DCs are highly killable by CWs. Every class should have an anti-class.
The Paladin is a counter for the perma TR.. You havent really thought this through have you?. You guys ask for changes and nerfs but you fail to see the whole picture.
The only thing the devs need to do now is boost the SW and turn him into the ultimate debuffer ( to be able to negate healing, damage, etc ) thus he becomes a direct counter to Paladins and DCs and we are set.
PS: just fyi, even the tiniest bit of self healing makes it nearly impossible for a Pala to kll you
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Please dont spread pvp balance problems outside its subforum
Anyway I hope we arent going to expect balance changes affecting PvE because of PvP issues, T2s are challenging enough, break healers/tanks and you gonna have even harder time there
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited June 2015
Oath of Devotion can easily be disposed of. Just use your noodle.
Less you have no GF/CW/Trapper, then ya, might have some trouble.
No class should be totally immortal. The OP is too OP and needs to be reworked this week. The whole 5v1 thing is truly bizzare. Just send a Pali to the node and it is permanently theirs.
Paladins are far from immortal. Maybe adjust your skill set some instead of playing the range game so much. I find it amusing watching a TR just standing there throwing daggers, personally.
Paladins are far from immortal. Maybe adjust your skill set some instead of playing the range game so much. I find it amusing watching a TR just standing there throwing daggers, personally.
I know I've been burned down a bunch of times... Hell, today Laz popped his Wheel of the Elements as a GWF and got the Fire buff, and poof! My HPs began to drop super fast, luckily a TR came to rotate with me or I'd be another trophy on his wall! :cool:
That's just one example, and I'm not saying PvP is balanced perfectly. Far from it... Just saying there are answers.
PS - Yes Laz is maxed out, however it's also happened with far less well geared opponents.
So a maxed out toon can kill a Pali. Maxed out toons are the minority in the game and the immortal Palis are not maxed out. WE are in a tournament, it is not fair to have one class that can not be killed by 5 of the same IL. If you die quick as Pali, you are doing it wrong, cuz I saw some beasts in the last two days.
Anyone can kill a paladin. But what you want isn't balance you just believe you should be able to dominate any class. If a group of 5 people are having trouble killing one paladin, then its' because those people are doing the wrong things. if five people can't kill a DC, then those people are doing something wrong. AKA learn to play.
I play with different clases and at least i can asure you that there are ways to kill a pally right now. I have been killed sometimes fast and some times they took a time but im not an inmortal class. You seem to forget that PvP is a team battle, if your team is only capturing to be the first in the battle then you are doomed if you prettend to fight alone the other team. Other thing that can happen and is that your team is paired against a monster premade team with all maxed. Sadly you cant do much in this case unless you are like them. But you cant ask for a nerf of some class just because you cant kill it, thats happening in some cases and its ruining the game and the class.
These kind of threads amuse me. Seriously OP? You fail to see the whole picture. I can easily get burned if people know how. Deal with it and adapt. Sheesh.
Nerf the pally? How about increase Paladin At-Will dmg with 30% instead? A lot of ppl will die this way...
"All ppl complaining about paladins being immortals are undergeared players, who are thinking like young hussar officers - they want to slice the enemy with few hits and then to go for a drink."
I oneshooted paladin with warlock class several times.....caused by buggy interference between his aura and some dots i guess, dead in 1 second
so cryptic indeed is doing things to balance the situation: " They just fail in coding or understand nothing about their own codes, and are not able to fix this mess"
Hunter can kill a DC, so GF can, CW can, TR can btw, at least in 2vs 1 situation, some can do this on their own, cc him and he is done, or have enough burst damage+piercing (triple mark)+prone (GF)
only problem is paladin + DC together....but since this combo is not able to kill most classes together it would be the best to put one class against them on their node and go another node capping, and come back again, thats the way to go
if you have 2 pala+2 DC you have 3 mates to troll arround capping the third node, than come back capping the others by having 4vs2, you have to move your but, thats right
but just standing (beneath the node i guess) and shooting blindly at one class is not the way to solve the problem
multiproccing feats, boons, enchants everywhere i go, avalanche bugged for ages, hunter gashing wouds bug not fixed, Tr´s redicules piercing damage not fixed, lol set, whell overpowered in PVP as in PVE
its an endless story of fail
Get two OPs and a faithful DC and you most likely win, thats how it goes atm.
