[*]The Rod of Imperial Restraint artifact has a decreased drop rate for participation less than Great Success in the Venfithar (Rothe Valley) and Vilithrax (Whispering Caverns) Heroic Encounters. Great Success in the Heroic Encounters remains the same.
Can you explain what is a great success and the reward mechanics ?
Currently, with "great success" it is difficult or impossible to have a reward other than enchantments and coin even when fighting the dragon alone.
About dragons, they are interesting to fight, but as there is almost always a lot of people (more than 10), they die within seconds. They deserve to have more hit points to make the fight more interesting (and rewarding).
Chaotic neutral - so i can do whatever the hell i want
I do not see a point in changing Fox Shift like this. yes non targetable is great. but wasting it upon use even if it doesnt hit no anyone makes no sense.
it works like Blood bath but blood bath is a daily. Where hitting or wasting it counts. This is an encounter thats slightly bursty only when it crits. the fact it that it didnt require a target and didnt waste if no target was found made it a good perma stealth seeker. One of the very few ways to combat that playstyle.
^^ Agreed +100
Expect more changes in the unfun playstyle. My personal view has been that all of our suggestions fall on deaf ears. Fox shift was fine as it was. It already had its damaged changed. Making it have a target was a really bad idea too. Just another way to pidgeon us into sitting on top of a pillar in pvp and using aimed shot or standing way back of the line and using aimed shot in pve. All creativity for the class is disappearing.
PVE is so fun now, honestly devs. RoA, AS, AS, AS, AS, RoA, AS, AS, AS rinse and repeat for most encounters. PVP is roffles now. I usually have to hide behind the CW and AS. Definitely my vision of DnD. All these changes have been quite welcome.
0
govmustMember, Neverwinter Beta UsersPosts: 18Arc User
edited August 2014
Any chance you guys can fix enchantment stacking? Its really annoying to have to go to bank to stack enchantments...
Thanks for fox shift ''fix'' I suggested this almost half a year ago. Now the bad HR's cry because they cant spamm their fox shift anymore. HR has still wilds medicine and thorn ward to counter TR.
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited August 2014
One thing I really, really suggest adding - lower the player limit per instance in the Whispering caverns, and perhaps Rothé Valley too. The HE is working really smoothly in areas like the graveyard which have a 15-player limit, but when the dragons are crowded by 20-30 players, the fight is over in an absurdly short time (I have seen less than 15 seconds from start to finish), and people's chances of getting a drop are too low. This is in particular true for classes that rely on getting credit for healing or taking damage - the dragons are killed too fast for them to have any chance to get any real credit.
This is something we did not see on Preview originally-the dragons were not getting crowded the same way, but now, with people "farming" those two HEs, this has become a problem and will get even worse in a few days when the bulk of the player base reaches those two instances.
The limit can probably be raised again in a month or two...but it should really be lowered now.
One thing I really, really suggest adding - lower the player limit per instance in the Whispering caverns, and perhaps Rothé Valley too. The HE is working really smoothly in areas like the graveyard which have a 15-player limit, but when the dragons are crowded by 20-30 players, the fight is over in an absurdly short time (I have seen less than 15 seconds from start to finish), and people's chances of getting a drop are too low. This is in particular true for classes that rely on getting credit for healing or taking damage - the dragons are killed too fast for them to have any chance to get any real credit.
This is something we did not see on Preview originally-the dragons were not getting crowded the same way, but now, with people "farming" those two HEs, this has become a problem and will get even worse in a few days when the bulk of the player base reaches those two instances.
The limit can probably be raised again in a month or two...but it should really be lowered now.
yeah even 15 players is to much most of the time so 15 ppl per instance would help a lot in whispering and rothe
Dont forget the RED AND BLACK DRAGON GLYPHS TOO!!!! These need a once per second ICD AS WELL OR THOSE WILL BE IMBA....
Also, please make THESE respect DR and Deflect (just like Assailing Force does now too).
