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A Message Regarding Neverwinter: Elemental Evil

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  • thorantwthorantw Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2015
    Would an order tracker be possible on the ZAX? Given the really long wait times for orders to be fulfilled due to the abysmal state of the ZAX, would it be possible just to be able to see where we are in the queue?
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited April 2015
    my main gripoe with the game for now is the general vision the devs have of it, it's a game mainly aimed to spend countless hours refining stuff and trying to get equipment with a very low % chance.
    I prefer games that have a focus on exploration, stories, lore, and rewards creativity (for the foundry for example) sadly, this will never be Neverwinter's case, who's becoming some kind of refinement simulator like some people say.
    2e2qwj6.jpg
  • zefirootzefiroot Member, NW M9 Playtest Posts: 50 Arc User
    edited April 2015
    When I'm told I need to use the new blue leveling armor to survive the new areas, I don't feel grateful. I feel insulted. I feel angry. All that miserable time I spent grinding for purple sets, putting together my Iliyanbruen Fabled set as I got stuck with PUGs in Malabog over and over, hour after hour - it all felt worthwhile when I finished that set. That was a GREAT feeling. Now I just feel penalized. God, how could I have been so *stupid* as to waste my time grinding for that loot when it was just going to be useless later? How could I be such a gullible idiot as to think the devs would honor that time investment? That's how it feels. Like the game is laughing at me.
    I actually feel that way a lot in Mod 6. I put on my new blue armor and run out and die, and die, and die, and die, and die. Leveling is atrocious. It's unnecessarily vicious. Life steal no longer works. It just flat out doesn't work. There are new potions? Okay, I bought a max stack of those. But they don't heal enough now that I have expanded health, which is... apparently... the only stat that matters any more?

    My character was always pretty weak but I managed (I probably dont know enough to make my character stronger). In the dungeons and skirmishes I saw players that are really strong and I wanted to be like them. I got to lvl 60 and gathered equipment from Malabogs, Losmauths and was pretty satisfied with my character -SW, gear score 12 300 - I was able to complete Sharandar, Dread ring, Well of the dragons tasks normally. I mostly enjoyed the game.
    But now I was getting killed easilly, over and over, in every new area that came with mod 6. I am lvl 70 with my most used powers upgraded to lvl 4 in Spinward rise - too hard. I tried Master of the hunt skirmish - dont do any damage. Heroic encounters - same. I am afraid to try Campaigns anymore, also Epic dungeons. I am only good enough to complete standard dungeons.
  • damnaciousdamnacious Member, NW M9 Playtest Posts: 354 Arc User
    edited April 2015
    gphxgphx wrote: »
    My initial impression of mod 6:

    'I just want to get back to what I've been doing. What's new in mod 6?'

    'Did you hate having to kill hundreds of dragons per character? Now we're going to make you do what's
    essentially the same new quest 192 times in a row per character!'

    'After that's all done can I get back to what I was doing?'

    'Yes, except now it's a lot harder! And you still have to kill hundreds more dragons per character!'

    'But I can get back to doing my favorite dungeons and stuff, right?'

    'No, we took a lot of them out of the game!'

    'What do I get in exchange for all this?'

    'You get the same artifact equipment you had but with new adjectives in front of them, zero rp, and the skill rerandomized! You'll get other new gear too, sometimes with zero stats and/or undocumented features!'

    'Then I can get back to what I was doing?'

    'Yes, provided you can assign your character points and a bug hasn't rendered your character
    completely unplayable! Don't you just love the new mod?!?'

    It's nice to feel there's someone in charge of the team who isn't the counterparty to the above
    conversation and who can take an objective look at the mod. Releasing this kind of statement
    is likely the most confidence inspiring initial action which could have been taken and I'm looking forward
    to good things in the future.

    All that said the above conversation could also apply to most mods in most games and in a few
    months I expect to progress into the new mod and for it to be as comfortable as the old one was.
    When mod 5 first came out the new areas were tough and I hated them. As I geared up they
    became easier and I grew to love them but I also ran out of goals and things to do. The new mod
    restored having goals and things to do just as did mod 5. In the end that's all that counts to me and
    for that I'm very grateful despite the inevitable bumps in the road.

    lol pretty accurate
  • damnaciousdamnacious Member, NW M9 Playtest Posts: 354 Arc User
    edited April 2015
    xgrandz02 wrote: »
    PLease Rework for: Barkshield

    Barkshield is currently absolutely useless, it doesn't help against Mobs or Players.
    In PvP every player is doing over ~20k+ Dmg normal Hits,
    A single DoT do more Dmg than Barkshield can absorb,
    That 3k-Absorbs it's simply not enough just for 1-hit down and to 2k absorb,

    The armor absorbs doesn't match the level 70 content against enemy mobs or Players

    " Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed"
    This need to be Changed!, a single At-will destroy barkshields Bolstered Bark.

    One Single "Boon" Can absorb 10,000k DMG,
    How is it possible that this is better than Transcendent Barkshield Enchantment, it's simply absurd.


    This would Barkshield help to make it usable again:

    - At-Will Powers should NOT be able to consume a Charge of Bolstered Bark!
    - Higher "Armor absorbs" is needed.

    For the fourth Bolstered Bark:
    Transcendent - 10k absorb
    Pure - 9k Absorb
    Perfect - 8k Absorb

    I completely agree. Barkshield is very lame and pathetic now.
  • unstablevikingunstableviking Member, NW M9 Playtest Posts: 72 Arc User
    edited April 2015
    We have posted an update regarding Neverwinter: Elemental Evil, and how our team is gathering, assessing and taking action on community feedback. The full blog can be read here.

    Please feel free to continue feedback for Neverwinter: Elemental Evil here. We will update the community as we make changes to the game.

    I read the notes.. as a paying customer.. ( I have bought $100's of Zen) of 6 toons, what I truly do not understand is why? Why take a ground breaking, fun and playable game and turn it into something that is more work, less fun, and less playable? Not to mention the BIGGEST factor of all... you can no longer play multiple toons due to the UNGODLY amount of time, effort and serous work just to get ONE toon to 70, just to find that most of the maps are STILL unplayable due to the one shot kill factor that even the smallest mobs possess. Why would I ever even consider taking a 2nd, or 3rd toon to level 70? And there is NO WAY ON THIS EARTH I would spend one more penny on this game UNTIL they correct the mistakes. Mod 5 was AWESOME... and that is where I spent most of my money (on all the toons) but I feel it may be time to move on to a game that is actually fun to play.
  • crnac79crnac79 Member Posts: 8 Arc User
    edited April 2015
    mod 6?

    After some time spend playing it, I can say it is too hard. I was playing DC, and I use to have 21k gs, and with that I was unable to solve every solo quest in campaign. If I didn't, how can it someone with gear worse then mine?

    Also, everyone know pally is overpowered. None any class have first daily skill that much strong that kill boss in first dungeon of campaign with one strike. Also, later in game, when they reach lvl 50, in pvp they SPEAK to each other, because noone can kill them, and can killl to each other. Yes, they are good in pve, but overpowered in pvp.

    Also, I reallly have misunderstanding with meaning of some items, like BLUE: Mark of Power/Union/Stability. If it say: 'These items can be found rarely from Epic Dungeon Skill Nodes and Bosses.', and if I get one very rarely, and its bound to account, HOW some players have 10 (or more)x99 stacks in AH? And ok, maybe they know how to get it, and I don't, but...what is the point of availability of that items, if price of blue one will drop to price of green one?
    Before, I give 100k AD to get 1 blue Mark of Power for upgrade of artifact, and now it cost 1k?? Cmon, its a joke.

    Also, during exp week, and leveling new charachter, I notice that VERY often NPC in different zones don't have yellow question marks above their heads. I'm a old player, and I know which NPC should give me a next task, but what new players should do? There is no question marks, but when when You start communicate with them, they have 'open' task.

    That is for now.
    Thank You for effort to make this game better. Its already great.
    Good luck.
  • unstablevikingunstableviking Member, NW M9 Playtest Posts: 72 Arc User
    edited April 2015
    ipodhinho wrote: »
    I'm so disapointed with everything PVE related on neverwinter, doesn't matter your defense or HP stats you have you have like 90% chance to die for mobs with only 1 hit. Mod 6 has made the game not fun anymore, can't no longer donate to tiamat have like 60+ coffers, so what am I supposed to do with all these coffers? When a game has an update, you expect to see new content not take things that you already played in the past away, like tiamat almost impossible now, skirmishes and Dungeons you will get kicked very often, solo your dailies missions for campaign not fun anymore too, game at this point is more of a headache than anything else. I'm not new to neverwinter before the update i had a HR with 23k GS.
    Today's update is a joke with the players nothing really important according to release notes, so it looks like they are happy with the game play now, really considering quit playing neverwinter and spend my time playing something else.

    I fell your pain. This WAS an awesome, fun and PLAYABLE game...I can only hope for THEIR sake, that they rethink this whole MOD 6, and revert back to what made it such a huge success. Otherwise NW will forever be talked about in PAST TENSE.
  • unstablevikingunstableviking Member, NW M9 Playtest Posts: 72 Arc User
    edited April 2015
    zobadias wrote: »
    Elemental Evil is and interesting and challenging addition. I guess I should get to the but. It would have been nice to see new dungeons/areas/lairs not recycled old ones. Also, it would be nice to have a lot more things to craft that are not just throwaways on the road to maxing a profession.

