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Tiamat Encounter - Community Feedback Thread

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  • marcoavaraujomarcoavaraujo Member, Neverwinter Beta Users Posts: 10 Arc User
    edited December 2014
    My suggestion:
    1- Creating a queue system as GG and put the minimum GS in 13500, whereas for the new Skirmish and Dungeon the minimum is 13000;
    2- The enconter will be available in the queue list every two hours, allowing time for everyone to to farm Hoard Coins and Hoard coffers so we can get better buffs for battle;
    3- The enconter will be available to queue for 30 minutes giving a possibility of good players can do so more than once while active.
    4- Remove the total time to complete the encounter, but limit the encounter to 4 rounds of two minutes, we will have 4 chances to kill all heads.
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  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited December 2014
    Why are half the instances broken half of the time?!?!?!
    ZengiaH@ejziponken
  • lorandelczlorandelcz Member, NW M9 Playtest Posts: 35 Arc User
    edited December 2014
    Just two thigs will make great improvement:
    1) Minimum GS 13500 for enter Tiamat temple
    2) eliminate those lags

    Whole player comunity will thank you.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    hustin1 wrote: »
    I have a question for the devs. I've run this enough times now that this is really beginning to bother me, and I'd appreciate an answer.

    What is the deal with the Legion Devils and your defense? Are they completely ignoring it?

    No, really. I'd like an answer. When I've got >5k defense and I'm losing 40% of my HP (which is up to 36k now!) with a single swing of one of those blasted infernal swords, something is seriously wrong. Either my defense is a big fat goose-egg to them or there's a bug somewhere (or both).

    I'm running T2/T2.5 gear and I have a full set of Purified BI gear in the bank, but before I invest any effort into Draconic Templar I have to ask: is there any point in getting this shiny, new gear if the effective defense is always going to be zero against them? What is the point?


    From data I have parsed the base damage of Legion Devil attacks is 22k-28k. If you had no defense each attack would cost you ~70% of your max HP. Your defense is reducing their damage to only ~40% of your max HP.

    Your defense is working properly. They just hit really, really hard.
    [SIGPIC][/SIGPIC]
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited December 2014
    So I wasn't out of line telling the constantly dead guy with 15k hitpoints that he really, really needed to make a look at increasing that somehow.
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  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2014
    The entire Neverwinter in one sentence: I failed in Tiamat like 10 times always being at the top 5, and was constantly given nothing but dragon hoard coins, and then after starting a fight I disconnected and decided not to return, but when I actually logged in after a few hours, I realized that I was still in the Tiamat fight instance, and there were 30 seconds left till the end (failed run), I ran to the mobs, threw some knives and received TA DA! a bag. SERIOUSLY. NOW. PLEASE. SERIOUSLY.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • randomdiscordrandomdiscord Member Posts: 62 Arc User
    edited December 2014
    lorandelcz wrote: »
    Just two thigs will make great improvement:
    1) Minimum GS 13500 for enter Tiamat temple

    Whole player comunity will thank you.


    Increasing the min gear score will help immensly
  • truescramblestruescrambles Member Posts: 111 Arc User
    edited December 2014
    Increasing the min gear score will help immensly

    Agreed to an extent. I am noticing a trend in game where people are seeing 15k+ is needed are crying wolf if the group fails. If half the group doesn't participate? Blame those sub 15ks. People fight on the clerics forcing them to take hits? Clearly, a few meaningless stats are to blame. Maybe a limit of 13k would do, to match eLoL, but not much more than that.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited December 2014
    There's definitely an issue with defense...it's as if it's zeroed out for everyone, at least when it comes to adds. Is there armor penetration really THAT high? > 42%? Seriously, is that really working as intended? To me it seems grossly unfair.

    I've really had it with the bugs:

    1. Getting blind-sided by the blue dragon's breath, again and again and again (and again!). Not cool, devs.

    2. Using the white gem and STILL getting frozen for 30 seconds in the final phase. REALLY not cool! I've lost count of the times I've used the correct gem and had it have zero effect. Those heads are cheating!

    3. Lag-fest with all graphics settings minimized.
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  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    hustin1 wrote: »
    There's definitely an issue with defense...it's as if it's zeroed out for everyone, at least when it comes to adds. Is there armor penetration really THAT high? > 42%? Seriously, is that really working as intended? To me it seems grossly unfair.

    I've really had it with the bugs:

    1. Getting blind-sided by the blue dragon's breath, again and again and again (and again!). Not cool, devs.

    2. Using the white gem and STILL getting frozen for 30 seconds in the final phase. REALLY not cool! I've lost count of the times I've used the correct gem and had it have zero effect. Those heads are cheating!

    3. Lag-fest with all graphics settings minimized.

    Two things:

    1) There's no issue with defense. It's working. I've verified this. Enemies don't even have armor penetration. It's as simple as the enemies hit really, really, really hard. Legion Devils hit for 20k-28k damage. They can wipe you out with a few hits. 40% damage reduction on 28k is still 16,800 damage. May the gods help you if a couple of them flank you and score a critical hits. That will wipe you out no matter how high your defense is.

    2) Not all gems are supposed to be used before the breath attacks. The White gem does not prevent you from getting blasted. What it does is it clears the ice off the floor and unfreezes anyone who didn't move out of the way of the breath. It needs to be used after the breath attack, not before. It doesn't protect you from damage like the Red or Blue gem. The Green one is similar. Use it after the breath attack to clear the area of poison gas.


    Those two things are not bugs. The Blue dragon breath, however, is ridiculously cheap as it doesn't have a warning, hits for 120k damage, will kill you instantly and also instantly kill you again after your soulforge triggers, and can be used very rapidly. Even if you successfully time a dodge it hits for over 40k. Too many times I've seen everyone protecting the middle cleric get completely annihilated by it. That attack needs a huge red spot on the ground to warn people just like all of the other breath attacks have.
    [SIGPIC][/SIGPIC]
  • killiansat1killiansat1 Member Posts: 7 Arc User
    edited December 2014
    9 runs - 5 bugs!!!!!!!!!!!!! 2 times heads didnt apear. 3 times there was no FAVOR.

    Cryptics, are u serious? are we all beta testers? I pay for this game! I dont wanna be your free stuff.
    and if u really want to burn in hell, u are on the right way.. it's hard to imagine how many ppl wish u that, and i'm 1 of that huge army.

    mod4 - mod5 are a huge fail.
  • asmose01asmose01 Member Posts: 43 Arc User
    edited December 2014
    I've got to say this so called 25 man makes me want to uninstall my game its impossible to organize 25 people with out a real raid function and frustrating beyond belief that in ten + runs with bad groups I've gotten no wins and lost five hours or more I won't get back. I can honestly say you sh** the bed on this one!

    There needs to Be a min 15kgs score
    There needs to be a premade functionality that when you zone in ITS TOGETHER!!
    The mobs need to be toned down so I'm not getting one shorted with 30k+ health or have them respawn when dragon heads rise and spawn a few adds during the DPs mode.
    For gods sake change the coffer % no one is going to see rank 3 buff until two modules from now when people are farming the zone for rep and boons. That is if you don't run this game into the ground before that can happen.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited December 2014
    asmose01 wrote: »
    I've got to say this so called 25 man makes me want to uninstall my game its impossible to organize 25 people with out a real raid function and frustrating beyond belief that in ten + runs with bad groups I've gotten no wins and lost five hours or more I won't get back. I can honestly say you sh** the bed on this one!

    There needs to Be a min 15kgs score
    There needs to be a premade functionality that when you zone in ITS TOGETHER!!
    The mobs need to be toned down so I'm not getting one shorted with 30k+ health or have them respawn when dragon heads rise and spawn a few adds during the DPs mode.
    For gods sake change the coffer % no one is going to see rank 3 buff until two modules from now when people are farming the zone for rep and boons. That is if you don't run this game into the ground before that can happen.

    Its very possible, you just need to have ppl that can deal DPS (on dragons) and position themselve properly so they can whack the mobs as soon as they spawn so you lose minimum time at the cleric phase. I spent 16 favors (1 for campagine, 15 for artifact offhand) and I still have 6 favors in my pocket. Its safe to say I have beaten Tiamat over 20 times, so its defintely a very possible fight. :)
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited December 2014
    1) There's no issue with defense. It's working. I've verified this. Enemies don't even have armor penetration. It's as simple as the enemies hit really, really, really hard. Legion Devils hit for 20k-28k damage. They can wipe you out with a few hits. 40% damage reduction on 28k is still 16,800 damage. May the gods help you if a couple of them flank you and score a critical hits. That will wipe you out no matter how high your defense is.

    2) Not all gems are supposed to be used before the breath attacks. The White gem does not prevent you from getting blasted. What it does is it clears the ice off the floor and unfreezes anyone who didn't move out of the way of the breath. It needs to be used after the breath attack, not before. It doesn't protect you from damage like the Red or Blue gem. The Green one is similar. Use it after the breath attack to clear the area of poison gas.

