It's official that we got these -> 1 tree for slipping in-and-out of stealth, 1 tree for disrupting enemies with CC, and 1 spike damage tree.
Personally I'll take the Spike Damage one, I've been a perma-stealth since 1+ year and it's time to change, if the "Spike damage" isn't subpar of course.. if it is, then Stealth-Based will be my other option.
Ill have to wait and see before I sign myself up to any of them but I hope like hell that all of those 3 things are a part of the TRs basic kit and the feat tree simply enhances that aspect of it.
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guidogoombaMember, Neverwinter Beta UsersPosts: 26Arc User
edited October 2014
I agree with brilliantcomrade here. I want to see what the trees look like first before I make my final decision. I am partial to the stealth tree though, as long as we get some damage to go with it.
16K Whisperknife TR - Sangre 16K Master Infiltrator TR - Shadowshiv
15K Iron Vanguard Sentinel GWF - Viktor Kurgan
13K Control Wizard - Selene
Right? It's all about staying alive - by not being seen, by incapacitating the enemy, or by simply killing it fast. Many of the forumgoers are pvp, so killing it fast will be the first to spike, with some of the (possibly) more experienced, niche players coming and choosing other builds as time progresses.
Spike damage has always been my focus. Even after the DPS nerfs, I still tried to run that role. Since I don't PvP, it wasn't a big issue, but I did miss the great damage I used to do in the past. I've never liked, nor wanted to do, perma-stealth.
I also like the CC path option as well, but my heart is with DPS!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited October 2014
Always though of my TR as a single target DPS.
The way my feats are now, i use shadow strike to stay in steath, which actually increases my damage better than any direct damage encounter.
BTW pandora - wrote a whisperknife guide? Outstanding, thanks for the great work.
Hard to say, we'll have to see the feats of every tree before we can decide. Even though I'm currently an executioner TR who uses a Vorpal enchantment, I think I'll go with the CC tree. This is because I think the Spike tree and it's play style will correspond directly to how high your GS is, while CC might require experience, skill and synergy. Just a guess.
But then again, we'll have to wait and see for the actual trees before taking a decision.
its funny how they say one tree for in and out stealth.
u can do that just fine with every tree unless they made stealth deplete while using atwills.
in that case trs will be slightly better in pve and same as it was in pvp or bit worse
and cc one sounds terrible its like poor cw substitute .
Most likely stealth. Stealth mechanic was pretty much the only thing that set apart this class from others in that how well it performed was a result of how skilled one was at utilizing it to its fullest potential. I've been between HR, GWF, CW as well, but none of them ever stuck because it feels too straightforward, too directly stat based. HR was decent until the new paragon and buffs. CW was ok with tabbed shard mechanics. GWF has always been a faceroller though, which is why it was one of the first classes I got into, but never really stuck with. Ultimately though none of them can compare to how involved TR gameplay is and how much influence one has over its performance outside of merely stats.
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boryskarambulloMember, Neverwinter Beta UsersPosts: 6Arc User
edited October 2014
If spike damage tree give me opportunity to win 1vs1 with melee HR or GF, i'll take this one.
What is sense of making thread about changes that no one saw so far. Most people will choose what is best. TR cc? GL with that. CW crush any other class in cc period. When it comes to dmg? Now every class outdamage TR so i don't think it will be so much improved to be better than any other class, and would result TR being wanted in parties. Stealth path? With stealth deplete I can only laugh at people who want to choose that path. Stealth depletion on attacks is death, rise, death. That means target dummy player which is not attractive to party.
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
Not so much changes for cw actually. They were best multi target dps and best control and in this module they have also best single target dmg(maybe warlock have a little better but doesn't change much). Ye, well GF's were changed a lot. And why i think it won't change much? This is very simple. That is because... Each buff for TR brings nerf most likely bigger than buff. This stealth depletion is the worst idea i have ever seen in any mmo where rogue is. How can u make class based on tab which is stealth useless? This depletion of stealth makes them useless. That is already proof that TR will be limited. You want to attack-you die fast. You want to survive-you'r just but a clown performing endless run for your life. That stealth depletion is a mockery. Why giving class tab which is useless? They should just delete it and give TR 6 powers as HR has. 3 skills ranged 3 skills melee.
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
I think you're giving uninformed opinions, we can't know yet what changes are coming, so why being pessimistic about them already?
wait at least until tomorrow were we'll get some more information.
I think you're giving uninformed opinions, we can't know yet what changes are coming, so why being pessimistic about them already?
wait at least until tomorrow were we'll get some more information.
Just ignore him, he posts nothing but nihilist stuff. I literally go "TL;DR" everytime I see him post.
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited October 2014
I've always played high crit rate, high damage characters. I'm not about to change that now
I hate dancing with Lady Luck. She always steps on my toes.
I tried all and I settled for executioner Because stealth are almost useless now you have to use it in advance if not your dead cause even when you are stealth they can still follow you around infinitely until you lost your stealth or they are close enough to see you and all they have to do is hold CTRL button to do that. Cause in executioner you have those 10 percent less threat plus 5% from feat and the spike damage up to 4 times your normal damage like mine I have 7k non crit but when it crit it does 27 to 28k damage.
The new model destroys my build entirely. (And no, he is NOT a perma-stealth, never been. He's a CA/Crit build.) Seems to split him in two. Have to wait and see.. anyway, all my clerics and all my rogues are going on ice for the next month or two.. till they finish breaking whatever they are going to break and fixing whatever they are going to fix.
I am only going to respec once per character over this. Seems pretty clear to me that what they are planning now for both classes is not going to fly as presented, so I expect the end results will look little like what GC posted today.
I had voted for Scoundrel before but I would not take it now. It does not even match the description they give for it. Sab and Exe look interesting and I look forward to testing them.
