Never mind that the existence of them was never the problem, but rather their MISUSE. Cryptic can't be buggered to actually punish the real exploiters. Much easier to just take the toys away from everyone. We are all hurt by this. And now the exploiters will just come find something else to exploit. Just another example of shotgun medicine.
the way cryptic deals with exploits make me think they don't want to actually patrol the quests and see which ones are exploits, they just prefer to take things away from everyone, no matter if they're hurting legit authors
the way cryptic deals with exploits make me think they don't want to actually patrol the quests and see which ones are exploits, they just prefer to take things away from everyone, no matter if they're hurting legit authors
It's a sign that they don't have the staff to do things properly imo. And considering how much zen we know went thru the zax during the backlog days, that's a bad sign.
I'm not thrilled with the idea either, and I don't have a quest that involves Summoning Portals. It'd be nice to see something added, since they are taking something away from us. It's probably fruitless to think so. As a community, we're some of the most loyal players of the game, but we always seem to get shafted, it's downright thankless sometimes...
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
I have three (or two on easy mode) of the Thayan Portals with invisible ghost costumes (made tiny with sliders) that were located within crystal balls (with collision removed) in the final boss fight in my only published quest. They were in no way violating the terms of service, because the players HAD to destroy them to defeat the final encounter...
If they just turned off the xp/loot for the Thayan Portal AND turned off the spawning system...
We could totally work with that, and make our own that work within the 50 encounter budget and it would have the side benefit of allowing authors to have destructable things too...
Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
the way cryptic deals with exploits make me think they don't want to actually patrol the quests and see which ones are exploits, they just prefer to take things away from everyone, no matter if they're hurting legit authors
What irks me is how EASY it is for them to patrol the quests to see which are the exploits.
1) Call up logs of reported exploit quests (at the end of each quest instead of rating a quest you can report it as a violation).
2) Look at those quests, to verify that they are exploits and not just someone who got griefed by someone abusing the reporting function.
3) Remove those quests, and the authors that created them.
What irks me is how EASY it is for them to patrol the quests to see which are the exploits.
1) Call up logs of reported exploit quests (at the end of each quest instead of rating a quest you can report it as a violation).
2) Look at those quests, to verify that they are exploits and not just someone who got griefed by someone abusing the reporting function.
3) Remove those quests, and the authors that created them.
Simple.
4) Change the requirement for opening the Authoring ability to a much higher level, perhaps even level 60. This will help make it harder for the farmers to quickly make new farmer author accounts.
5) No quest with an average playtime of less than 10 minutes can migrate out of the "Review" tab. Purge all quests from the Best and New tab that are less than 10 minutes...
Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
Any restrictions you add will just be new hurdles for sploit foundry authors, and they will hurdle them. There is no easy solution.
People should be able to make any foundry they want. I just want to be able to HIDE all the sploit farms. I never want to see them. They can be made all they want as long as nobody who doesn't explicitly want to see them can find them. I can't even find my own foundries without looking for the exact titles. And the kind I write are the kind I want to play (hence why I write them that way). If I can't find mine, I can't find those similar to mine, either.
Any restrictions you add will just be new hurdles for sploit foundry authors, and they will hurdle them. There is no easy solution.
People should be able to make any foundry they want. I just want to be able to HIDE all the sploit farms. I never want to see them. They can be made all they want as long as nobody who doesn't explicitly want to see them can find them. I can't even find my own foundries without looking for the exact titles. And the kind I write are the kind I want to play (hence why I write them that way). If I can't find mine, I can't find those similar to mine, either.
You're absolutely correct that people should be able to make whatever foundries their heart's desire... within reason and abiding by both the terms of service and EULA. The categorization and search features in the foundry should be better. Farms and legitimate quests should be in entirely separate tabs.
Unfortunately, we have yet to receive clarification on what constitutes an illegitimate quest.
For the short term, removing XP/loot gain for any summoned/excess spawn would be a more ideal solution than simply removing the assets entirely.
It would be doubly great if Cryptic gave authors a single mob encounter that is completely stationary, doesn't award XP/loot, and can be used to create destructable game assets...
Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
Categorizing the divide between legit and farm exploit quests would have little effect. If an exploit author publishes a farming quest, they are unlikely to publish it under "farming" as the mindset for farm Foundries are automatically exploitary making it easier to find the culprits which I doubt are stupid enough to do so they'd publish it under"normal" quests anyway.
I agree with Tipa on the point of being able to make any quest you desire which still regards the R&R or ToS/ToU. I have made farming Foundries in the past but only specifically for personal use and is usually deleted soon after and even said in descriptions "this is not for the intention of public play through" but the fact of it being there in the first place cannot be ignored even if being deleted within short time periods of publish but I have tried to keep them out of sight. If someone did notice them, I'd still respect their choice for reporting it if that be their intention.
I'm waiting for the removal of every creature that can summon things, since there's three or four other creatures that can summon besides the portals.
Yea, but those creatures fight back. You cant just sit there in front of one of them without, at least, a little active attention. The portals just sat there, they didn't injure you, they didn't move around. Allowing one to simply take two steps back and fight the imps without ever risking any chance of killing the portal in the process. You simply cant do that verses a Deathlock Wright or a Shaman. Its much harder to fight their spawns without killing them. And certainly something that cant be macro'ed or automated.
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It's a sign that they don't have the staff to do things properly imo. And considering how much zen we know went thru the zax during the backlog days, that's a bad sign.
Pfft. I'd do it for free. Just give me the ban hammer.
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Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
If they just turned off the xp/loot for the Thayan Portal AND turned off the spawning system...
We could totally work with that, and make our own that work within the 50 encounter budget and it would have the side benefit of allowing authors to have destructable things too...
What irks me is how EASY it is for them to patrol the quests to see which are the exploits.
1) Call up logs of reported exploit quests (at the end of each quest instead of rating a quest you can report it as a violation).
2) Look at those quests, to verify that they are exploits and not just someone who got griefed by someone abusing the reporting function.
3) Remove those quests, and the authors that created them.
Simple.
4) Change the requirement for opening the Authoring ability to a much higher level, perhaps even level 60. This will help make it harder for the farmers to quickly make new farmer author accounts.
5) No quest with an average playtime of less than 10 minutes can migrate out of the "Review" tab. Purge all quests from the Best and New tab that are less than 10 minutes...
People should be able to make any foundry they want. I just want to be able to HIDE all the sploit farms. I never want to see them. They can be made all they want as long as nobody who doesn't explicitly want to see them can find them. I can't even find my own foundries without looking for the exact titles. And the kind I write are the kind I want to play (hence why I write them that way). If I can't find mine, I can't find those similar to mine, either.
You're absolutely correct that people should be able to make whatever foundries their heart's desire... within reason and abiding by both the terms of service and EULA. The categorization and search features in the foundry should be better. Farms and legitimate quests should be in entirely separate tabs.
Unfortunately, we have yet to receive clarification on what constitutes an illegitimate quest.
For the short term, removing XP/loot gain for any summoned/excess spawn would be a more ideal solution than simply removing the assets entirely.
It would be doubly great if Cryptic gave authors a single mob encounter that is completely stationary, doesn't award XP/loot, and can be used to create destructable game assets...
I agree with Tipa on the point of being able to make any quest you desire which still regards the R&R or ToS/ToU. I have made farming Foundries in the past but only specifically for personal use and is usually deleted soon after and even said in descriptions "this is not for the intention of public play through" but the fact of it being there in the first place cannot be ignored even if being deleted within short time periods of publish but I have tried to keep them out of sight. If someone did notice them, I'd still respect their choice for reporting it if that be their intention.
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Yea, but those creatures fight back. You cant just sit there in front of one of them without, at least, a little active attention. The portals just sat there, they didn't injure you, they didn't move around. Allowing one to simply take two steps back and fight the imps without ever risking any chance of killing the portal in the process. You simply cant do that verses a Deathlock Wright or a Shaman. Its much harder to fight their spawns without killing them. And certainly something that cant be macro'ed or automated.
So, I expect the other creatures are safe.