    My real problem lies in what was before. Please fix the auction so that a last minute bid resets the timer.

    Overall it is a better game, making it more real, aka you should not be able to solo dragons, epic dungeons, and most heroic encounters in order to farm all the good stuff.

    GG is also improved with 10 v 10.

    I hope this gets read and thank you

    You are in the 1% in this way of thinking. I have played this game since mod 2 and it is no longer the game it once was, not even close. To be able to solo a few "select" dungeons were a "GOAL" between me, my guild and others, AND always trying to better ourselves so that we could actually compete against each other to see who had most kill/damage etc. Now... it is based on PURE SURVIVAL. What the hell fun is that. I work 10 hr days... I get weekends off... I loved this game for it's competitive nature and it WAS a source of fun and relaxation..but now I find that cleaning my garage is actually more fun.
  • ontrix1ontrix1 Member, NW M9 Playtest Posts: 89 Arc User
    edited April 2015
    zetahatate wrote: »

    4: Heroic Encounters.

    Now. Most heroic encounters are small, I know this. This isn't really talking about the small ones. This is more talking about the large ones, and in a way, some medium ones, (Emberclaw for example). The thing is, despite these being pretty decent heroic encounters, there isn't really much for completing them. There are the elemental boxes, but are they really enough? I'll admit that I didn't do them much, but there's not much point for trying out something like the Battle for Mistral Point if there's nothing you can get from them. No one really does many of these heroic encounters from my observation. Maybe I'm wrong and I'm always in that one instance where no one tries, but... well... I never see it.

    I'm not sure what you could give, but you might want to give something worthwhile from it. The elemental containers are nice, but I guess just not enough for a lot of people.
    Good post.

    I have received a few decent things from the elemental containers once you open them. I like that you get a rank 5 runestone or a minor resonance (spelling) stone but you are right, as the levels go up for these encounters so should the rewards. I have done only 1 or two because I cannot find people willing to play. When the mod first came out, everyone wanted to play the Crab encounter, now you are lucky if you get 1 other person to play which stinks! :rolleyes:
  • apeinuiapeinui Member Posts: 2 Arc User
    edited April 2015
    I decided to level my main to 70 and see if things balanced out. They didn't. So, I haven't been on in weeks.

    I also play Star Trek Online, which recently had its own level-cap expansion. There was a heaping lot of story involved, and there were some disconnects in terms of leveling. But you know what? Our top level gear there was still relevant. The old adventure zones for previous "campaigns" were still the level they used to be, so people could still use them. Queued events were a bit tricky, but we adapted easily enough.

    Compared to NW where our defensive stats were nerfed at the same time mobs received tremendous buffs, where the entire story added can be summarized as "Elemental cultists, go kill them." Where all gear is utterly useless. My CW went from being fairly strong (15k GS) to barely being able to defeat a trio of dread servitors - the WEAKEST mobs in DR! Minsc is as amusing as an Elvis impersonator, and I could just as easily do those two missions myself. As such, I positioned him in front of that dart trap and jumped on it until he died.

    As a SS CW, I can deal heavy damage in my alpha strike. Whatever survives that gives me trouble. I have been able to solo most of the unimportant areas, but campaigns are impossible. Those dungeon missions in the Well got me killed repeatedly before EE, so Iwon't even try to attempt them now.

    Overall, I use NW as something of a vacation from STO - can't do the same thing all the time. As far as I am concerned, EE has pretty much ruined this game. As such, I am glad I only spent about 20 USD on this game, because it is dead to me now. Redact EE and I may consider returning.
  • ontrix1ontrix1 Member, NW M9 Playtest Posts: 89 Arc User
    edited April 2015
    As far as I can see, this whole release was one big cluster <font color="orange">HAMSTER</font>. I heard complaints about this from Beta forward and it appears that none of the complaints I saw have been addressed. One of them being, and the major complaint, is that nobody can solo anything anymore. I'm not talking dungeons and encounters, I'm talking normal play and skirmishes.

    Skirmishes

    Dread Ring Skirmish

    I think that you need to not allow anyone under the level of 70 to play both the Dread Ring and Master of the Hunt skirmishes. They were end-game skirmishes before and they should remain end-game skirmishes. This playing up to 70 doesn't do anything for those playing up and messes those who are level 70 from being able to complete the skirmish. I played the Dread Ring skirmish yesterday 2 times. The first time, we finished it with a few deaths (expected) all natural level 70's. The second time people playing up, I went down over 33+ times. Yes, it is embarrassing to admit. We did not finish the fight because after the nth time and 30 minutes later, I finally gave up!