PLEASE PLEASE PLEASE FIX THIS!!!!!!
RED Glyphs will just be the new broken enchants without a 1 sec ICD. This NEEDS to be fixed. Also the fact it does unmitigated damage is just stupid. This needs to respect DR. BOTH the Red and Blue are stupid OP, the Black one isnt too bad since it has a max stack cap and so really the DPS is maxed out already.
DONT FORGET THIS THOUGH OR PVP WILL STILL BE STUPID!!!!!!!!!!!!!!!!!!!!!!!
0
nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2014
In terms of walk/sprint/combat animations, it seems that module 4 made all female characters use the male animations instead. Whether that is intended or not is a different question.
A few things that bother me:
Dev post stating that level 60 enemies will now only drop level 60 gear. Actually, since module 4, level 60 enemies now drop level 59 gear quite a lot of the time and level 60 quests (dread ring, sharandar, SCA daily) also grant level 59 gear. The only issue that existed since the beginning of time was that level 60 enemies dropped level 50 elixirs (buff potions) and level 60 healing potions. They still do that.
Also, the change to the UI that now makes typing nearly impossible when another window is open, because Enter and Spacebar will now "press buttons" on those windows instead, and even if you select chat box, after sending off 1 message with other windows open, it will then revert to the other windows rather than remain in chat box.
A few serious bugs not addressed (these are all new with mod4, not including mod3 issues):
2.Game mechanics: Disconnecting (rather than leaving) from an unfavorable PvP match results in the loss not being credited towards the character at the end of the match, allowing manipulation of leaderboard statistics
5.Powers: If Threatening Rush is terminated early by using an Encounter or Daily Power (but not via Sprint), the character will have "teleported" towards the target, but not consume a charge of Threatening Rush, allowing players to ignore the 3 charge limit effectively
6.Powers: Indomitable Strength when cancelled via Sprint will continue to deal the 2nd hit damage while allowing the player to concurrently use other powers
7.Powers: Intimidation boosted Daring Shout and Come and Get It! will ignore damage resistance and immunities
8.Powers: Twisting Immolation causes Furious Immolation to ignore all control immunities and will daze bosses and players
5.Powers: Chains of Blazing Light when not striking an enemy with the initial cast will dissipate without dealing damage when an enemy walks into the trap area
6.Powers: Focussed Wizardry rank 2 and 3 reduce AoE power damage by 30% rather than 20% or 10%
10.Powers: Stillness of the Forest decreases overall Critical Strike chance
16.Powers: Evocation class feature does not improve Oppressive Force, Sudden Storm, Maelstorm of Chaos, Arcane Singularity, Conduit of Ice, Fanning the Flame, Furious Immolation, Scorching Burst
17.Powers: Wizard's Wrath does not improve Oppressive Force, Sudden Storm, Maelstorm of Chaos, Arcane Singularity, Conduit of Ice, Fanning the Flame, Furious Immolation, Scorching Burst
21.Professions: Ingame, but not gateway, professions upon login complete slowly 1 by 1 https://www.dropbox.com/s/8x1dqjcoho...sionsLogin.avi
28.Items: Scourge Warlock Tier 1+2 Main and Off Hand boss drops are Bind on Pickup
31.Queue System: Last person to leave a PvP match party after the match has ended is not correctly removed from the instance and prevented from queuing for any content for upwards of 10 minutes http://i61.tinypic.com/30mxsfm.jpg
33.Maps: Dread Vault: Yshiggol still sometimes (random 50% chance) does not generate loot after being killed in both normal and epic Dread Vault
34.(bug update) Maps: Gauntlgrym: When exiting Gauntlgrym manually, as a result of accepting a queue offer, or due to being logged out for idling, the client has a moderate chance of crashing before the loading screen is shown. Exiting a dungeon to return to Gauntlgrym causes this as well.
44.Maps: Valindra's Tower: Spirits do not chase players and Unhallowed Wights only attack players if players stray too close to broken caskets
Blue Dragon Glyph: Once the Aspect of Lightning buff is active, the damage reflection proc can now only occur once per second.
it needs more nerfs that that did u guys realized that's still 12k dmg just from a glyph?
Again, it was not meant to be the "end all, be all" for these glyphs, this fix was aimed to stop the instant melting that could occur from attacking someone without any time to really react.
Assailing Force: This feat may now be resisted and deflected in PVP.
Repel: Adjusted Timings to Repel to prevent it from being cancelled after a foe has been pushed. Foes should no longer randomly resist this power too much.
Nice fix to repel, now just take the aspects removed from Assailant and make Shard so that it cannot be resisted/deflected and it will finally do viable damage. Jokes (was kinda srs) aside..
I would really like to see the Renegade tree brought on par with the others -- Thaum was the front runner and will be brought closer to the level of Oppressor with the Assailant change, but Renegade still falls behind both trees. I'm not sure how this can be done, maybe by adding more crit severity to Phantasmal since it was moved from T2 to T3 and should be a little more valuable now? Other ideas would be changing a feat to provide synergy with one of the passive skills, such as cooldown reduction on EotS or reducing the amount of missing hp needed to proc Storm Fury to turn it slightly more offensive.
EDIT:
I killed the Rothe Valley dragon 100+ times yesterday and received 3 Rod Artis, 3 Gloves, 2 Dragon Bones, and made a stack of 99 r4s. Others have been farming these even more than I have, also without receiving belts. I would appreciate a little transparency on the likelihood of a belt dropping.
Thanks Ghost, I am double checking we already have bugs filed. A couple are fixed with this build or will be released next week.
any chance to fix GWF sprint animation with this or next week please?
and is it possible to remove item decay from black ice gear cause i have to empower it alot while doing new content, its not like we want to farm black ice forever thou
but please "double check" bf too. It seems that they chose dps instead of tank but had the package delivered to the perma freeze cw house .
another point is that ibs (and possibly other powers) lose much damage hitting multiple targets without it is in the description of the powers or have any conditional feet between aoe / single. again, we pay but do not take. double check this.;)
The power is now entirely useless. An accidental press of the key will put it on 16 seconds cooldown.
Thanks for completely destroying the HR.
Rofl. ''Feedback: My spell is useless if im too stupid to time it.'' xD. Almost any spell is useless if you accidently use it - get used to it or play monopoly with your family
Again, it was not meant to be the "end all, be all" for these glyphs, this fix was aimed to stop the instant melting that could occur from attacking someone without any time to really react.
Again.
1) Red Dragon Glyph needs this ICD too.
2) They need to respect Dr/Deflect/Tenacity (Black one included here).
3) STRONGLY recommend the blue enchant nerfed to deal less damage than the red. Its not usually a good idea to incentive players to just build SUPER tanky and slot enchants that scale well with tanky characters like this. Remember tenebrous? Damage that procs from receiving damage should be less than enchants that proc when DEALING damage.
Could we perhaps get a fix for Twisting Immolation feat for Master of Flame Control Wizards to stop dazing through CC immunity? Every boss in the game is currently able to be perma-dazed and defeated without effort. Kind of not good.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
This applies to just about every power. If this broke the class for you then maybe games aren't your thing
BZZZZT wrong. They changed so many fundamental things that its become a totally different class. Im sure you can understand having something you enjoy being ripped away from you. It doesnt mean games arent his thing or he should stop playing. But he has a right to be upset and not trolled.
Fact is, this change is unnecessary has we JUST HAD A STEALTH NERF TO FS. And they still make no mention of why. Let me go read that dev article by GC.. maybe it says it in there about how fun this class is now. Maybe I missed it.
0
zastrelMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
Please do it!
