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Need, Greed, or pass system needs a change

ibench200ibench200 Member Posts: 169 Arc User
edited March 2015 in PvE Discussion
Anytime you do a dungeon where the loot is worth a lot and it is a "GREED" run there is always the chance of someone ninja'ing the loot. This needs to be fixed to where everyone can only "Need". I know neverwinter is a DnD game and the concept of needing on gear to upgrade your current gear is "ideal" but in reality most people run dungeons to get ad to sell on the AH. If people could just "steal" gear by just needing it when everyone else greeds in any other mmo, NOBODY would run that dungeon ever. Why? Because people would get frustrated by not having a fair shot at the loot! I know you could just need on the gear you can need on but where would this cycle end??? For example, in runescape everyone has a fair shot at the boss loot but if you could just hit "need" on the gear while everyone else "greeds" because it was "agreed"to be a "greed" run then people would miss out on a fair chance at loot. This makes it so people tend to stay away from dungeons in general and farming dungeons fairly IMPOSSIBLE! Neverwinter is an mmo just like any other game and should adapt to player needs!
Post edited by ibench200 on

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    lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited February 2015
    As with all other threads about this subject, it takes a scant few seconds to ask "What's the loot rules for this run?" If you find that you cannot agree to established rules before a run, then you have the option to leave.

    That many are unwilling to do this does not mean that Cryptic should be obligated to change the looting mechanics.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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    bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2015
    As with all other threads about this subject, it takes a scant few seconds to ask "What's the loot rules for this run?" If you find that you cannot agree to established rules before a run, then you have the option to leave.

    That many are unwilling to do this does not mean that Cryptic should be obligated to change the looting mechanics.

    So much this - communicate, establish a rapport with your teammates - you'd be surprised how it can improve the rest of your run!
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    ibench200ibench200 Member Posts: 169 Arc User
    edited February 2015
    It would make farming dungeons ALOT easier without having to worry about people "needing" at the last second. Most people don't just do a dungeon a single time or stop even after getting "their" classes gear. Most people, if not everyone, run dungeons several times in order to farm gear to sell on the AH for astral diamonds. Sure, you could agree upon "loot rules" before a dungeon run but this is unreliable and someone could just ninja the loot and that is tedious to do every dungeon run!
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    lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited February 2015
    "Being tedious" does not excuse not asking. It's a matter of seconds and a simple answer. Again, if you are unwilling to ask, do not expect Cryptic to change things for you so that you're spared having to ask. Bottom line.

    I would only find it "tedious" if I ran solely with PUGs. In such case I would recommend running with a guild or a known channel in which the rules are already laid out well in advance, preferrably on a web page for easy reference at any given time.

    Again: The inability or unwillingness of a player to communicate with their party does not create an obligation on Cryptic to change loot mechanics.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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    jondbxjondbx Member Posts: 179 Arc User
    edited February 2015
    As with all other threads about this subject, it takes a scant few seconds to ask "What's the loot rules for this run?" If you find that you cannot agree to established rules before a run, then you have the option to leave.

    That many are unwilling to do this does not mean that Cryptic should be obligated to change the looting mechanics.

    Loot rules mean nothing if there is no effective way to enforce them. Likewise, people make mistakes if you have to press keys for a specific option when looting. There needs to be an option to set up a greed only run. Sorry there is just no excuse to have not addressed this request for as long as it's been requested.
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    angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2015
    Zerging a dungeon is not playing "as designed". The Need option for people to "ninja-loot" is WAI or it would't be that way. Therefore "player rules" do not superseded the way it works and because of that there is no reason whatsoever for the Developer to even entertain the thought of changing anything.

    I'm not defending the practice or the developer, only stating a fact. If the game is designed to be explored and loot drops being dropped for people to pick up with the randomness of the need/greed system and you choose to zerg through that does not make it an official "rule".

    OP is venting, I get it. But just because you want to play the game that way does not make it right or "the way it should be". I concur with previous comments: communicate with your party at the beginning to avoid harrumph moments later.
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    ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited February 2015
    Here's a thought...Don't make loot group-wide. Make all boss loot individual.