    One of the reasons that the team went down so much was in the final fight: The respawn rate of the Imps is 5 to 6 every few seconds and when you have that many imps doing more damage in 1 hit than I can in 3 to 5, you have a problem. Even the portals were doing damage to the team if they got near them.

    Something to look at.

    Solo Play

    What happened to all areas should be soloable with just a companion? Is this a thing of the past? If so, please let us know. Many of us prefer to just solo in the main areas than depend on someone else. I prefer to not run with other people when I am doing daily quests and I know there are many out there like that now.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2015
    I read the notes.. as a paying customer.. ( I have bought $100's of Zen) of 6 toons, what I truly do not understand is why? Why take a ground breaking, fun and playable game and turn it into something that is more work, less fun, and less playable? Not to mention the BIGGEST factor of all... you can no longer play multiple toons due to the UNGODLY amount of time, effort and serous work just to get ONE toon to 70, just to find that most of the maps are STILL unplayable due to the one shot kill factor that even the smallest mobs possess. Why would I ever even consider taking a 2nd, or 3rd toon to level 70? And there is NO WAY ON THIS EARTH I would spend one more penny on this game UNTIL they correct the mistakes. Mod 5 was AWESOME... and that is where I spent most of my money (on all the toons) but I feel it may be time to move on to a game that is actually fun to play.

    Exactly!

    I am an alt-o-holic too and since Mod 6 came out i find myself very frustrated. I can't bare to do the insanely boring "questline" with all my toons to 70 (got 10 toons), just to see, that when i reach the point, there is nothing to do, except grind the same things over again and there is nothing to do, since we have lost out on dungeons and the current T2 dungeons can't be done the legit way, cause of the 1 shot trash mobs.

    My other gripe is the gear. While in the past i could gear up my alts decently with weapons from Castle Never, VT or MC and have a decent alt to take on a bit of fun run, whenever i wanted, now there is only the artifact weapon option and it would take me many thousands of euros to equip all my toons, which is really the end of multi-toon gaming here. The amount of money now being asked for a toon is now unbearable, if you have a family to feed.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • sweetbreadssweetbreads Member, NW M9 Playtest Posts: 21 Arc User
    edited April 2015
    Anyways here i go again........ 99% of people want to play a game that's enjoyable but also be able to complete things such as Dungeons without having to exploit game mechanics. A 30 minute Dungeon should be 30 minutes, not a hour + with little chance of completion and that's with accomplished long term guild players ( i dread to think how some of the PUGS are felling at the moment). Fixing exploits is good and not fixing broken class mechanics at the same time is bad. Frustration leads to people leaving the game, they can't see the point of playing if they can't progress or feel like they at least have a chance.
    If you believe that your attempt at openness with the community is being bought, then you're very much out of touch. Even an explanation as to why you've targeted certain fixes and not others would help!
  • archanarchistarchanarchist Member Posts: 144 Arc User
    edited April 2015
    flamesor wrote: »
    It's not just those level 71-73 zones. I can't even do simple foundry's without getting one-shot by 3+ mobs converging on me and all critting at the same time. It's an instant death for my CW even on the easy mobs. If there is more than one difficult mob in the pack I basically stand no chance. The only content I can currently do without dying repeatedly on are the two minsc assisted quests. So I've been doing those and waiting to see if they are going to do something about the overwhelming mob damage.
    you have to run sheild on tab as a CW these days, it will giver you 80% resist then 50% resist and 25% resist once fully broken, its unmitigatable so you can have higher resistance then a gwf simply by puting that power on tab, you lose a little damage but you gain becoming one of the tankyest chars in game atm. i recomend taking the renegade capstone for chaotic healing it will do 40k healing when it procs with EE atri weapon and despite the tool tip arcane missiles can proc chaotic healing and fury or chaos magic at the same time(only one takes effect but chaotic healing seems to always over ride either of the others happens when it tickks on the 3 in one shot), so you can keep chaotic healing up a lot of the time, im usualy second on healing charts if theres a dc or first if not then you want to take opresor for icy veins that and icy terain power will freeze stuff within 15foot solid the first chill tick that icy terrain ticks. its the same build most people use in pvp but they also use tenacity gear and negation, between 53% and 135% total resist although at most points it sits more around the 75% total mark.
    (that combined with chaos magic and a bloodtheft enchant means 2 CW can sit and shoot each other indefinately in pvp)

    but basicly pick up sheild never take it out of tab slot and learn to work with just 3 main encounters and pop sheild at end of fight to finish them sometimes, i use sheild icy terain faning the flames and desintergration, many use conduit of ice or storm spell in place of either of faning or desintigration .
    but i have the feat to give extra single target damage and my aoes are just to keep my burn going and keep stuff frozen solid the majority of fight. i run crit conflag and swath of destruction, i kill slower then some cw but i can face tank groups with just 30k hps beter then a gwf and i can keep stuff frozen solid more then 50% of fight and rest of time they are moving very slow burning for 2-5k a second
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited May 2015
    crnac79 wrote: »
    mod 6?