I am annoyed now that I had used my other Artifact weapons to upgrade my duelist one.
I am wondering if with the changes as they appear now if dex will become even less relevant to strength (was anyways depending on your build and such). On a first glance it seems that a sab would not be concerned at all with dex and unfortunate for any dex belt sabs, could be something I am not seeing though.
I don't see this first draft of stuff making it live either as I can see some serious OP but only situational damage, but we know TR can master that situational stuff down so that everyone thinks it is "all the time".
I am trying to envision which at will, if there was a gloaming artifact I would almost suggest it (at least on the end health) as the low health damage upgrade looks impressive and with stealth dropping I can see less bleed damage comparatively (since 100% crit vs 50%). CoS still is great for PvP but things are muddier in PvE now. I always hated gloaming and hated hearing that sound but it has a leg up now I think.
seems like scoundrel will give what i wanted from it which was lots of deflect. most scoundrels can easily achieve 55-60% deflection chance with those feats although 1 of them requiring you to be near dead is risky. this turns our deflect % from average into moderate levels.
still, 44% base deflect + 2.5% from feat + 4% if i respec my int to cha + 10% from another feat = 60.5%. more if you can afford a dex/cha belt.
and thanks to my dex 27, i can easily get a 50% damage bonus whenever i critical someone. nice bonus
Scoundrel seems somewhat weak for the average TR but still idk why I consider it viable if the player has enough gear to take advantage of it. Who knows, maybe if they buff it a little it will synergize well with Rustlord's reflect build or something like that.
So, coming from a current scoundrel, I'm hesitant to say I'll do scoundrel again (for a number of reasons, but mostly for the lack of debuffs promised and the nature of our disrupts [microdazes, really?])
The whole aspect of scoundrel that I like now was the debuff and I was just wishing for some small disrupts. Well, I got the disrupts, but they tossed the baby out with the bathwater.
Gaining all that deflect and lifesteal is nice, though, but I feel it is a bit much, especially since we didn't really get any damage bonuses (here's looking at you executioner and saboteur). In all, scoundrel becomes that irritating pesky decoy for bosses while exe ganks it to death in 2 hits.
Comments
16K Master Infiltrator TR - Shadowshiv
15K Iron Vanguard Sentinel GWF - Viktor Kurgan
13K Control Wizard - Selene
See you all on the battlegrounds! :cool:
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
Right? It's all about staying alive - by not being seen, by incapacitating the enemy, or by simply killing it fast. Many of the forumgoers are pvp, so killing it fast will be the first to spike, with some of the (possibly) more experienced, niche players coming and choosing other builds as time progresses.
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF
I also like the CC path option as well, but my heart is with DPS!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
The way my feats are now, i use shadow strike to stay in steath, which actually increases my damage better than any direct damage encounter.
BTW pandora - wrote a whisperknife guide? Outstanding, thanks for the great work.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
But then again, we'll have to wait and see for the actual trees before taking a decision.
u can do that just fine with every tree unless they made stealth deplete while using atwills.
in that case trs will be slightly better in pve and same as it was in pvp or bit worse
and cc one sounds terrible its like poor cw substitute .
but lets just wait and see
After first nerf, I'll go Stealth-Based.
*Looks askew at enough rogues to operate a thieves' guild*
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Yup I'm the creator of the 100% invis WK build that doesn't need high INT.
Thanks!
I'll probably make a new one when the Rogue changes hit, I'm not letting WhsiperKnife die :]
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
wait at least until tomorrow were we'll get some more information.
Just ignore him, he posts nothing but nihilist stuff. I literally go "TL;DR" everytime I see him post.
.... Not at all just stay still and this lashing blade with first strike from stealth with 2x power will only hurt for a moment.
I'm so happy we finally got some love
The new model destroys my build entirely. (And no, he is NOT a perma-stealth, never been. He's a CA/Crit build.) Seems to split him in two. Have to wait and see.. anyway, all my clerics and all my rogues are going on ice for the next month or two.. till they finish breaking whatever they are going to break and fixing whatever they are going to fix.
I am only going to respec once per character over this. Seems pretty clear to me that what they are planning now for both classes is not going to fly as presented, so I expect the end results will look little like what GC posted today.
I am annoyed now that I had used my other Artifact weapons to upgrade my duelist one.
I am wondering if with the changes as they appear now if dex will become even less relevant to strength (was anyways depending on your build and such). On a first glance it seems that a sab would not be concerned at all with dex and unfortunate for any dex belt sabs, could be something I am not seeing though.
I don't see this first draft of stuff making it live either as I can see some serious OP but only situational damage, but we know TR can master that situational stuff down so that everyone thinks it is "all the time".
I am trying to envision which at will, if there was a gloaming artifact I would almost suggest it (at least on the end health) as the low health damage upgrade looks impressive and with stealth dropping I can see less bleed damage comparatively (since 100% crit vs 50%). CoS still is great for PvP but things are muddier in PvE now. I always hated gloaming and hated hearing that sound but it has a leg up now I think.
still, 44% base deflect + 2.5% from feat + 4% if i respec my int to cha + 10% from another feat = 60.5%. more if you can afford a dex/cha belt.
and thanks to my dex 27, i can easily get a 50% damage bonus whenever i critical someone. nice bonus
The whole aspect of scoundrel that I like now was the debuff and I was just wishing for some small disrupts. Well, I got the disrupts, but they tossed the baby out with the bathwater.
Gaining all that deflect and lifesteal is nice, though, but I feel it is a bit much, especially since we didn't really get any damage bonuses (here's looking at you executioner and saboteur). In all, scoundrel becomes that irritating pesky decoy for bosses while exe ganks it to death in 2 hits.
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF