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Tiamat Encounter - Community Feedback Thread

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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    asterotg wrote: »
    This is endcontent atm. In what game do you play endcontent with a fresh max level char?
    Ummm - by definition any content you play after hitting max level is 'endgame'.

    I have played MMOs where I could enter any endgame dungeon or raid I liked, regardless of my gear, if I could find a group willing to take me along. Heck - one or two of them would let me solo this content if I was so suicidally inclined. GS gating is not so widespread as you seem to think.

    And NWO has another problem with this encounter specifically - it is tied into the progression of the overall Tyranny of Dragons campaign, which is in turn dictated by WoC. Excluding the vast majority of the playerbase from this flagship content would be problematic for them on a number of fronts.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • laughingbirddddlaughingbirdddd Member Posts: 84 Arc User
    edited December 2014
    Hey...I don't know what is the reason but I had three success in the last four tiamat??
    Are all low gs players gone or what?
  • panteleeleepanteleelee Member Posts: 289 Arc User
    edited December 2014
    This time i win tiamat and i dont have a reward i have chest but no reward............................

    I want my linu favor now!

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited December 2014
    Blame Cryptic for that.

    I, personally, refuse to waste my talents on an instance that's clearly full of pugs that aren't coordinated from the get-go.

    Call it being pompous; I doubt I am the only one who feels this way.

    You see, that's part of the problem. I've seen instances with well coordinated groups fail and random pug groups where nobody even had a team succeed in this. Is your time so valuable that you cant at least take 20 minutes and try? Your at least going to get a minor resonance stone and some other gear at the end if you stick it out and do well enough.
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited December 2014
    So, how long do you think Tiamat will last? People get their offhand, and it's over. What else worth it? You can get your cloak. Farm Linu's Favors? 30+50 LF needed for boons, I surely won't do it for +3% critical severity, the amount af Linus needed for that is ridicoulus.
    People will do Tiamat for 2-3 weeks. Then it's will abandonded like IWD. Go and try to do a Raid of Raiders now It's impossible.
    It's absolutely not alt charachter friendly. I have 4-5 chars I play (I dont really like DC and GF now), I wont farm 500+ linus for their boons. Maybe I get the offhand and its over. Even thats stupid, because no way I can level them up without RP. 1 lesser resonance stone for completing Tiamat? It is supposed to be a joke? Change that T2 equipment to refining stones - greater or blue. That t2 drop just killed economy, as I said before.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • trouncedtrounced Member, Neverwinter Beta Users Posts: 22 Arc User
    edited December 2014
    Its nice to see plenty of failures.
    It gives you a sense of success when it is actually finished.

    This game is pure easy mode so a change is welcome.
  • killiansat1killiansat1 Member Posts: 7 Arc User
    edited December 2014
    WORST FIGHT EVER. from the beginning of tamat i lost as many nerve cells as never in life before

    make a queue system like in GG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    TEMPLE OF TIAMAT

    Awesome project but bad results. My suggestions:

    1) TOT should be an elite raid. Raise GS needed to enter it. We are facing an evil goddess, not one simple villain!
    If you want to mantain the 10kGS limit and the current "random chance" of success, then skip the 3 mins briefing & organization part. People do what they want to do, not what they should. No one cares about colored pillars and few use "say" chat instead of "zone" chat. It's a mess and a waste of time. It would be the same and faster if people who enter the temple were automatically and random assigned to a color group.

    2) Since I think that fun "belongs" to everyone, not only 15k+ GS players, I suggest to create a no-Epic version of Tiamat Raid for 10k-14k players (as we have for others DD). Instead of fighting the REAL evil goddess, they should fight some kind of "ASPECT or AVATAR". Same encounter and mechanics. Just a little bit easier. You know how to do it :D

    3) The idea of getting a random buff before entering the temple is interesting but too much expensive. That amount of resources need time to be gathered and, for that reason, players don't spend it easily. Look at % value just before TOT time. After the very first raid I saw it always between 9% and 18%. Then, low resources needed for it or remove it completely.


