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Patch Notes: NW.45.20150515a.6

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  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited June 2015

    Items and Economy
    • Icewind Dale: Heroic Encounter rewards have been reduced.

    Sturm can y ask devs how will this patch change the IWD rewards from :
    • Icewind Dale: Heroic Encounters now also award Refinement Stones. Awards range from 1,000 Refinement Points for small Heroic Encounters all the way up to 11,000 for the most challenging ones.
    Too??????
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • rebellionstuffrebellionstuff Member Posts: 237 Bounty Hunter
    edited June 2015
    chroococci wrote: »
    Playing an overpowered class, this is easy to say. Compare yourself with the other main cc class, hunter, and rethink.

    honestly as a hr i was fine against cw's i had no beef. i took them down every single time and they were better geared than me by far. the only class i had beef with was tr and btw this was when hr has all the bugs before they were fixed and sucked badly. so imagine what a full equipped hr could do. same with any other class cw wasnt a problem its sabo tr that was a problem and if cw was a problem most times it was a l2p issue.but then again i did switch to a cw because of those broken things and now im staying. so im biased now.
  • onigerkoonigerko Member Posts: 30 Arc User
    edited June 2015
    chroococci wrote: »
    Playing an overpowered class, this is easy to say. Compare yourself with the other main cc class, hunter, and rethink.

    Its not CW players fault they overnerfed hunter and are now doing the same to CW. Just because one class got effed dosent mean another should with the heavyhanded attempts at 'balance'.
  • stephen9393stephen9393 Member, NW M9 Playtest Posts: 5 Arc User
    edited June 2015
    Okay so they are nearly destroying cw's...that sucks....

    I would like to address an issue or 2 with other items in-game like for instance, why the Tiamat's Orb of Majesty Artifact cannot be used to refine other artifacts, as tho it is a class sigil when it is not, and the class sigils clearly say they cannot be used to refine other artifacts. Why is black ice domination bugged on map 1 in dwarven valley? Why are GWFs criting for 100x what they should be? and if the Devs knew their game or what is going on in it ...they would not be nerfing CWs it's gwf and possibly tr that needs the nerf.
    there are bug and issues, and other things wrong with this game and storm spell may have been needed to be nerfed but with how ridiculous getting one-shotted in dungeons with the highest possible defense and deflect? I don't think the devs thought this thru on how they nerfed CWs and/or why they nerfed cws in general...I wish i could play my HR but they got the nerfhammer hard when mod 6 came out and they are only good in pvp now..... this game is going more and more downhill .... the dps classes are only tr and gwf now....hr is broken (he is supposed to be a dps/dmg class for cryin outloud!)....cw can barely do any dmg after today and just about hardly any CC in dungeons...scourge warlocks are so easily killed they can't even begin to find out if they can do any dmg worth helping the party with, GFs....they get one-shotted with their sheilds UP?! paladins do more dmg than they should...I mean seriously why does a paladin (a defender class) need alot of dmg? lol the only class that seems to not be too badly broken is the devoted cleric.

    Its bad enough what the devs did to the dragon hoard enchants...many ppl thought the devs were coming out with something really good with the heroics in IWD dropping refinement.... but i told everyone from the beginning of that to save all they get because they will either nerf it or make the items bound from drops. predictable.....but what they are doing to the classes is surpising every time there is a new nerf
  • twoedge1twoedge1 Member, NW M9 Playtest Posts: 79 Arc User
    edited June 2015
    The CW change to SS is somewhat surprising since it has functioned this way for a long time. Why do it now in a maintenance patch after all this time? Why not in the next Mod patch where big changes in game play usually occur?
  • neverwinterdevilneverwinterdevil Member, NW M9 Playtest Posts: 74 Arc User
    edited June 2015
    When are warlocks going to be fixed ?? Hope you're going to do something about it before mod7 or else i may be quiting...
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited June 2015
    21 pages of angry comments from people who:

    (1) do not know what the new rewards will be in IWD
    (2) most CW have not yet tested the new storm spell
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited June 2015
    I don't even...

    Its like 40% and its probably going to be less than 20% because it can't crit anymore. So its like lopping 20% off the top of all damage. And you can't really mitigate it because the less dotty powers hit like a noodle and the nearest other dps pass is also 20%. So we're just out 20% of damage.
  • group5egroup5e Member Posts: 294 Arc User
    edited June 2015
    sangrine wrote: »
    21 pages of angry comments from people who:

    (1) do not know what the new rewards will be in IWD
    (2) most CW have not yet tested the new spell storm

    This. Guy. Gets. It.
  • slintashslintash Member Posts: 172 Bounty Hunter
    edited June 2015
    You know, it'd be interesting to see how many people complaining about SS did what i did, and actually went on preview and tested it out.

