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gwf - takedown - why such low damage?

rotatorkufrotatorkuf Member Posts: 537 Arc User
edited February 2015 in The Militia Barracks
first of all, it does garbage damage for a stun

why did they remove the prone AND nerf the damage?

it's such a useless ability right now

am i beating a dead horse? is this something i should move off, have the devs pretty much left this ability in the dust?

even with the 25% damage boost feat, it does garbage damage, compared to what's available on other classes, even the GF

i don't get it, someone explain this to me please lol, why the hate on this ability? i can understand removing the prone, but the damage is....yuck

also, reaping strike, most worthless at-will in game?
Post edited by rotatorkuf on

Comments

  • edited February 2015
    This content has been removed.
  • manipulosmanipulos Member Posts: 235 Arc User
    edited February 2015
    You should check out GF Kneebreaker...
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    Yup, GWF and there abilities, and then nerfs is why I don't even want to see the dev's try to improve the SW for PvP. Once they do it will just be a matter of time before they're nerfed into the dirt just like GWF's were.
  • jackedbrahjackedbrah Member Posts: 118 Bounty Hunter
    edited February 2015
    The other major changes for Great Weapon Fighters are PVP focused changes in an attempt to reduce the number of easily accessible prones there are in PVP. Prones have an interaction with Deflect that many players may not be aware of, in that while you are prone you cannot deflect any incoming attacks. This is part of the reason that Great Weapon Fighters were so potent at many of the PVP brackets and we have changed Takedown and Frontline Surge to stun opponents instead.


    his logic. yet he nerfs the damage too lol.

    Red text is a HUGE lie too.

    surprised nobody called him out on that..
    Elitist dooshbag

    Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!

    Main alts: Great Weapon Fighter, Control Wizard.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited February 2015
    charononus wrote: »
    Yup, GWF and there abilities, and then nerfs is why I don't even want to see the dev's try to improve the SW for PvP. Once they do it will just be a matter of time before they're nerfed into the dirt just like GWF's were.

    yeah, it still makes no sense to me why even the GF gets better damage from their abilities than does the GWF

    and a prone from bull charge

    GWF is such an ugly red headed stepchild class
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited February 2015
    yea GWF has been the Cryptic whipping boy for the past 3 mods ever since we were OP in mod 2. yes I will admit the deep gash bug made us too powerful but now unless you are an 18- 24k GWF you might as well not even play and even then be prepared to lose on dps to 16ker or get two shotted by 13-15k TRs

    my biggest beef with how GWFs have been handeled is this
    our encounters can miss... I dont mean oh someone dodged my Indomitable battle strike no flat out miss as in I hit the button a second too early and whoops now its on CD does any other class have that? do we have any attack that isnt an AOE that auto tracks? lashing blade if it is in range will always hit unless it its dodged CW attacks you cant even use if you aren't in range with LOS and they never miss same with 80% of the HR encounters same with SW you get a must have target warning. do we get that? no we get oops you bumped a wrong button? heres your 10-13 second cooldown sorry about your luck (3 seconds if it was a takedown but hoestly who uses takedown anyomore)

    you can see the lack of respect the GWF gets in this game just by the forums we are the ONLY class that has to share forums with another class. we are in their eyes GF light dont like carrying a shield? want a a bit more moblilty? try GF light! <font color="orange">HAMSTER</font> dps nerfed survivabilty yay!!

    no one in my guild really plays GWF anymore except me because to get even remotely decent and an effective member of your group you have to have at least a 18k gs and with all the grind it takes to get there nobody wants to undertake that hill climb.

    I am not saying an 18k gs gwf should do the same damage as an 18k SW or CW ect but we shoudnt be half their dps maybe like 5-10% less not 50-60%
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited February 2015
    theoddis1 wrote: »
    yea GWF has been the Cryptic whipping boy for the past 3 mods ever since we were OP in mod 2. yes I will admit the deep gash bug made us too powerful but now unless you are an 18- 24k GWF you might as well not even play and even then be prepared to lose on dps to 16ker or get two shotted by 13-15k TRs

    my biggest beef with how GWFs have been handeled is this
    our encounters can miss... I dont mean oh someone dodged my Indomitable battle strike no flat out miss as in I hit the button a second too early and whoops now its on CD does any other class have that? do we have any attack that isnt an AOE that auto tracks? lashing blade if it is in range will always hit unless it its dodged CW attacks you cant even use if you aren't in range with LOS and they never miss same with 80% of the HR encounters same with SW you get a must have target warning. do we get that? no we get oops you bumped a wrong button? heres your 10-13 second cooldown sorry about your luck (3 seconds if it was a takedown but hoestly who uses takedown anyomore)

    you can see the lack of respect the GWF gets in this game just by the forums we are the ONLY class that has to share forums with another class. we are in their eyes GF light dont like carrying a shield? want a a bit more moblilty? try GF light! <font color="orange">HAMSTER</font> dps nerfed survivabilty yay!!

    no one in my guild really plays GWF anymore except me because to get even remotely decent and an effective member of your group you have to have at least a 18k gs and with all the grind it takes to get there nobody wants to undertake that hill climb.

