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Bots or Cryptic anti bot measures - what is more harmful to game ?

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  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    burkaanc wrote: »
    its about what should be a priority - getting rid of bots by any means necessary or giving ppl an enjoyable gaming experience, cause measures like profession delay(smth they removed with mod6) bound rp, limits on Dragon hoard that does close to nothing to bots since they can switch to a different acc but screw up legit players trying to level up their artifacts
    I get in this way.. Deal with bots by all mean or let them be ang give ppl enjoyable gaming experience.

    My answer is same.. There can't be justification of cheating. Some guys farm items/AD or some other stuffs normally, and some dudes run bot, and get items without bothering. Actually it even reminded me other mmorpg game, SilkRoad. In time there was more less bot game. In one area 30 bots farming. And it was amusing how lazy players become. Can't do anything without cheating.

    or, in short "shoot anybody who might be guilty, even if it means shooting innocent ppl" vs "shoot only when proven guilty, even if that means letting some guilty go"

    Well this is tricky part. Support team check game server logs and investigate does it cheated or not.. Usually anti cheating softwares in mmorpg games just suspend account for short time, and support staff after investigation give message to account owner do his account get banned or as usually templated apologising post that his account where suspended by mistake.


    In one and other ways, i prefer that game would have normal security.. Because remember this thing goes not only about bots, but also players who use exploit. ..
    dragonogre wrote: »
    They shouldn't call it anti-botting but call it anti-player since it hurts the players not the bots.

    bots do not appear from nowhere. Players run them from own pc/laptops. And its hurt them too. Even its little, but yet it hurt. And if there will be no security game will be ruined.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    grimah wrote: »
    I like bots.

    Without bots the prices of refinement would too expensive and alienate much of the playerbase. And because cryptic introduced lots more artifacts and did not increase the acquirement of refinement stones the prices would be absurd if there were no bots, they are an important part of our current economy, and no doubt alot of the community would be disgruntled if it changed.

    bots are the reason the economy is the way it is. its the reason i got kicked out of a certian channel. they keep rank 5s and 4s cheap who else will farm for them?
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    bots are the reason the economy is the way it is. its the reason i got kicked out of a certian channel. they keep rank 5s and 4s cheap who else will farm for them?

    You do realize that Cryptic is making things harder because of bots? If there was no bots, people would flood the forums about Artifacts requiring too much XP, but with bots it's managable, so whenever they design anything they have take this broken economy in to consideration.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited May 2015
    It's interesting to see so many people saying bots are a good thing. I don't know if it's sarcasm or ignorance. I understand that it makes your life easier, given the alternative, and it's Cryptic's fault for putting us in the position of needing the bots services in the first place. However, bots are never the answer. The answer is a better refining system, that doesn't need bots, soul crushing grinding, or the cash shop.
    I hate dancing with Lady Luck. She always steps on my toes.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    quspiv wrote: »
    You do realize that Cryptic is making things harder because of bots? If there was no bots, people would flood the forums about Artifacts requiring too much XP, but with bots it's managable, so whenever they design anything they have take this broken economy in to consideration.

    I can say fact direct in face. And fact is that players are too lazy. Also marker overflowed with artifacts.
    We have gear peace types, comon, uncomon, rare, epic, legendary and now mystic.. Its like dafq. Uncomon is like comon trash. Uncomon is something like minimal gear category. Then goes epic, legendary items also there are too many of them. And hell now way too fast lv up to mystic.

    Compared to game like lineage 2 where rare items where RARE not comon. There where bosses called Grand boss, which respawn once per week, require strong guild and it dropping only 1 rare item, Imagine clan come to take boss, they fight., it took hour before boss spawn to kick other guilds out of area. Then we faced boss, it took 2+ hours. and more than 50 players to take boss down. And then ony 1 RARE item dropped. and from all our guild only 1 received that rare item.. And such items have values. Also by enchanting them they can broke. That I could call rare item and which have value..


