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What am I doing wrong?

user4035user4035 Member Posts: 145 Bounty Hunter
edited June 2015 in The Temple
Since this last mod release I decided to play my cleric more because it was the only character to not get the Feats/powers bug. And its a character I didn't mind getting to level 70 with.

So anyway, I'm have a very difficult time against mobs like everywhere. Dead Ring, Sharandar.
They just kill my character so fast. I can't get heals off fast enough and when I do its not enough. I can't kill fast enough.

At first I thought it was because I had bad gear. But when I go play my GWF, level 63ish with level 55 gear I do just fine. I do have to be mindful and be sure to dodge big attacks of course but I can complete stuff in the area.


What really bugs me about the cleric is the slowness of everything compared to every other class. Its slow to doge, slow to cast everything - i'm constantly accidentally cancelling my castings because the animations are stuipidly slow, how come there is no casting bar that shows this stuff?

And I have no clue what powers to use. They all seem pretty bad.

So what am I doing wrong?
Post edited by user4035 on

Comments

  • tikiitorchtikiitorch Member Posts: 12 Arc User
    edited June 2015
    It's definitely tough. I know your pain.

    I'm assuming you are 70. If not, do that first.

    Gear does make a difference in this new Mod, HP specifically. It shouldn't take much to outfit yourself in some lvl70 blues for a start.

    Not sure what your build is like, but here's what worked for me as AC/Faithful: I started in Sharandar. I used Chains, Daunting Light, and Divine Glow. DG seemed like enough of a heal to keep me up through a pull. If things are hitting especially hard, I will swap chains for AShield.

    Honestly, the best advice I could offer you though is "find a friend".
  • user4035user4035 Member Posts: 145 Bounty Hunter
    edited June 2015
    I didn't think anything was the problem before level 70 because my gear wasn't that great and my other classes had good gear. Just once I hit 70, got some decent stuff I was still having difficulties. Load up my GWF and he smashes face with ease. Made me shake my head.

    My cleric has 2 of the burning pvp gear, the rest is level 70greens.

    I was temped to go buy some 70 blue gear but the stats were only slightly better, not enough to improve the margins at which the mobs beat me down and the pitiful dmg I do to them.


    Thing that bugs me the most is the slow, buggy, annoying annimations.
    I cast aspell, the animation goes off, then I dodge - but the spell didn't go off because I dodged too soon!!!!



    Funny advice....find a friend. I do have fun in groups with my cleric. Just soloing sucks so much.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2015
    I didn't find it that difficult. Even playing a DO/Righteous I was able to do Reclamation Rock at level 61. I had typical level 60 gear and slowly switched to blues as I progressed. It was a "kill them before they kill me" sort of relationship. I was probably squishier than you are. I was DPS while leveling. I just spammed the hell out of Divine-Daunting-Daunting-Daunting-Empowered-Meet-Your-Maker.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2015
    Sharandar isn't trouble for my righteous DC. Mainly just depend on DG for healing only. Root em with chains, debuff em with DG, then send them flying back to burn to death with sunburst. Fun stuff.

    If I attempt Gnarlroot or quickling den, use empowered astral shield to become immortal. Making use of empowered AS is easy peasy compared to pulling it off in pvp since mobs can't really CC you and prevent you from regaining your divine power to repeat the process. That's what I did to solo the Howling Maw, you literally become immortal.

    Fully feated brand of the sun debuffs mob for 10% more damage taken, -5% damage and crit chance. Feat DG with T1 feat for extra 5% DR. You start to become very fat.