    And then revise the loot table for a chance of an epic item, refinement stone, enchantment shard, extra utility items, etc. So not everyone gets an epic drop on every encounter, but you always get something. And ultimately, it ends up being slightly better for the player because they leave a dungeon with three drops of varying value, instead of the *chance* to have something drop for them.
    "Meanwhile in the moderator's lounge..."
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    blumeenieblumeenie Member Posts: 2 Arc User
    edited February 2015
    xsayajinx1 wrote: »
    Btw, no one can ninja'ing any worth loot if you pay attention:

    First of all, don't choose any option, just leave the loot window how it is!
    After someone looted purples, observe the loot rolls, if someone needs on it --> kick
    If someone keeps waiting until the last second to ninja it --> kick

    It's so easy to prevent!

    The only reason there is a "problem" is because in this mmo the need/greed system is used in the particular way it is here. So just agree that everyone "needs" and no ninja-ing will be possible, nor is an "error" possible, and its otherwise identical to the "greed " system currently in vogue here.
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    linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited February 2015
    "Being tedious" does not excuse not asking. It's a matter of seconds and a simple answer. Again, if you are unwilling to ask, do not expect Cryptic to change things for you so that you're spared having to ask. Bottom line.

    I would only find it "tedious" if I ran solely with PUGs. In such case I would recommend running with a guild or a known channel in which the rules are already laid out well in advance, preferrably on a web page for easy reference at any given time.

    Again: The inability or unwillingness of a player to communicate with their party does not create an obligation on Cryptic to change loot mechanics.

    Comrad, you simply are not getting the main point. Just becuase someone or several state this or that does not mean they will do that.
    Human nature ...shows itself very clearly in this game. That this game continues to cater to some ideal that humanity will never ever as a group align to is ...well amazing really.

    Kicking would never be necessary if NEED were not an option. The casino philosophy of this game remains intact if everyone simply has a roll chance...perhaps allow one to pass as well. And while you're at it..surely they can remove the way the loot splatters across players screen! If need is removed, then loot can simply be stored in the bottom right corner like it is when we gain items thru experience overflow or when a HE encounter is achieved..under one icon. "Buddy" can grab all the green s/he wants and not litter everyone's screen if this is configured and if a player wants soemthing that was looted that another player gained, s/he can always ask them directly for it rather than impossing a mechanic that allows deceit and the kicking of players that arent fully aware of "things"
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    linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited February 2015
    magenubbie wrote: »
    I don't see a reason for a change. The only thing that needs to change is that people need to follow the rules as enforced by the game and stop kicking people for being lucky. If you insist on not playing by the game's rules, either don't play or make sure you can trust people with agreeing to other rules.

    Imagine for a sec now that these "rules" that can be easily broken and always will be is imposed outside of dungeons. Next time you are at a HE and I and a friend choose to kick you from the instance or ...off line.. we can...for whatever reason we choose.

    As it is, the game is designed for ppl to hunker down into the safety of friends like a bunch of lambs to not face the idiocy of this mechanic. The community nature that D&D is based on can return ONLY when this mechanic is deleted.
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    heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    edited February 2015
    "Being tedious" does not excuse not asking. It's a matter of seconds and a simple answer. Again, if you are unwilling to ask, do not expect Cryptic to change things for you so that you're spared having to ask. Bottom line.

    I would only find it "tedious" if I ran solely with PUGs. In such case I would recommend running with a guild or a known channel in which the rules are already laid out well in advance, preferrably on a web page for easy reference at any given time.

    Again: The inability or unwillingness of a player to communicate with their party does not create an obligation on Cryptic to change loot mechanics.

    ++1000 on that
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    linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited February 2015
    If the current system is working so well, we'd not still be discussing this....again. and again.

    Its one of those things you say...So, how is THAT workin for ya. not very well it seems.