    P.S.: think about the idea of creating a "new Epic version" of the previous dungeons for players of 15k+ GS. I mean even Cloack Tower, Craigmire, etc. It would be a way to play old maps with new enthusiams and fun. Rewards? Well, it's up to you. :D

    I like the idea of having epic versions of dungeons and raids
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    The most important piece of gear to have in the Tiamat fight is a soulforged enchant, which doesn't show up in your gear score.

    Which would you rather have: a 13k DC who has a soulforged and has reasonable stat allocation, or a 19k glass cannon CW with some stupid "cool-looking" armor enchant instead that doesn't even work on Tiamat?

    The second most important piece of gear to have in the Tiamat fight is a dragon soul gem, which again doesn't show up in your gear score.

    And quite honestly the GS elitists and the PUG haters should just go pound sand. Once again: Tiamat is such a grave threat to the realm that it will require the combined efforts of all who can fight to banish her back to the Nine Hells. Please keep in mind that this game has players besides just you and your small clique of elitist friends. Even after the grouping bug is fixed, I hope that you are forced to pug every match anyway, just so you can learn eventually that not all pugs are mindless idiots.

    The last five raids I participated in, I only pugged (of course) and I won 4 of them. (Would have won the 5th but for the dragon head bug.) According to the forum warriors here, that shouldn't even have been possible, because "lol pugs r stoopd". But apparently it is possible.

    A lot of people are blaming their own failures to beat this fight not based on their own mistakes, but using the "10k scrubs" as scapegoats. And that's just wrong, frankly.

    If you are a highly geared player entering this fight, it's your responsibility to organize teams ahead of time if no one else is doing so, and to use some strategy during the fight and to communicate with your team with what ought to be done. If you just waltz in there with your 20k GS and expect to just zerg everything and your raid fails, then it's not the fault of the "10k scrubs".
  • kosmos1988kosmos1988 Member Posts: 33 Arc User
    edited December 2014
    I noticed sometimes the cleric phase can glitch out and the dragons will never show, and sometimes dragons will never come up, they are burried deep down underground not possible to deal dmg to them. I would suggest some changes to the party thing. First off let players who are in a party get into the same instance. + Maybe add some party link feature so you could fill up a whole instance if you would like. Like for example "Character123 request to link party (accept)(decline)"
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    pointsman wrote: »
    If you are a highly geared player entering this fight, it's your responsibility to organize teams ahead of time if no one else is doing so, and to use some strategy during the fight and to communicate with your team with what ought to be done. If you just waltz in there with your 20k GS and expect to just zerg everything and your raid fails, then it's not the fault of the "10k scrubs".

    It is if you try and organize groups at the beginning of the raids and these pugs just completely ignore anything you said and just zerg whatever dragon they see fit.

    Not all pugs are bad to be honest. I see some pugs linking guides, participating in arranging groups at the start. Its just that the lack of queue system puts you at the mercy of the RNG of getting good pugs and bad ones and that is not how you make a raid challenging.
  • vorticanvortican Member, NW M9 Playtest Posts: 367 Arc User
    edited December 2014
    That's true but the problem that pointsman points out (man) is that raising the GS of the encounter specifically excludes casual players who only pug, and that's completely unfair. For some folks, it's extremely hard to get to 17k GS, and impossible to get to 20k. Those folks could contribute to this fight just as much as anyone else. Disorganization happens in any encounter until folks figure out the strategy needed to complete it. I wouldn't be opposed to super-uber-level epic dungeons for extremely high-geared players, but there has to be something for the mid-range folks as well. Besides, this thing has been out a week and the biggest complaint has already been acknowledged by Cryptic and a fix is likely in the works. Folks are already calling for policies that would exclude elites and that's disappointing.

    Hell, Legit community has already figured out good ways to get their players in the same instances and working together. Not everything is insurmountable and needs technical changes.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    Outside of the first day, I have yet to join a fight where there WEREN'T people organizing groups by color during the initial staging period.
  • killiansat1killiansat1 Member Posts: 7 Arc User
    edited December 2014
    if there is just 1 party of ppl lower 13gs - there is not enough damage.
    i ran tiamat about 20 times. only once we won (most gs >15k), once we were 99% close (most gs >15k)/ all other were fails , and
    it was clear from the fist round.

    of course there re many of those, who r against any gs level at 15k or so. but there re always ppl , who want everything doin nothing. why should hi gs ppl compensate ur ingame poornes and get the same prize???