Orb of imposition: Increases the duration of your control powers by 15% (like in m3)
Feats: Oppressor - Shatter Strike: This feat now causes Orb of Imposition to grant 5 times more control time in addition to its other effects. (Orb of imposition: Increases the duration of your control powers by 75%, like you do with gwf Unstoppable)
Because it's not good that wizards simultaneously have huge damage and permanent control
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
Another thing that needs to get looked into is the Body fashion set from the dragons are absolutely not dropping at all. For anyone, ever. Ever!
Your next encounter power deals 15% of the target's max HP (7.5% in pvp)
But now this feat can proc from At-Will and weapon enchanting. I have 28k hp, Assailing Force deals me 6k damage, it's not 7.5% from my hp, Its 20% from my hp..
Please FIX IT!
You forget that it's 15% max Hit Points OR 800% weapon damage,whichever is less.So for my Fallen Dragon Orb (800 Damage) that's 800 x 9 = 7200 for PvE or 3600 for PvP on players. That means you'll get a max hit of 3,6k and not 6K
panderus , what has happened to the Waterballoon animations? it used to be a nice tight animation but now it is a buggy mess and half the time the waterballoon that your character throws either doesn't go anywhere or just completely misses and hits players you weren't even aiming at , please can you guys put it back to how it was pre module 4 please? as it is now it is completely ruined.
Rofl. ''Feedback: My spell is useless if im too stupid to time it.'' xD. Almost any spell is useless if you accidently use it - get used to it or play monopoly with your family
I think you still angry from the beatings you took from HRs on your GWF.
Some skills need a target to trigger. Such as Entangle for example.
Some skills do not. There are multiple reasons why Fox Shift should function as it did in Module 3.
I'm glad to see that feat from CW and the blue dragon thing fixed, they were what most people were complaining about these days.
I hope the changes are enough and will make things more fair for everyone
I hope you can fix the character animations soon too, TRs look like they're running away from an explosion in slow-mo like in an action movie XD
I'm glad to see that feat from CW and the blue dragon thing fixed, they were what most people were complaining about these days.
I hope the changes are enough and will make things more fair for everyone
I hope you can fix the character animations soon too, TRs look like they're running away from an explosion in slow-mo like in an action movie XD
and this observation is pertinent: rogues / gwf are the most similar to the "heroes of consoles". I read somewhere that nwo now can be played on xbox ...
well ... the first time I saw it I thought both. "Wow, one mmo with amazing aesthetic" ... now ...
Comments
Can you explain what is a great success and the reward mechanics ?
Currently, with "great success" it is difficult or impossible to have a reward other than enchantments and coin even when fighting the dragon alone.
About dragons, they are interesting to fight, but as there is almost always a lot of people (more than 10), they die within seconds. They deserve to have more hit points to make the fight more interesting (and rewarding).
You guys need to fix the cooldown of the overload enchant,its not waiting 60 seconds.
^^ Agreed +100
Expect more changes in the unfun playstyle. My personal view has been that all of our suggestions fall on deaf ears. Fox shift was fine as it was. It already had its damaged changed. Making it have a target was a really bad idea too. Just another way to pidgeon us into sitting on top of a pillar in pvp and using aimed shot or standing way back of the line and using aimed shot in pve. All creativity for the class is disappearing.
PVE is so fun now, honestly devs. RoA, AS, AS, AS, AS, RoA, AS, AS, AS rinse and repeat for most encounters. PVP is roffles now. I usually have to hide behind the CW and AS. Definitely my vision of DnD. All these changes have been quite welcome.
This is something we did not see on Preview originally-the dragons were not getting crowded the same way, but now, with people "farming" those two HEs, this has become a problem and will get even worse in a few days when the bulk of the player base reaches those two instances.
The limit can probably be raised again in a month or two...but it should really be lowered now.
yeah even 15 players is to much most of the time so 15 ppl per instance would help a lot in whispering and rothe
PLEASE PLEASE PLEASE FIX THIS!!!!!!
