Everyday I log on I have to ignore at least 20 people that constantly complain that TR is overpowered in 5v5 PvP.
Before you cry about anything again remember that 5vs5 pvp 20vs20 pvp are group events.
This being said, work with your team to bring down players.
If your team does not have encounters slotted that can save you in combat - they are not worth having.
Example: If you are hit by a tr and dazed, your team should counter by dazing that TR or repelling him, or prone him, or freeze him. Position yourselves like a pack of wolves around the targets you want to destroy.
I suggest you all learn order of combat operation.
Just like in math where you have PEMDAS (please excuse my dear aunt sally), there is an order to which players should be taken down first. If you do not know this order you are not a viable asset to your team.
Also after being killed by a player, DO NOT SIT IN the spawn crying about how overpowered they are!
Get up off your butt and find ways to defeat them.
Every one of us has our own set pattern of encounter casting and at wills.
Solve the rubiks cube and that player is nothing to you.
Enjoy
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
People won't stop complaining until combat TRs gonna be easy prey like before mod5 (no useful capstones, 2 dodges, lack of deflect and defense) and they won't stop complain about TRs as long as they can perma stealth and tbh, if TR gets a nerf I'm going perma this time just to annoy people in PvP.
Also funny how some HRs that were OP before mod5 are now complaining in PvP about combat TRs (scoundrels) since they can disable them and deal enough damage that wild medicine won't help them much (like before TR buff)
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
because it is. those 4 rolls, stealth, cc procing bull****, bloodbath proc their new piercing feature, fast as dazing strike from stealth. If you are sab it will refuel your stealth bar. man it is disgusting. The think is that all of these would be ok if they didnt have the potential to be immune to getting hit through out a fight. They can now hold a node and clear it against 2 choco shoppe players. Brollax did it on his stream. Blood bath killed both the gwf and cw(who had shield on tab). i mean brollax is really good and all but so are those guys. tr's have the advantage against every class now because it is easier for them to land their attacks and cc's because they can not be seen. That is not balance
Everyday I log on I have to ignore at least 20 people that constantly complain that TR is overpowered in 5v5 PvP.
Before you cry about anything again remember that 5vs5 pvp 20vs20 pvp are group events.
This being said, work with your team to bring down players.
If your team does not have encounters slotted that can save you in combat - they are not worth having.
Example: If you are hit by a tr and dazed, your team should counter by dazing that TR or repelling him, or prone him, or freeze him. Position yourselves like a pack of wolves around the targets you want to destroy.
I suggest you all learn order of combat operation.
Just like in math where you have PEMDAS (please excuse my dear aunt sally), there is an order to which players should be taken down first. If you do not know this order you are not a viable asset to your team.
Also after being killed by a player, DO NOT SIT IN the spawn crying about how overpowered they are!
Get up off your butt and find ways to defeat them.
Every one of us has our own set pattern of encounter casting and at wills.
Solve the rubiks cube and that player is nothing to you.
Enjoy
"remove Tab mechanic and let walking and dealing damage deplete your own HP bar" (cit.)
because it is. those 4 rolls, stealth, cc procing bull****, bloodbath proc their new piercing feature, fast as dazing strike from stealth. If you are sab it will refuel your stealth bar. man it is disgusting. The think is that all of these would be ok if they didnt have the potential to be immune to getting hit through out a fight. They can now hold a node and clear it against 2 choco shoppe players. Brollax did it on his stream. Blood bath killed both the gwf and cw(who had shield on tab). i mean brollax is really good and all but so are those guys. tr's have the advantage against every class now because it is easier for them to land their attacks and cc's because they can not be seen. That is not balance
Interesting.
I took my Sab TR into lvl 51-59 pvp, yet couldn't seem to ever kill the two Devoted Clerics. They'd be solo and simply drop a circle to take 0 damage from everyone until their team came to back them up. If their circles ever expired with no other teammate around, I'd use all my burst at once only to have them instantly heal back all their health with the Faithful capstone, Agent of the Divine.
