HR's are able to break free from CC, WITHOUT Fox Cunning or Fox Shift on the attacker's screen. There's a small window where they can break from CC by using dodge. In ONE single match, a HR snapped out of the CC, after being bull charged. He didn't even hit the ground yet. He was still air born, when he shift/dodged right out of the Bull Charge's crowd control effect. Twice in ONE round, while being Griffin's Wrathed, which he should be stunned, and unable to break free from CC, he dodges right out of it. I've already uploaded visual footage of HR's breaking CC 3 times.
Has anyone else besides the handful of people I know, experienced this before?
_________________________
Some player's say it's a combination of lag + un-synchronized animation, some says it's the halfling's ability kicking in + tenacity. Whatever the case may be, this should be looked into because it effects both parties. The defender (the HR), and his attacks (enemies).
HR's are able to break free from CC, WITHOUT Fox Cunning or Fox Shift. There's a small window where they can break from CC by using dodge. In ONE single match, a HR snapped out of the CC, after being bull charged. He didn't even hit the ground yet. He was still air born, when he shift/dodged right out of the Bull Charge's crowd control effect. Twice in ONE round, while being Griffin's Wrathed, which he should be stunned, and unable to break free from CC, he dodges right out of it. I've already uploaded visual footage of HR's breaking CC 3 times.
Has anyone else besides the handful of people I know, experienced this before?
Pics or it didn't happen.
Lol, entangle gets me every time, just gotta wait it out. Bull gets me every time, whee. Everything gets me every time. Stop trolling AM. Nerfage occurred already, well done, job done, move on.
I've seen it as well. On a number of occasions I have Bull Charged the little ninjas and they have landed back on their feet and carried on as if nothing happened. Only class that can do that. Every other class lands on their back.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
0
lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
Lol, entangle gets me every time, just gotta wait it out. Bull gets me every time, whee. Everything gets me every time. Stop trolling AM. Nerfage occurred already, well done, job done, move on.
Pics don't won't prove it either. You need video footage. Just search for "HR Breaking CC" on YouTube.
0
lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
I've seen it as well. On a number of occasions I have Bull Charged the little ninjas and they have landed back on their feet and carried on as if nothing happened. Only class that can do that. Every other class lands on their back.
That's EXACTLY what happens. I even saw a HR get entangled today, and he just dodged out... I was like WTF!?!
Another thing too is, they internal cool down between dodges needs to be increase by 0.2ms. Because it's very tough to squeeze in attacks, especially when they can dodge 6 times....
I think it is just a little bit of lag as far as entangling is concerned. It also happens to me that I break out from the CC of Bull Rush before landing, but I think it's a matter of CC resist (also remember the high % of deflection of HRs).
This can happen if a dodge is executed at the right time, but there is no way a HR can control this. In other words you cannot perfectly anticipate a "bull charge" to make sure you dodge it every time. It is at best a "fortunate accident" for the HR and unfortunate for the GF.
This is possible because of the rework to all classes dodge mechanic (not just HRs). I have noticed many of my encounters like Fox shift, Boar charge, and Marauder's rush all of which require a target to fire not dealing damage or proning because they were dodged at the perfect time. I think due to certain animations and possibly server lag you see the HR hit but no effect of the prone applies because it was dodged.
I think you see this happen with HRs more than other classes because we do have more dodges that can be spammed. This can happen with any class who dodges at the right time though because of the new way dodge works.
I admit it's frustrating when I use Boar charge and it doesn't prone. I mean it shouldn't even go off unless I have a "valid target" right ?
So what do I do? I pay attention to how many times someone has dodged and when I think they are out of stamina I land my boar charge.
What do I not do? I don't post on forums about how I can't overcome a problem I'm facing in game and call for a change to another classes mechanics so I can have it easier against said class.
Adding more of a cooldown between dodges would completely change the "feel" of playing a HR. I am sooooo sick of hearing all of the complaints against other classes and everyone screaming "BALANCE WE NEED BALANCE".