    It s very important to raize GS to at least 15k.

    and dont believe to anyone saying that they killed tiamat with 11k gs ppl in a grp... that s bull***t.
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited December 2014
    You dont have enough dps with 10-13k. You can get 14k from a t2 set, some purple rings and campaign boons easily.
    So 13-14k minimum is not that much IMO. 13k is the req for lol and sot. And there is no DargonGod there.
    15 is too much, but 13-14 seems fair.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited December 2014
    arcanaxe wrote: »
    Even with the lag, finally a worth while Raid that is hard and fun to do, not going to be easy. It will take team work and communication to finish it. Overall a good exp.

    Now the question is when is the next tiamat??? Any info

    I thought the exact same thing

    This is a good time

    I hope to get better at it as time goes on

    UrLord
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited December 2014
    Maybe if you guys concentrated more on the fight and less on checking GS's...you'd win more often. Seriously, all I hear and read is "most of X group had average 12k...so thats why we failed".

    You are either elitist, or making grand assumptions because people get 1 shot (which can happen to anyone).

    I still can't fathom though why you build a 25 man instance that requires coordination, and then provide ZERO tools to really coordinate. Missing tools include...cant join as a raid group, cant join as a party, no dedicated instanced chat channel. Even forming parties is hard due to not having a dedicated zone chat channel.

    I'll just farm the Linu's through treasures and coffers, ty.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited December 2014
    qutsemnie wrote: »
    "In what game do you play endcontent with a fresh max level char?"

    Soo... there is a difference between "can't get in" and "can't carry your position". That is the fundamental problem here.

    I have been a part of a serving leading raid guild in Everquest. One thing we could always do is get anyone we wanted into a raid. Sometimes there were key issues, but if you were uber you could handle keys for other people. What really bugs the heck out of me in NW is the gear score gates because even while I was a top player in Everquest, I could always do stuff with my friends.

    So the answer to your question is: almost every "hardcore game". The answer you were looking for is "who lets you", but you asked "what game lets you". Different question.

    In this game, I go to a friend invite your son lets do eLoL. Oh no... son's character doesn't have GS for it.

    In everquest it was lets go do uber group thing 01. Does it matter if son's character has no HP? Naw that is up to us.


    So there is a difference between gear score GATES and gear score RECOMMENDED.

    BTW if we are considering larger topics: if you queue as 5 for eLoL there should be 0 GS requirement imo. No point. The 5 know the challenge and have accepted it. The gate is unnecessary, but in Tiamat I get it, but in general your point isn't as valid as you think.

    Name a hardcore game that checks your gear score before it lets you in to endgame content besides Neverwinter?

    My question was 'In what game do you play endcontent with a fresh max level char?' The answer is, in not one single one. I DID NOT ASK what game allows you... as you claim.

    Most games just gate endcontent with required clears or gear, no GS. You would have to have cleared X to go to Y, got gear A to survive effect B. This was common in LOTRO and WOW, at last. GS is not common in the MMOs, I played. BUT in EVERY MMO I played I was able to chose my group and was not forced to group with random ppl. I played in one of the few T 2 HM raids in LOTRO on my server. No one ever would have taken a badly geared char to endcontent. After MONTH of training and gearing up, you could take ONE or TWO friends with non essencial roles to a farmrun. You NEVER were forced to carry badly geared PuGs.