    Here in neverwinter, are no rare items. Way too EASY to GET them and MAX UP Also trust me, without bot u will have reasonable in game economy, rare items will have more value. And players also focus to farm them.
    khimera906 wrote: »
    It's interesting to see so many people saying bots are a good thing. I don't know if it's sarcasm or ignorance. I understand that it makes your life easier, given the alternative, and it's Cryptic's fault for putting us in the position of needing the bots services in the first place. However, bots are never the answer. The answer is a better refining system, that doesn't need bots, soul crushing grinding, or the cash shop.

    Well peoples who say bots are good, are lazy ones who want skip part of game. Current generation of game players are lazy <font color="orange">HAMSTER</font> who can't stand of challenge, and willing to use any ways to be OWNER> thats include bots, illegal utilities, or exploiting glitches/bugs.

    Now they say bots are ok, interesting what will be next on justification list. Openly abusing game glitches, using exploits???

    Anyone who dare think that cheating is OK. should face hammer. banhammer.jpg
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    greyloche wrote: »
    lineage2 is <font color="orange">HAMSTER</font>

    here are the player numbers
    Chronos   4203 players
    - Naia   2780 players
    - Shilen   1648 players
    - Magmeld   1131 players
    - Bartz   1203 players
    - Talking Island (KR)   4690 players
    - Gludio (KR)   2716 players

    while i'm unsure how many players are actively in neverwinter i believe it may be more than this. so based on that premise i would argue that people prefer easy over insanely difficult.

    neverwinter currently has 10s of thousands players on at any given time trust me. that game is <font color="orange">HAMSTER</font> please dont make comparisons of this game to games that are going into the ground like lineage2. because no matter what you may think those numbers means there is barely any profit going into the game it will be closed down within 2 years max.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    I can say fact direct in face. And fact is that players are too lazy. Also marker overflowed with artifacts. .

    its just the name of rarity, doesnt really matter, and i dislike 10+ player content, its not the difficulty, but getting raid together with somebody having to pee every 30 sec is a pain

    as i said somewhere - one of the biggest problems is that progression is RP not equipment based
    greyloche wrote: »
    lineage2 is <font color="orange">HAMSTER</font>

    here are the player numbers
    Chronos   4203 players
    - Naia   2780 players
    - Shilen   1648 players
    - Magmeld   1131 players
    - Bartz   1203 players
    - Talking Island (KR)   4690 players
    - Gludio (KR)   2716 players

    while i'm unsure how many players are actively in neverwinter i believe it may be more than this. so based on that premise i would argue that people prefer easy over insanely difficult.

    on steam neverwinter
    3,678
    playing an hour ago
    http://steamcharts.com/app/109600
    Paladin Master Race
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    greyloche wrote: »
    lineage2 is <font color="orange">HAMSTER</font>

    here are the player numbers
    Chronos   4203 players
    - Naia   2780 players
    - Shilen   1648 players
    - Magmeld   1131 players
    - Bartz   1203 players
    - Talking Island (KR)   4690 players
    - Gludio (KR)   2716 players

    while i'm unsure how many players are actively in neverwinter i believe it may be more than this. so based on that premise i would argue that people prefer easy over insanely difficult.

    dude, lets not start this stuff like which game is better or not..

    But I bringged this game just to compare values of rare items here in neverwinter and there in that game. I can bring enough of other games, but this is neverwinter forum, and talk about bots.

    p.s And if u still willing talk about lineage 2, sure just give me know in PM.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    greyloche wrote: »
    Steam is a VERY small subset of the total population. i certainly didn't join from steam. so assuming thats 1/3 of the total population then 10k is about right. it certainly feels like 10k with all of the performance issues.

    on PE its below 3k ppl so might be a bit below 10k
    Paladin Master Race
  • rversantrversant Member Posts: 896 Arc User
    edited May 2015
    I don't like bots spamming chat and exploiting the game. But I still see the nerf to Dragon hoard as unneeded. the RP from dragons hoard is all BTA, so its not like they can make a profit off it. While REAL players who used Dhoards to farm their RP now have a massive problem getting any.

