Pretty much nobody left because of pathfinder selfhealing HRs, Roar spam GWFs or instadeaths from TR SE when it was bugged.
Hardly anybody will leave because of CWs now. Not to mention Storm Spell will be nerfed soon. Wild Medicine is in a good place, considering no more Constrictive and good Archery PvP spec, and the significant damage/CC increase from CW/GF. HRs need to be able to deal with that.
When CW's get nerfed, HR's are going to destroy everyone. They aren't very good in a 2v2 aspect as far as damage output so they will probably be a node holder, and right now a CW is the only thing that has a chance to kill it. So after CW's get hammmmmmmered with a huge nerf, HR's need some abilities changed up. I'm not saying nerf wild medicine and do nothing, but you guys (i assume you're an HR) - need to be toned down with wild medicine, and I'd rather you deal more damage, get constrict back, split shot back, and maybe some CC breaking moves if you go trapper. Something other than the ridiculous healing.
I get it, you like not being able to die with a 1,000 incoming healing bonus, 40-60% deflect chance, and wild medicine, I get it. But you know it is completely unfair, overpowered, and just silly compared to the other classes ability to heal. You guys heal 10x more than a cleric.... Really?
I do not like KC being toggleable... I think it's a high risk high reward ability that once challenged the opposition in the challenge should have the ability to also use the buff called forth!
Thus Knights Challenge! Not Knight Challenges you, hits you hard! and turns buff / debuff off and lols at you.
The ability is not that easy to use. If you against rando's then sure I can see it doing some insane damage. But I 1v1'd and 2v'2 several people with cleircs in the mix, and a cleric can 100% dodge and not be killed by a GF. GWF's get double damage as well and can crit you for over 30k. CW's nuke you if you hit it, and HR's just dodge away and let their DOT's murder you...
Stop offering suggestions with no benefit, if you take this away, change something else, stop trying to get our class back to mod 2/3 status. PLEASE
I dont think "Action Surge" gives us any bonus AP when blocking - per the tooltip.
Steel Grace - not working!
Perfect Elven Enchantmant - NOT WORKING!
4/4 Profound armor - DOES NOT give any bonus block meter.
ALSO: MANY STUNS?CONTROLS STILL BYPASS BLOCK!!!!!!!!!
Honestly the easiest "temp" fix to this Crush is to just give FULL CC immunity while blocking, then you can go back and re-code all the errors and fix it later. Having it promise to block and not is MUCH worse than giving us extra immunity when we shouldnt.
Once opponents figure out which controls bypass block - its game over for GFs
Once opponents figure out which controls bypass block - its game over for GFs
Yea well we can allways press ItF and hope some other cw kills the cw ccing you before die but thats about it (if you manage to press it before being cced to death ofc as of now you only live 4-6 sec with 55khp+).
Yea well we can allways press ItF and hope some other cw kills the cw ccing you before die but thats about it (if you manage to press it before being cced to death ofc as of now you only live 4-6 sec with 55khp+).
LOL! Yup. ITF and mark him so your buddy CW gets CA damage to the CW. Then just pray you can hit block intime before you melt!
Feedback : GF have now unfair disadvantage aganst HR CW they both ignore all our defensive mechanism.
Is that's what is happening? I hopped on test for a few minutes to check out timeless set, ran into an HR. He fricken MELTED me in like 3 hits if I tried to sit and turtle and wait for a good opportunity to attack. Then I just started bum rushing him and killed him no problem.
Inspected him after and he was rocken rank 5s! I was confused!
Soooo yeah, GF feels worse than before. Our DPS is fine I think but there is so much broken with shield, cc, and mitigation not working I don't think there are too many classes we would do well against in a domination match. GWF I think is about even but Mage, hr, warlock it's pretty much a guaranteed loss if equally geared/skilled.
Is that's what is happening? I hopped on test for a few minutes to check out timeless set, ran into an HR. He fricken MELTED me in like 3 hits if I tried to sit and turtle and wait for a good opportunity to attack. Then I just started bum rushing him and killed him no problem.
Inspected him after and he was rocken rank 5s! I was confused!
Soooo yeah, GF feels worse than before. Our DPS is fine I think but there is so much broken with shield, cc, and mitigation not working I don't think there are too many classes we would do well against in a domination match. GWF I think is about even but Mage, hr, warlock it's pretty much a guaranteed loss if equally geared/skilled.
Only way to beat HR in 1v1 is having very high dps char or using KC then follow up with a full rotation. The HR atm can do the rogue trick, once you do your rotation on them they regen before your cooldowns are back lol so its hard.