    Or you know, they could sit here and keep whining, and whining, and then demanding respec tokens like an entitled child on a temper tantrum.
  • group5egroup5e Member Posts: 294 Arc User
    edited June 2015
    no he doesnt people have gone on preview and tested the great success rewards. you get 1 peridot for a great success. that is all.

    Well in all fairness I was more pointing to his/her second point :P. I don't think anyone in their right mind is happy about the IWD nerf to RP drops, but to be honest, did you really think that was going to last?
  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited June 2015
    Wow there is a lot of backlash on this thread at the moment. I would like to think that somebody important was taking note.

    I really enjoy this game, It was my first and only mmo I have ever played. I can overlook some of the decisions that are made. But one thing that really doesn't sit well with me is the inattention to known issues.
    We don't seem to have a lot of the issues from this mod sorted out and already there is an announcement for another mod.
    The same with classes who are currently having power/feat issues. Why does it take so long to get these attended to? Why aren't you attending to them instead of creating another module?

    The other big issue I have, as of this patch, is the nerfing of refinement drops. Why did you nerf these instead of making them bound to account? It would have made much more sense, and probably wouldn't have had the same profoundly negative impact on people.
    If people were looking for a way to make a small amount of ad you could have left the herald encounter rewards unbound and people could have sold those instead.

    I think the general community was encouraged by the new development team and their statement about listening to the community, but it almost feels as though that happened for only the first few weeks (if really at all) and now we are back to where we were before. Which is frustrated, ignored and left feeling as though we aren't cared for.
  • neilburtonneilburton Member, NW M9 Playtest Posts: 50 Arc User
    edited June 2015
    group5e wrote: »
    This. Guy. Gets. It.

    Hmm, not for me - I played on the test server to check the new rewards in IWD and the SS CW changes before posting my complaints. So.....
    IT Guru & avid gamer since 1981
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited June 2015
    doidloko wrote: »
    All TR builds kill easy any CW

    i don't recall my daze procs working very well on cw's after the nerf which doesn't stop sabs from dazing a cw for 10 seconds so much easier than any scoundrel ever will (which was the entire argument against nerfing our dazes). concussive is useless unless someone can chain a cc to a 1 second daze and skullcapper is just....there but not needed. also doesn't help the fact that a cw can run away from a flurry when dazed.

    hell, my cw friend nuked me so much harder than i could nuke him in open pvp simply because he hits harder than i can despite my 56% deflect chance.

    none of us scoundrels got a respec from it despite having our entire build stepped on.

    best part of all this is that he was a mof and could burn 50% of my 80k hp almost instantly....
  • rebellionstuffrebellionstuff Member Posts: 237 Bounty Hunter
    edited June 2015
    group5e wrote: »
    Well in all fairness I was more pointing to his/her second point :P. I don't think anyone in their right mind is happy about the IWD nerf to RP drops, but to be honest, did you really think that was going to last?
    no i knew from day 1 it was gonna get nerfed like many others. but i had hope it might not have. and of course it did. i farmed the hell out of it because of this knowledge. like many others.
  • group5egroup5e Member Posts: 294 Arc User
    edited June 2015
    True that. Traditional D&D, only Mages had access to 'Invisible' spell. If anyone should have that ability, it should be CWs.

    I can see teams of CW's in pvp roaming in stealth... ya... cool story brah.
  • cellabonezcellabonez Member Posts: 15 Arc User
    edited June 2015
    this is a point i want to make and tell me if i am wrong for a ss renegade as my self goes into valindra tower on meeting upon boss first dropping icy terrain betweens mobs using steal time to stun them followed by using coi on tab to freeze and continually using chilling cloud to attack even freezing all of them and rinse repeat until mob is dead doesn't that count as control while dealing damage due to having spell storm and eye of the storm slotted? and will the changes to spell storm affect my chain combo i have noted ?
  • onigerkoonigerko Member Posts: 30 Arc User
    edited June 2015
    True that. Traditional D&D, only Mages had access to 'Invisible' spell. If anyone should have that ability, it should be CWs. Sure a Thief could use stealth to 'Hide in Shadows' to make that initial attack, but after that, the opponent is quite alert, and isn't dumbfounded with the abundance of so many shadowy places. If anything this patch proves....is how this game is NOT like Dungeons & Dragons, but in NAME ONLY. aka the IP

    Depends on the edition. Shadowdancer for example could Hide in Plain Sight http://www.dandwiki.com/wiki/SRD:Shadowdancer
  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    edited June 2015
    HE in Icewindale, especialy rewards you get from them, was one of the few thing that player base was thankfull for.
    And after week or two, you take it away, GJ PW!!

