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Elemental Evil Preview Patch Notes NW.45.20150128ba.3

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  • nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
    edited February 2015
    sockmunkey wrote: »
    So campaign scaling?

    I assume this means that means a player can enter Icewind Dale or Well of Dragons at level 65 or 70 and not face stomp the area, or easily solo the epic HE's? Does this include the dungeons as well like Malabogs, Kessel's Retreat, Lair of Lostmauth, and Tiamat?

    If so is the scaling forgiving enough that there is no perception that people under level 70 arn't bringing down the team? So to speak

    My guess is that it will seem fine at first, when most level 60's have pretty good gear, but later it will turn into tiamat as most level 60's have all greens (because they just leveled there from 59). 10k lvl 60 vs. 20k lvl 60 is probably still a whole different thing.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited February 2015
    nedruod wrote: »
    My guess is that it will seem fine at first, when most level 60's have pretty good gear, but later it will turn into tiamat as most level 60's have all greens (because they just leveled there from 59). 10k lvl 60 vs. 20k lvl 60 is probably still a whole different thing.

    Well I try never compare players by kGS.. yea sure in live server during tiamat raids I have seen enough peoples with Epic gears, with uncomon and rare ones. Personally I wear rare gear peaces. And I prefer it more than accursed diabolic set. Because By my current live server set I have more def, crit, power and life steal than I get from accursed diabolic. Couple times I went to Tiamat raid with accursed set and I got killed faster than with my rare gear set.
    Also kGS do not prove that players is bad or great. There are peoples who during tiamat raid sit and wait in safe zone all time, even they have 20~ kGS, while guys with lower kGS doing all stuff. Gear =/= game style.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • nurmoodnurmood Member Posts: 342 Arc User
    edited February 2015
    leni2991 wrote: »
    cool!

    1,6 Billion damage :confused:
    how did you manage to deal that much?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    By standing near a warlock with a bugged buff feat.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • psistarprimepsistarprime Member Posts: 86 Arc User
    edited February 2015
    I have been playing the Oathbound Paladin up through the levels. The class levels extremely easily due to Radiant Strike, Burning Light, Smite, Sacred Weapon, and Divine Judgement. Even though the Paragon skills have yet to be released I have continued playing after level 30 with continuing ease.

    The biggest issue that I notice right nowe is that the graphics scaling done in a recent patch on the live servers does not seem to be included in Mod 6 on Mimic. Protector's Enclave takes a long time to fully render, producing enlarged white blocks in the air and on ground. This has become especially noticeable in Helm's Hold. Interior walls are taking almost a full minute to render. I an Intel Core i5-4460 CPU @3.2 GHz with 12 gig of DDR3 RAM and an overclocked NVidea 760 GTX.
  • jwmousejwmouse Member, Neverwinter Beta Users Posts: 52
    edited February 2015
    I have been playing the Oathbound Paladin up through the levels. The class levels extremely easily due to Radiant Strike, Burning Light, Smite, Sacred Weapon, and Divine Judgement. Even though the Paragon skills have yet to be released I have continued playing after level 30 with continuing ease.

    The biggest issue that I notice right nowe is that the graphics scaling done in a recent patch on the live servers does not seem to be included in Mod 6 on Mimic. Protector's Enclave takes a long time to fully render, producing enlarged white blocks in the air and on ground. This has become especially noticeable in Helm's Hold. Interior walls are taking almost a full minute to render. I an Intel Core i5-4460 CPU @3.2 GHz with 12 gig of DDR3 RAM and an overclocked NVidea 760 GTX.

    i have been playing as a healer gone thru helms hold and now half way thru icepear peak and haven't used a potion yet.
  • jwmousejwmouse Member, Neverwinter Beta Users Posts: 52
    edited February 2015
    i played up to lvl 35 as a tank so I thought i would switch over to a healer to see how it was. Seems like I don't use any potions to stay alive and my companion isn't dieing either. I'm now lvl 39
  • slydarkness1slydarkness1 Member Posts: 9 Arc User
    edited February 2015
    My launcher keeps telling me that the game is crashing, why? Preview server not working or something?
  • psistarprimepsistarprime Member Posts: 86 Arc User
    edited February 2015
    jwmouse wrote: »
    i have been playing as a healer gone thru helms hold and now half way thru icepear peak and haven't used a potion yet.