    If you would be able to build groups with 25 ppl, you can take whoever you want to your raid, but as long as there are 5 groups of 5 ppl, I dont want to waste my time because someone tried to carry his 5k friends and failed.
    Chars: CW, DC, GF, GWF, HR and TR.
  • lewel555lewel555 Member Posts: 616 Arc User
    edited December 2014
    In 15 attempts, the best I ever saw was 2/5. The raid was always defeated. Despite having ppl with seven oranges. Off-hand, weapon, belt, cloak.
    So far I like it, despite it's a bit too directive. Do this, do that, come back, attack, defend. The NPCs shout, the brainless players obey.
    It's nice that it's difficult, it feels like when WoW releases a new boss, and then Paragon or Method fight for a World first and when at 500th attempt they beat the boss, they post a video and afterwards any little guild knows the winning strategy. Too bad there is no elite guild to do that here.
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited December 2014
    The biggest problem right now is the bug event. The event does not always give a reward, especially after defeating Tiamat. It seems the instances are not properly resetting so there is no new event when the Tiamat encounter starts so no one gets a reward in that instance.

    Initially I was skeptic that pugs would be able to understand how the fight works and work together. However, I was surprised that on Friday, by my 3rd attempt at Tiamat, we defeated her. I have beaten her 20+ times in a row. I have stopped because it seems the instances I am in are bugged where I do not get a reward for the event, just the chest. Some people have gotten it, some have not. One way to fix it seems to be to switch to a non bugged instance after zoning in, and then defeating her.

    I have noticed most of the good players that will be able to down her are usually in the first few instances that are created in the first 10 seconds. The later instances are new players that don't really know what to do or don't want to follow directions. Which is understandable as this game never promoted raid style, player camaraderie, or group strategy (except for VT boss).

    For those that do not know, you want to have 2 groups for one dragon, the 5th group can rotate between the two dragons or on a new dragon. At the end of the first dragon phase, there should be 2 dragon below 25% and another dragon or two below 90% or less. At the end of the second dragon phase, 4 dragons should be at below25% and the 5th dragon at less than 50%(it doesn't really matter at this point). Last 3rd phase, all dragons die.

    This is a vague description for an efficient way to kill tiamat. Right now, most believe it should be 5 people per head, which is bad. The reason is, say one person in each group is a debuffer/buffer. The debuff would benefit 4 people in the current strategy. However in the strategy I mention, 9 people would benefit from debuff/buff. This is why open world HE dragons die so fast. Once a couple of debuffers are in the mix, everyone does a lot of damage.

    If they implement party grouping/guild grouping. This encounter will be very easy. Most of the time should be able to kill on the 2nd dragon phase.
  • vorticanvortican Member, NW M9 Playtest Posts: 367 Arc User
    edited December 2014
    Maybe if you guys concentrated more on the fight and less on checking GS's...you'd win more often. Seriously, all I hear and read is "most of X group had average 12k...so thats why we failed".

    You are either elitist, or making grand assumptions because people get 1 shot (which can happen to anyone).

    I still can't fathom though why you build a 25 man instance that requires coordination, and then provide ZERO tools to really coordinate. Missing tools include...cant join as a raid group, cant join as a party, no dedicated instanced chat channel. Even forming parties is hard due to not having a dedicated zone chat channel.

    I'll just farm the Linu's through treasures and coffers, ty.

    The developers already acknowledged that they screwed up with the queue system for this event so I'd expect that to be fixed. Also, every instance has a dedicated channel; it's called "Say". However, zone chat is one of the reasons this event is harder than it needs to be. If you have zone chat on, you're getting all the comments from everyone in every Tiamat instance, not just the ones in your instance. That's why folks turned to using "Say" instead. Some folks probably don't realize that and it leads to miscommunication.

    I kind of like that this event practically requires leadership by one or a few people to get the groups organized.
  • moljinirmoljinir Member Posts: 11 Arc User
    edited December 2014
    Its a good fight, just needs some tweaking.