Balance by development is a myth. Balance by human trial and error will always overcome.
Dig into the meta game and figure out how to deal with the new changes or go play "checkers online"....I hear it's balanced.
This can happen if a dodge is executed at the right time, but there is no way a HR can control this. In other words you cannot perfectly anticipate a "bull charge" to make sure you dodge it every time. It is at best a "fortunate accident" for the HR and unfortunate for the GF.
This is possible because of the rework to all classes dodge mechanic (not just HRs). I have noticed many of my encounters like Fox shift, Boar charge, and Marauder's rush all of which require a target to fire not dealing damage or proning because they were dodged at the perfect time. I think due to certain animations and possibly server lag you see the HR hit but no effect of the prone applies because it was dodged.
I think you see this happen with HRs more than other classes because we do have more dodges that can be spammed. This can happen with any class who dodges at the right time though because of the new way dodge works.
I admit it's frustrating when I use Boar charge and it doesn't prone. I mean it shouldn't even go off unless I have a "valid target" right ?
So what do I do? I pay attention to how many times someone has dodged and when I think they are out of stamina I land my boar charge.
What do I not do? I don't post on forums about how I can't overcome a problem I'm facing in game and call for a change to another classes mechanics so I can have it easier against said class.
Adding more of a cooldown between dodges would completely change the "feel" of playing a HR. I am sooooo sick of hearing all of the complaints against other classes and everyone screaming "BALANCE WE NEED BALANCE".
Balance by development is a myth. Balance by human trial and error will always overcome.
Dig into the meta game and figure out how to deal with the new changes or go play "checkers online"....I hear it's balanced.
I love you bro! ahahah
I agree with everything he said, just get used to it, time your skills correctly, don't spam them like "muahahahah I'm a freakin berserker I will kill you all!!", and you'll see it's not as difficult as you think. Just change a bit your way to play
I've seen the video, and that has happened to me already (as a HR). And no, I didn't dodge the attack while it happened but before, what should have been a normal dodge didn't go well. It's just that HR's dodge sucks and is so short that the CC immunity hit me after the attack (while I was in the air already)
I've seen the video, and that has happened to me already (as a HR). And no, I didn't dodge the attack while it happened but before, what should have been a normal dodge didn't go well. It's just that HR's dodge sucks and is so short that the CC immunity hit me after the attack (while I was in the air already)
There could be something to this. In any case, HR dodge is different than other dodges in more ways than just being shorter. I can't count the times where I dodge correctly but rubberband back and take the CC anyway, whereas on my CW it's no problem at all.
Seems like the immunity frame triggers late on HR dodge.
This is simply lag. Look I've also seen the opposite where I see the CC, dodge, the dodge animation takes me out of red and then the CC hits anyway. It's just lag.
0
lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
This can happen if a dodge is executed at the right time, but there is no way a HR can control this. In other words you cannot perfectly anticipate a "bull charge" to make sure you dodge it every time. It is at best a "fortunate accident" for the HR and unfortunate for the GF.
Well either way it goes, that's exactly why this thread was created. In hope for a DEV too read this, and try too replicate the issue, and then patch it.
I think it is just a little bit of lag as far as entangling is concerned. It also happens to me that I break out from the CC of Bull Rush before landing, but I think it's a matter of CC resist (also remember the high % of deflection of HRs).
This to me seems like a possible cause. I know they can stack deflection. Thing is though, I know GWFs can reach the 40% mark with regards to deflection and they always go down when I Bull Charge them out of Unstoppable and new Sprint.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
I think making a Signature would be better than putting Ant-Monster in front of your posts. Plus they can look cooler depending on the sig.
Also I disagree with 4. GF's seem in a good place and can definitely kill HR's. Just depends on the skill and gear. But overrall it seems more balanced. But dont worry, keep posting and Gentleman Crush will nerf us again, its unavoidable.
