As you know temptation was heavly nerfed in mod 6, now the only thing we have good is really vampiric embrace. I do agree the nerf on aoe's since almost anybody with a decent life steal and a 4 set would heal more with aoe's than with vampiric embrace, what is a nonsence since it's purpose in temptation is fatal (i mean...cmon, it is in the last feat) but at the same time dreadtheft is an aoe an was a main source of healing.
Comparing templocs with DC's is merely foolish because DC is a de/buffer, but we can compare with paladins since the auras and the feats buff our team in a over all near way, changing the enconters, SW being more dmg directed, and so i did.
Yesterday in 2 runs, in Dread Legion (Many enemies in a close space) i was out-damaged by Devoted OP poorly equiped and out-healed by the DOUBLE!! I WAS USING DUST TO DUST, all rounds with TT. It's not to surprise that and OP out-heals a SW after all we are supporters but there must be a balance!!
My sugestion:
Compounded soul: Now stacks up to 20% on each ally.
Soul bonding: Non aoe: 115% ls
Aoe :40% ls
A blue aura consumes you and your allies each time you heal them you will be granted 100 power and they will be granted 50 critic (stacks up to 25 times). When you critc you increase your next heal by 20%.
As you know temptation was heavly nerfed in mod 6, now the only thing we have good is really vampiric embrace. I do agree the nerf on aoe's since almost anybody with a decent life steal and a 4 set would heal more with aoe's than with vampiric embrace, what is a nonsence since it's purpose in temptation is fatal (i mean...cmon, it is in the last feat) but at the same time dreadtheft is an aoe an was a main source of healing.
Comparing templocs with DC's is merely foolish because DC is a de/buffer, but we can compare with paladins since the auras and the feats buff our team in a over all near way, changing the enconters, SW being more dmg directed, and so i did.
Yesterday in 2 runs, in Dread Legion (Many enemies in a close space) i was out-damaged by Devoted OP poorly equiped and out-healed by the DOUBLE!! I WAS USING DUST TO DUST, all rounds with TT. It's not to surprise that and OP out-heals a SW after all we are supporters but there must be a balance!!
My sugestion:
Compounded soul: Now stacks up to 20% on each ally.
Soul bonding: Non aoe: 115% ls
Aoe :40% ls
A blue aura consumes you and your allies each time you heal them you will be granted 100 power and they will be granted 50 critic (stacks up to 25 times). When you critc you increase your next heal by 20%.
What do you guys think?
Thats an interesting idea, I like your last line about the buff stacking.
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
As you know temptation was heavly nerfed in mod 6, now the only thing we have good is really vampiric embrace. I do agree the nerf on aoe's since almost anybody with a decent life steal and a 4 set would heal more with aoe's than with vampiric embrace, what is a nonsence since it's purpose in temptation is fatal (i mean...cmon, it is in the last feat) but at the same time dreadtheft is an aoe an was a main source of healing.
Comparing templocs with DC's is merely foolish because DC is a de/buffer, but we can compare with paladins since the auras and the feats buff our team in a over all near way, changing the enconters, SW being more dmg directed, and so i did.
Yesterday in 2 runs, in Dread Legion (Many enemies in a close space) i was out-damaged by Devoted OP poorly equiped and out-healed by the DOUBLE!! I WAS USING DUST TO DUST, all rounds with TT. It's not to surprise that and OP out-heals a SW after all we are supporters but there must be a balance!!
My sugestion:
Compounded soul: Now stacks up to 20% on each ally.
Soul bonding: Non aoe: 115% ls
Aoe :40% ls
A blue aura consumes you and your allies each time you heal them you will be granted 100 power and they will be granted 50 critic (stacks up to 25 times). When you critc you increase your next heal by 20%.
What do you guys think?
I find the idea interesting, but it does not seem enough, we are currently beeing passed by new Control Wizards with mulhorand weapons. If needed they heal over 78k of life on each team member in just 10 seconds, not to mention the ease of single player pve for them.
I would like to see companions damage provoking heal on the team members based on the same stats, it wouldn't be as good as party healers like Lillend or Battlefield medic, but it would get that "balance", a decent healer would be a legendary boar, 115% your life steal on a single attack.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
But i hope the devs first fix the buggy skills to work as intended instead of changing or bringing new skills.
All temptation feats work perfecly, the only feats that dont work properly are "parting blasfemy"(when curse is removed with encounters it doesn't trigger) and "spiritfire"(dealing 100 dmg and not 50% weapon atm) in all the SW feats.
I find the idea interesting, but it does not seem enough, we are currently beeing passed by new Control Wizards with mulhorand weapons. If needed they heal over 78k of life on each team member in just 10 seconds, not to mention the ease of single player pve for them.
I would like to see companions damage provoking heal on the team members based on the same stats, it wouldn't be as good as party healers like Lillend or Battlefield medic, but it would get that "balance", a decent healer would be a legendary boar, 115% your life steal on a single attack.
Not good idea, if you made a built "pure life steal", with the new legendary striker companions dealing amazing damage, they would heal for more than leaders, that doesnt seem to make sense.
Comments
Thats an interesting idea, I like your last line about the buff stacking.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
But i hope the devs first fix the buggy skills to work as intended instead of changing or bringing new skills.
I find the idea interesting, but it does not seem enough, we are currently beeing passed by new Control Wizards with mulhorand weapons. If needed they heal over 78k of life on each team member in just 10 seconds, not to mention the ease of single player pve for them.
I would like to see companions damage provoking heal on the team members based on the same stats, it wouldn't be as good as party healers like Lillend or Battlefield medic, but it would get that "balance", a decent healer would be a legendary boar, 115% your life steal on a single attack.
All temptation feats work perfecly, the only feats that dont work properly are "parting blasfemy"(when curse is removed with encounters it doesn't trigger) and "spiritfire"(dealing 100 dmg and not 50% weapon atm) in all the SW feats.
Not good idea, if you made a built "pure life steal", with the new legendary striker companions dealing amazing damage, they would heal for more than leaders, that doesnt seem to make sense.