RED Glyphs will just be the new broken enchants without a 1 sec ICD. This NEEDS to be fixed. Also the fact it does unmitigated damage is just stupid. This needs to respect DR. BOTH the Red and Blue are stupid OP, the Black one isnt too bad since it has a max stack cap and so really the DPS is maxed out already.
DONT FORGET THIS THOUGH OR PVP WILL STILL BE STUPID!!!!!!!!!!!!!!!!!!!!!!!
A few things that bother me:
Dev post stating that level 60 enemies will now only drop level 60 gear. Actually, since module 4, level 60 enemies now drop level 59 gear quite a lot of the time and level 60 quests (dread ring, sharandar, SCA daily) also grant level 59 gear. The only issue that existed since the beginning of time was that level 60 enemies dropped level 50 elixirs (buff potions) and level 60 healing potions. They still do that.
Also, the change to the UI that now makes typing nearly impossible when another window is open, because Enter and Spacebar will now "press buttons" on those windows instead, and even if you select chat box, after sending off 1 message with other windows open, it will then revert to the other windows rather than remain in chat box.
A few serious bugs not addressed (these are all new with mod4, not including mod3 issues):
2.Game mechanics: Disconnecting (rather than leaving) from an unfavorable PvP match results in the loss not being credited towards the character at the end of the match, allowing manipulation of leaderboard statistics
5.Powers: If Threatening Rush is terminated early by using an Encounter or Daily Power (but not via Sprint), the character will have "teleported" towards the target, but not consume a charge of Threatening Rush, allowing players to ignore the 3 charge limit effectively
6.Powers: Indomitable Strength when cancelled via Sprint will continue to deal the 2nd hit damage while allowing the player to concurrently use other powers
7.Powers: Intimidation boosted Daring Shout and Come and Get It! will ignore damage resistance and immunities
8.Powers: Twisting Immolation causes Furious Immolation to ignore all control immunities and will daze bosses and players
5.Powers: Chains of Blazing Light when not striking an enemy with the initial cast will dissipate without dealing damage when an enemy walks into the trap area
6.Powers: Focussed Wizardry rank 2 and 3 reduce AoE power damage by 30% rather than 20% or 10%
10.Powers: Stillness of the Forest decreases overall Critical Strike chance
16.Powers: Evocation class feature does not improve Oppressive Force, Sudden Storm, Maelstorm of Chaos, Arcane Singularity, Conduit of Ice, Fanning the Flame, Furious Immolation, Scorching Burst
17.Powers: Wizard's Wrath does not improve Oppressive Force, Sudden Storm, Maelstorm of Chaos, Arcane Singularity, Conduit of Ice, Fanning the Flame, Furious Immolation, Scorching Burst
21.Professions: Ingame, but not gateway, professions upon login complete slowly 1 by 1 https://www.dropbox.com/s/8x1dqjcoho...sionsLogin.avi
28.Items: Scourge Warlock Tier 1+2 Main and Off Hand boss drops are Bind on Pickup
31.Queue System: Last person to leave a PvP match party after the match has ended is not correctly removed from the instance and prevented from queuing for any content for upwards of 10 minutes http://i61.tinypic.com/30mxsfm.jpg
33.Maps: Dread Vault: Yshiggol still sometimes (random 50% chance) does not generate loot after being killed in both normal and epic Dread Vault
34.(bug update) Maps: Gauntlgrym: When exiting Gauntlgrym manually, as a result of accepting a queue offer, or due to being logged out for idling, the client has a moderate chance of crashing before the loading screen is shown. Exiting a dungeon to return to Gauntlgrym causes this as well.
44.Maps: Valindra's Tower: Spirits do not chase players and Unhallowed Wights only attack players if players stray too close to broken caskets
it needs more nerfs that that did u guys realized thats still 12k dmg just from a glyph?
Again, it was not meant to be the "end all, be all" for these glyphs, this fix was aimed to stop the instant melting that could occur from attacking someone without any time to really react.