Yes gf are in a better place, I am very happy with changes but if there is unbalance then there is no point in hiding it just because your class is better since there is other classes struggling. Also this is where almost everyone gets confused though. When people talk about this its about the classes potential not some good gf fighting a new hr. The point is that an equally geared and skilled hr will bet the gf 9/10 times. I have been on test server for weeks with all the top gf players and seen it over and over. Hr are actually harder to fight in 1v1 than cw but not in group fights, still I find 1v1 a big part of the game since it happens a lot in dom on contesting nodes.
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2014
Sorry, I dont want to derail that topic, but threatening rush is also constantly used to get out of Icy Rays root CC. It is similarly annoying.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
That being said, HR dodge is very glitchy and I for one would be happy for it to actually work reliably. It clearly does not, even in PvE let alone PvP. It's as if it desync's the HR from the server for a split second. I think the window for it's dodge is at least half the window of any other classes dodge frame, and apparently the server-side coding can't actually support a window that narrow when considering latency and FPS. Only a computer or autistic twitch gamer with top end hardware could effectively and constantly time that dodge IMO.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
Flame wars happen because not everyone agrees. This thread is just trying to point out an issue with the hr that should not be happening.
If my gf was blocking cc from the back or something I would not defend it, because it shouldn't be happening. MY hr is probably my second char, I don't play him half as much as my gf and all I do on my hr is play pvp. I have seen the dodge/ break cc issues with him and noticed it even more when fighting hr players.
Crixus - PVP GF
[SIGPIC][/SIGPIC]
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
I did it once. dodge out of power. As did all of other player who got into it. It is a lag issue - nothing else. Plus you do have CC resist. tenancy and racials. Artifacts now. So can it be done without Fox and Mara - yes. Chances - 5% max. Relieble - forget it.
Even Fox and Mara are crazy unrellieble in this case - especially in mod 4.
Note - i was CC in IWD for 15 seconds untill CW finally killed me. Not a single chance he gave me after he started rotation.
Do HR have CC braker - no. Do we have CC imunity - no. Do other classes have - yes. End of conversation.
I did it once. dodge out of power. As did all of other player who got into it. It is a lag issue - nothing else. Plus you do have CC resist. tenancy and racials. Artifacts now. So can it be done without Fox and Mara - yes. Chances - 5% max. Relieble - forget it.
Even Fox and Mara are crazy unrellieble in this case - especially in mod 4.
Note - i was CC in IWD for 15 seconds untill CW finally killed me. Not a single chance he gave me after he started rotation.
Do HR have CC braker - no. Do we have CC imunity - no. Do other classes have - yes. End of conversation.
I'm not 100% on this but i think its because the shift/dodge has a slight delay before kicking in. atleast thats what i have to do in PvE.
Could be a lag issue too, but i always have to dodge a little before things hit my character. So maybe its kicking in later after bull charge hits, instead of at the start? The HR shouldn't even go up in the air in the first place?
I'm not 100% on this but i think its because the shift/dodge has a slight delay before kicking in. atleast thats what i have to do in PvE.
Could be a lag issue too, but i always have to dodge a little before things hit my character. So maybe its kicking in later after bull charge hits, instead of at the start? The HR shouldn't even go up in the air in the first place?
I think this is it. Not only is dodge almost useless for skillfully dodging something in PVP, but I've noticed in PVE that the immunity frame is definitely a short time after the activation.
For example, on the dragon in Rothe Valley, when he does his big wing gust to push people back, I've dodged before the move and been just sitting there and don't take the damage or the push-back. If I try to dodge it at what seems to be the right time I still get hit with it.
Ant-monster has presented this whole thing poorly but he is on to something. I made a bug report awhile back about HR dodge but it never got a response.
i think this is it. Not only is dodge almost useless for skillfully dodging something in pvp, but i've noticed in pve that the immunity frame is definitely a short time after the activation.
For example, on the dragon in rothe valley, when he does his big wing gust to push people back, i've dodged before the move and been just sitting there and don't take the damage or the push-back. If i try to dodge it at what seems to be the right time i still get hit with it.