    Also, during exp week, and leveling new charachter, I notice that VERY often NPC in different zones don't have yellow question marks above their heads. I'm a old player, and I know which NPC should give me a next task, but what new players should do? There is no question marks, but when when You start communicate with them, they have 'open' task.

    That is for now.
    Thank You for effort to make this game better. Its already great.
    Good luck.

    I've been seeing this alot with the ToD daily quests. After speaking with the Harper and getting Common Cause, I have to walk around the other NPCs until I find the one with a task. They don't prompt first (with a question mark). Bug?
  • archanarchistarchanarchist Member Posts: 144 Arc User
    edited May 2015
    im a casual player ive been playing from beta my max rank enchants were made before coal ward changes since then and the inflation that came with it it hasnt been worth it for me to spend $100 on a single virtual item, i have 15 chars so ive played cryptic games since coh/cov episode 6, cryptic used to be very good at providing to there niche of altaholic casual gamers that didnt enjoy grinding for weeks for a item but instead enjoyed having a diversity of items and paths to chose from and who enjoyed creating themed characters, enjoyed being able to bring whatever the party needed with a quick character switch. there is nothing that anoys me more then being forced into taking 1 spec 1 gear choice for a class when i have 2 chars or more of most classes. i have found working combos that work 4 or 5 fold beter then even a similar configuration for my 70 and they make it easy enuff to run any content ive tryed sofar (ELOL ect) but its kinda anoying that that theres is that much of a effect difernce especialy for those who havnt been here from start and know all the classes and have a inate understanding of how cryptic aranges combat multiplyers ect. plus theres 0 reason raely for me to take my other cw to 70 and replace ftf with ss and i difernt heroic feat 1 differnt paragon feat and 2 differnt class features. the same goes for GWF go destroyer or go home, its the same for about every class ive seen, tr has the most options/ diversity of play and is semi ok but most of the other classes you should remove most of the feats so that new people dont get confused as to what the only viable paths are.
    IF I WANTED TO PLAY A KOREAN GRIND MMO .... id play a korean grind mmo if i play a game advertised as f2p casual friendly, i dont expect it to want me to spend $1000 plus to get a new character to a similar level to one of my old chars that cost maybe $50 to achive same thing, admitedly game economys always experience runaway inflation there designed that way(any economy were you create something out of nothing and it has no linkage to a finite resource this is true for) but to expect to have new players come in and pay $1000 dollars so they can start competing on same level as a legacy character, in a f2p game aimed at casuals, or at least used to be aimed at casuals boggles the mind, have non of your business people looked at the cost of geting a char fully upgeraded? do you guys also run those gold seller bots? if not why are you encouraging people to use them? 1 upgraded char purchasing from cryptic $1000+ same thing purchased from gold sellers $350 aprox which is still way more then 99% of casual gamers can afford none the less if its going to save you $600 its worth the time to go setup a throw away debit card. then theres the fact i havnt talked to a single friend that found that mod 6 code you sent out before it was disabled at the same time i know 1000s were claimed on bot acounts. i hope for your sake you do run the gold seller sites because the only people that did well from this mod are the gold sellers, if anyones still buying from them even. i stoped buying refinement, has become a bottomless pit just as you get it almost done after months of mind numbing grinding you make it obsolete.
    i used to spend 50$ a month on zen, mostly into NW sometimes STO some times CO although having life there and playing NW mostly i usualy have spare zen when i log in to play with. i bought founders fey pack ect to support further content development, i used to justify my 50$ on grounds id spend that much subing to 3 subscription games. now puting $50 into NW seems like a tiny drop in the ocean of refinement advancement, so i just dont waste my money and i buy a little more booze. some months in the early days when it was casual friendly id get so into game i wouldnt drink at all that fortnight and id put a extra $50 or $100 in. on a psychological level at the moment a perishable consumed substance like alcohol seems like a more tangible long term investment then spending that money on gaining 1 or 2 more levels on a item that will be obsolete sometime in near future. becuase lets face it for a long time you guys have been releasing a over powerd new class geting people to upgrade it then nurfing i and releasing a new one thats magicly also overpowered then nurfing it, its never been a underpowered class released then buffed always (apart from maybe the gf at launch then recent fixes) overpowered, pay in to get it up to speed, nurf, now you guys have also moved that model to refinement, it wasnt just the dragon waepons you made useless you also made radiants very sub par with your new stat curve, vorps were great, then you made it so most classes cant even get the critical rating to make them viable 5k crit for what 13% extra crit? once is a coincidence, this long ago became a patern. one that dosnt fill anyone with confidence for the long term viability of game or for the longevity of characters or gear. just wait for like 2 months guys once people have all forked out for negation, they will totaly change it make it useless and people will have to swap there enchants on all their characters again .
    can you re hire whoever designed game initialy please they made a awesome game since then it has been 1 step after another away from casual F2P action RPG to a pay to win korean grind mmo.
    the one thing that is still apealing is the combat system, this dosnt mean i want you to change that although from my experince with feedback the response will be were looking at ways to slow down the speed of combat and no mention of anything to do with grind reduction or making it f2p possible without being a botter
  • archanarchistarchanarchist Member Posts: 144 Arc User
    edited May 2015
    gphxgphx wrote: »
    You're doing it backwards. Sharandar is and always has been an end game zone. Therefore it is now a lvl 70 zone. If you talk to Sgt. Knox and pick up the quest line to 70 and follow it then come back to Sharandar (or DR or IWD) they will be much more manageable. As hard as they were when they were new zones to be sure, but much more manageable. It isn't the fault of the game if you skip the quest line to 70, go straight to endgame at 60, and get overwhelmed. How else should it be?
    due to the way stats scale its easyer to do shand at lvl 61 with some lvl 61 blue gear then it is at 70 with lvl 70 blue gear your defence is higher then 70 your crit is higher your recovery speed and action point gain higher, the only thing thats lower depending on what your old arti weapon and new arti weapons ranks are is base weapon damage and that isnt as important as the synergies between crit and feats and power for spike damage.
    if you watched your stats as you leveled up you would of found you lost 10% or so crit by 70 even if you swaped all azures for radiants you lost 1/3 of your power damage bonus, more if you tryed to preserve your crit rating. you lost life steal even though it was only procing rarely with change and you probably lost recharge time, your defence would of been cut in 1/2 or to 1/3 of what it was at lvl 60. the only thing you have more of at 70 then 60 is base wepon damage and base HPs and being fat is only so much use as a form of tank especialy when the new pot dose 20% more healing and most characters are being encouraged, even dps to take 2 to 3 times the hit points they used to have... a pot used to heal you for 30 of your life or so as a dps now if you fat tank its like 15%
  • blackmagidblackmagid Member, NW M9 Playtest Posts: 111 Arc User
    edited May 2015
    blackmagid wrote: »
    Have played a paladin up to level 64 and am enjoying the build – he almost made it through Ghost Story yesterday on his own. He had to team up to get through the whole of the level though (couldn’t get anywhere near the mob in the last tower before the stairs down to the last mob) and that felt less rewarding as most people seem to love to run.

