1) totally remove piercing damage and bring back stealth reveal
2) remove piercing damage and not bring back stealth reveal
3) remove piercing damage and bring back stealth reveal with halved stealth depletion.
4) remove piercing damage not bring back stealth reveal and halved stealth depletion.
for the sake of general balance, pve competitiveness i vote for option 4.
and really i m kinda honest and not biased at all since every one who knows me just know i m only playing my hr from the last 2 mods
Make a new banner. Whilst active, it reveals all stealthed characters (HRs/TRs and those using Cloak of Lesser Etherealness, teah sounds ridiculous, but I 'saw' a GF using it in Hotenow a couple of days ago).
Leanan Sidhe(not "The Dresde Files" fairy!)- NW Legit Channel Moderator
Then you might as well remove stealth from the game.
You folks need to dial it back a notch and think realistically. Do you think the Devs are going to completely redesign the TR, again?
The more you mess with stealth the more you are asking for a complete rework. It's woven into too many things.
This is coming from a guy who has played perma to very little stealth. I actually enjoyed the Scoundrel and low amounts of stealth better. You all *****ed and moaned and got it nerfed. What did that get you?
It got you back here with the same **** complaints because you couldn't friggin' learn to play.
****EDIT: Point being, learn how to fight a Scoundrel. The smart players learned. Now you have more Sabs running around, including myself. Just be happy I can't stomach going back to MI.****
I'm not singling you out, Vas, I just happen to be venting within a reply to your particular post.
People complain about stealth when it isn't the problem. Again, you can take it away. I already have the virtual build ready if that were to ever happen. Then people will ***** about that build.
I would suggest you advocate for more realistic fixes. The easiest fixes are to remove ItC and replace it with a CC breaker and remove all piercing damage from the game.
At the same time, take a deep look at all of the horse**** proccing damage of all classes. There are a lot of people complaining about TRs who take advantage of the system just as much.
I know right, I saw current bis scoundrels. The suggestion I threw just one of those that'd help pull away hatred from "permastealth" TRs but oh well, would be another revamp for sure so nvm.
My main issues about saboteurs are
- SO is supposed to add piercing damage based on weapon damage. What I saw when I tested it a couple patches ago, SO may have it's damag increased by different buffs including Lurker's Assault.
- Lurkers assault, combined with LS set, CA and other bull**** each CoS may deliever just un-at-will like damage. I think I saw 13k CoS from t.fey TR yesterday. Before that the strongest hit I got from CoS was around 9k. That can't be right especially when executioner's tree looks better dps wise than saboteur and still far worse than that.
I know right, I saw current bis scoundrels. The suggestion I threw just one of those that'd help pull away hatred from "permastealth" TRs but oh well, would be another revamp for sure so nvm.
My main issues about saboteurs are
- SO is supposed to add piercing damage based on weapon damage. What I saw when I tested it a couple patches ago, SO may have it's damag increased by different buffs including Lurker's Assault.
- Lurkers assault, combined with LS set, CA and other bull**** each CoS may deliever just un-at-will like damage. I think I saw 13k CoS from t.fey TR yesterday. Before that the strongest hit I got from CoS was around 9k. That can't be right especially when executioner's tree looks better dps wise than saboteur and still far worse than that.
I had mentioned this elsewhere about how many effects that are intended to deal "weapon damage" are actually dealing something else altogether. I have seen lostmauth set bonus hitting for nearly 300k and I doubt any number like that was ever considered (now we all know it is broken and needs adjusted but I am saying this to try and focus on the specifics of what "weapon damage" is delivering and what it was probably actually intended to deliver).
option 8) program the player's TAB key on his keyboard to induce 10,000 volts or approximately 0.2 amps to the player whenever he presses tab, effectively killing not just the TR, but the player himself.
