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Shift - We've got a problem

mrbrandtmrbrandt Member Posts: 1 Arc User
edited June 2015 in The Citadel
I would greatly appreciate the fixing of the broken Shift on the NEW Paladin class... This is my new main, I'm a palatank. As the stupidly hard hitting mobs bash me in the T2 epic dungeons, NEARLY 1 shotting me with over 120k HP and over 50% damage reduction... I find myself extremely frustrated that shifting makes me look like the GF "angry crab" and then I die... Often... How is a staple role in dungeoning that's broke like this NOT even mentioned as being looked into, let alone fixed after 2 patches since release of the mod??

NOTE: This is NOT a "The game's too hard" - I want to have the reliability of hitting my shift and having it WORK - timing is crucial.
Post edited by mrbrandt on
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Comments

  • charmagmacharmagma Member Posts: 144 Arc User
    edited April 2015
    How about in PvP when CW can freeze you right through it and HR can root you right through it.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    I've also had the problem where I hold down shift and nothing happens. I have an animation but the sanctuary actually isn't up. Frustrating.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    there is also a problem with vow of enmity....when it procs, the devs made a typo and it says vow of emnity :p FIX this game breaking bug....This typo HURTS my eyes :p
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited April 2015
    They should make it a toggle with a much faster casting time.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    quspiv wrote: »
    They should make it a toggle with a much faster casting time.

    Even a dodge mechanic while farting out a healing rainbow would be better than what we have right now.

    There's a massive problem when both the GF tank and OP healer die to scorpions because of crappy shift mechanic while the DPS just dodge out of the way and kill them both. Not fun standing there watching it all feeling useless.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited May 2015
    i have to say this has been the main thing holding me off from playing the game much.

    i like the paladin class and wanted to play as a tank paladin, but i noticed before i was even level 10 that shift just doesn't work half the time. i know from playing months ago that i will get 1-shot by red circles if i cant block or dodge, so yeah.

    i guess its wait a few months and come back...
  • nubgamernubgamer Member Posts: 53 Arc User
    edited May 2015
    Since this issue wasn't mentioned in today's patch notes, I wanted to bring it back out again as it still is not fixed. I have found that if I don't see the circle around me that repeatedly hitting shift will eventually get it to work, however by the time I've done that I am probably already dead.
  • komanchiikomanchii Member Posts: 0 Arc User
    edited May 2015
    I've actually found Sanctuary to be even more apt to fail in the couple dungeons I have done this morning :(
  • daisojindaisojin Member, NW M9 Playtest Posts: 71 Arc User
    edited May 2015
    yes paladin is unplayable like this. we can't play with our main ability not working. please fix this
  • kolbathinkolbathin Member Posts: 0 Arc User
    edited May 2015
    Agreed, get rid of the GF stance first and THEN into our stance, its a sec delay everytime you bring up sanctuary, which is totally unwarranted.
  • lordblackwolf2klordblackwolf2k Member Posts: 0 Arc User
    edited May 2015
    People have been complaining about the broken shift mechanic as well as a lot of the other bugs that are still plaguing paladins since they were still being beta tested and they still aren't fixed! I honestly don't think the devs even care if there is a broken class that is just about unplayable due to all the bugs it suffers from since they have failed to fix it and it's been several months since they were in beta test.
  • eion311eion311 Member Posts: 338 Arc User
    edited May 2015
    GF's shift mechanic has had issues since....well forever. Welcome to the club :(
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    eion311 wrote: »
    GF's shift mechanic has had issues since....well forever. Welcome to the club :(

    You can thank hackers. The GF Guard mechanic was client-based: instantaneous and awesome. It worked perfectly every single time. Then within a week of open beta public access hackers hacked their game clients to turn the guarding into an exploit (I don't remember exactly what it was, I think it was unlimited stamina or something, I forget).

    Because of this exploit the Devs changed things around so that now the guard is server-based: you press shift key, the client then tells the server you pressed shift, the server then tells the client "okay, hold up the shield". This is why it is so sluggishly sloppy now. And since the Paladin shift is based on the Guardian shift that sluggish sloppiness is now extended to the Paladin.

    Hence it will more or less always take a half-second to a full second from pressing shift to 'shield up'. Must learn to anticipate better and press earlier. As for the intermittent "doesn't even work": I chalk that up to sporadic latency between client and server at the time.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    This delay of activation could be reduced if they would increase casting speed of animation.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    Makes sense but its not just the delayed activation. I've already learnt to work around it. What really irks me is that my Paladin very often goes into GF blocking stance before entering to his own. Thats ****ing annoying
    quspiv wrote: »
    This delay of activation could be reduced if they would increase casting speed of animation.