A good OP can win PuG matches, if the PuGs keep fighting him 3v1, while his team caps the other two points and kill the rest 4v1 or 2.
A class is not 'OK', bc it is a teammatch and a team can kill it 5v1, bc there are two teams and you cant ignore the other 4 players on his team.
Yes, timed CC and WoE can kill even a decent OP, but most players dont have it and many ppl cry for a WoE nerf. If this happens OP will be almost unbeatable.
OP cant kill anyone, seriously? Avalanche, tene, reflect aura, reflect armor enchant etc, there are tons of ways to kill for OP. Even after the DJ nerf I have seen OPs fighting my PuG mates 1v3 and watched them die one after the other.
You laugh about the TRs using CoS? Maybe there is an offhandfeat and an aura overperforming and CCing everyone in close range, even if should have a 10% chance to proc?
No class should be totally immortal. The OP is too OP and needs to be reworked this week. The whole 5v1 thing is truly bizzare. Just send a Pali to the node and it is permanently theirs.
Enough with this BS. We don't need to break the class that is fine in PVE because you can't 1 shot kill them in PVP.
Enough with this BS. We don't need to break the class that is fine in PVE because you can't 1 shot kill them in PVP.
you dont have to do <font color="orange">HAMSTER</font> with pve builds vs pvp..
Any nerfs that hurt pve, isnt pvp players fault, thats on the devs and coding. They take lazy shortcuts (Ie cleanse) all the time.
They can just make PVP mode matching (gg, dom or any closed instance) deal totally different then in the rest of pve.
They DO in fact have to do something with the OP, its the most ridiculous thing Ive seen in pvp .. that includes any spell storm, deep gash bleeds , emblem and the many , many feats that were way over performing for pvp since day 1.
READ that again, there has never been something this ridiculous set in pvp since day 1. In fact the STORM spell NERF has made it WAY worse, as you now have LESS dps going against this utterly broken class. Without the abilities to control and burn, you cant do anything against them. They need to make this immunity thing go away.. or vastly reduced for pvp.
Im sorry, but dont scream at pvp or pve or anything vice versa, they can code anything they want to, any way they want to.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Truth is if someone without any self healing tries to facetank a Paladin 1x1, that someone will fall...in about 5-10 minutes. You see the absurds here right, yes the Paladin is exrtemely hard to kill when played right but he also has almost no killing capability.
I have a GF and have been in excruciatingly looong combat with Paladins. They usually win through self-healing--no, usually we get inerrupted after so many minutes.
I have a GF and have been in excruciatingly looong combat with Paladins. They usually win through self-healing--no, usually we get inerrupted after so many minutes.
Only one Paladin paragon has any self-healing, unless you mean Temp HP.
Comments
Paly; however, good luck. Side with the most palys win :-)
your suggestions "Pls Crypit fix the palas and clerics heal." will have a negative impact on pve.
Naw, just nerf fury another 15% or so. Add another 170% damage to the soul puppet pet too. But make sure any minion mob can 1 shot it.
That's how you can tell I played with Cryptic on City of Heroes. I consider the lowest level mobs minions. This company has fallen so far....
The Paladin is a counter for the perma TR.. You havent really thought this through have you?. You guys ask for changes and nerfs but you fail to see the whole picture.
The only thing the devs need to do now is boost the SW and turn him into the ultimate debuffer ( to be able to negate healing, damage, etc ) thus he becomes a direct counter to Paladins and DCs and we are set.
PS: just fyi, even the tiniest bit of self healing makes it nearly impossible for a Pala to kll you
Merrily, merrily, merrily, merrily, Life is but a dream.
