zippich wrote: »
One thing to add and easy way to guide players to UGC.
In the low level zones are NPCs called Well Informed Harpers. When I first met them I got the feeling that they are showing me Foundry quests from the area I am in (I guess that is what they have in a description). But it is not working at all, they are still offering the same quests whenever you are. But if it does... You like the map, you can play more quests in there. But for this we need to have option to set as a starting map of the guest any map in the game.
hustin1 wrote: »
As far as UGC implementation in other games, please, please, PLEASE take a look at Legend of Grimrock. I've even done a mod for it using its editor. The flexibility it gives you is nothing short of incredible.
essenti wrote: »
Better Final Chest Rewards - The final chest for daily eligible quests should drop rare or epic gear, with a chance to drop Temporary Zen store assets as well. Additionally, the Foundry needs its own "coin" system which are earned alongside the daily AD quest (thus limited to 4 coins per day at level 60). The Foundry coins (Harper Coins, maybe?) can be traded for other campaign coins, RP, and/or cosmetic equipment.
shandizar wrote: »
3. Require each foundry to be at least 15 mins of play time, therefore eliminating those cheater quests simply designed to abuse the foundry to achieve certian in-game goals like Achievements or kill boxes for power leveling characters.
charononus wrote: »
This would be virtually impossible. I forget what the average time was for "Tired of being the hero" but I know it was above 15 minutes. I zerged it on a mod2 GWF in 5mins. What would you do at that point? Lock me in time out till the 15 mins were up? Remove the quest from the foundry? Give me no rewards even though I broke no rules?
imaginaerum1 wrote: »
I'm pretty sure Shandizar was talking about the average time, not the actual time.
melinden wrote: »
-Cloaks....not very special (and as my character is not a stick thin waif my butt clips into all cloaks so I never display them)
stah01 wrote: »
For rewards to authors -- Let me tip more than 500. I mean some of these folks put major time in and they are pretty awesome. Let me give up to 25k or something. 500 is kind of insulting.
bardaaron wrote: »
I'm all for this. I'm not insulted by 500, but I see no reason why that needs to be the limit, or why there needs to be a limit on the amount an author can be tipped for a quest.
kreatyve wrote: »
After that, I would very much like to have bosses added. I wouldn't mind if you are only allowed 1 boss per map, but I would very much like to be able to have them.
iandarksword wrote: »
On the topic of bosses/mini-bosses. I'd also like to see the ability to separate encounters into single creatures and expand their respective health bars, similar to the Dragonsoul bossses. This could allow for a single creature to function as a boss/mini-boss like Jareth Grim, using it's existing tactics and powers.
spirals999 wrote: »
...I am trying to do some research on The Foundry and gather data concerning the player community's thoughts on the design and implementation of The Foundry as a medium for user generated content (UGC). We are asking for your help in considering how we might improve UGC now and in future Cryptic projects...
idiotamongus wrote: »
Slightly off topic.
So I had a delve into some of the other Cryptic/PW games out there and found that STO also had a Foundry system. However, it was pay-to-use. WHY?????
guitarzan698 wrote: »
Oh... just one more thing...
If Cryptic Studios wants to know how to make UGC more successfully implemented in any upcoming projects... I have many thoughts, but first DON"T SELL YOUR GAME TO PEOPLE WHO WILL KILL IT. Perfect World Entertainment is well known for wringing out every penny from their investments, and then throwing them away.