Ant-monster has presented this whole thing poorly but he is on to something. I made a bug report awhile back about hr dodge but it never got a response.
Ladies and gentlemen! I hereby proudly present you:
The Latency!!!
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
0
lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
Ladies and gentlemen! I hereby proudly present you:
The Latency!!!
It's not latency if it happens in PVE too. The other thing I've noticed specifically about the dragon wing attack is that sometimes I'll take the damage but not the push-back, depending on when I dodge.
It's very easy to see if you play both a CW and an HR. A CW can dodge something at the proper time and it will work every time. An HR has to dodge *before* the proper time.
It also makes sense for what ant-monster is seeing. An HR tries to dodge bull charge at the proper time, he takes the throw-back part of the CC, but becomes immune during it and ignores the prone part of the CC.
I'd really like to see them fix this so one is able to play skillfully in PVP rather than just spam dodging and hoping the immunity timer springs up at the right time.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
0
lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
It's not latency if it happens in PVE too. The other thing I've noticed specifically about the dragon wing attack is that sometimes I'll take the damage but not the push-back, depending on when I dodge.
It's very easy to see if you play both a CW and an HR. A CW can dodge something at the proper time and it will work every time. An HR has to dodge *before* the proper time.
It also makes sense for what ant-monster is seeing. An HR tries to dodge bull charge at the proper time, he takes the throw-back part of the CC, but becomes immune during it and ignores the prone part of the CC.
I'd really like to see them fix this so one is able to play skillfully in PVP rather than just spam dodging and hoping the immunity timer springs up at the right time.
Anyone who plays or fights a hr can see its buddy. On my hr today I was testing with a cw friend and I could dodge cc powers when I shouldn't have been able to. Very buggy but then also sometimes mid dodge I would be hit when that shouldn't be happening either. It's not always good for the ranger, dodge is just buggy and laggy sometimes it can win you fights and sometimes it can lose you them but it does need a fix because it's annoying either way.
Comments
Pics or it didn't happen.
Lol, entangle gets me every time, just gotta wait it out. Bull gets me every time, whee. Everything gets me every time. Stop trolling AM. Nerfage occurred already, well done, job done, move on.
Pics don't won't prove it either. You need video footage. Just search for "HR Breaking CC" on YouTube.
That's EXACTLY what happens. I even saw a HR get entangled today, and he just dodged out... I was like WTF!?!
Another thing too is, they internal cool down between dodges needs to be increase by 0.2ms. Because it's very tough to squeeze in attacks, especially when they can dodge 6 times....
[SIGPIC][/SIGPIC]
This is possible because of the rework to all classes dodge mechanic (not just HRs). I have noticed many of my encounters like Fox shift, Boar charge, and Marauder's rush all of which require a target to fire not dealing damage or proning because they were dodged at the perfect time. I think due to certain animations and possibly server lag you see the HR hit but no effect of the prone applies because it was dodged.
I think you see this happen with HRs more than other classes because we do have more dodges that can be spammed. This can happen with any class who dodges at the right time though because of the new way dodge works.
I admit it's frustrating when I use Boar charge and it doesn't prone. I mean it shouldn't even go off unless I have a "valid target" right ?
So what do I do? I pay attention to how many times someone has dodged and when I think they are out of stamina I land my boar charge.
What do I not do? I don't post on forums about how I can't overcome a problem I'm facing in game and call for a change to another classes mechanics so I can have it easier against said class.
Adding more of a cooldown between dodges would completely change the "feel" of playing a HR. I am sooooo sick of hearing all of the complaints against other classes and everyone screaming "BALANCE WE NEED BALANCE".
Balance by development is a myth. Balance by human trial and error will always overcome.
Dig into the meta game and figure out how to deal with the new changes or go play "checkers online"....I hear it's balanced.
