Hello, all.
People consider T2 undoable, but this is wrong. I'm writing this not only to people who are new, but also to people who have bad mood due to HRs broken stuff. To prevent p2w, opness and exploiting talks: I have 2,6k il and by now finished full legitimate GWD and multi ToS runs. Moreover, my squad brought Traven (eCC) to 35% HP (no exploits, full legit run). Still working on beating Traven to death.=)
In T2 you can go for full control, balanced control/dps or full dps. That depends on party and only on party.
1. Full control involves using crushing roots + constricting + hindering + fox.
Pros: your control is ultimate. All trash is not going to move. You are almost immortal and party is safe.
Cons: dps is extremely bad (you practically deal 1/2 damage due to broken roots). Not all mobs are affected by dazes.
When to use:
if your GWF/CW/GF started to die. GWF is your main source of dps. CWs also deal more damage. They must be safe. GF has all aggro on him, if you don't protect him from backstabbing, he may die, and all party wipes due to aggro spread.
Syndrith in ToS: to stun/control spawning adds.
Traven in eCC: the same.
2. Balanced control/dps: you swap hindering for cordon of arrows.
Pros: dps is way better than full control
Cons: you are more vulnerable due to broken cooldowns on cordon.
When to use:
your CW has good control and can handle mobs, or you run with TR (who obviously uses smoke bomb) instead of GWF.
GWD last boss. Burst is needed more than control.
3. Full dps: hindering+constricting+cordon (crushing roots still must be used).
When to use:
For clearing trash if you have extremely kick *** party and zero lag. Dps will be closer to GWF dps. O.o. But your squishiness with this rotation will be the same as GWFs, so think twice before using it:-).
I consider lone wolf in T2 absolutely useless.
Slasher's mark counters with OP aura of courage - party gets red ticks on them, and may start to panic. Most of the time it's harmless though, if you don't go too far from OP.
Disruptive shot is good in PVE for some situations. It interrupts elites (e.g. stormcallers in GWD, last boss).
Forest Ghost is a must in T2, if you are first to aggro trash. I often run first, use forest ghost, then constrict adds. It gives enough time for CW to jump forward and use ST/OF on them. Also it protects GF/GWF. If you run wuth TR, it doesn't matter, who, you or him will be 1st to aggro mobs. You both can daze them in the start of encounter.
Party groups and roles:
ToS:
1. tank (OP/GF, both are good)
2. healer/protector (DC/OP, both are good)
3. controller (you, CW)
4. damage dealer (TR, GWF, both are good, but GWF is better)
5. 2nd controller/damage dealer (HR, CW, TR)
GWD:
1. tank (OP/GF)
2. healer/protector (DC/OP)
3. controller/protector (you)
4. controller (CW/other HR)
5. controller/damage dealer (CW/GWF/TR)
CC:
As it wasn't yet legitimately fully beaten, i can only recommend the following:
OP+DC+TR+2HRs
safest (not fastest) 2/3 with possibility of zero wipes, when beating adventurers (2nd boss)
we wasted Traven to 35% with this setup without any problems: he hits twice with his BB, and good timed 2 foxes can negate all his damage.
I would advice not to run first on mobs. Unless backed by tank right away. generally you can use 2( dps/control) more effectively if you allow to agro mobs first. on tank. Then root/daze, cordon - agro wiped.
Btw longstrider is still good for boss fight if your party is lack of dps and debuffs
I would advice not to run first on mobs.
Unless backed by tank right away. generally you can use 2( dps/control) more effectively if you allow to agro mobs first. on tank. Then root/daze, cordon - agro wiped.
I'd like to completely agree, but... long to describe. Theoretically, you are right. Practically, all depends mainly not on tank, but on CW. If CW is a dps beast, i will focus on control to allow him (and other party mates) to burst mobs asap, without caring about additional dodges. If CW deals the same damage as me (or close), but focuses on control mostly (and succeeds), i can use 2 (dps/control). However, with hindering it all often goes more smooth, especially, when i run with GWF in squad.