    Perhaps in compensation for Devs time in cleaning this mess up, they implement us having to buy a monthly D key from the Zen store instead of the daily free-be.
    Money talks peo-pall. Buy this key if you want a more refined sane D environment, otherwise, get the freebe key and continue to run through the D's as is...and it seems that some of you would elect to do so.
    I and many others would gladly pay to run thru a more sane dungeon with strangers that can become friends with the mechanics that support it.
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    learch123learch123 Member Posts: 514 Bounty Hunter
    edited February 2015
    well i see a need for new loot choices as well i see alot of misstake needs and i have done it myself.
    I see no real need for there to be need at all .There is no reason cryptic cant just remove it from the choice ,it would also clear our screens faster and we would love that.
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    linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited February 2015
    learch123 wrote: »
    well i see a need for new loot choices as well i see alot of misstake needs and i have done it myself.
    I see no real need for there to be need at all .There is no reason cryptic cant just remove it from the choice ,it would also clear our screens faster and we would love that.

    I ... ++++100000 this
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    heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    edited February 2015
    learch123 wrote: »
    well i see a need for new loot choices as well i see alot of misstake needs and i have done it myself.
    I see no real need for there to be need at all .There is no reason cryptic cant just remove it from the choice ,it would also clear our screens faster and we would love that.

    so you actually want to salvage BoP equipment from VT/MC that are not your class's right?
    No man , if you walk in your road and you get mugged once from a guy that wanted to see the colour of your wallet and you showed it to them it sucks , I feel for you, shame on him.But if for a second time someone asks to see yur wallet and you dont reply "I dont have a wallet mate lol" well... I dont feel for you shame on you.
    Bottom-line : NEVER run with pugs.Problem solved in the easiest way: w/o whining on forums or wasting brain cells trying to find a solution in a non-existent problem
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    linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited February 2015
    heruwath1 wrote: »
    so you actually want to salvage BoP equipment from VT/MC that are not your class's right?
    No man , if you walk in your road and you get mugged once from a guy that wanted to see the colour of your wallet and you showed it to them it sucks , I feel for you, shame on him.But if for a second time someone asks to see yur wallet and you dont reply "I dont have a wallet mate lol" well... I dont feel for you shame on you.
    Bottom-line : NEVER run with pugs.Problem solved in the easiest way: w/o whining on forums or wasting brain cells trying to find a solution in a non-existent problem

    The nature and influence of PUGs immediately change when this moronic mess is cleaned up.
    it immediately moves from the current negative PUG vibe (that you recognize) to...an opportunity to play with strangers and make new friends. And yes of course salvage BOP items you cannot do anything else but with.
    If the loot in the last chest is the main goal except for the fun of the run, the loot b4 that is all gravy, without the chance of being kicked. Frankly...it takes about 2 brain cells to identify the corrective solution. And they survive after the strain
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    learch123learch123 Member Posts: 514 Bounty Hunter
    edited February 2015
    heruwath1 wrote: »
    so you actually want to salvage BoP equipment from VT/MC that are not your class's right?
    No man , if you walk in your road and you get mugged once from a guy that wanted to see the colour of your wallet and you showed it to them it sucks , I feel for you, shame on him.But if for a second time someone asks to see yur wallet and you dont reply "I dont have a wallet mate lol" well... I dont feel for you shame on you.
    Bottom-line : NEVER run with pugs.Problem solved in the easiest way: w/o whining on forums or wasting brain cells trying to find a solution in a non-existent problem



    really ?
    yes i would salvage it or use it to refine artifact gear witch is what we do all ready
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    heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    edited February 2015
    linoge63 wrote: »
    The nature and influence of PUGs immediately change when this moronic mess is cleaned up.
    it immediately moves from the current negative PUG vibe (that you recognize) to...an opportunity to play with strangers and make new friends. And yes of course salvage BOP items you cannot do anything else but with.
    If the loot in the last chest is the main goal except for the fun of the run, the loot b4 that is all gravy, without the chance of being kicked. Frankly...it takes about 2 brain cells to identify the corrective solution. And they survive after the strain
    learch123 wrote: »
    really ?
    yes i would salvage it or use it to refine artifact gear witch is what we do all ready

    SO basically when you want to run for your dread legion armor you ll have no option but to greed on it? and know that 80% of thye times someone will salvage it for 10k ad? I really dont know why you think you understood what i said but in case you did understand
    and you like run with a different-class friend for drop-only-BoP gear (eg dread legion armor) and you think that (since need option is removed as previously suggested) you have the same chances to get his armor as a guy that probably run VT 200 times and finally got the drop , then .... good luck finding friends

    lol IF I did understand correctly what you said and IF you really meant what you said then trust me when i say ... you dont deserve friends

