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outbound paladin

manwe001manwe001 Member Posts: 3 Arc User
Oath of Protection:

Divine Protector (daily power) + prism (justice paragon feat) + templar's wrath (encounter power) makes something like that:

http://screenshooter.net/102444693/dhjwqtd

What do u think about that? Its WAI? If is it WAI is crazy OP and should be re-worked. In my opinion it making dungeons easy as hell (i can survive 114k multi-proccing aoe?). I dont even think what it can do on pvp.
Post edited by manwe001 on

Comments

  • h478hmjd9h3drh478hmjd9h3dr Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2015
    what the hell has to do prism in all of that?

    You are surviving becuase tank is getting the hits you should take but hes reducing the dmg by 80%. So is not 100kx3 is 20kx3.

    60k should not kill a tank.
  • cptseb1cptseb1 Member, Neverwinter Knight of the Feywild Users Posts: 7 Arc User
    edited May 2015
    Paladin really does not matter of the choice of paragon or anything else.
    Regardless of your choice, you will supplant any other class with survivability, one way or another. Between high damage 1 hitter, or high survivability, or stuns, the paladin is too well rounded which requires at least 2 if not way more people to bring it down!
    I don't have stats because it does not need any. I played it, I tried PVP a few times but I avoided PVP like the plague because it is ridiculously unfair.
    Although it still fun to fly though levels with a paladin!
  • cptseb1cptseb1 Member, Neverwinter Knight of the Feywild Users Posts: 7 Arc User
    edited May 2015
    Paladin really does not matter of the choice of paragon or anything else.
    Regardless of your choice, you will supplant any other class with survivability, one way or another. Between high damage 1 hitter, or high survivability, or stuns, the paladin is too well rounded which requires at least 2 if not way more people to bring it down!
    I don't have stats because it does not need any. I played it, I tried PVP a few times but I avoided PVP like the plague because it is ridiculously unfair. Paladin are strategy blockers, paladins are strategy group downers, you just plant your butt on a cap in domination and that's it, it's yours. Unless the other team swarms you and yet, it takes some times to take you down but the issue is this, what the rest of the paladin's team do? go grab other caps and/or come to the paladin's rescue. So imagine 2 paladins together in a same team like too often seen!

    Paladins simply unbalances everything in PvP. I understand the concept but I disapprove the choices.

    Although it still fun to fly through levels with a paladin!
    Sorry if it becomes a 2 same thread... first time using this forum!
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