    I also disliked the binding of enchanted keys. its not like they were cheaper on the AH than the zen was for them, but a lot of people do want zen primarily for keys, so if keys were unbound again I can imagine the zax prices going down.


    Increasing the ICD of Dhoards in foundries, thats fine, but foundries do need some sort of viable reward, Make the foundry chest at the end of eligible foundries give unbound (or bound) RP (2 peri , 2 aqua, 1 sapphire, or 1 opal.)
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • tonyswutonyswu Member Posts: 223 Arc User
    edited May 2015
    If a bot cannot survive in a game, it'll just go to a different. Same, if a player cannot survive in a game, he/she will go to a different game.

    Now, which is more harmful, driving away the bots, or driving away the players?

    All the anti-boting measures they've implemented so far either also hurt players, or in some cases hurt players more than they do bots. So what they've accomplished really is drive away players, while not necessarily driving away bots.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2015
    Using Steam or Arc's display of players as a show of population is inherently a flawed idea for one does not need to run Steam or ARC even if installed through either of them. All those numbers show is how many choose to play with ARC or Steam running in the background AND has it installed through ARC or Steam respectively.

    Back on topic however, I do agree that I do not like it when as a player, I am constantly seeing anti-botting measures hindering my enjoyment of the game. However, I don't feel it is terribly bad here. Just in a few regards, like Dragonhoard Enchant drop rates, making Locked Box Keys bound, etc. Alas, this is the world we live in, where companies must constantly weight the need to combat bad behavior while providing service legitimate users desire.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited May 2015
    As a casual and time limited player I guess I'm lucky in that the only anti-botting measure that's annoyed me is the leadership delay, now gone. The rest listed don't really affect me since they're progression related and my progression goals are low due to lack of time. I don't pay to make things faster, I pay for content. As a result, bot spam has been more annoying for me over the course of my time playing Neverwinter.

    Wholeheartedly agree with the premise that "anti botting measures should never harm legit players". The reality however is that attempts to resolve exploits and I'll lump bots in that group, regularly impact on the legit player, usually negatively. I don't like it but I don't have any bright ideas about how to change things.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    zebular wrote: »
    Using Steam or Arc's display of players as a show of population is inherently a flawed idea for one does not need to run Steam or ARC even if installed through either of them. All those numbers show is how many choose to play with ARC or Steam running in the background AND has it installed through ARC or Steam respectively.

    Back on topic however, I do agree that I do not like it when as a player, I am constantly seeing anti-botting measures hindering my enjoyment of the game. However, I don't feel it is terribly bad here. Just in a few regards, like Dragonhoard Enchant drop rates, making Locked Box Keys bound, etc. Alas, this is the world we live in, where companies must constantly weight the need to combat bad behavior while providing service legitimate users desire.

    steam should be a large portion, so is arc, i think last time i reinstalled there was only steam or arc available so most ppl should be on those platforms + PE is an indicator with less than 3k ppl there(81 instance @ 45 ppl max, and many were half empty) ~10k is a fair guess i remember there being ~100 instances @ 100ppl :D
    Paladin Master Race
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    tonyswu wrote: »
    If a bot cannot survive in a game, it'll just go to a different. Same, if a player cannot survive in a game, he/she will go to a different game.

    Now, which is more harmful, driving away the bots, or driving away the players?

    All the anti-boting measures they've implemented so far either also hurt players, or in some cases hurt players more than they do bots. So what they've accomplished really is drive away players, while not necessarily driving away bots.

    There is no perfect security system, nProtection, hackShield, Inovas' Frost. Any system security can be bypassed/cracked, only question is when. Also security utilities simply watching characters behavior and measure it, if it exceed normal players capability, then utility suspect that player cheating.

