWF doing whatever the GWF does... And I cast one regen or sunburst and it is suddenly murder the cleric time.
Realistically, If an item is rolled NEED it should be character bound. You should not be able to roll need on unidentified items, if there is a wizard in the group, their arcane abilities should identify the item for the group. Also if an item is class specific it should only be able to be rolled need by that class.