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How to do more DMG with HR?

sr2normandysr2normandy Member, Neverwinter Beta Users Posts: 56
edited June 2014 in The Wilds
Hi guys,
How I can do more DMG with my HR? I have 14,8 GS, blue stone, Greater Vorpal, Stormwarden hybrid build http://nwcalc.com/hr?b=p7z:1pyl6s:209s7g,13k3ili:1zu551:100000:1u0000&h=1&p=swd
I'm so frustrated, when HR is described as a striker (ridiculous). For example: during VT run a cant do more than 11 millions DMG per run...:( I'm asking you as a much more experienced HRs, is there any possibility to do more DMG? I would like to know if I'm doing something bad, or is it just HR so weak in DMG?

All your tips will be highly appreciated!
Post edited by sr2normandy on

Comments

  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    I would switch out Ghostwalker feat for Prime Critical. You'll get shorter cooldowns that way.

    HR damage is down for PVE though because of the nerf to splitshot, and even before it couldn't rival CWs and GWFs.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • sr2normandysr2normandy Member, Neverwinter Beta Users Posts: 56
    edited June 2014
    Thx Hamlet, that's what could be working. It makes sense, I'll try to change it.
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  • oicidrazoicidraz Member Posts: 627 Arc User
    edited June 2014
    Well, at least when I played with my HR in Mod 2 I did my HR FULL DPS (I didn't even care if my survabilty was bad or if I would be getting a lot of aggro, I just went FULL DPS) with these Feats and I did very wel even if in my party there were GWF with Perfect Vorpal and R8 enchantments.

    1- Prime Critical and Correcting Aim: Both of these work great, because if you make a lot of crits then you will reduce yor CD, reducing your CD you will be able to use your encounters faster and by that produce more crits that will result in reducing your CD, etc...

    2- Disciple of Dexterity: I found this good too because it increase the amount of bonus Damage of Dex, which mean it will increase the damage you do with your Encounters, At-Will and Dailies.

    3- Predatory Action: Good for Seismic Shot or Forest Ghost, you end doing a lot of Damage.

    Also, my stats were like: Power 6500, Critic: 3500, ArP: The enough to get 24% Damage Resistance Ignored and the Ability Scored were aimed to get the max possible amount of Dex and Wis.

    P.S: I found that the Stamina Regen feats didn't help almost nothing in PvE, so I change Ghostwalker with Nature's Grasp, however it sucked too, now that I think Split the Sky does Crit too so I think that Stormcaller's Arrow could be a good feat to go too.

    In PvE the most used powers by me were Split the Sky and Split Shot, but if you have a CW that use Singu then you can use Rain of Arrow below it and you will deal a LOT of damage.

    As the companion you could get, the best options I could imagine are: Owl (less Threat = more focused in making damage), Fire Archon (+5% Damage to foes with less than 35% of HP), Dancing Blade (+5% Crit Severity), Stone and the 5th could be Lightfoot Thieft.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    If hamlet disagrees with me here I would take his word over mine, but I have never been a fan of sniper's aim. Knowing that you have that feat puts you into the mentality to stay at max range.

    I have 2 problems with that. You can't effectively use all your encounters, your melee ones that is. And you make it really hard of the DC to notice if you are ever getting jacked up. Any time I ever see an HR performing poorly, all I have to do is look behind me and bam, there he is all the way in the back.

    If you get up there in the thick of it, take the prime critical feat, and go through your whole rotations, you will rarely have time to even use your at wills. Which is why I would take disciple of dexterity over scoundrel training.

    Well, admit tingly I haven't really adjusted in PVE to the splitshot nerf. And wasn't clear the ground buffed? I haven't tried it in PVE since I can't now that I'm pathfinder.

    It might be good to be up close more often, however something I think that's overlooked with sniper's aim is that it doesn't require you to be at max range- you just get the 20% if you are. But you still get 10% if you're at half range. 10% is significant.

    I agree though I'd put at least 2 points into disciple of dexterity but I'd take it from lucky skirmisher. The idea in PVE should be to maximise DPS.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • query523query523 Member Posts: 1,515 Arc User
    edited June 2014
    CTG has become conditionally worth it in PVE. Since Stormstep is nerfed there are dead spots in a hybrid rotation. Having an encounter that will do decent AOE and does not have the targeting issues of split at close range becomes useful in some instances.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited June 2014
    Your base feats are FUBAR.