    Both of these are saying the same thing essentially: the problem is with the animation phase. And I do so agree.
  • sixpax2sixpax2 Member Posts: 39 Arc User
    edited May 2015
    The delayed action and animation issues are minor problems compared to it completely misfiring and getting one-shot.
    "While it is possible to tank as a Justice or Light paladin, it is substantially harder, especially on longer fights where Holy Barrier and your other defensive feats get chances to kick in and contribute quite a bit of defensive power." - System Designer Gentlemancrush
  • chrcorechrcore Member Posts: 329 Bounty Hunter
    edited May 2015
    Yup, they need to fix the one shot bugs that kill you right through Soul Forged.
  • mrmauveforummrmauveforum Member Posts: 127 Arc User
    edited June 2015
    I just rolled an OP last night, first time back in the game in months. I figured that the bugs with the class would be fixed up by now, but Sanctuary was only working ~30% of the time, and Smite's AoE damage wasn't working. I has sad :(
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited June 2015
    If anything this seems to have gotten worse since Thursday's patch.
    I had basically forgotten about the "not working" bug since I left Valliant strike behind, but last night it caught me a few times and was quite noticeable.
    Obsidian Moonlight - Paladin
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    A whole lot of other Obsidian toons as well.
  • avengingangel93avengingangel93 Member Posts: 192 Arc User
    edited June 2015
    Main thing that pisses me off is the shift not working when there's a CW or HR smashing me to pieces. TRs are annoying as well. Fix this **** devs!
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2015
    One thing I've not seen mentioned is that Sanctuary does not protect against the Polymorph ability of the Witches in Sharadar. At all. Regardless of how early you engage it. That can't be WAI can it?
    Jenna Sunsoul - Justice Tankadin
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  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited June 2015
    It also doesn't protect from powries ap drain.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited June 2015
    If anything this seems to have gotten worse since Thursday's patch.
    I had basically forgotten about the "not working" bug since I left Valliant strike behind, but last night it caught me a few times and was quite noticeable.

    I have to agree. I had gotten used to the delay between pressing shift and it's activation. But today (my first real playing since patch) I was mashing shift and not bringing up Sanctuary a helluvalot more often than bringing it up. It's not a lag issue as everything is still right-as-rain in that aspect (I'm in the Seattle area - heh).

    Something's definitely amiss.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited June 2015
    If anything this seems to have gotten worse since Thursday's patch.

    +1

    Something is really off. I've been having even more issues since last Thursday. Before that it was working some what decent after getting more used to the delay. I saw this somewhere else, and I can't recall where, but it was mentioned that sanctuary activates after you press shift AND move. I have been seeing this happen more often since Thursday. I can press shift, nothing happens but once I move, sanctuary pops up (??).
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2015
    One thing I've not seen mentioned is that Sanctuary does not protect against the Polymorph ability of the Witches in Sharadar. At all. Regardless of how early you engage it. That can't be WAI can it?

    Actually, it works in the regard that you don't get dazed so you can use abilities even though the polymorph visual took hold.
    Guild Leader - The Lords of Light

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  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited June 2015
    +1, same problem with Shift. I often get the crouching animation but no sanctuary.

    TAB also fails in the same way, about 1 in 3 times when I hit it in a combat situation, nothing happens.
    Caritas Guild Founder (Greycloak Alliance)

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  • absolynavi3absolynavi3 Member Posts: 31 Arc User
    edited June 2015
    alkemist80 wrote: »
    +1

    Something is really off. I've been having even more issues since last Thursday. Before that it was working some what decent after getting more used to the delay. I saw this somewhere else, and I can't recall where, but it was mentioned that sanctuary activates after you press shift AND move. I have been seeing this happen more often since Thursday. I can press shift, nothing happens but once I move, sanctuary pops up (??).

    Most of Paladins are beginning to feel very upset...

    This issue getting worst, along with the huge damage output of the new dungeons not being revised are making us just toys in NPC's hands, and making us not a pick of ppls choice when making parties for those dungeons...

    Even not a word of any DEV on this topic yet... with this (and others) issues not being solved yet while they're announcing the next expansion..........

    This makes me think where this game is going to... and if I want to be there...

    Hope you (devs) correct this soon.

    BR
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  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited June 2015
    There's t3 and t4 dungeons? That's news tome. When were these released? If you mean t1 and t2 I don't find the damage that disturbing, find it quite manageable actually if you go in playing as a tank, and not DPS.
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