If our shield worked properly though, we would not be getting proned by there boar attack or rooted .
Feedback
Gf need to be able to block chill stacks because we take so much dmg from guarding now that it was created an unbalance that needs to be fixed. chill stacks need to become blockable. And piercing attacks hit us to hard. Bug
Steel defense doesnt work
Steel grace doesnt work
Our pvp set from t1-t2.5 profound doesnt work with the new stamina mechanics
When you cancel griffon wrath you lose a charge
Any word about all these bugs? Mod4 is due in 2 days, I hope the class rebalance (at least the GF one) will NOT go live until it's working properly...
Its already done. Mod 4 is, like you said, 2 days out. The final build is done, and thats whats going up. There will be a few fixes that they skipped last test patch, but anything that is broken now, and wasn't a week ago, is going Live.
Enemy Team
0
ryoshinetteMember, NW M9 PlaytestPosts: 488Arc User
edited August 2014
Any patch info?
What changes are accepted, all bugs fixed? 2 days left. TANK without CC resists. Any answer?
Guys. the worst thing is, that if Dev's will change something, and it will go live - it wont be changed at least for month's. Even if its freaking iritating and wrong.
Control effects from all classes and many npc powers still cc us while we block.
Bull charge can go through shield.
Takedown goes through block.
bonus from pvp sets does not affect stamina.
Griffons wrath sometimes loses 2 charges instead of 1.
Anvil of doom sometimes doesn't hit smaller enemies or if they are below you or while you are jumping.
Steel defense isn't giving us immunity to all powers.
steel grace isn't working.
FEEDBACK:
Crush said on page 14 that we would be immune to control effects while guarding, and now over 100 pages later, it still isn't working. This needs to be fixed before it goes live....
Feedback
Gf need to be able to block chill stacks because we take so much dmg from guarding now that it was created an unbalance that needs to be fixed. chill stacks need to become blockable. And piercing attacks hit us to hard. Bug
Steel defense doesnt work
Steel grace doesnt work
Our pvp set from t1-t2.5 profound doesnt work with the new stamina mechanics
When you cancel griffon wrath you lose a charge
No if shield block chill stacks. you goes to reverte the problem and it come how actual GWF works with inflexible. Since chill stack are not instant freeze power and need to be cumulate. you will just need to up and down shield to break the chill you have on you and you just make like that this power completly useless since a single chill spell only stack 1 chill per second and you only freeze on the 7 one.
Also depend of how the chill is programmed (and i pretty sure that is programmed from CW part and not GF shield part) to make it not stack on shield probably mean to make it not stack on cc immun target and that will be a complet destroy of opressor way on PVE. many mechanism of opressor are based on how the chill stack (cc immun target get chill but also receive extra damage due to cc immun).
Shield should just block the last chill stack to prevent freezing.
Honestly if change need to be adjust on GF part should not be on shield. shield should not be an alone feat that do all job. for exemple a passive feat (yellow) that allows you to use your encounter feat with shield up by just eating a little more shield bar. that would give a lot of possiblity for pvp part (and also in chill case allow you to use your encounter without been freezed with the last stack)
No if shield block chill stacks. you goes to reverte the problem and it come how actual GWF works with inflexible. Since chill stack are not instant freeze power and need to be cumulate. you will just need to up and down shield to break the chill you have on you and you just make like that this power completly useless since a single chill spell only stack 1 chill per second and you only freeze on the 7 one.
Also depend of how the chill is programmed (and i pretty sure that is programmed from CW part and not GF shield part) to make it not stack on shield probably mean to make it not stack on cc immun target and that will be a complet destroy of opressor way on PVE. many mechanism of opressor are based on how the chill stack (cc immun target get chill but also receive extra damage due to cc immun).
Shield should just block the last chill stack to prevent freezing.
Honestly if change need to be adjust on GF part should not be on shield. shield should not be an alone feat that do all job. for exemple a passive feat (yellow) that allows you to use your encounter feat with shield up by just eating a little more shield bar. that would give a lot of possiblity for pvp part (and also in chill case allow you to use your encounter without been freezed with the last stack)
Have you played the GF? No?
Inflexible kill slow effects. Guard not. And that's why Chill freeze us. It slow down as a debuff - which is simply not removed due guard - and with your stated stackcount it just cc us then. That's stupid and for me bugged the first time I'm encountered it.
Control effects from all classes and many npc powers still cc us while we block.
Bull charge can go through shield.
Takedown goes through block.
bonus from pvp sets does not affect stamina.
Griffons wrath sometimes loses 2 charges instead of 1.