    1. Groups - this one has been beaten to death.
    2. Invisible red areas near clerics will sometimes one-shot people that never saw it coming.
    3. Instance Chat - again beating a dead horse.
    4. GS minimum - doesnt need to be over 14k.
    5. Lag - its there sometimes, comes and goes between phases.
    6. If one head is killed during earlier phases it sometimes breaks the encounter so that even if you kill all heads in last phase, you still fail.
    7. Reclamation needs to be adjusted. Right at launch it got to Max level, everyone was spending all the coins/coffers they collected over the past several weeks. Now it rarely even gets to level 2. Either lower the requirements or increase drop rate.
  • gigthulhugigthulhu Member Posts: 29 Arc User
    edited December 2014
    Here's something that happened on a recent Tiamat run. White was doing well, followed by Black (my group) while the middle heads were taking some damage. Not great but Tiamat's health was lowering. On our second Cleric Defense phase, both the side Clerics were done, but Linu in the middle was barely up. I went to help along with my group and we got Linu up. Okay, now it's the 3rd Cleric Defense phase, and by the time the side Clerics were done, Linu was a whopping 0% done. I went to fight and got killed. I noticed a lot of peeps on the campfire. I thought, "hey, did y'all get killed by the blue nuke?" Anyway, I went to help with Linu again, got killed, then took another look at the campfire. Took this screenshot and went to fight again. We got Linu done, but had less than 2 minutes for the head phase.

    I've censored out their names and guilds, but where applicable, you can see their titles. Paingivers, Ruiners, Caturday Survivors... Over 10 players giving up with plenty of time to go. And you'll see my group's only got 4 peeps. It's not a matter of GS. Or not enough DPS. Or them not knowing what to do, because they started off doing things right.

    The problem was human nature. And alas, the system did not account for that. Personally, I was a fool to waste my injury kits on this. But I'm dumb like that. I don't like ta give up.

    Edit: Err, my pic's not showing up... and my img host is apparently down. Suffice it to say, it's a screenshot of a LOT of people just standing around the campfire with sufficient time to go. I mean, not a LOT of time, but if they didn't abandon the fight, there'd be enough time for 2 more Head Phases.
  • chrcorechrcore Member Posts: 329 Bounty Hunter
    edited December 2014
    Sorry, but they do need to increase the GS for this. The problem is you can tell in the first round if it's going to happen or not. If you can't get at least 2 heads down to 20% or if a truly well balanced instance 50% on each head, it's just not going to happen.

    What I noticed is if you don't have properly geared folks (HV, HP, PT, GP) there just won't be enough dps on the dragons. I can solo a head down to 50% in a round, it's not too much to ask for folks in a team of 5 to be able to do the same. It's just not fun getting stuck in an instance where folks are tickling the heads.
  • zaikoshenzaikoshen Member, NW M9 Playtest Posts: 29 Arc User
    edited December 2014
    Hints For developement of Neverwinter.

    I have the preoccupation to do this long post because I am one of the lovers of the background and gameplay of Neverwinter.
    Because of that I have separated some topics and hints to discuss some points to improve the game, of course I wait get the attention of the devs.
    Lets continue this discussion of some topics bellow and MY OPINION about the solution of the problem.

    We don’t have a real necessity to have a guild on game

    Guilds on this game is only a perfumery to have because we don’t have events like Castle Siege or War between Guilds (taking care to don’t do merchandising hehe) and now the devs made on this Tiamat epic heroic encounter, yes a heroic encounter.

    To change that in a Raid they need work on a sophisticated queue system(or not) like a link between partys to turn possible guilds do this “Raid” together, and not trying to go to the same instance or other improved ways (like change instance on last minute). This is a fault of the game support for do not open possibilities to join with your guild or other friends.

    A Bad bad bad baaaaaaaaaad queue system

    On both sides of the game, PVE and PVP, with this new module they show a great fail mentioned on first topic.
    On PVP they don’t have a support to organize premades and don’t separate premade queues of random queues or organize the infamous duel system.

    My Suggestion here is a separated queue for premades (minimum of 4 players for party) and a pug queue (maximum of 3 players) with a balanced gear system using with parameter the Gear Score.
    “GS isn’t a parameter to see the real hability of players”
    Yes he is, it’s the final result of all your gear points (sets, rings, artifacts and other stuffs) and is a point of view for separate members of guilds like CS, Absolute, Phalanx, etc, with high GS of players with low GS.