The power is now entirely useless. An accidental press of the key will put it on 16 seconds cooldown.
Thanks for completely destroying the HR.
Nice fix to repel, now just take the aspects removed from Assailant and make Shard so that it cannot be resisted/deflected and it will finally do viable damage. Jokes (was kinda srs) aside..
I would really like to see the Renegade tree brought on par with the others -- Thaum was the front runner and will be brought closer to the level of Oppressor with the Assailant change, but Renegade still falls behind both trees. I'm not sure how this can be done, maybe by adding more crit severity to Phantasmal since it was moved from T2 to T3 and should be a little more valuable now? Other ideas would be changing a feat to provide synergy with one of the passive skills, such as cooldown reduction on EotS or reducing the amount of missing hp needed to proc Storm Fury to turn it slightly more offensive.
EDIT:
I killed the Rothe Valley dragon 100+ times yesterday and received 3 Rod Artis, 3 Gloves, 2 Dragon Bones, and made a stack of 99 r4s. Others have been farming these even more than I have, also without receiving belts. I would appreciate a little transparency on the likelihood of a belt dropping.
twitch.tv/ezracw | absolutegaming.guildportal.com
#BringBackShard | M5 CW Bug List | My M3 PvP Gameplay
any chance to fix GWF sprint animation with this or next week please?
and is it possible to remove item decay from black ice gear cause i have to empower it alot while doing new content, its not like we want to farm black ice forever thou
another point is that ibs (and possibly other powers) lose much damage hitting multiple targets without it is in the description of the powers or have any conditional feet between aoe / single. again, we pay but do not take. double check this.;)
This applies to just about every power. If this broke the class for you then maybe games aren't your thing
Rofl. ''Feedback: My spell is useless if im too stupid to time it.'' xD. Almost any spell is useless if you accidently use it - get used to it or play monopoly with your family
Again.
1) Red Dragon Glyph needs this ICD too.
2) They need to respect Dr/Deflect/Tenacity (Black one included here).
3) STRONGLY recommend the blue enchant nerfed to deal less damage than the red. Its not usually a good idea to incentive players to just build SUPER tanky and slot enchants that scale well with tanky characters like this. Remember tenebrous? Damage that procs from receiving damage should be less than enchants that proc when DEALING damage.
BZZZZT wrong. They changed so many fundamental things that its become a totally different class. Im sure you can understand having something you enjoy being ripped away from you. It doesnt mean games arent his thing or he should stop playing. But he has a right to be upset and not trolled.
Fact is, this change is unnecessary has we JUST HAD A STEALTH NERF TO FS. And they still make no mention of why. Let me go read that dev article by GC.. maybe it says it in there about how fun this class is now. Maybe I missed it.
Orb of imposition: Increases the duration of your control powers by 15% (like in m3)
Feats: Oppressor - Shatter Strike: This feat now causes Orb of Imposition to grant 5 times more control time in addition to its other effects. (Orb of imposition: Increases the duration of your control powers by 75%, like you do with gwf Unstoppable)
Because it's not good that wizards simultaneously have huge damage and permanent control
You forget that it's 15% max Hit Points OR 800% weapon damage,whichever is less.So for my Fallen Dragon Orb (800 Damage) that's 800 x 9 = 7200 for PvE or 3600 for PvP on players. That means you'll get a max hit of 3,6k and not 6K
I think you still angry from the beatings you took from HRs on your GWF.
Some skills need a target to trigger. Such as Entangle for example.
Some skills do not. There are multiple reasons why Fox Shift should function as it did in Module 3.
I hope the changes are enough and will make things more fair for everyone
I hope you can fix the character animations soon too, TRs look like they're running away from an explosion in slow-mo like in an action movie XD
and this observation is pertinent: rogues / gwf are the most similar to the "heroes of consoles". I read somewhere that nwo now can be played on xbox ...
well ... the first time I saw it I thought both. "Wow, one mmo with amazing aesthetic" ... now ...