    Next patch remove anything worth AD from dungeons or skirmishes and put it into ZEN store...
    This game is getting worse and worse ;/
    I realy appreciate that you work to improve your game, fixing bugs is getting better and better,
    yet it's still not enough.

    Why you change good things (from players perspective) while not repairing huge bugs that affect classes, dungeons and skirmishes.
    Half of the content is bugged (eCC, SoT, even LoL - invisible fireballs any1?) or not doable unless you are in 3k+ team (GWD, ToS).
    Then we got class balance issue... any1 want to play SW? Cmon this class is a joke (or bugged, again...).

    Why strike at regular players (doing HE requires some gear and brain)?
    If you afraid of bots, just bann them.
    Give one man full time job, let him sit in protectors enclave and ban all these spamming botters.
    Let him go to Ebbon Downs and bann all these bots running around,
    or maybe try Pirates Skyhold.
    Change foundry rewards and do not allow any item drops in it.
    Let people enjoy nice quest, give them cool new fashion item, BtC or BtA.
    Kill these bots <font color="orange">HAMSTER</font>, but do not strike at regural players!

    At the end I would like to see dragon hoard enchantments to be back to their original % drop rates.
    Last nerf does not prevent bots from running multiple toons/accounts every two hours,
    but it hurts players that play one or two characters, because they cannot spend more time/money to play more...
  • onigerkoonigerko Member Posts: 30 Arc User
    edited June 2015
    backad wrote: »
    CW => Control Time is VERY HIGH.

    DC => HEALING class, not resistance.

    Pala => Easily destroyed by GF class.

    HR => Ground control.

    TR => Loses to: CW, DC, Pala, GF and GWF.

    The game is very well balanced.

    Sorry my english, stay with God.

    The fact you think TR loses to any of those makes me laugh soooooo hard.
  • pett3pett3 Member Posts: 1 Arc User
    edited June 2015
    The control Wizard is very weak compared to other characters, the new character is stronger than the magician think they should level the power to take advantage not new
  • manzillaprimemanzillaprime Member Posts: 49
    edited June 2015
    I sat in PE last night during DD hour seeing 1 or 2 /LFG messages for dungeons - that's it. The same few people over and over, It was very disheartening. I used to have to sit there and massively expand my chat windows just to keep up with the scrolling page of people looking for groups. Last night was the worst I have ever seen. I think people read these patch notes and decided that was the final straw. Both CW's and anyone wanting to level up their artifacts a/k/a everyone.
  • group5egroup5e Member Posts: 294 Arc User
    edited June 2015
    mattock13 wrote: »
    I don't understand the motivation behind the RP nerf. Even at that rate, it still would take a ridiculous amount of time to progress on your equipment. And that isn't even taking alts into consideration.

    Once again....

    http://nw-forum.perfectworld.com/showthread.php?947011-Never-thought-I-d-actually-ask-Cryptic-to-nerf-drops-but

    Why wouldn't PWE want these things reduced? I mean, they have justification when there are people in the community who ACTUALLY support it. 0_0
  • freshourfreshour Member Posts: 623 Arc User
    edited June 2015
    I sat in PE last night during DD hour seeing 1 or 2 /LFG messages for dungeons - that's it. The same few people over and over, It was very disheartening. I used to have to sit there and massively expand my chat windows just to keep up with the scrolling page of people looking for groups. Last night was the worst I have ever seen. I think people read these patch notes and decided that was the final straw. Both CW's and anyone wanting to level up their artifacts a/k/a everyone.

    But we used to get loot we could... you know.. Trade? Sell? Ohh Ohh USE?!

    They started the economy break with bound keys... Gold market went POOF, it is sorta there now. Then made gear bound... and stupid campaign gear.. dungeons now suck. That day is long gone
  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited June 2015
    Okay, regarding the change to IWD HE rewards, I hope they are only adjusting the minor HE's. The problem, as I see it, was that no one was bothering with any of the major HE's. There was no desire to actually play as a community and overcome the challenges of PvE. Instead, it was a stampede of 20+ players running around in circles to complete the minor HE's designed for 2-5 players within 60 seconds. The rewards from these were frankly too good for the risk involved, so I see the adjustment as fair.

    All this said, I do not agree with the negative changes made to the Dragon Hoard enchantments. People made those by spending AD and farming for campaign materials during a campaign where those materials were needed for other progression. To eliminate botters, maybe they can limit their efficacy in each specific zone for any interval. This would impact only botters, because most players doing a long session will play in many different zones during that play session.