    Updating this as when I last tried Ghost Story I only just made it through the first mob of 3 and died at the next. I'm now level 70 (thank you for the double XP) but I now appear to be weaker?
  • darklotusdarklotus Member Posts: 0 Arc User
    edited May 2015
    I see "Overall difficulty" is top of the list, try and push that patch ASAP,
    It just may bring some friends back so they stop calling it the death simulator.
  • blanndeblannde Member Posts: 76 Arc User
    edited May 2015
    Dear Mr Shicoff, I have been playing NWN for approx5 month's, clocked up over 566 hours and spent quite a bit of real money on ZEN. I prefer solo game play so was happy to pay for certain items I could not get by myself, plus paying for guard drake mount and good companions for my three characters was part of the fun. I had almost completed Icedale on my main and the other two were able to solo the first part. I enjoyed my dailies was a fun way to relax after work. Mod 6 arrived and like a lot of people I guess I hoped that the game would in some respects be put back the way it was ( the previous campaign areas returned to level 60 for instance. So while I waited to see what would happen I leveled my TR to 70, my HR and DC to 66 and the thought of trying to get those two to 70 was too much. My TR still had 16 quests to do, the weapon she received for hitting level 70, even refining it to legendary only had 1 stat better than the blade she was using...

    My DC found her level auto reduced to 64 for the area she was in, oddly she did less damage than when she was a actual 64 and suddenly went to needing bulk healing potions and that was a Lillend companion... that was the final straw, realizing that the game I had enjoyed so much was now just a grinding nightmare. My disappointment led to 566 hrs worth of game play being deleted in under a minute. I am not the only one who has felt that the game has got to the point where it is no longer worth playing or hoping that it will get brought back to what it was. It seems better to keep what good memories I have of this game intact and walk away before they are all gone. NWN Online was one of the best gaming experiences I have ever had, sadly it ended being one of the worse.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited May 2015
    The difficulty is fine in most areas - some people are having a hard time adjusting to new strategies and getting the equipment required to remain alive.