Anyway I hope we arent going to expect balance changes affecting PvE because of PvP issues, T2s are challenging enough, break healers/tanks and you gonna have even harder time there
Less you have no GF/CW/Trapper, then ya, might have some trouble.
Paladins are far from immortal. Maybe adjust your skill set some instead of playing the range game so much. I find it amusing watching a TR just standing there throwing daggers, personally.
That's just one example, and I'm not saying PvP is balanced perfectly. Far from it... Just saying there are answers.
PS - Yes Laz is maxed out, however it's also happened with far less well geared opponents.
Anyone can kill a paladin. But what you want isn't balance you just believe you should be able to dominate any class. If a group of 5 people are having trouble killing one paladin, then its' because those people are doing the wrong things. if five people can't kill a DC, then those people are doing something wrong. AKA learn to play.
so cryptic indeed is doing things to balance the situation: " They just fail in coding or understand nothing about their own codes, and are not able to fix this mess"
Hunter can kill a DC, so GF can, CW can, TR can btw, at least in 2vs 1 situation, some can do this on their own, cc him and he is done, or have enough burst damage+piercing (triple mark)+prone (GF)
only problem is paladin + DC together....but since this combo is not able to kill most classes together it would be the best to put one class against them on their node and go another node capping, and come back again, thats the way to go
if you have 2 pala+2 DC you have 3 mates to troll arround capping the third node, than come back capping the others by having 4vs2, you have to move your but, thats right
but just standing (beneath the node i guess) and shooting blindly at one class is not the way to solve the problem
multiproccing feats, boons, enchants everywhere i go, avalanche bugged for ages, hunter gashing wouds bug not fixed, Tr´s redicules piercing damage not fixed, lol set, whell overpowered in PVP as in PVE
its an endless story of fail
A good OP can win PuG matches, if the PuGs keep fighting him 3v1, while his team caps the other two points and kill the rest 4v1 or 2.
A class is not 'OK', bc it is a teammatch and a team can kill it 5v1, bc there are two teams and you cant ignore the other 4 players on his team.
Yes, timed CC and WoE can kill even a decent OP, but most players dont have it and many ppl cry for a WoE nerf. If this happens OP will be almost unbeatable.
OP cant kill anyone, seriously? Avalanche, tene, reflect aura, reflect armor enchant etc, there are tons of ways to kill for OP. Even after the DJ nerf I have seen OPs fighting my PuG mates 1v3 and watched them die one after the other.
You laugh about the TRs using CoS? Maybe there is an offhandfeat and an aura overperforming and CCing everyone in close range, even if should have a 10% chance to proc?
Enough with this BS. We don't need to break the class that is fine in PVE because you can't 1 shot kill them in PVP.
Converting OP to "Tanky DPS" is last thing PvE needs...
you dont have to do <font color="orange">HAMSTER</font> with pve builds vs pvp..
Any nerfs that hurt pve, isnt pvp players fault, thats on the devs and coding. They take lazy shortcuts (Ie cleanse) all the time.
They can just make PVP mode matching (gg, dom or any closed instance) deal totally different then in the rest of pve.
They DO in fact have to do something with the OP, its the most ridiculous thing Ive seen in pvp .. that includes any spell storm, deep gash bleeds , emblem and the many , many feats that were way over performing for pvp since day 1.
READ that again, there has never been something this ridiculous set in pvp since day 1. In fact the STORM spell NERF has made it WAY worse, as you now have LESS dps going against this utterly broken class. Without the abilities to control and burn, you cant do anything against them. They need to make this immunity thing go away.. or vastly reduced for pvp.
Im sorry, but dont scream at pvp or pve or anything vice versa, they can code anything they want to, any way they want to.
I have a GF and have been in excruciatingly looong combat with Paladins. They usually win through self-healing--no, usually we get inerrupted after so many minutes.
Aelar Hawkwind - Archer
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