I love you bro! ahahah
I agree with everything he said, just get used to it, time your skills correctly, don't spam them like "muahahahah I'm a freakin berserker I will kill you all!!", and you'll see it's not as difficult as you think. Just change a bit your way to play
HR Stormwarden Trapper / Stormwarden Combat
GWF Swordmaster Destroyer
CW Master of Flame Thaumaturge / Spellstorm Oppressor
TR Master Infiltrator Executioner
SW Soulbinder Fury
There could be something to this. In any case, HR dodge is different than other dodges in more ways than just being shorter. I can't count the times where I dodge correctly but rubberband back and take the CC anyway, whereas on my CW it's no problem at all.
Seems like the immunity frame triggers late on HR dodge.
Well either way it goes, that's exactly why this thread was created. In hope for a DEV too read this, and try too replicate the issue, and then patch it.
This to me seems like a possible cause. I know they can stack deflection. Thing is though, I know GWFs can reach the 40% mark with regards to deflection and they always go down when I Bull Charge them out of Unstoppable and new Sprint.
Deadpool // HR
Shakur // Tr
Yes gf are in a better place, I am very happy with changes but if there is unbalance then there is no point in hiding it just because your class is better since there is other classes struggling. Also this is where almost everyone gets confused though. When people talk about this its about the classes potential not some good gf fighting a new hr. The point is that an equally geared and skilled hr will bet the gf 9/10 times. I have been on test server for weeks with all the top gf players and seen it over and over. Hr are actually harder to fight in 1v1 than cw but not in group fights, still I find 1v1 a big part of the game since it happens a lot in dom on contesting nodes.
[SIGPIC][/SIGPIC]
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
If my gf was blocking cc from the back or something I would not defend it, because it shouldn't be happening. MY hr is probably my second char, I don't play him half as much as my gf and all I do on my hr is play pvp. I have seen the dodge/ break cc issues with him and noticed it even more when fighting hr players.
[SIGPIC][/SIGPIC]
Please learn how your own class abilities work.
Ta much.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Even Fox and Mara are crazy unrellieble in this case - especially in mod 4.
Note - i was CC in IWD for 15 seconds untill CW finally killed me. Not a single chance he gave me after he started rotation.
Do HR have CC braker - no. Do we have CC imunity - no. Do other classes have - yes. End of conversation.
Lag issue is an issue, Devs should fix this then.
Could be a lag issue too, but i always have to dodge a little before things hit my character. So maybe its kicking in later after bull charge hits, instead of at the start? The HR shouldn't even go up in the air in the first place?
and also the featured satirical comedic adventure "A Call for Heroes".
I think this is it. Not only is dodge almost useless for skillfully dodging something in PVP, but I've noticed in PVE that the immunity frame is definitely a short time after the activation.
For example, on the dragon in Rothe Valley, when he does his big wing gust to push people back, I've dodged before the move and been just sitting there and don't take the damage or the push-back. If I try to dodge it at what seems to be the right time I still get hit with it.
Ant-monster has presented this whole thing poorly but he is on to something. I made a bug report awhile back about HR dodge but it never got a response.
The Latency!!!
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
It's not latency if it happens in PVE too. The other thing I've noticed specifically about the dragon wing attack is that sometimes I'll take the damage but not the push-back, depending on when I dodge.
It's very easy to see if you play both a CW and an HR. A CW can dodge something at the proper time and it will work every time. An HR has to dodge *before* the proper time.
It also makes sense for what ant-monster is seeing. An HR tries to dodge bull charge at the proper time, he takes the throw-back part of the CC, but becomes immune during it and ignores the prone part of the CC.
I'd really like to see them fix this so one is able to play skillfully in PVP rather than just spam dodging and hoping the immunity timer springs up at the right time.
So I'm not crazy anymore O.o?
You never was :P
Anyone who plays or fights a hr can see its buddy. On my hr today I was testing with a cw friend and I could dodge cc powers when I shouldn't have been able to. Very buggy but then also sometimes mid dodge I would be hit when that shouldn't be happening either. It's not always good for the ranger, dodge is just buggy and laggy sometimes it can win you fights and sometimes it can lose you them but it does need a fix because it's annoying either way.
[SIGPIC][/SIGPIC]