    To all the CW players suddenly being active on the forums, complaining because of the reduction in one power: just where were you to talk about balance when every other class (except MI Sab) was systematically having their guts shred in the lead-up to mod 6 and now? When Storm Spell was hitting for more than many other classes' encounters/dailies, it's only reasonable that the multiproccing and the ability to crit (which most other proc damage does not do) would be adjusted.

    TL;DR Good Patch, not done yet.
  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited June 2015
    mattock13 wrote: »
    I don't understand the motivation behind the RP nerf. Even at that rate, it still would take a ridiculous amount of time to progress on your equipment. And that isn't even taking alts into consideration.

    Perhaps it was done because too many people were making too much ad by selling them instead of using them? Bringing my point forward about binding drops as opposed to nerfing them.
    All in all I think its a poor decision.
    I cant see zerg trains running around for peridots. If there are, im sure im not going to be in them.
  • sedaiyussedaiyus Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2015
    I find peoples issues with GWF to be short sighted with how worthless they are completely in PVE Dungeons and generally in PVP. I am very well geared and have a transcendant negation and pure PF enchantment and tend to be #1 in dungeon runs in terms of damage as people complain. However despite being able to hold #1-2 in most damage on runs I am without a doubt the most worthless class in boss fights. Obviously with a solid team and great tank it gets easier but the facts still remain. GWF have no quick dodge abilities thus its really difficult for us to dodge anything at all, I find myself getting downed mid sprint most of the time. GWF entire combat style revolves around two things; taking damage and dishing out damage. Can't do these two things because we cannot take damage from bosses, bosses now 1 shot everything that isnt a tank regardless of resistance, hp, and from their most basic attacks sometimes. The latter of the two is very hard because most epic bosses require constant moving around and staying afar from the boss however GWF's are close combat, we have to get up and close and normally this leads to being one shotted. We are not tanks even when built and spec'd to be so. I have tried every variation of enchantment combo, feats, and skills....we cannot survive the one shots from bosses from even their most basic attacks.

    Cant take a hit + cannot effectively do damage without dying + cannot effectively dodge = worthless in almost every epic boss battle I have experienced including the ones in skirmishes. Its insanely ridiculous how worthless a GWF even in terms of gear and abilities being superier to the rest of the team is a liability to skirmishes and dungeons. PVP they do much better however between the pallys current imbalances, lack of AOE to weed out the ever surviving no matter how many changes applied perma stealth rogues, and Power house GF's GWF don't stack up well against anything besides wizards, improperly geared clerics, and warlocks. Rangers I tend to find are a 50/50 when encountered personally.

    The issues are here:
    1. GWF are suppose to be single target dps but because all other dps classes are ranged, thats how bosses and elites are programmed to combat which puts GWF's in a bad spot when facing them despite the insane damage they are capable of dishing out.

    2. They are given great potential to be off-tank or tanks. However as we all know this is completely broken and BS. Gwf with a transcendant negation, proper spec, and top gear could hope of tanking jack. Their superior ability to be one shotted no matter how high their damage resistance, armor, and self healing abilities go makes this further a joke.

    3. There greatest ability unstoppable and sprint is suppose to make them break and become immune to CC abilities. This works half the time. Despite unstoppable stating it will break out of CC ability upon activating I find frustatingly in pvp that I spend 5+ seconds furiously tapping the tab button but nothing happens and I remain frozen or choked or something. I hold shift to sprint through slowing red area which is suppose to make me temp immune only to be haulted by it anyway.

    Right now GWF is arguably the most worthless class in the game as they serve no effective purpose in dungeons and are mediocre in pvp at best. CW's might be getting shafted and one on one might have a hard time against a GWF but their control abilities and ability to still be top 3 on the damage charts makes them far more useful. The only thing I seem to be able to do with my GWF since I cannot get the next tier set of my armor for lack of ability to run dungeons/skirmishes effectively is wait for them to fix them. GWF is dead weight. If anyone should be pissed its us. Its embarrassing to be able to be #1 in damage and be worthless in the most important battles.
  • maxim3358maxim3358 Member Posts: 10 Arc User
    edited June 2015
    Im a returning player from a few months ago . I played most of the classes and loved the old days. I am doing a pally on the 70 mod and all that. So i see now that no blue gear drops anymore from monsters even in the highest leveled areas so you can only get 100 points or 200 for 103 k levels of your artifact equipment . No more ad from salvaging epic gear so the salvagers are useless. Epic dungeons cannot be tanked especially with random parties in epic skirmishes or dungeons so that way is cut off to most players also. its really bring out your wallet and get your gear through zen and ah. thats the direction its going and farming was goin to be removed. its going full casher like many mmos have the design models like wartune and others . ill keep playing and grinding out campaigns but its getting to be a rough game to play without alot of money . i spent yesterday just to upgrades some rp and gear hoping upgrade gear.
  • jezgafysjezgafys Member Posts: 33 Arc User
    edited June 2015
    Out of all the mmorpgs I have ever played I do feel NWs is some of the worst.