I'd like to completely agree, but... long to describe. Theoretically, you are right. Practically, all depends mainly not on tank, but on CW. If CW is a dps beast, i will focus on control to allow him (and other party mates) to burst mobs asap, without caring about additional dodges. If CW deals the same damage as me (or close), but focuses on control mostly (and succeeds), i can use 2 (dps/control). However, with hindering it all often goes more smooth, especially, when i run with GWF in squad.
well it all depends on squad true. In most of runs I do , first thing I do is allow for GF/ Pal to do their job first) Beast mod CWs or GWF are good. And in general your logic of working with them is right.
Where in T2 on boss fights are you going to use longstrider?:-)
try it on toS bosses as example. But teach party a bit - Longstrider => Dailies , Dailies, Dailies.
Also every dot places in 6 sec windows is effected by longstrider damage buff for whole time of dot)
Great bursts can be done really. Just needs timing well
try it on toS bosses as example. But teach party a bit - Longstrider => Dailies , Dailies, Dailies.
Also every dot places in 6 sec windows is effected by longstrider damage buff for whole time of dot)
Great bursts can be done really. Just needs timing well
hmm, interesting, ty for info, i will try.
So far I used longstrider only in VT and ELOL.:-) But gushing is broken a bit and can be interrupted by other teammates damage. So you suggest, e.g. to apply gushing to some far add who possibly won't be affected by e.g. CW's OF or TR's smoke bomb, right?
P.S. Check the link below, pls, we'll be glad if you join us.
I primary a HR and secondary a GF. The tactic of tank in-draw aggro-block followed by HR cordon makes many engagements much easier to deal with. Mobs are 1. aggroed to the guy with a big ol shield. 2. CCed. 3. bunched up nice and close for everyone else's AOEs. If for instancethe CW follows with sing/ OF the tank can even frop gaurd and use a couple of attacks as well (generating more aggro and by now the HR has finished a rotation and can cordon again.). The hard part is getting everyone else to folow the plan....
But gushing is broken a bit and can be interrupted by other teammates damage. So you suggest, e.g. to apply gushing to some far add who possibly won't be affected by e.g. CW's OF or TR's smoke bomb, right?
P.S. Check the link below, pls, we'll be glad if you join us.
I have not test gushing on bosses after last patch .
I put my HR aside mostly now for PVE until they fix bugs really.
Ill check the channel. You can send me tell my my username
Not really contributing to the discussion but just wanna brag a bit since we are all in the chanel together. Earlier today we ran ToS with 2 HRs and no CW. It was one of the easiest passes through that T2 I have experienced. This should be a reminder to all the QQing in The Wilds about our class. Git Gud.
mmm syndrith id advise against cordon and go with rain if your on adds or on boss focused dps as if your doing it right there are 1 spiderling 1 blademaster not 5+ mobs that need controlled the spiderlings are pretty chill once they have range on you they just sit an spit wich can 1 shot just about anyone fox of course and hindering as its a root either way crushing roots and r3 NOT r4 AotP if and avoid AoLW
but pick your style and play as you see fit
Comments
Btw longstrider is still good for boss fight if your party is lack of dps and debuffs
Where in T2 on boss fights are you going to use longstrider?:-)
well it all depends on squad true. In most of runs I do , first thing I do is allow for GF/ Pal to do their job first) Beast mod CWs or GWF are good. And in general your logic of working with them is right.
try it on toS bosses as example. But teach party a bit - Longstrider => Dailies , Dailies, Dailies.
Also every dot places in 6 sec windows is effected by longstrider damage buff for whole time of dot)
Great bursts can be done really. Just needs timing well
So far I used longstrider only in VT and ELOL.:-) But gushing is broken a bit and can be interrupted by other teammates damage. So you suggest, e.g. to apply gushing to some far add who possibly won't be affected by e.g. CW's OF or TR's smoke bomb, right?
P.S. Check the link below, pls, we'll be glad if you join us.
I have not test gushing on bosses after last patch .
I put my HR aside mostly now for PVE until they fix bugs really.
Ill check the channel. You can send me tell my my username
but pick your style and play as you see fit