Anvil of doom sometimes doesn't hit smaller enemies or if they are below you or while you are jumping.
Steel defense isn't giving us immunity to all powers.
steel grace isn't working.
FEEDBACK:
Crush said on page 14 that we would be immune to control effects while guarding, and now over 100 pages later, it still isn't working. This needs to be fixed before it goes live....
Dont forget
Action Surge: Does not increase AP gain when blocking!!!!!!
When using Threatening Rush and trying to block cancel it, the Threatening Rush animation occurs again consistently. I have noticed that this animation bug has been occurring since at least Mod 2.
So who has enough free time to compile a complete list of bugs, and we can just keep adding them up and reposting them so it will be a list of all the known bugs.
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on char sheet any increase
Powers:
Griffon’s Wrath being canceled causes us to lose a charge
Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
Shield randomly drops and we then get CC’d til death
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Block:
Not giving us CC immunity to a LOT of moves (Especially CW’s)
Randomly Drops
Meter does not display to enemies when they are attacking us
Other Classes Powers:
Takedown GWF goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
Profound 4 piece does not give us increased block duration
GF's please copy this list, just hit quote, remove the quote, then add to the list if you'd like to. Other classes, please do not mess with this list, and leave it to the people who tested it.
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on char sheet any increase
Powers:
Griffon’s Wrath being canceled causes us to lose a charge
Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
Shield randomly drops and we then get CC’d til death
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Block:
Not giving us CC immunity to a LOT of moves (Especially CW’s)
Randomly Drops
Meter does not display to enemies when they are attacking us
Other Classes Powers:
Takedown GWF goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
Profound 4 piece does not give us increased block duration
GF's please copy this list, just hit quote, remove the quote, then add to the list if you'd like to. Other classes, please do not mess with this list, and leave it to the people who tested it.
Nice list. I was testing with carnivore and bull charge sometimes goes through block head on.
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on char sheet any increase
Powers:
Griffon’s Wrath being canceled causes us to lose a charge
Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
Shield randomly drops and we then get CC’d til death
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Crescendo get sometimes canceled due out of range/cc. AP completly lost.
Indomitable Strength hit sometimes air. W/ and W/o AP lost.
Block:
Not giving us CC immunity to a LOT of moves (Especially CW’s)
Randomly Drops
Meter does not display to enemies when they are attacking us
Other Classes Powers:
Takedown GWF goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
Profound 4 piece does not give us increased block duration
Also, when you post the newest version, if you were a guy who posted one before, lets clear that out and we can get a nice list without it being all over the forum so the devs don't have to read the same list 100 times. But just in case they delete it, we should all keep a copy of it lol
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on char sheet any increase
Powers:
Griffon’s Wrath being canceled causes us to lose a charge
Griffon's Wrath has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview)
Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
Shield randomly drops and we then get CC’d til death
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Crescendo get sometimes canceled due out of range/cc. AP completly lost.
Indomitable Strength hit sometimes air. W/ and W/o AP lost.
Block:
Not giving us CC immunity to a LOT of moves (Especially CW’s)
Randomly Drops
Meter does not display to enemies when they are attacking us
Other Classes Powers:
Takedown GWF goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
Profound 4 piece does not give us increased block duration
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
damnaciousMember, NW M9 PlaytestPosts: 354Arc User
edited August 2014
Such a great idea....
BUGS: GF Official List
Feats: Action Surge – doesn’t work Armor Specialization – doesn’t show on character sheet any increase
Powers: Griffon’s Wrath - being canceled causes us to lose a charge Griffon's Wrath - has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview) Threatening Rush - can go into a double animation after a shield cancel, causing us to not be blocking Steel Grace – Does not work Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s) Crescendo - sometimes cancels due to target being out of range/cc. AP is then completely lost. Indomitable Strength - sometimes hits air, with and without AP lost. Knight's Valor - will randomly turn itself 'Off' and must be turned back on. No cooldown evident. Knight's Challenge - will randomly turn itself 'Off' and must be turned back on. No cooldown evident. Can become unusable if animation is interrupted.
Block:
-Not giving us CC immunity to a LOT of moves (Especially CW’s)
-Randomly Drops
Other Class's Powers:
GWF - Takedown goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
-Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
-Profound 4 piece does not give us increased block duration
-Indomitable Champion 4 piece set does not give increased block duration
Comments
When CW's get nerfed, HR's are going to destroy everyone. They aren't very good in a 2v2 aspect as far as damage output so they will probably be a node holder, and right now a CW is the only thing that has a chance to kill it. So after CW's get hammmmmmmered with a huge nerf, HR's need some abilities changed up. I'm not saying nerf wild medicine and do nothing, but you guys (i assume you're an HR) - need to be toned down with wild medicine, and I'd rather you deal more damage, get constrict back, split shot back, and maybe some CC breaking moves if you go trapper. Something other than the ridiculous healing.
I get it, you like not being able to die with a 1,000 incoming healing bonus, 40-60% deflect chance, and wild medicine, I get it. But you know it is completely unfair, overpowered, and just silly compared to the other classes ability to heal. You guys heal 10x more than a cleric.... Really?
The ability is not that easy to use. If you against rando's then sure I can see it doing some insane damage. But I 1v1'd and 2v'2 several people with cleircs in the mix, and a cleric can 100% dodge and not be killed by a GF. GWF's get double damage as well and can crit you for over 30k. CW's nuke you if you hit it, and HR's just dodge away and let their DOT's murder you...
Stop offering suggestions with no benefit, if you take this away, change something else, stop trying to get our class back to mod 2/3 status. PLEASE
I dont think "Action Surge" gives us any bonus AP when blocking - per the tooltip.
Steel Grace - not working!
Perfect Elven Enchantmant - NOT WORKING!
4/4 Profound armor - DOES NOT give any bonus block meter.
ALSO: MANY STUNS?CONTROLS STILL BYPASS BLOCK!!!!!!!!!
Honestly the easiest "temp" fix to this Crush is to just give FULL CC immunity while blocking, then you can go back and re-code all the errors and fix it later. Having it promise to block and not is MUCH worse than giving us extra immunity when we shouldnt.
Once opponents figure out which controls bypass block - its game over for GFs
LOL! Yup. ITF and mark him so your buddy CW gets CA damage to the CW. Then just pray you can hit block intime before you melt!
at this rate, any class will melt to CWs before they can even pray.
Is that's what is happening? I hopped on test for a few minutes to check out timeless set, ran into an HR. He fricken MELTED me in like 3 hits if I tried to sit and turtle and wait for a good opportunity to attack. Then I just started bum rushing him and killed him no problem.
Inspected him after and he was rocken rank 5s! I was confused!
Soooo yeah, GF feels worse than before. Our DPS is fine I think but there is so much broken with shield, cc, and mitigation not working I don't think there are too many classes we would do well against in a domination match. GWF I think is about even but Mage, hr, warlock it's pretty much a guaranteed loss if equally geared/skilled.
Only way to beat HR in 1v1 is having very high dps char or using KC then follow up with a full rotation. The HR atm can do the rogue trick, once you do your rotation on them they regen before your cooldowns are back lol so its hard.
If our shield worked properly though, we would not be getting proned by there boar attack or rooted .
[SIGPIC][/SIGPIC]
Gf need to be able to block chill stacks because we take so much dmg from guarding now that it was created an unbalance that needs to be fixed. chill stacks need to become blockable. And piercing attacks hit us to hard.
Bug
Steel defense doesnt work
Steel grace doesnt work
Our pvp set from t1-t2.5 profound doesnt work with the new stamina mechanics
When you cancel griffon wrath you lose a charge
Sorry but this is the only hope that Oppressor CWs still have against GFs.
Its already done. Mod 4 is, like you said, 2 days out. The final build is done, and thats whats going up. There will be a few fixes that they skipped last test patch, but anything that is broken now, and wasn't a week ago, is going Live.
What changes are accepted, all bugs fixed? 2 days left. TANK without CC resists. Any answer?
Guys. the worst thing is, that if Dev's will change something, and it will go live - it wont be changed at least for month's. Even if its freaking iritating and wrong.
CC resist as a feat? 2 late?
.Suicide Squad.
Control effects from all classes and many npc powers still cc us while we block.
Bull charge can go through shield.
Takedown goes through block.
bonus from pvp sets does not affect stamina.
Griffons wrath sometimes loses 2 charges instead of 1.
Anvil of doom sometimes doesn't hit smaller enemies or if they are below you or while you are jumping.
Steel defense isn't giving us immunity to all powers.
steel grace isn't working.
FEEDBACK:
Crush said on page 14 that we would be immune to control effects while guarding, and now over 100 pages later, it still isn't working. This needs to be fixed before it goes live....
[SIGPIC][/SIGPIC]
No if shield block chill stacks. you goes to reverte the problem and it come how actual GWF works with inflexible. Since chill stack are not instant freeze power and need to be cumulate. you will just need to up and down shield to break the chill you have on you and you just make like that this power completly useless since a single chill spell only stack 1 chill per second and you only freeze on the 7 one.
Also depend of how the chill is programmed (and i pretty sure that is programmed from CW part and not GF shield part) to make it not stack on shield probably mean to make it not stack on cc immun target and that will be a complet destroy of opressor way on PVE. many mechanism of opressor are based on how the chill stack (cc immun target get chill but also receive extra damage due to cc immun).
Shield should just block the last chill stack to prevent freezing.
Honestly if change need to be adjust on GF part should not be on shield. shield should not be an alone feat that do all job. for exemple a passive feat (yellow) that allows you to use your encounter feat with shield up by just eating a little more shield bar. that would give a lot of possiblity for pvp part (and also in chill case allow you to use your encounter without been freezed with the last stack)
Have you played the GF? No?
Inflexible kill slow effects. Guard not. And that's why Chill freeze us. It slow down as a debuff - which is simply not removed due guard - and with your stated stackcount it just cc us then. That's stupid and for me bugged the first time I'm encountered it.
Dont forget
Action Surge: Does not increase AP gain when blocking!!!!!!
There is too many to remember lol. I really hope they get fixed...
[SIGPIC][/SIGPIC]
When using Threatening Rush and trying to block cancel it, the Threatening Rush animation occurs again consistently. I have noticed that this animation bug has been occurring since at least Mod 2.
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on char sheet any increase
Powers:
Griffon’s Wrath being canceled causes us to lose a charge
Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
Shield randomly drops and we then get CC’d til death
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Block:
Not giving us CC immunity to a LOT of moves (Especially CW’s)
Randomly Drops
Meter does not display to enemies when they are attacking us
Other Classes Powers:
Takedown GWF goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
Profound 4 piece does not give us increased block duration
GF's please copy this list, just hit quote, remove the quote, then add to the list if you'd like to. Other classes, please do not mess with this list, and leave it to the people who tested it.
Nice list. I was testing with carnivore and bull charge sometimes goes through block head on.
[SIGPIC][/SIGPIC]
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on char sheet any increase
Powers:
Griffon’s Wrath being canceled causes us to lose a charge
Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
Shield randomly drops and we then get CC’d til death
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Crescendo get sometimes canceled due out of range/cc. AP completly lost.
Indomitable Strength hit sometimes air. W/ and W/o AP lost.
Block:
Not giving us CC immunity to a LOT of moves (Especially CW’s)
Randomly Drops
Meter does not display to enemies when they are attacking us
Other Classes Powers:
Takedown GWF goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
Profound 4 piece does not give us increased block duration
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on char sheet any increase
Powers:
Griffon’s Wrath being canceled causes us to lose a charge
Griffon's Wrath has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview)
Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
Shield randomly drops and we then get CC’d til death
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Crescendo get sometimes canceled due out of range/cc. AP completly lost.
Indomitable Strength hit sometimes air. W/ and W/o AP lost.
Block:
Not giving us CC immunity to a LOT of moves (Especially CW’s)
Randomly Drops
Meter does not display to enemies when they are attacking us
Other Classes Powers:
Takedown GWF goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
Profound 4 piece does not give us increased block duration
[SIGPIC][/SIGPIC]
Why is our shield not cc immune anymore? oh wait let me guess it was op in pvp so now we cant tank without a dc?
People will take any class over a fail tank..... its one or the other that’s ever taken btw hardly ever both...
Princess Amber - DC
Shieldmaiden Amber - GF
Valkyrie Amber - GWF
Huntress Amber - HR
BUGS: GF Official List
Feats:
Action Surge – doesn’t work
Armor Specialization – doesn’t show on character sheet any increase
Powers:
Griffon’s Wrath - being canceled causes us to lose a charge
Griffon's Wrath - has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview)
Threatening Rush - can go into a double animation after a shield cancel, causing us to not be blocking
Steel Grace – Does not work
Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
Crescendo - sometimes cancels due to target being out of range/cc. AP is then completely lost.
Indomitable Strength - sometimes hits air, with and without AP lost.
Knight's Valor - will randomly turn itself 'Off' and must be turned back on. No cooldown evident.
Knight's Challenge - will randomly turn itself 'Off' and must be turned back on. No cooldown evident. Can become unusable if animation is interrupted.
Block:
-Not giving us CC immunity to a LOT of moves (Especially CW’s)
-Randomly Drops
Other Class's Powers:
GWF - Takedown goes through block
CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
HR – Boar charge takes out of block more than it does not
Enchants:
-Perfect/Greater Elven does nothing to CC duration/Stun duration
Armor:
-Profound 4 piece does not give us increased block duration
-Indomitable Champion 4 piece set does not give increased block duration