- You can no longer spam CoS from stealth
- You can no longer multiproc LoL set bonus from stealth
- DF no longer underperforms compared to other at-wills with regards to stealth depletion
- You can still be permastealth, but no longer do insane amounts of damage while not being targeted
- You can no longer spam CoS from stealth
- You can no longer multiproc LoL set bonus from stealth
- DF no longer underperforms compared to other at-wills with regards to stealth depletion
- You can still be permastealth, but no longer do insane amounts of damage while not being targeted
This actually seems like a fairly easy and straightforward solution and thus it will likely be dismissed. It would require a few feat adjustments but basically it would lead to a method that was far easier to work with in the future.
This actually seems like a fairly easy and straightforward solution and thus it will likely be dismissed. It would require a few feat adjustments but basically it would lead to a method that was far easier to work with in the future.
Yeah, most people here are inconsiderate and don't understand that the DEVS have their hands full at the moment. Everybody just wants their new groundbreaking idea to be heard, and be the ONE who fixes global warming and all that **** when in the real world, things are easier said than done.
As to feat adjustments, at wills and stealth are not as intertwined like other TR mechanics. The only feat I know of that directly interacts with stealth is Sneak Stabber (Gloaming Cut restores 2/4/6/7/10% of your stealth meter). The other damage modifier feats (deal 5% more damage with at wills from stealth) do not need adjusting.
Edit: Actually, disabling the use of at-wills from stealth (replaced with a backstab) doesn't really interact with Sneaky Stabber. It just prevents the Gloaming Cut permastealth, which should never have existed in the first place.
Comments
p.s I am trying to be funny
no, piercing damage and no stealth reveal cant go toe toe
WTB Class Reroll please
My main issues about saboteurs are
- SO is supposed to add piercing damage based on weapon damage. What I saw when I tested it a couple patches ago, SO may have it's damag increased by different buffs including Lurker's Assault.
- Lurkers assault, combined with LS set, CA and other bull**** each CoS may deliever just un-at-will like damage. I think I saw 13k CoS from t.fey TR yesterday. Before that the strongest hit I got from CoS was around 9k. That can't be right especially when executioner's tree looks better dps wise than saboteur and still far worse than that.
WTB Class Reroll please
I had mentioned this elsewhere about how many effects that are intended to deal "weapon damage" are actually dealing something else altogether. I have seen lostmauth set bonus hitting for nearly 300k and I doubt any number like that was ever considered (now we all know it is broken and needs adjusted but I am saying this to try and focus on the specifics of what "weapon damage" is delivering and what it was probably actually intended to deliver).
and understand that I make all my suggestions based from the simplest possible fixes with the largest impact,
Entering stealth should now change your at wills into a backstab that deals considerable damage to target. This attack takes you out of stealth.
How simple was that?
- reuse DC/GF tab-to-switch at-will codes
- recycle Lashing Blade
What does this fix?
- You can no longer spam CoS from stealth
- You can no longer multiproc LoL set bonus from stealth
- DF no longer underperforms compared to other at-wills with regards to stealth depletion
- You can still be permastealth, but no longer do insane amounts of damage while not being targeted
This actually seems like a fairly easy and straightforward solution and thus it will likely be dismissed. It would require a few feat adjustments but basically it would lead to a method that was far easier to work with in the future.
Yeah, most people here are inconsiderate and don't understand that the DEVS have their hands full at the moment. Everybody just wants their new groundbreaking idea to be heard, and be the ONE who fixes global warming and all that **** when in the real world, things are easier said than done.
As to feat adjustments, at wills and stealth are not as intertwined like other TR mechanics. The only feat I know of that directly interacts with stealth is Sneak Stabber (Gloaming Cut restores 2/4/6/7/10% of your stealth meter). The other damage modifier feats (deal 5% more damage with at wills from stealth) do not need adjusting.
Edit: Actually, disabling the use of at-wills from stealth (replaced with a backstab) doesn't really interact with Sneaky Stabber. It just prevents the Gloaming Cut permastealth, which should never have existed in the first place.