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to Zerg or not Zerg?

blag001blag001 Member Posts: 201 Arc User
edited January 2015 in PvE Discussion
Well,

I was in some Tiamat runs and I've played color groups and zerg. Sometimes we won and sometimes we lost in both strategies, but as almost everybody is doing zerg now here goes some words.

Why we lost when we were zergin'g?

first, communication!! It's a mess everytime! People still using the zone channel and just shouting "inv me", "My gear score" and "ZERG", there's almost nome "say" channel use or a group in the same area trying to define a plan...

CLERICS! When the fight starts is a mess because there is no plans to defend the clerics! If the clerics took much time, the entire run is screwed. How to improve it:

Use the color gates so make groups to defend clerics! Example, if you are in the black gate go defend Moondancer, and keep defending Moondancer! And try to get at least one "pusher" for each cleric, because they can clean the area around them and make them power up faster.

Use the color gates also to get the gems! If you are in the green gate, get the green gem and use it when attacking the head! I already saw an entire group die in the green head because nobody had protection gems. I gess 5 people with 5 protection gems is enough to keep a group safe when atacking a head. Push is also nice when some enemies apears when a group is fighting a head, just make the fly. :)

There's just one thing that still out of control and can still ruin the run... the leechers! They keep around the fireplace waiting the run to be over, and as we can't kick them from the Temple, we can do nothing about it. :(

Well, thats it, those are some ideas to try to make the run better. I know I'm not an expert player, but I guess they are simple and basic ideas that can work well.
Post edited by blag001 on

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    We are the Zerg. Lower your weapons and surrender your Astral Diamonds. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.

    In all seriousness though the more communication in some runs won't happen. Most times you get a few that can watch and assess and get the needed gems etc. But with the massive no grouping pug that it is, nothing more is likely to happen.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited December 2014
    Glad I got my mains OH while we were still doing color groups. My alts don't need their OH's bad enough to put up with the zerg failures. With the high price and low drop rate of RP, there is no sense in rushing to get all the arti equipment anyway. When all my current stuff is legendary (a few years from now, probably) I'll think about the rest of my OH's. There will probably be better stuff out by then.
  • pmabrahampmabraham Member, NW M9 Playtest Posts: 145 Arc User
    edited December 2014
    Zerg has been working rather well with 19 to 20 victories for every loss getting into 15K GS+ groups (even some 13K GS+ ones that were tight wins).
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    Zerging leads to a lot of debuffs. Splitting the forces should IN THEORY be the best option, but PVE players aren't smart enough on how to split parties so that the duplicated debuffs are split properly. Also this raid is essentially a zergfest (little to no communication) so why not just play to it.

    Just zerg Tiamat. It leads to less arguments, its good enough to work.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    Zerging leads to a lot of debuffs. Splitting the forces should IN THEORY be the best option, but PVE players aren't smart enough on how to split parties so that the duplicated debuffs are split properly. Also this raid is essentially a zergfest (little to no communication) so why not just play to it.

    Just zerg Tiamat. It leads to less arguments, its good enough to work.

    Exactly if we could premake full 25 man parties a tactical run would be best. Since we can't live, breath, sleep the zerg.
  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited December 2014
    I just finished my 7th boon--plus I bought Offhand and cloak, all runs were Zerg runs, except the first few. Go in at a specified zerg timer..Most of mine were zone sludge of 2:35, not 2oK + and 2:35 still finished 90% of the time, 100% of the time in the past week.

    I am set up featwise to buff, and everyone in party benefits when on one head. Combined CW regrowth can heal most damage from all heads except green.

    Good Luck.
  • laidback4sholaidback4sho Member Posts: 3 Arc User
    edited January 2015
    All your zerg are belong to us...
  • nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
    edited January 2015
    One improvement to the general zerg strategy that I'm sure would help.. if it was adopted is to do a more 3/5 + 2/5 split for the final heads and the summoners at start. See it's always better to do blue/green first because 70% of classes can jump from those to red/black/white and save a bunch of time. Have 3/5 go to blue, 2/5 to green.. Green goes to white after finishing green, blue splits to black and red after finishing blue. Better than the current black->green->red & white->blue->red.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited January 2015
    THe answer to the title question is irrelevant, since they're just going to zerg anyway.
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