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SUG GS calculation system

sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
I Suggest to rework the GS calculation system.
Why: simply for two reason.
1 some entrance part dongeon / map are GS lvl based
2 player are often referring to GS to compare class or battle power

Why i m saying that. Simply because GS was implemented from the start on beta server and at that time there was only 10 stats on a character and now much more are existing but all new stats does not count on GS.

It the same for passive bonus they are not counted on GS. Ex: i<m taking a 4 piece high vezir set vs a 2*2 piece, the second will give more GS but does not mean is more powerfull but may give possiblity to enter on a map and not the first set.

at end game it can give a dif up to 3.5K GS inside same class and 5.3K GS between differents class.

Enchant should also be taken to considerate GS. T4 set effect should count as same as 2*2 set when it come to evaluate GS. Making those change will permit to have a better view (especially for beginner but also cry for nothing player) of mismatching power. same for tenacity it may does not count as GS for pve but for PVP yes and can had up to 1300 point more too leading to practicaly 6.6 k gs dif
Post edited by sygfried94 on

Comments

  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited August 2014
    Show me someone with High Vizer that cannot get into any T2.5 they want.

    That is why nobody cares about these arguments. You can mask it up all you want, but it is so trivial for someone with High Vizer to get a GS that gets them into whatever they want, that it is never about getting into places, but rather vanity and GS as "score".

    Technically you could be greens in every slot, but high vizer and you might have a t1 50/50 set have higher GS and that t1 guy might get into T2.5 where as the high vizer guy did not, but who does that really happen too?
  • nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
    edited August 2014
    Except there is a new dungeon with a 13k min. All my characters are well above this, but I can see the point for many friends who might be borderline.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited August 2014
    Yep, the current GS is not working well. It doesn't account for many new things (especially new stats that you can find on artifacts, like incoming healing bonus, control/control resist bonus etc.)
  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited August 2014
    nedruod wrote: »
    Except there is a new dungeon with a 13k min. All my characters are well above this, but I can see the point for many friends who might be borderline.

    that the first thing i have in mind, this dongeon will be accessible for a blue gear GWF when not for an other class full t2-t2.5 full campain lvl 6 enchant simply because he prefer taking +2 crit damage vs 250 retab (or other gift) and taken a lanthern or the merchant artifact and not the water one.

    Adjusting the GS to make it more reliable and representative of the character will also permit to adjust easier the GS lvl entrance.

    So my point is effectivly on one side campaign feat should always provide the same GS as it an extra power and wathever you choose,
    Same for artifact that give gift that not count actually, and same for special power given by equip set, they should provide also the same amount of GS for estimate vs other choice of same lvl.

    On the opposite class feat that give extra stat should work same as ioun stone and not count from estimating your GS.

    Since last dongeon is actually high GS requirement it can be problematique for some player to enter it because of choice they done and not because they have a too low character lvl in reality.

    the second as i said is the player problem, player refer as GS when they come complain saying hey my 18k gs GWF have been open in two by a 14k HR/TR/CW/healer. nerf it nerf it (when in reality the 14K was much more powerfull, due to enchant and choice made). You can find countless post like that. And those post come on the ears of dev and then you ended in the actual mess with all the change. Same on dongeon when people check kikimeter at the end (why my GWF 13.5k have done less than half of the 14k CW nerf it . when the 14k CW have lvl 10 weapon enchant, all campaign gift full t2 set and black ice weapon , while the other is still half blue half t1 equiped without enchant)

    GS will not give the skill to play it but at least a more representative GS will permit 1 to not have to make choose some equip you don,t want simply to be able to do last dongeon but also to avoid many complain. (also tenacity should be taken in considerate when you enter PVP mod)
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