I'm still not sure it's overpowered, yet, because I don't have enough experience with it. The changes are still quite new and we have to figure out if there is some sort of counter, before people just cry about it.
because it is. those 4 rolls, stealth, cc procing bull****, bloodbath proc their new piercing feature, fast as dazing strike from stealth. If you are sab it will refuel your stealth bar. man it is disgusting. The think is that all of these would be ok if they didnt have the potential to be immune to getting hit through out a fight. They can now hold a node and clear it against 2 choco shoppe players. Brollax did it on his stream. Blood bath killed both the gwf and cw(who had shield on tab). i mean brollax is really good and all but so are those guys. tr's have the advantage against every class now because it is easier for them to land their attacks and cc's because they can not be seen. That is not balance
Agreed. /10 char.
May the RNG Gods smile on you today!
Adorable Temptress - 23.4k Temptation SW
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
Which is great until you realise you can apply that logic no matter what class or balance you're talking about it. Realistically just realise that balance is not even going to be close to being met and only the scales will be tipped a different direction. Complaining about balance won't do any good. People will always complain about some reason they lost, ignoring them is just wasting your own time (which of course you're free to do whatever you want). In another game giving feedback about balance would probably help more depending on the skills of the team. Here though they just say that they've addressed the issues and flip the scales to add another set of issues.
Teamplay or not, one class is not supposed to be able to carry a whole team just because they are OP. That was true when GWF were OP, that was true when HR was OP and also true when CW was OP so it cant be a surprise that its true even now when TR is OP.
Permastealth needs to be GONE already, like the devs already said but somehow managed to **** up. Also maybe damage on some powers needs a nerf like bloodbath.
DC party healing needs a little nerf too (not the selfhealing).
Position yourselves like a pack of wolves around the targets you want to destroy.
So you are saying a whole team is needed to take down a TR? How is that not broken? While the whole team is fighting TR on one point, who is fighting the other 4 people in the opposite team on the other two points?
Have to love the rogues saying they are fine, while everyone else says the opposite xD
Rogues have been so demonized by the community that people will belive just about any BS liars want to spread.
I keep hearing this: "8k TR can 1-shot a 40K (hp) GF!".....No, they can't.
Just stop people, TR IS fine, and they aren't as easy as one would think. A lot of the OP in the game comes down to gear score disparity, and skill level. The matchmaker and no teired combat is the number one problem, not TRs.
Also maybe damage on some powers needs a nerf like bloodbath.
Bloodbath deals less damage than Sly Flourish per hit. The thing that makes it strong is the speed of the hits, the teleport, and the untargetability. The damage is highly reduced if you have an ally nearby to take about half the hits. TRs are more focused on single target damage than anything else. This means that as long as you travel with one other person, the TR should have a much harder time.
For the record, the only class I don't play is the CW. TRs aren't even my main, my main being my SW, but rather a fun little diversion that's interesting to learn about.
"Perma-stealth is going to get much harder to play. We don’t really like the gameplay of “invisible attacker dealing steady damage” because the cases for counterplay are limited and require more skill to fight against than we feel is appropriate." - quote Gentlemancrush
I dont even know why threads like this are still pop-ing! Some of you really lack common sense...
"Perma-stealth is going to get much harder to play. We don’t really like the gameplay of “invisible attacker dealing steady damage” because the cases for counterplay are limited and require more skill to fight against than we feel is appropriate." - quote
I dont even know why threads like this are still pop-ing! Some of you really lack common sense...
As far as I remember that was quote from dev during balance testing, same was with Oppressor path on CW, also nobody says that perma stealth isn't a problem (especially when it's mixed with other paths) but right now, no matter what, most people see TR killing and they're loosing their minds, CW does it, GWF does it, DC does it and nobody bats an eye but yea... TR killing someone in open fight and suddenly its OP because he can kill in one rotation.
I took my Sab TR into lvl 51-59 pvp, yet couldn't seem to ever kill the two Devoted Clerics. They'd be solo and simply drop a circle to take 0 damage from everyone until their team came to back them up. If their circles ever expired with no other teammate around, I'd use all my burst at once only to have them instantly heal back all their health with the Faithful capstone, Agent of the Divine.