    If you go righteous, invest in lifesteal to make up for any lost survivability. DC overall shouldn't have any issues. They deal far better DPS than devotadins and keep themselves alive in the process. MY DC burns down solo bosses faster than my OP can kill a minion.
  • kacsaneverkacsanever Member, NW M9 Playtest Posts: 167 Arc User
    edited June 2015
    rustlord wrote: »
    I didn't find it that difficult. Even playing a DO/Righteous I was able to do Reclamation Rock at level 61. I had typical level 60 gear and slowly switched to blues as I progressed. It was a "kill them before they kill me" sort of relationship. I was probably squishier than you are. I was DPS while leveling. I just spammed the hell out of Divine-Daunting-Daunting-Daunting-Empowered-Meet-Your-Maker.
    OP was talking about lvl70 areas (DR/SH) not the leveling areas from lvl60-lv70. We still don't know the paragorn and feat path, but reading that "I do have fun in groups with my cleric. Just soloing sucks so much." assumes not beeing an RO. I tried out SH w/ a good geared AC/Virt yesterday. It was slow like hell but not hard. But I can imagine how it "works" w/ lower gear .
    @OP: what paragorn and feat path you have? + don't think tikiitorch attacked you or was joking. As a support DC (not RO) and not really good geared it is way better to have a friend w/ you - it is really the best advice. SH/DR can be at least managed, it will be worse in IWD/WOD.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    try warlock and level up to 70, thats real pain.
    DC felt relaxing compared to it, and GWf was far better in leveling
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    edited June 2015
    Speaking of gear, if your other lvl 70 already do daily dungeons, sooner or later you should have quite amount of seals to buy account bound T1 for any class. My TR got T1 geared once hit 70, GWF already have T1 gear too in mailbox while still sitting on 61. Now working to get gear to HR. Still, within one or two weeks you should have full T1 on your own. Also unless you ignore healing responsibilities, you can carry T1 party as Righteous healer in suffient degree, not best but if you able to spam AA dailies and have Gift of Haste, you going be fine with self DPS in solo/duo.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited June 2015
    If you're not doing it already, always drop an Astral Shield (preferably empowered) where you want to fight. When you need to dodge, try to dance within the circle. As a non-righteous DC, you just don't have much damage output, so soloing is just going to be prolonged. Good luck.

    Oh, and while I generally hate sunburst in PvE, that push can be a nice lifesaver at times when soloing, but it's for you to decide what encounters you use best.
  • alphastreamalphastream Member, NW M9 Playtest Posts: 209 Arc User
    edited June 2015
    It's hard to say what you would need to tweak without knowing more about your build. The blue level 70 gear you get from the stores (open up your campaign window, click on Sharandar or Dread Ring or Icewind, then click on the store icon) is a good buy and will give you extra HP over other green level 70 sets. You can mix and match to get your stats right.

    I find that using the above suggested combo of Chains, Daunting Light, and Divine Glow is great. Astral Seal on a foe or two to draw them, drop Daunting Light to debuff and heal, and then drop chains and Divine Glow for damage. I'll often drop a Divine Daunting Light after Chains (practice on being quick with your switching between divine and normal) to gain additional DR and healing drops. If you are taking a lot of damage, divine DL helps. In tough fights I reserve my divinity for that. At-Will, divine DL, At-Will some more, divine DL, etc. as my normal encounters cycle back and then I use them for more damage.

    If you lack divinity, look into feats to regain it faster. If you aren't healing enough, raise your Power and Crit stats. You do need to invest in the Enchantments to get your stats up to good levels. Many will recommend at least 3K power to start and build to 6k after other needs are met, 1.8-3k Recovery, 2-3k+ Crit, 2k ArPen, 2.5k Defense, Regen 800. Lifesteal helps due to our AoE, 800 will work well.

    If you haven't already, go through the Spinward Rise quests and at 70 from Knox to get your main and off-hand artifacts. You can do Spinward by choosing quests that do not involve a lot of combat - for example, the Tome ones and the Elemental Assault ones (they often get completed by others) or team up on common quests. I advanced my pathetic warlock through this process. You can travel to the zone, pick the best quests, do them, go do something else, come back an hour later.