    Anti cheating/antibot utilities just put players in suspected ones list. and support staff handle investigation. At least thats how work support team in certain publishing companies. :)
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    greyloche wrote: »
    i play without ARC. ARC causes problems with my video card.

    i uninstalled the entire game. rebooted, reinstalled and before i started playing i went to the neverwinter_en directory and ran neverwinter directly from there. i then replaced all of the ARC shortcuts with one to the neverwinter executable from that directory and i haven't had a graphics glitch since. it plays smoother. not sure if thats correlation or causation, but it worked.

    how do i do this?
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    zebular wrote: »
    Using Steam or Arc's display of players as a show of population is inherently a flawed idea for one does not need to run Steam or ARC even if installed through either of them. All those numbers show is how many choose to play with ARC or Steam running in the background AND has it installed through ARC or Steam respectively.

    Back on topic however, I do agree that I do not like it when as a player, I am constantly seeing anti-botting measures hindering my enjoyment of the game. However, I don't feel it is terribly bad here. Just in a few regards, like Dragonhoard Enchant drop rates, making Locked Box Keys bound, etc. Alas, this is the world we live in, where companies must constantly weight the need to combat bad behavior while providing service legitimate users desire.

    It's a _potentially_ flawed method. Should be taken with a grain of caution.

    But as Cryptic deems it wiser not to publish their super accurate figures, one has to take the data one can get. I'll happily be convinced of the wrongness of that subgroup's representative behaviour, but alas, even though Cryptics data might show that the population has constantly risen all that time, they prefer to keep that a secret.

    The use of subgroup analysis is a statistical method that is standard e.g. in election polling. And there 5000-people polls are - validated subgroup selection presumed - accurate enough to predict the results of the vote of tens of millions to a quarter percentage accuracy (odd election systems like in the UK left outside for the moment). Here we have a 5000 (simultaneously logged-in) players, so in reality the subgroup can even be assumed to be in the order of twenty to forty thousand people.

    Also: Why would I (I'm a Steam user) suddenly stop using it? I'm running under Steam because this way I can easily keep track of all my old buddies from other games, it's mainly a meta-chat for me - which, yes, sometimes makes me change to other games to play those with an old friend from three games back. Neither has Steam changed in any way, nor does it cause any problems in connectivity etc., nor do I wish to waive this service or abstain from using it, why should I? Hence I run all games that support it (and don't have technical issues with that) under Steam, as the overlay just makes that easier than Alt-Tabbing to and fro. I can keep running maps and still guide a Friend through e.g. the Borderlands Skill menu, as far as my memory works along, ofc.

    Of course there's no certainty, neither here nor there (elections), but that doesn't make your refute in any way truer. Neither can I prove that the Steam subgroup is representative, nor can you that it's not. I think most people understand this, but the fraction of players using steam is way larger than the fraction of voters used to predict elections, so the sheer numbers generate a certain reliability. A documented, numbers-based dementi from Cryptic might be a different thing...

    ...but it is not, as you word it, an "inherently flawed" method. It might be flawed, but there's little plausible reason to assume the Steam-users behave completely differently than the rest of the NW players.

    BTW e.g. PE instance counting leads to similar results.
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited May 2015
    I voted anti bot measures simply because as cryptic often does, they make a simple change that would be enough to put a serious dent in the botters profits or whatever but then they also tend to go a step to far and make a unneeded change that ultimately hurts the legit players as well. Now if they'd stop at the first change then I'd say the botter but because they repeatedly continue to make the extra unneeded change I have to say cryptic is to blame.

    Much like when they made the change to coalescent wards when they rolled out the new refining system.
    Simple change: make coal wards BoP.
    Unneeded change: reduced the drop rate of coal wards.

    Simply making the coal wards BoP ruins the botters profits, reducing the drop rate hurts every player. And it continues everytime they take any new anti botting measures.
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    edited May 2015
    Cryptic is going about it using the best anti-bot countermeasure to date.

    Transfer the losses to costs affecting legit players to make amends. and close the gap of fleeing revenue.

    I understand they want and have to make money in order to keep this game up and running.

    But please...not this way.
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited May 2015
    If the real intention is to fight bots, why not start with the "elephant in the room"?
    The zone chat.

