Adjust DC's Heal and OPally's Temp HP to a more killable level in 1 vs 1 (for equally geared players).
In return with less heal/survivability (temp HP), the skills would reward other buffs such as increased defence, attack power, movement speed, HoT (heal over time)...etcWhy the proposal?
I believe one of the main reasons why most of the people go for instant burst kill is that, without downing your opponent in one combo, the chance is you will never be able to kill the DC / OPally, and whats worst, if you cannot bring down the DC/OP , the chance is that you will not be able to kill any of their premade friends next to them.
Currently in high level premade PvP, it takes 2~4 people to take down a BiS DC/OP of equal gear level, when there is a premade match of any two Healer/OP combined, its next to impossible to kill anything (this is especially obvious in premade DOM matches), I have had many instances where when we have 2 Healers in a team, the fight at mid node could last 5~10 minutes but at the end nobody can kill anyone.How it benefits the community:
By adjusting DC/OP's heal/Temp HP to a more killable level (and being able to tank 1 vs 2 if they are very skilled) would help allowing different classes to invest into more builds, control builds would become more meaningful, support skills would become more significant and people would actually be able to look into more ways of playing their classes. PvP would be more interesting and not just the current “Get the DC/OP or we can't kill anything else"
I would like to know everyone's opinion on this PS: Dear DC/OP, please be unbiased when voting, thank you in advance!