So, doing my DR lair daily, and I discover something has changed in the dread spire.
Namely, in the research room, the cages are now zomgwtf huge. I'm not sure if this is intentional, or some scaling value on that element got accidentally changed, but just in case of the latter, I figured I'd bring it to the devs' attention.
These cages also appear to have no clipping at all (you can walk right through them), so I'm inclined to believe the latter is true.
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited January 2015
So I was running the Dread Spire in the Dread Ring, and when I got to the last room before you fight the Knight Commander, I noticed these huge cages hanging down from the ceiling, containing very Cthulu-esque specimens. The screencaps are a little dark, but I never noticed these before. Is this just a graphical glitch or are these new?
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Glad to see I'm no the only one that thought it was weird. I had assumed it was graphical glitch, as you can run through them.
Yeah... noticed I could clip through them as well.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2015
There are options within the foundry to have that fog if I recall correctly but I agree it would be cool to have that in more areas. Particularly places like Throne of Idris could really benefit from a dark green/gray fog like that. However I am not sure if it fits the Thayan Building theme. Sure it's a lab but it is still a Thayan lab. They might be evil but it's not like a creepy underground lab run by a lich.
I guess that might add a certain level of spookiness in some locations but...eeek. Is that caused by having lower graphics settings?
Yes, the fog really adds to the atmosphere.
I believe it's caused by postprocessing, but I'm not 100% sure. My graphics are set to medium.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2015
I play with maxed graphics. No fog.
I'll have to tinker with that...and perhaps set up a suggestion that some areas should override player settings because I actually honestly like the effect now that I saw it (although not for that area). Something new every day.
That is strange, since that fog seems intentional. O.o
There is similar fog in Gnarlroot cave and probably some other places which I can't recall at the moment.
Fog looks like it belongs there to me. Are you guys in the same lair? As far as whether it belongs... if there are torches and braziers, there should be fog. You are burning stuff. There are no electric fans. There will be haze, no matter what. (No sarcasm intended in any part of this. I do not remember either location well enough to know if I saw fog or not.)
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Fog looks like it belongs there to me. Are you guys in the same lair? As far as whether it belongs... if there are torches and braziers, there should be fog. You are burning stuff. There are no electric fans. There will be haze, no matter what. (No sarcasm intended in any part of this. I do not remember either location well enough to know if I saw fog or not.)
The ones with the purplish hue are from the Dread Spire, (Dread Ring), while the more orangish ones are from the Thayan Shelter, (Well of Dragons), which is basically the Dread Spire, only you go through in the opposite direction, and there's a little area at the end where you fight the boss added.
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After glancing through the 5E Monster Manual, the possible creatures with similar tentacles are: Grick, Kraken (Not Likely), Otyugh, and Roper.
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I also noticed those yesterday. Definitely different to before. I'm kicking myself for not trying to walk through them. If you can walk through them then it has got to be a bug, but not a biggie. It does make me wonder what other item was being modified when that bug happened. Has something else moved/changed in there?
I also noticed those yesterday. Definitely different to before. I'm kicking myself for not trying to walk through them. If you can walk through them then it has got to be a bug, but not a biggie. It does make me wonder what other item was being modified when that bug happened. Has something else moved/changed in there?
You can walk straight through them.
I haven't noticed anything else, neither in Dread Spire, nor in Thayan Hideout.
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Yeah... noticed I could clip through them as well.
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I guess that might add a certain level of spookiness in some locations but...eeek. Is that caused by having lower graphics settings?
I don't remember if it was the same thing during the first one but may be a clue or not ^^.
Yes, the fog really adds to the atmosphere.
I believe it's caused by postprocessing, but I'm not 100% sure. My graphics are set to medium.
I'll have to tinker with that...and perhaps set up a suggestion that some areas should override player settings because I actually honestly like the effect now that I saw it (although not for that area). Something new every day.
There is similar fog in Gnarlroot cave and probably some other places which I can't recall at the moment.
The ones with the purplish hue are from the Dread Spire, (Dread Ring), while the more orangish ones are from the Thayan Shelter, (Well of Dragons), which is basically the Dread Spire, only you go through in the opposite direction, and there's a little area at the end where you fight the boss added.
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You can walk straight through them.
I haven't noticed anything else, neither in Dread Spire, nor in Thayan Hideout.