Here's a lists of thoughts / Things I'm expecting to see happen with the changes of lv 25 professions coming with mod 6. Feel free to discuss here anything related to the subject of lv 25 professions
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-More profession slots. (Currently we have 9. So perhaps 12 slots in mod 6?)
-Revival of old professions skills that were deemed useless. (How to do that? Make item crafting high tier with 2x enchant slots like jewelcrafting items were)
-Legendary professions supplies (Maybe?)
-More to be added as ideas come up
Discussion open
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Comments
Doesn't seem like they'll be increasing the quality ranks of assets, so your grandmasters and mithral assets should still be top.
Looking forward to leadership now
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
That would be rly nice, tho even if those tasks would be on lvl 25, which is quite distant i would liek to have those rp items boa, we dont want to make happy patient bots. (well it depends on how fast after creation bot accounts r baned, if less than 1 month, those can be unbound)
(Sin)cerely
Kain
I bet they'll nerf leadership. I doubt we'll see anything good at lvls 25+, I just want them to leave current leadership tasks untouched.
hope you are wrong.. leadership is the only profession that now has a point, nerfing it will make it useless.
I know developers want to make money, but that need to make something that gives at least the illusion to players that something is helping in something (i refer to the AD task, or the proposed refining rewords form tasks)