test content
What is the Arc Client?
Install Arc

Bug: Refinement now completely screwed up since 4/23 patch

feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
edited April 2015 in Player Feedback (PC)
I just refined some items I got from a dragon run and a Tiamat attempt (which was completely abortive due to monstrous lag). Thanks for making stacks fit into one slot.

The problem is this: when I refined one lesser resonance stone and a stack of three minor resonance stones, only the stack of 3 seemed to count towards the total. Then when I refined a stack of four r5 enchantments, only the value of one seemed to count. When I experimentally refined an enchantment shard by itself immediately afterward, it did not affect the refinement total of my item at all.

Obviously this needs to be fixed right away, what with this game's emphasis on refinement.
Post edited by feanor70118 on

Comments

  • bammurbammur Member Posts: 38
    edited April 2015
    There is a thread in the general discussion about it, and it seems to be related to the stack 'critting'. If it does so, and the odds are pretty high, you get nothing.
  • lordrhavinlordrhavin Member Posts: 160 Arc User
    edited April 2015
    bammur wrote: »
    related to the stack 'critting'. If it does so, and the odds are pretty high, you get nothing.

    I can code this routine in any (common) language you want and its simple. How the hell could such an error even happen? IS THERE NO ONE TESTING CODE BEFORE COMMITING????

    refGain = itemRef * stacksize;
    if (rnd(1000)<critPerMille) refGain *= 2;


    What in the nine hells can u do wrong here???

    You write a function, then you feed it with reasonable input and check, if the output is reasonable. Then you feed it with completely absurd and dangerous input and check, if the output is safe and the function does not crash or throws uncatched exceptions.

    Check. Your. Code.
  • koralzombiekoralzombie Member Posts: 0 Arc User
    edited April 2015
    Yes the crit = zero actual points happens to me too. I posted in the General Discussion thread about it. The mods then changed the title of the thread and removed my post. If you think they are going to fix it well as the old saying goes.

    Wish in one hand and **** in the other and see which one fills up first.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited April 2015
    lordrhavin wrote: »
    I can code this routine in any (common) language you want and its simple. How the hell could such an error even happen? IS THERE NO ONE TESTING CODE BEFORE COMMITING????

    refGain = itemRef * stacksize;
    if (rnd(1000)<critPerMille) refGain *= 2;


    What in the nine hells can u do wrong here???

    You write a function, then you feed it with reasonable input and check, if the output is reasonable. Then you feed it with completely absurd and dangerous input and check, if the output is safe and the function does not crash or throws uncatched exceptions.

    Check. Your. Code.


    Sorry, Cryptic's chinese overlords already fired those guys... Prepare for a month or two of bugged refining...
    [SIGPIC][/SIGPIC]
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    Scared to spend a penny to refine anything at this point. Refining being their big cash cow, you would think they would at least make sure it actually works.
  • edited April 2015
    This content has been removed.
  • jiinksjiinks Member Posts: 0 Arc User
    edited April 2015
    Wait, you tried a single in a single slot and got 0 refinement points? That means whatever they broke isn't just affecting stack-refinement.
Sign In or Register to comment.