I'm still not sure it's overpowered, yet, because I don't have enough experience with it. The changes are still quite new and we have to figure out if there is some sort of counter, before people just cry about it.
devoted clerics are really really strong now, especially faithful ones. But I watch a lot of streams and a lot of 1v1s. You can get their capstone feat to proc, then after that. use dazing strike, at-will away in stealth and before it ends, use shadow strike, and then bloodbath.
Takes just one with appropriate skills. A GF is well suited to handle one, as is a HR with some decent cc encounters slotted.
that is not true. If a gf has to fight a rogue he will die unless he used all shield buffs and that takes no skill. Hr's have it rough against trs also. The only class that managers is dc and ironguard/into the fray gf. But dc's most of the times to sab specced rogues. I have not seen a whisper knife spec or even a scoundrel and executioner specced wrong fight a dc so i can not spec on that matter.
As far as I remember that was quote from dev during balance testing, same was with Oppressor path on CW, also nobody says that perma stealth isn't a problem (especially when it's mixed with other paths) but right now, no matter what, most people see TR killing and they're loosing their minds, CW does it, GWF does it, DC does it and nobody bats an eye but yea... TR killing someone in open fight and suddenly its OP because he can kill in one rotation.
tr's should be allowed to have good dmg, but their def mechanic is too ****ing strong. For me to have good dps, i lose a lot of defensive capabilities that allows me to get one shotted or easily killed in a 2v1. Trs hit hard than me and have nothing to worry about defensive wise, unless they are getting 2v1'ed
Comments
Also funny how some HRs that were OP before mod5 are now complaining in PvP about combat TRs (scoundrels) since they can disable them and deal enough damage that wild medicine won't help them much (like before TR buff)
"remove Tab mechanic and let walking and dealing damage deplete your own HP bar" (cit.)
Interesting.
I took my Sab TR into lvl 51-59 pvp, yet couldn't seem to ever kill the two Devoted Clerics. They'd be solo and simply drop a circle to take 0 damage from everyone until their team came to back them up. If their circles ever expired with no other teammate around, I'd use all my burst at once only to have them instantly heal back all their health with the Faithful capstone, Agent of the Divine.
I'm still not sure it's overpowered, yet, because I don't have enough experience with it. The changes are still quite new and we have to figure out if there is some sort of counter, before people just cry about it.
Agreed. /10 char.
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
Permastealth needs to be GONE already, like the devs already said but somehow managed to **** up. Also maybe damage on some powers needs a nerf like bloodbath.
DC party healing needs a little nerf too (not the selfhealing).
So you are saying a whole team is needed to take down a TR? How is that not broken? While the whole team is fighting TR on one point, who is fighting the other 4 people in the opposite team on the other two points?
Rogues have been so demonized by the community that people will belive just about any BS liars want to spread.
I keep hearing this: "8k TR can 1-shot a 40K (hp) GF!".....No, they can't.
Just stop people, TR IS fine, and they aren't as easy as one would think. A lot of the OP in the game comes down to gear score disparity, and skill level. The matchmaker and no teired combat is the number one problem, not TRs.
Bloodbath deals less damage than Sly Flourish per hit. The thing that makes it strong is the speed of the hits, the teleport, and the untargetability. The damage is highly reduced if you have an ally nearby to take about half the hits. TRs are more focused on single target damage than anything else. This means that as long as you travel with one other person, the TR should have a much harder time.
For the record, the only class I don't play is the CW. TRs aren't even my main, my main being my SW, but rather a fun little diversion that's interesting to learn about.
I dont even know why threads like this are still pop-ing! Some of you really lack common sense...
As far as I remember that was quote from dev during balance testing, same was with Oppressor path on CW, also nobody says that perma stealth isn't a problem (especially when it's mixed with other paths) but right now, no matter what, most people see TR killing and they're loosing their minds, CW does it, GWF does it, DC does it and nobody bats an eye but yea... TR killing someone in open fight and suddenly its OP because he can kill in one rotation.
dude.. when any class can go 2000 kills with 50 deaths something is rly rly wrong!
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