    I am playing tank build and I haven't needed a potion either, currently lvl 38
  • nitrejacknitrejack Member Posts: 2 Arc User
    edited February 2015
    Ok paladin, paladin, paladin. I have a question not paladin related about the Elemental Evil expansion. "The very forces of nature" are attempting to bring down Neverwinter. What, if anything, does this mean for the Hunter Ranger class, whose abilities are nature related?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    Like I said the other place you posted this question, it's just flavor text to describe the setting. It means diddly squat to how your characters will play.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited February 2015
    Righteous cleric.
    fire of the gods feat: applies a DoT based on 100% of ur weapon damage when u critical strike. The percent i receive is not from my weapon damage (806 - 985), it is more like based on the damage u dealt in the critical hit. I dealt 23k+ with daunting light, and fire of the gods was dealing 2200k. Is this supposed to deal this way or based on weapon damage? if not, its bugged.

    condemning gaze feat: this feat makes single target damaging encounter to spread as an (aoe) the condemned stat when the primarily target hit reaches 5 stacks of condemned, even if the other targets havent been hit by the cleric. Is this supposed to make single target encounters, such as break the spirit to cause an aoe stat? if not. its bugged.
  • kacsaneverkacsanever Member, NW M9 Playtest Posts: 167 Arc User
    edited February 2015
    Righteous cleric.
    fire of the gods feat: applies a DoT based on 100% of ur weapon damage when u critical strike. The percent i receive is not from my weapon damage (806 - 985), it is more like based on the damage u dealt in the critical hit. I dealt 23k+ with daunting light, and fire of the gods was dealing 2200k. Is this supposed to deal this way or based on weapon damage? if not, its bugged.

    condemning gaze feat: this feat makes single target damaging encounter to spread as an (aoe) the condemned stat when the primarily target hit reaches 5 stacks of condemned, even if the other targets havent been hit by the cleric. Is this supposed to make single target encounters, such as break the spirit to cause an aoe stat? if not. its bugged.

    In before moved to BUG Report section.
    FoG is WAI. It takes your Damage Increase into account:
    1. from ability scores and power
    2. from feats: 10% from top 1st line (I dont remember the name), 10% from ByS, 15% from CG, 40% from Avatar
    3. from buff/debuff of skills (DG/BtS/PoD/HG) and debuff from weapon enchant if any
    2.2K FoG hit is the min it hits by me.

    CG is bugged or the tooltip is incorrect. But I think it is a bug. Already reported in the BUG Report section.
  • iguresaniguresan Member, NW M9 Playtest Posts: 41 Arc User
    edited February 2015
    BUG: If you're a TR on preview, and u respec your powers and feats you will be not able to put them back, so u will become stuck and without anything. Its not only me, 3 TRs from my guild having the same problem.
  • dyesleedyeslee Member Posts: 307 Arc User
    edited February 2015
    I have 2 open slots on my character screen and no option to create a paladin.. any ideas how I would be able to start one? any help would be appreciated.. btw was that patch that just hit a little while ago? around 700 megs.. any1?
    5790248SLdyC.png
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    dyeslee wrote: »
    I have 2 open slots on my character screen and no option to create a paladin.. any ideas how I would be able to start one? any help would be appreciated.. btw was that patch that just hit a little while ago? around 700 megs.. any1?

    restart your client and try again.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2015
    dyeslee wrote: »
    I have 2 open slots on my character screen and no option to create a paladin.. any ideas how I would be able to start one? any help would be appreciated.. btw was that patch that just hit a little while ago? around 700 megs.. any1?
    charononus wrote: »
    restart your client and try again.
    No need to restart, all that is needed to clear this bug is to first go to the class selection part and see that the paladin is not there to choose, then simply log all the way out to the login screen. Log back in and paladin will be available now.
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