    Simplest solution: Need when you can and greed when you can , its fairest that way and thank god it was designed that way in the first place

    PS: PUG is used in a negative way but it does not mean ipso facto a negative thing lol (I know you said negative 'vibe' but i meant just random people and i want to make it clear to everyone who reads)

    PS 2 IF NEED WAS NOT AN OPTION I WOULD PERSONALLY KICK EVERYONE WHEN MY LONG AWAITED LOOT DROPPED , and take it from a guy that NEVER voted to kick or kicked anyone 2 years now
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    rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    I think there should be an option that can only be triggered at the beginning of the dungeon run to decide whether it is a need/greed/do whatever run.

    This decision may not be changed throughout the rest of the run to prevent people from cheating/ninja'ing the loot at the end.
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    learch123learch123 Member Posts: 514 Bounty Hunter
    edited February 2015
    so basicly your thinking you get all the set from drops but most are from the chest in vt and mc so the need vs greed is again mute
    i will say that there is a chance of them dropping from boss but more often you get your set from the chest and buying from vendor the rest
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    kabinoleskabinoles Member Posts: 229 Arc User
    edited February 2015
    when you pug and force your greed run on ppl ,for me you just a bullie
    you want to greed run,make your own group
    most ppl that pug are ppl in need of armor or weapon to upgrade their stat,thats why they pug and dont go on a lfg that is mostly greed run
    when you pug and call ppl a ninja for need ,than there is a problem with you
    you are the on thats to be call a ninja or thief,to want something that aint for your class
    but if someone agree to greed run and need on purple drop,than you can call him/her a ninja
    thats why there is a chest at the end,the drop is for the lucky one
    we have this problem because ppl dont play by the game rules,need greed or pass
    when you makeup rules thats when the problems begins,because its not and I will say it again not a official rule
    so dont pug and force it on strangers,because you are being a bullie. and more if you kick with out a agreement
    best way is a roll or pass system
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    noetic2noetic2 Member Posts: 150 Arc User
    edited March 2015
    This is no small problem. I avoid dungeon runs altogether because of it. Obviously this is something that Cryptic should address, but it ticks me off a bit that some players would take it upon themselves to set up arbitrary rules that I've never agreed to. I just don't get the reasoning behind "greed runs." Unnecessary, and leads to endless squabbles. If "need" and "greed" is the system, why mess with it, unless there is something obviously unfair about it? Class item drops are random. If the luck of the draw goes another class's way, why not just accept it?
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    wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited March 2015
    You do not get the VT chest armor from the chest. You get it when it drops from Valindra. I have done VT hundreds of times and never saw it drop from the loot chest, and yet I have only very rarely even seen it drop from her. So in this case, a need option is extremely helpful.

    However, VT is not set up like most other dungeons in terms of how the loot falls. Since it is BoP, I never have any problems with people needing on their class specific gear in there, and I always say that at the start of the run if I'm the lead.

    But to people defending the need/greed options overall, I really feel this system should be changed. Best example of why it is broken is when people used to actually have to do a dungeon to get their T2 armor. You do the dungeon 5 times, trying to get that avatar of war set of boots. All of a sudden, the boots drop from the boss. I need on it, because wow, I really want those boots. However, holy <font color="orange">HAMSTER</font>. I just opened my chest and guess what? They're in there as well. Now I have my boots and I have a pair i can sell for almost a million AD (at the time). So basically I just ripped off my group from having a chance at getting 1 million AD, because the game allowed me to need on something they could not, even though the game also gives me that item from the chest as long as I do the dungeon enough times (which really hardly ever takes more than 5 or so times of doing a dungeon. But even if it does take longer, I fully equipped 2 characters with t2 gear prior to mod 5 by only running dungeons, so it is totally possible and was actually fun.)

    Point is, the need/greed mechanic causes enough issues and presents problems that even coming up with a plan ahead of time won't really solve, since people are people, and some people are terrible. Also, the way the dungeons are set up with gear are not all equal, so that creates even more potential issues. Fix the chests so the chances to get all gear exist and give different types of universal rewards from drops.
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