    Based on what I have heard, Tiamat may be too difficult now. Try to take a look at how many actually get "success" here - I'll bet it is an extremely small percentage.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited May 2015
    You are in the 1% in this way of thinking. I have played this game since mod 2 and it is no longer the game it once was, not even close. To be able to solo a few "select" dungeons were a "GOAL" between me, my guild and others, AND always trying to better ourselves so that we could actually compete against each other to see who had most kill/damage etc. Now... it is based on PURE SURVIVAL. What the hell fun is that. I work 10 hr days... I get weekends off... I loved this game for it's competitive nature and it WAS a source of fun and relaxation..but now I find that cleaning my garage is actually more fun.

    It is more than 1% who think the difficulty is fine (except for Tiamat). Just remember the early days of IWD when mobs wiped out most player pretty quickly. People made adjustments and it got better.

    I am only moderately skilled and I don't die that often. Yes, I die more than I used to, but the prior difficulty was absolute cheese in PvE. I could cakewalk through all content. There was ZERO challenge. Again, I am only a moderately skilled player (still have to glance at keys on the keyboard from time to time) and enjoy the new challenge.

    If you are going to reduce difficulty, don't make it too much, please!
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • peafoxpeafox Member Posts: 1 Arc User
    edited May 2015
    I had 4 level 60 toons with a gear score of 1600 to 1800. Now I have 4 toons with an item score of 1750 to 2050. I was able to go into Sharandar, Dread Ring, Icewind Dale, and Well of Dragons and do the quests by myself at the high end, 1700+. Occasionaly, I would die (1 in 75, just guessing). I was able to run the dungeons in each region by myself, not so much for all of the dungeons in Well of Dragons. If my friend was online, we played together, laughed and had a good time. I played the game about 6-8 hours a day for a year. This Was Fun.

    Now, I can do the new "Elemental" areas mostly. They require too much to complete a quest. They are overly difficult and my toons die 4-5 times per areas of 16 quests. There is no "gear" drop that will help me. Why should I do these? My friend does not want to play like this and he never laughs any more. We play about 2 hours a day. This is Not Fun.

    It seems that the game has turned into PvP only. Or epic PvE. A lot of the players in this are high item score; tough to compete with. Some players kick other players from the party, so you hope you are "good" enough. Is this the intent of the game? If my toon's dying is a way for someone else to get ahead, then how do I compete? Some players after 2 weeks were near the max for their toon. How? Spend hundreds of dollars? Or did they cheat? (My guess is that 10% of the current players are cheaters in one way or another. Is something going to be done? I have an idea how to ban them.)

    This whole game is like a better job position opening in your company where you work. You have worked hard to get it. But your boss hires in a new person and gives the job to them. And it happens all of the time. Are you staying with the company or moving on???

    Please return Sharandar, Dread Ring, Icewind Dale, and Well of Dragons to like they were. Sprinkle a very few mobs of the current level here and there. Make the dungeons normal and epic *OR* have 2 different endings based on path taken. Use the new rating system for gear and remove the "down" leveling from everywhere; it only changes some of the stats and not all. (Fix it so you get experience based on your level if that is the intention. If the toon is below the level or at level+2, it is 1-to-1. Above the level a percentage.)

    I am not going to spend hundreds of dollars and play a game that is not Fun.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited May 2015
    I too am a moderately skilled player

    But

    The Well and Ring have become too difficult...

    The general walking around fighting is fine but the daily mini dungeons are death traps and I have no levels to attain to catch up

    Again just queuing for T2 DDs have brought me success so no chance to better my gear.

    IMO something needs to be done

    I would even buy gear just to jumpstart my game


    Urlord
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited May 2015
    Earlier this morning, I upgraded some enchantments and swapped a companion to boost defense some more. Pushed it to 14.6k, DR is 45.2%. iLvl is 3.9k.

    I just finished helping a guildmate do Need for Mead. It was B-R-U-T-A-L. Maybe it's different for other classes, but HR's like mine really got the shaft this mod.

    I can only push defense a tiny bit higher without sacrificing HP, and that would be to swap out a radiant R12 and azure R12 for two brutal R12's. Every enchantment and runestone that gives me defense is already R12 (yes, even the two bonding ones on my chicken). Well, I could move up from T1 to T2 for a really tiny defense boost -- my cryomancer is working on it.