    I have recently been playing a lot of domination and all the time I feel as if my swords are made out of feathers. I can stand there and entire game just doing swinging back and forth, using encounters, dailies etc and doing no damage what so ever. DCs feel immortal what ever damage I do they healer for 200% more there is no way to overcome this.

    What I would like to see introduced ....

    1. IF ANY spell/feat is changed in a patch, a player is reimbursed those points spent and not forced to play with a nerf with a spell they may not have originally taken.

    2. Smoke bomb ... reduce the radius of this smoke bomb and AS SOON as a player leaves the area of effect they can resume play and not have to wait 1.5-2 seconds before the cc wears off

    3. Soon as you are out of combat, how about you make it so you know you are OUT OF COMBAT. This feels worse in the last patch as if a silent update has gone in, but I find I can walk from point 2 in a domination map after killing someone to the bottom of the stairs of point 1 or 3 before it shows me out of combat. I should have been out of combat soon as I killed xyz on point 2, or at worst give it a 1 second cool down.

    4. Introduce more dots into the game, whilst a rogue is inflicted with a dot they cannot use stealth until is is either expired or cleansed. Or add dots where heals are reduced, try and get some team play involved in pvp, its just hack and smash atm.

    5. Why does ever single enemy NPC have a ranged feature. It gets annoying when you get dismounted when miles away from a melee character because weirdly he can now throw stone at your whilst mounted...

    6. Only certain classes should be able to heal, so annoying to kill a rogue (if you can ever see them) for them to stand back up and have like 1/3 of their hp back. I presume this is some sort of feign death if it is they should have like 1000 hp and use cunning and skill to feign and leg it, not just use it as a heal and carry on and fight. Other than palas, and DCs no class should be able to heal without using potions.

    7. Temp HP, during temp HP you take increased damage, too many paladins and GFs etc are using this as a heal when it should more be a last attempt life saver

    8. Having loads of available powers are absolutely useless, when you can only assign a certain number to quick keys. It's not as if higher level powers are any stronger then ones you get at level 1 (negating ranks). Just open up slots to allow players to assign as many powers as they want (provided they have ranks in them)

    9. Remain in queues even if you have joined a party. If I am in a queue for PVP for example but join a party for a quick daily is annoying to be kicked out of the queue, this essentially means I can do lots of quests whilst I am queuing. Let me atleast join a queue and make a decision if I want to carry on in the mini dungeon or quit to do what I was queued for.

    10. I presume PVP colour (red or blue) is decided soon as you create a character (maybe even an account), the match making system seems flawed in PVP and can end up with one team having an average GS around 3k whilst the other team is less than 1.5. Now the matchmaking system appears to just take people from a queue and once there are 10 (from from each) adds them to game, how about though you make it so it picks 10 people still at random but then before the game starts a Gear Score shuffle is done with an aim to get as close to possible average GS on each time the same. It really doesn't matter if you are blue or red as the colour is just a colour.

    11. The paladin appears to have a slow animation on certain spells/powers that are supposed to be instant cast, this makes it so they can be interrupted during the animation phase, you shouldn't be able to interrupt instant cast items (on any class)
  • jezgafysjezgafys Member Posts: 33 Arc User
    edited June 2015
    sedaiyus wrote: »
    Lots of words.

    OMG I didn't realise GWFs have it so bad, you know you could replace GWF with Paladin in all those paragraphs and it would still fit. We have all the same issues, it stupid tbh. I have spells that are supposed to reduce damage by 45% yet when active I still feel like I take just as much damage. I have spells that are suppose to negate armor yet it appears to be deflected by 99.999999% to do 1 damage. Like GWFs we get one shotted on even the basic attacks from basic adds. I am not even high geared but still I have 110k hp and to get one shotted from an attack that can be dodged is ludicrous. Our main attack was nerfed and now is useless in PVP but a little better in pve (now you dont have to wait until a target is isolated to use) but the damage is so so low it's pointless to even use it. I have on many times seen one of my encounters hit higher than my daily!
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