    The same is true of other zones if you need drops for blue armor. Pick all the quests but do just the easy ones for the drops or group up with others. Do the Dread Ring lairs because those will give you good benefits over time. Dread Ring is great for improving your artifacts and if you don't need one type of stone you can gain the lower but still useful refinement points to level any gear. Sharandar is great if you need to improve your runestones or enchants, but I find it harder for a weak character.

    Write back if we can help more.
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  • xazarokxxazarokx Member Posts: 2 Arc User
    edited June 2015
    Hi all. I have a question, im new in forum and cant begin a new thread then i post here.
    Its about control resist, its really working the C Resist that gives us (to DCs) wisdom? I have a 17% control resist from WIS and dont see it anywhere. Im really vulnerable to controls, and a dc controled cant help. Im talking about PVP, thats what i like to play :)
    Thanks to all.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited June 2015
    I'm not a pvpr but from what i understand Control Resist reduces the amount of time you remain controlled, it is not intended to disrupt being controlled. Reviews of the feytouched enchantment early were negative; however, new mechancs could have changed that. I just haven't seen any coverage on the topic.

    If your new, you may want to review Kaelac's guide. It's kind of our bible but it is geared for PVE and it is Mod 5 material (relavent just dated). Here is his comments on control resist:

    WIS: +1% damage/healing per point. There is a small control resist bonus but it is hardly felt due to the way resists are implemented in this game.
    Control resist: ignore, effects are too weak

    Another challenge is it is very difficult to stack control resist in PVP (or even test it). You have two options. Epic companions with control resist as an active bonus (I say epic because I'm not aware of any non-epic companions with a control resist active bonus) or an artifact with control resist, which doesn't accumulate until at least lvl 60. Since PVPrs don't typically invest much into companions this may not have been tested much.

    I can escape GWFs with a timely dodge, but CWs pretty much own me.

    Hopefully someone here can speak from more resent and tested experience.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited June 2015
    spam bts on cws and keep sb on bar.

    the issue here is the negation wearers, you make no headway 1 vs 1 against any class that has both negation and shield on tab and 90k + hps. Its just never going to work.

    Negation should be 50% of value in pvp. It still would be boss enchant, but not so ridiculous.
  • flupperyfluppery Member Posts: 147 Arc User
    edited June 2015
    user4035 wrote: »
    At first I thought it was because I had bad gear. But when I go play my GWF, level 63ish with level 55 gear I do just fine. I do have to be mindful and be sure to dodge big attacks of course but I can complete stuff in the area.

    As DC, don't go alone to Sharandar or Dread Ring or Icewind Dale, until you are geared for level 70.
  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited June 2015
    xazarokx wrote: »
    Hi all. I have a question, im new in forum and cant begin a new thread then i post here.
    Its about control resist, its really working the C Resist that gives us (to DCs) wisdom? I have a 17% control resist from WIS and dont see it anywhere. Im really vulnerable to controls, and a dc controled cant help. Im talking about PVP, thats what i like to play :)
    Thanks to all.

    Yeah, control resist from wisdom doesn't do much to protect you from control. Even stacked with full tenacity gear CWs can completely lock you down since they ignore 66% of tenacity for control.

    As far as I understand it control resistance is a scalar reducing control times. At 100% control resistance, that will reduce control times in half.

    I've had my wisdom as high as 30, and it didn't help me.
  • xazarokxxazarokx Member Posts: 2 Arc User
    edited June 2015
    Thanks all, im gonna read the guide of kaelac.
    I see,for the moment i must assume that i will be controlled :P
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited June 2015
    In theory every class has to have a counter class. Ours seems to be CW. Their's seems to me TRs and GWFs :-)
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    dodge out of Icy terrain will help a lot, this just kills you in short time, once frosted in ICy terrain the wizard will perma stun you to death
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited June 2015
    my pnly hope has been putting a sizable DOT on the cw before they cc them. Watching that health bar tick away seems to help as they start looking for who is attacking and trying to dodge (i.e. the panic). That works on the casuals at least. The PVP junkies are a lost cause however.
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