    Okay, I'll see what jacking my defense does. I switched from the radiance ioun stone to the chicken and will give that a try. Another 800 power (!) and 600 defense to work with.

    I tried the green stone and it did seem to work that way, clearing the poison gas out in its little area. I couldn't tell if the area stays cleared or not, but will experiment.

    You can tack another bug onto the list: we got the clerics all up to 100%, but then the instance never progressed to the next phase (attacking the heads). The adds stopped coming and the clerics stayed at 100%, the heads kept breathing, but that was it. We had 10 minutes or so to take some great screenshots before eventually failing.
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  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2014
    Tiamat Hoard Reclamation is not rly working. I suggest you increase the coffer/coins drop rate and drop the Favor from that quest.
  • khai1987khai1987 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 12 Arc User
    edited December 2014
    A bit Disappointed atm most of my run having to face bad lag, bug Instances and most of my good run ended up with Error... About 10 try manage to win 1 favor.
  • silentraven72silentraven72 Member Posts: 115 Arc User
    edited December 2014
    Kind of an aside....Since there never seems to be quite enough testers on Preview, have the Dev's ever thought of making a live "beta" test? Send email or in-game mail to a few hundred random players to test what happens on the live servers, before the content is released to everyone. I know that the preview server is supposed to do that, but ever since the Ranger release, I've never seen many players there at one time. It might also help since some bugs change in the transition from preview to live.

    Also, a suggestion. Get rid of graphics that aren't needed. The dust in WoD is a nice touch, but it doesn't need to be constant/everywhere. I've had to turn graphic settings down because too much stuff is creating lag/fps drop. When I first started playing, I never had any problems, but with each new mod and patch, it is getting worse. I love this game, even though it frustrates me at times, but if I have to turn things down any more, it'll be too ugly to play :/
  • shadevpshadevp Member Posts: 234 Arc User
    edited December 2014
    I feel that Tiamat is a complete fiasco.
    It is so not because of sometimes indecent mob/heads damage; not because of the broken (almost from the start) reward system (and sometimes no rewarding at all); not even because of terrible lags and latency issues (that either result in kicking off the players or leaving them frozen to be <font color="orange">HAMSTER</font> by the foes)... All these moments can be smoothed.

    But because of the umm.... not a very good idea that such a fight that requires team coordination, purposefulness and a combination of skill vs gear was given to the complete mercy of not even a bunch of individuals (most off who have quite different goals) but to a swarm of locus that neither want nor care...

    RNG is one thing - it is smth far away, smth that at least seems to look like an objective judge. Total disarray of pugs (and let's face it - we all are pugs when we are forced together rather then get together) is far beyond the boundaries of usual good or evil :(

    Now, if they remove this Sword of Damocles of 1-hour event timer, remove the Reclaiming and make it like a usual dungeon with more or less clear rewards, allow us to form groups:
    - ideally 25 men groups but let the players enter even with lesser groups
    - or at least 5-men groups but allow them align with each other (so that people have time enough to discuss the roles - not these pathetic 5 mins when the zone is flooded with the zone chat (why would they not simply restricted public chat in this zone to Say - is beyond my understanding) and constant new members joining, other leaving, etc.).

    ... then, I think I will give it a 2nd chance. In the current implementation I feel more like being repeatedly deceived and scorned at. No thanks, I pass.
    This, of course means that no Off-hand for any of my chars (as the amount of farmable stuff is simply ridiculous (and this stuff has its own drop ICD!!)) - well, so be it.
    NW is not the only game after all...
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited December 2014
    http://tinypic.com/view.php?pic=2eebu3b&s=8#.VIggjDGsWnY
    FARM linus just walking around doing nothing when i enter tiamat with zerg.THIS is the zerg no tactics no teamwork no cooperation just damage. please cryptic stop zerg.

    + you can change instances when you finish your encounter.
  • laughingbirddddlaughingbirdddd Member Posts: 84 Arc User
    edited December 2014
    http://tinypic.com/view.php?pic=2eebu3b&s=8#.VIggjDGsWnY
    FARM linus just walking around doing nothing when i enter tiamat with zerg.THIS is the zerg no tactics no teamwork no cooperation just damage. please cryptic stop zerg.

    + you can change instances when you finish your encounter.

    This is the power of ZERG XD
  • khai1987khai1987 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 12 Arc User
    edited December 2014
    Actually u will not getting any point or any rewards when u doing nothing at the instance. Most of my lag instance ive got the lowest point, so not getting any reward.
  • trouncedtrounced Member, Neverwinter Beta Users Posts: 22 Arc User
    edited December 2014
    Zerg = Uncoordinated, Skill less and Impatient players who don't have the communication skills to form and command everyone else inside the instance.