    There is allready a chat filter in place with the profanity filter, all they have to do, is upgrade that one, to let the player add keywords to it, and to sent a message with those keywords in it, to another chat window.
    Then give us more options to manage the ignore list more efficient, no point in keeping goldspammer in there and bloat the ignore list, when those only use an account for a single spam round, and then jump onto the next account...
    Which also explains, why any attempt (level restriction to the zone chat...) this far was just a waste of time and money, and didn't help a bit against the spam.

    With making it harder for the goldseller to get their advertisement seen, the next step could be to listen to their players ideas against bots, and to work with the players together to find a better way to fight bots, without hurting the regular players itself.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    chat is not a problem, they need to fight the reason ppl bot/buy from them [hint]RP[/hint]
    Paladin Master Race
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited May 2015
    The first thing any player sees is the chat... new or vet. player alike.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • carrytiexcarrytiex Member Posts: 231 Arc User
    edited May 2015
    regenerde wrote: »
    If the real intention is to fight bots, why not start with the "elephant in the room"?
    The zone chat.

    Any kind of detection would need to be a little more sophisticated.

    For example if I report "totallylegitAD.com $5/1m AD" they can just go "totallylegitAD.com $5/1m AD kldgjdf" and mix it up "hence why we've seen \/\/ instead of w in a website.
  • x3n0forumx3n0forum Member Posts: 44 Arc User
    edited May 2015
    carrytiex wrote: »
    Any kind of detection would need to be a little more sophisticated.

    For example if I report "totallylegitAD.com $5/1m AD" they can just go "totallylegitAD.com $5/1m AD kldgjdf" and mix it up "hence why we've seen \/\/ instead of w in a website.
    Actually, in its most basic form such a system would probably be regex-based, which would flag anything that contains "totallylegitAD.com"
  • carrytiexcarrytiex Member Posts: 231 Arc User
    edited May 2015
    x3n0forum wrote: »
    Actually, in its most basic form such a system would probably be regex-based, which would flag anything that contains "totallylegitAD.com"

    May help but there's still:
    "totallylegitAD (DOT) com", "totally7legit7.com (remove the 7s)", but I agree more should be done about it
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    metalldjt wrote: »
    - you can only participate twice on this event with your character/per day.
    these limitations dont really work against bots, unlimited nr of accounts and unlimited nr of characters
    - the mobs should attack you in 1 group of 10 mobs with a spawn of 6s difference , and each group should be resonable to defeat, but impossible for a bot to do that.

    1 strong mob would be better for this than groups since groups are more or less zerg tactics, vs one strong solo mob you have to evade reds and stuff
    Paladin Master Race
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited May 2015
    Interesting the anti-measure voting options was not botted to 5000 votes.

    Now down to serious business all though I understand the reason behind those measure, their could be some more efficient ways to do so.

    Summer is coming I think that rather then Hiring 1 developer to come up with anti-botting measure they could hire 6 summer students to actively gm and ban bots 24/7 for 3 months.
  • gphxgphxgphxgphx Member Posts: 184 Arc User
    edited May 2015
    When game companies report results to shareholders and Wall Street they typically report their player base. If bots were successfully eliminated in any game they'd have to report a player base a fraction of what it was before. While they'd be improving the game enormously they'd be whacked for losing 'players'. To ask them to completely get rid of all botting instead of moderating their impact is to ask them to slit their own financial report throats. This is an unfortunate reality of the larger world any publicly held gaming company lives and works in.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    gphxgphx wrote: »
    When game companies report results to shareholders and Wall Street they typically report their player base. If bots were successfully eliminated in any game they'd have to report a player base a fraction of what it was before. While they'd be improving the game enormously they'd be whacked for losing 'players'. To ask them to completely get rid of all botting instead of moderating their impact is to ask them to slit their own financial report throats. This is an unfortunate reality of the larger world any publicly held gaming company lives and works in.

    ...yeah, but currently they're whacking, alienating - and losing - their real-human players, which happen to be to some extent also the ones dumping money here. Smart move...
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