Is anyone thinking about an exclusive 'one-time' boost pack in mod 6 to instantly upgrade a new character to level 60 and after that xp normally to reach lvl 70 ...you will be able to claim it only once for one account and upgrade only one character instantly .... sounds good and fair , doesn't it ...?
something similar to wow's lvl 90 boost pack and the xp-ing to 100 ....
Any ideas ....? moderetors ...?
Comments
first, you're saying you limit it to one character across the account?! why? You learn your character in that 1-60 time.
i for one look at a character and if it looks like they bought their gear/paid to advance in the game, i put them on ignore. they're usually horrible at the game because they didn't have the time to play their character undergeared and learned how to compensate for that - they go full ****** when actually faced with difficulty, and M6 is a HUGE jump in difficulty, or have you not heard?
i advise you look into M6 because someone that bypasses that integral part of learning how the new stats/curves/abilities/mechanics work will be severly at a disadvantage trying to get anyone to want to play with them, because they just are that uninformed.
The devs have also added the XP boosters and inscribed garments to aid in leveling, so I don't see them adding straight-up "insta-60" items/packs.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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...but probably some of the PvP Guildies would probably like to have that pack for their newb-ganking TRs :^[)
/sarcasm
Basically, it would have been something of an advance peace offer if there hadn't been the option to run all stuff on the Preview server beforehand. And just hand out free XP isn't really that attractive... ...considering how easily they're earned with quest rewards, dailies, foundry. I know that other games handle this differently in comparable cases of level cap raises, but I'm not really sure whether or not I'm fond or doubtful of that principle...
Also the whole concept changes in the new content (getting new main- and off-hand via a quest, getting more RP from drops, "Blood, toil, sweat, and Tia's" only for armor, cloaks & belts, etc.) are kind of a peace offer, too, as the dev folks thereby show (or hint at) the insight that some of their ideas maybe haven't been the very best ones...
So while some of the change brought about with Mod 6 might be quite harsh, there are also significant player-friendly, alleviating aspects. Which I personally like better than the whole "Gratification gift" thing which moves you smack! bang! up to 70...
I'd partly agree with this.
PvPing on a fresh toon is, to me, the most enjoyable part of the game. People aren't rocking 500k GS, no CS artifacts, no R10+ enchants, just self-found items and whatever skills you've unlocked so far. I've played my share of endgame PvP and still find <60 PvP the most enjoyable.
On the other hand, leveling strictly from PvP is incredibly slow and gets old really fast. You only need 1 more level until you hit 30 and choose your Paragon but that's like 7+ PvP Matches of the same group and it's literally ****ing forever.
Plus I find questing boring so whatever.
Go Cryptic!
PS - I quit.
maybe its fun for you rerunning same old boring quests same old areas not for peeps with alts it gets tedious , as far as skills trying well you can test them out even better at 70 when you got all of them .
[ascribed to Confucius, and also Mao Zedong...]
FYI: You can also run your char up to Lvl 10 or 11, then switch him/her to leadership mule mode, reactivate some time around 30 to grab the clockwork tower bag, then LS xp will bring you all the way to level 70 - and you can enjoy stable incoming AD all the while...
Takes patience, a month or three, but you don't _have_ to play them up. It gets you acquainted with the skills and handling of the class, though, so can IMHO generally be viewed as beneficial...