    You shouldn't have to go to extraordinary lengths like this to survive.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • peterbilodeaupeterbilodeau Member Posts: 58 Arc User
    edited May 2015
    I had finally reached 60, just a few days before mod6 came out. I used what AD and help I could to complete the Forest Warden Set and level my Lantern, Cloak & Belt of Seland to Blue. My weapons weren't artifacts, but dealt enough damage to hold up in my first epic dungeon (2nd DPS of party). I was excited enough about the prospect of playing a Paladin, I made a major investment and bought the Dragon Legend pack, so I could make a Dragonborn Pal.
    Mod6 came out. Everything I was so happy to have put together to take on 60-70 was now <font color="orange">HAMSTER</font>. I died constantly in areas I had been enjoying and moving through for completion. I was told to level up and invest in the new version of my Belt/Cloak and weapons. I was told to respec my character. Horribly beaten into submission and hoping that the game I had been playing was still there, I did what I was told. I reached level 70! Now, I die constantly in areas I had been enjoying. I'm having a hard time caring about the Paladin I started and reached 53 on. I know he's gonna end up sitting around in PE, next to my HR. I get a constant reminder of that fact, as he is leveled up and down and all the time I'm putting into gaining experience, boons, feats, powers - is all pointless, he's whatever the quest or area says he is. Worse: he can't help others. Playing as an HR, I used to jump in when I saw lower level players getting swarmed by enemies out of their league and at least buff them (and maybe engage directly if they were really hurting/needed reviving). Now, if I see someone getting hammered, the game has taught me to think twice with my Paladin - and sprint away with my Ranger, or be prepared to die.

    Recommendations:
    1. Remove the up/down-leveling. An area is only as tough as it needs to be in regular course of character development.
    2. Reset Lifesteal and Regen. This change and the one above are killing off the heroic RP aspect of things. We like playing heroes, sometimes those heroes have time to struggle through a dungeon with other heroes and really challenge themselves. Other times, those heroes are looking for a low/zero challenge to just beat down an ogre or mob, or help new heroes survive and gain XP.
    3. Fix the gear. Don't just say, you need the new version of the gear you worked your *** off for, let us level that old gear up. Further: you haven't created new gear using the existing approach, you just modded some stats, spit on us, and renamed it. You didn't even take the time to bother giving this new stuff new models or names. Come on, that's insulting and disheartening.
    4. Roll back the enemy levels on the existing content (mod5), and reserve level 70 enemies for the new mod6 content.
    5. Add mod6 content. Not just the leveling grinders and two side quests with a temp companion. Once we've completed our mod5 content then we can engage whoever these Elemental Cultists are and thwart whatever it is they are trying to do. BTW,what are they trying to do? Minsc seems like he should be a more interesting companion, in fact I think you even tell us he is in some exposition dialog, but he just comes off as a simpleton with nothing much going on.

    I really want to keep playing. I loved the mod5 game, so much so I put my entire entertainment budget into it for the dragon born pack. Please help me stop regretting that decision. I'm taking the next couple weeks off and I'm hoping there's something to play when I get back - I just can't keep justifying the time I'm putting into this Paladin - and I've given up trying to justify the money I've spent in the last few months. I bought into a great game and it ended up being taken away within a week.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited May 2015
    Playing my Healadin OP lately.. getting tired that normal groups keep wiping over and over on bosses, an example on the scorpions in eLoL. They just one shot everything, including tanks, me (with sanctuary up), any dps that can't dodge fast enough. It's ridiculous when you want people to play these dungeons to get gear yet fresh 70's can't even play or tank them. I'm running full T1 set close to 90k HP. It's like the dungeons are now designed to have a specific configuration. I.E. tank and DC since all the healadin can do is heal and slight DPS. We have no damage reductions or protections for the tank/other team members besides our useless sanctuary and heal version of bane, which needs to be targeted. We don't have damage reduction passives or aoe protection (astral shield). I am already starting to feel that people will desire a DC over a paladin since they can heal, buff and debuff.

    I don't mind a challenge but this is just ridiculous. Spent over an hour in elol earlier playing roulette of players coming and going.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited May 2015
    alkemist80 wrote: »
    Playing my Healadin OP lately.. getting tired that normal groups keep wiping over and over on bosses, an example on the scorpions in eLoL. They just one shot everything, including tanks, me (with sanctuary up), any dps that can't dodge fast enough. It's ridiculous when you want people to play these dungeons to get gear yet fresh 70's can't even play or tank them. I'm running full T1 set close to 90k HP. It's like the dungeons are now designed to have a specific configuration. I.E. tank and DC since all the healadin can do is heal and slight DPS. We have no damage reductions or protections for the tank/other team members besides our useless sanctuary and heal version of bane, which needs to be targeted. We don't have damage reduction passives or aoe protection (astral shield).

    I don't mind a challenge but this is just ridiculous. Spent over an hour in elol earlier playing roulette of players coming and going.

    At least you got to play eLoL. I was immediately kicked at least half a dozen times from eLoL today just because I was an HR. Eventually I got a group willing to take me in, and we beat it after a couple of tries.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • beastmasterragebeastmasterrage Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2015
    Game keeps crashing when i access a vendor.....feat and power points i can't allocate....WTH guys...you just did a patch yesterday :mad:
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