    I am not saying an 18k gs gwf should do the same damage as an 18k SW or CW ect but we shoudnt be half their dps maybe like 5-10% less not 50-60%

    yeah man, great weapon fighter could use a rework the likes of the DC/TR reworks

    it's just such an old class compared to the other classes, they keep bumping up damage here and there, but that's just band aids on a much larger issue

    fact #1 is how easy it is to avoid the GWFs damage*cough IBS cough*, as already low as it is

    people will come in here and say "gwf is fine, l2play", but those are the kids with 24k GWFS beating up on 16ks, ofc they're fine in that scenario, what class isn't
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited February 2015
    I have higher hopes for mod 6 when it comes to GWF from what I have seen on test with the new encounters and the buff to AOEs and the fact that we will actually have aoes lol yes we are in a sad state right now but like I said things seem to be going better in mod 6 on test so far... they do need to give us our unstoppable DR back if they are reworking lifesteal
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2015
    theoddis1 wrote: »
    you can see the lack of respect the GWF gets in this game just by the forums we are the ONLY class that has to share forums with another class. we are in their eyes GF light dont like carrying a shield? want a a bit more moblilty? try GF light! <font color="orange">HAMSTER</font> dps nerfed survivabilty yay!!

    That can go both ways.

    For months, actually for nearly a year, the GF was the lesser Fighter and by some margin. GWFs got the GF's Paragon and were doing insane things with them that not even the GF could. Remember those PVP IV Sents, taking on entire teams at once? Destroyers Spamming Threatening Rush so they could sit on any class like a rash and then spamming the hell out of reduced cooldown Takedown and Roar? You just could not escape GWFs and when a Destroyer caught you they had massive amounts of CC and burst damage. Both Destroyers and Sentinels could out-tank a Protector as well.

    But yes, the massive class rework hit the GWF hard. Some of it was necessary, but not to the extent they were reworked.

    *I have both Fighters and I have played both Fighters at their highs and lows.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    thestaggy wrote: »
    That can go both ways.

    For months, actually for nearly a year, the GF was the lesser Fighter and by some margin. GWFs got the GF's Paragon and were doing insane things with them that not even the GF could. Remember those PVP IV Sents, taking on entire teams at once? Destroyers Spamming Threatening Rush so they could sit on any class like a rash and then spamming the hell out of reduced cooldown Takedown and Roar? You just could not escape GWFs and when a Destroyer caught you they had massive amounts of CC and burst damage. Both Destroyers and Sentinels could out-tank a Protector as well.

    But yes, the massive class rework hit the GWF hard. Some of it was necessary, but not to the extent they were reworked.

    *I have both Fighters and I have played both Fighters at their highs and lows.
    The problem with every balance adjustment I've seen in this game so far is that when they need to dial something up or down by five, they move the nob up or down by twenty instead.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited February 2015
    charononus wrote: »
    The problem with every balance adjustment I've seen in this game so far is that when they need to dial something up or down by five, they move the nob up or down by twenty instead.

    in both directions

    they nerf a class with the power of 10,000 suns, leave it alone, and buff another class to the same ridiculous but OPposite level

    it's mind boggling
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2015
    charononus wrote: »
    The problem with every balance adjustment I've seen in this game so far is that when they need to dial something up or down by five, they move the nob up or down by twenty instead.

    I agree, that is why I said ''Some of it was necessary, but not to the extent they were reworked.''

    Example; GWFs, at least the Destroyer, needed to lose some of their tankiness. They had too many bases covered; massive DPS and more survivability than a GF. But yes, it went in the extreme as they took a double hit in both areas instead of a re-work in just one.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited February 2015
    rotatorkuf wrote: »
    in both directions

    they nerf a class with the power of 10,000 suns, leave it alone, and buff another class to the same ridiculous but OPposite level

    it's mind boggling


    Its not mind boggling, its called a "free to play" business model. They give us major incentive to build up a new class every few months to keep revenue up. Rinse and repeat
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • edited February 2015
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  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited February 2015
    Well, in Beta the Takedown was true to its name, it was taking down the opponent, hence the name. When they removed the feat, for some reason they kept the name unchanged (maybe they have to keep the DnD names), and also for some reason they forgot to compensate the loss of the core feat by improving the damage.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2015
    teribad15 wrote: »
    destroyer survaviblity in m3 came from broken roar because u could perma CC players with roar/td combo every 3 sec or so a perma CCed target wont hit you back so thats the m3 destro survaviblity u all imagined.

    I didn't imagine it. I have both fighters and PVP with both of them, when they were both good and when they were both bad. Common knowledge that a Mod 3 GWF's Unstoppable was infinitely better than it is now if you are anything but a Sentinel. Unstoppable was not only tankier but it kicked in a lot earlier than it does now, so you did not have to be nearly dead before you could use it.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • tonyboblouistonyboblouis Member Posts: 9 Arc User
    edited February 2015
    jackedbrah wrote: »
    his logic. yet he nerfs the damage too lol.

    Red text is a HUGE lie too.

    surprised nobody called him out on that..

    Also, HR still has a Prone.
  • tonyboblouistonyboblouis Member Posts: 9 Arc User
    edited February 2015
    emilemo wrote: »
    Its not mind boggling, its called a "free to play" business model. They give us major incentive to build up a new class every few months to keep revenue up. Rinse and repeat


    I agree. Same model as retail products.
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