    Most players now understand the concept of arranging themselves into parties as soon as they enter Tiamat.
    If you want the encounter to succeed then take charge once inside in a polite and friendly manner and start your own party and then check that everyone else has started their own parties.

    Tiamat should be a hard encounter and you shouldn't be guaranteed a success every time you enter.
    Success of the encounter is a privilege and not a right.
  • janr92janr92 Member, NW M9 Playtest Posts: 63 Arc User
    edited December 2014
    trounced wrote: »
    Zerg = Uncoordinated, Skill less and Impatient players who don't have the communication skills to form and command everyone else inside the instance.

    Most players now understand the concept of arranging themselves into parties as soon as they enter Tiamat.
    If you want the encounter to succeed then take charge once inside in a polite and friendly manner and start your own party and then check that everyone else has started their own parties.

    Tiamat should be a hard encounter and you shouldn't be guaranteed a success every time you enter.
    Success of the encounter is a privilege and not a right.

    and this is absolutely right. But the really trouble is that there are A LOT of player with low gs and zerg for now, is the solution for that istance...Obliviusly if the gs for tiamat will be higher in some future (and i want this, really) i will not accept too zerg mode. Coordination is the key for the tiamat fight but if your teammates aren't good (and now you can't choice it) you can coordinate but you can't do a lot.

    And sorry for the bad english
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited December 2014
    How do you know what instance you are in?

    and

    just what is an instance in this context?
  • desolator777desolator777 Member Posts: 58
    edited December 2014
    Zerging is a troll tactic that never works. You either wipe out 3 heads in the first round which means you have the gearscores that would have won it regardless of how you ran the raid or you don't have the gearscores and it's a disaster. What's the tiebreakers between zerging and running legit? You can't kill 5 heads in 120 seconds. That's 25 seconds per head and it takes 10 seconds to run between them. One poison cloud and you're shut down. So people say magically split up into two perfectly even groups at the end. That never happens. Plus, logically you should start as 2 groups in the first round to mathematically reduce total transit time. But NOBODY EVER DOES THAT! Plus low GSes are the only reason people fail other than non-english speakers who do whatever they want.
  • walk2kwalk2k Member Posts: 928 Arc User
    edited December 2014
    so far

    before "zerg" strat
    11 attempts, 2 wins.
    couple times it was close, very close, but usually we're stuck on the 2nd cleric phase when time runs out, getting no heads below 50% even...

    after "zerg"
    3 attempts 3 wins.
    usually with 5+ minutes left.


    guess which strat I will use 100%? :rolleyes:
  • m1nuendm1nuend Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2014
    hustin1 wrote: »
    There's definitely an issue with defense...it's as if it's zeroed out for everyone, at least when it comes to adds. Is there armor penetration really THAT high? > 42%? Seriously, is that really working as intended? To me it seems grossly unfair.

    Maybe it's to encourage use of tanks?
    39275e2ac4.jpg
  • fedurfedur Member, Neverwinter Beta Users Posts: 27 Arc User
    edited December 2014
    Change Tiamat Hoard Reclamation. Nerf requrements for tiers. No way to get 2nd or highier tier.
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  • scoutmasterjscoutmasterj Member, NW M9 Playtest Posts: 101 Arc User
    edited December 2014
    I have a question about the regeneration of the Tiamat heads. From my experience, they regenerate no matter if they are dead or left with 10-20% left. I can't tell if it would be better just to kill them whenever you get the chance, since the next round they would start lower than if you left them with 10% (since they regenerate either way).

    What is your experience?
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited December 2014
    First time I played we WON!!! It was a balanced attack on all 5 heads simultaneously knocking each down about 25% each of the 4 phases. The protection from the gems was rotated among the players. Between times you stayed defending your cleric unless they were growing much faster then 1 or 2 moved to the one that was moving slower so the time between Dragon attacks was cut to a minimum.

    There are those who have the OPINION to start from the LEFT. There are those who have the OPINION to start from the RIGHT. There are those who have the OPINION to start at bothe ends and work toward the MIDDLE. So far, the only winning strategy has been to attack all 5 heads simultaneously. That is FACT.
    vasdamas wrote: »
    Anyway, did anybody find a proper heads rotation? I mean, what's better order? I find white head too weak and more "DPS" friendly while Blue heads desolates everything and should be dealt with first as it requires too much time to take down?


    5%? You're exaggerating, it's like 30-40% of the geared player database.

    I am a 37k HP warlock, I don't get oneshot by regular add?
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