    Is one of the easiest game to play

    The Neverwinter End-game player don’t need much to become a “end-game”
    If you have good companions and rank 7 enchants with tier 2 sets and you have a good build you can solo every dungeon and boss on this game (including Dracolich on Castle Never)

    My Suggestion for this part is:
    - Investments on craft system and reduce the buffs on new gear, just one alternative stats or buffs/debuffs on 4/4 bonus sets.
    - A Hard end-game content it’s the way to get the attention of many players and do this players stay on game, taking his attention with difficult create new objectives but with more difficult.
    - Buff the mobs or new and more stronger mobs on game, same to bosses
    - A lot of new content (like at least 3 New Raids or 4~5 new dungeons to play)
    - Class balance changes and synergy of classes, traps need do hit kills to put a spot to TRs on dungeons
    - Do dungeons not only for dps but for tatics like the new heroic encounter in well of dragons ( I forget the name)
    - Work on different effects of skills between PVE and PVP (this help a lot on class balance)
    - Work on dual setup for PVE and PVP in a single change button (its so boring change enchants for PVE and PVP sets and build all the time)
    - Again a hard game content with a hard difficult and objectives during the events to concluding, this get the player on game for a long time and with a background like that(Dungeons and Dragons) its possible do a game for more of 10 years.

    This is some few and principals topics considered really important for me to improve the game quality in PVE.

    General In-Game problems

    The FPS on Tiamat and server capacity is the principal problems of Module 5
    of course we recognize the improved since of beta to M5 on server capacity but I think they need to change the graphics, maybe cartoonish a little the graphics help the system
    Games like Elder Scrolls Online do it and have improved the system work and reduced lag close to 0, the problems for some players its only the route of connection and external problems who don’t involve the game.
    Things we can’t forget in game
    Next year Neverwinter come to Xbox One and probably we use the same server than Xbox players so…. What you guys did about that? .-.

    Finally… PVP.

    Castle Siege, New domination maps, deathmatches, duel, class balance…. God, this is more hard than everyone imagine but I think the devs need to focus this points to turn neverwinter more playable, fun and attractive game for everyone.
    This is a general vision about the important things, ofc we have the less ones and equal important like the others but I think this is the start to change the game.

    Sorry for the wrong words combinations, I dont have a good english but this is my best trying help the game community. ^_^
    vP2Jm4O.png

    <Absolute>
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    You're going to give up after only 5 attempts?

    It's supposed to be hard.

    If everybody was finishing it on the first attempt, people would complain it's too easy.

    Now people struggle with it because it's challenging, and people complain.
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited December 2014
    pointsman wrote: »
    You're going to give up after only 5 attempts?

    It's supposed to be hard.

    If everybody was finishing it on the first attempt, people would complain it's too easy.

    Now people struggle with it because it's challenging, and people complain.

    As i said dont mind failing because of my own(or my Groups) failure, but failing because 20 other people cant grasp the basis concept of what you are souppose to do, isnt my cup of tea... Besides nothing in there i want, except the favors for my off hand, and well cant grind them doing content that is actually fun.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited December 2014
    Tiamat battle only needs to have duration increased by 5 minutes. Almost all well organized teams I've had missed from 20 seconds to ~2 minutes to succeed the battle.

    Also, Hoard reclamation should be toned down by at least 5 times. The highest I saw in ~ 3 days was 19%. But most often was 7%-9%.
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    edited December 2014
    1. Fix bugs - Chat problems, technical glithces, instance transfers and other sundry things
    2. Lower Tiamat Hoard Reclamation requirements
    3. Dont do anything else please

    This should be a PUG only event as it is. Lowering Tiamat Reclamation requirements will help the lower GS players when inside.
    twitch.tv/kaligold
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited December 2014
    pointsman wrote: »
    You're going to give up after only 5 attempts?

    It's supposed to be hard.

    If everybody was finishing it on the first attempt, people would complain it's too easy.

    Now people struggle with it because it's challenging, and people complain.

    If you could join with people you choose and reliably get an instance that's functional it wouldn't be challenging at all. The only challenge right now is latency, bugs and the no gears and the directionless pubs not pulling their weight.
This discussion has been closed.