    Here is what I would suggest for a primarily ranged PvE archer build:

    http://nwcalc.com/hr?b=cn4:13ydj4:13ydj4,13n6i2i:1z055v:100000:1u0000&h=0&p=swd

    Class Skills: Twin Blade Storm / Aspect of the Serpent (or Lone Wolf)

    Generic Powers: Split the Sky / Rain of Arrows / (?) (Thorn Ward, Hawk Shot, Marauders are good picks IMO)

    At-Will: Split Shot / (?) (Aimed Shot or Rapid Shot are both decent.)

    Dailies: Forest Ghost / Seismic Shot

    The trick is to find a comfortable way to weave your ranged and melee attacks into your attack routine. It's also important to figure out how to mitigate your threat so you don't need to kite as much. Running from add's ruins your DPS, so using Forest Ghost preemptively to lower your hate during high-damage AoE portions of your attack routine will help a whole lot if you have the AP gain to drive it.

    As for Electric Shot/Clear the Ground, it's still basically only useful for Combat spec. The ranged damage portion is still less than Split Shot, especially with Sniper's Aim, which means you'll only want it on your bar if you plan on being in melee a whole lot. (And either way you can have all the powers now, so there's no need to pick and choose except for early on in your 60 career. In this instance, I'd say pick Split Shot first unless you're Combat.)

    And on Sniper's Aim, you're just choosing to give some of your encounter's a large damage increase. Combat is much the same only reversed onto the melee side. It's just how you favor the HR, melee or ranged. Both seem to do comparable damage when spec'ced right, but Combat is much harder to survive with while dealing your damage. (And needs to 'waste' more points/feats into deflect, which I find distasteful as deflect isn't terribly reliable and Lone Wolf might as well not exist in melee.)
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • sr2normandysr2normandy Member, Neverwinter Beta Users Posts: 56
    edited June 2014
    First of all: Thanks all for you posts. For the Disciple of Dexterity: I have it 3/3, because I'm human, but I don't know why it isn't visible in feats... First change which I'm going to test is removing Ghostwalker and maximize the Prime critical... Distance feet is not bad because 20% more DMG at max range and 10% bonus DMG at half range is significant and valuable, as wrote hamletsword. It doesn't means that I'm staying at max range all the time... I'm switching weapons as I can, reducing the CDs will help a lot to make circulation more effective.

    And sorry for my bad English, I'm not native.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited June 2014
    spacejew wrote: »
    Here is what I would suggest for a primarily ranged PvE archer build:

    http://nwcalc.com/hr?b=cn4:13ydj4:13ydj4,13n6i2i:1z055v:100000:1u0000&h=0&p=swd

    I have exactly the same feats build, except for the point in Battlewise that I put in Lucky Skirmisher, but that's really minor (and that point is basically "wasted" as you you need to put it somewhere to get the next rank of feats but you don't really need it)..

    My 2c on this:

    I played Stormwarden and basically faced your issue. Switching to Pathfinder and stacking power helped a lot (approximately 6,1k today).
    My tactic is basically to rotate encounters as fast as possible. The main tools are Prime Critical/Correcting Aim as somebody mentioned above and the Royal Guard set (4 pieces).
    In order to maximize the chance to proc the Royal Guard boon I switched to Pathfinder for Careful Attack (I apply it on elites/bosses) and use a Greater Plaguefire (will test Perfect Vorpal on the test server soon).
    Encounter powers are Rain of Arrows/Swords (by far the main DPS power and a very good one for the Royal Guard boon due to the number of hits) and Fox's Cunning/Shift. The third encounter is Thorn Ward for boss fights (I shoot it right under the boss) or Hindering Shot/Strike for mob fights (the roots from Strike keep targets in place right under the Rain of Arrows). I use Thorn Ward also for fights with big and relatively static CC-immune monsters like Fomorians who don't care about roots.

    Switching to Pathfinder allows me to use Cruel Recovery too which is a constant stream of THP especially when Rain of Arrows is hitting, so I need to run far less than with the Stormwarden. The Pathfinder build is also more focused on single target damage on elite and bosses so it generates less aggro.

    Companion-wise I strongly recommend the Owl for 25% less threat generation (as an active companion, my summoned companion is the same Blue Ioun Stone you use). Less time spent running means more time spent dealing damage.

    With this setup I ran the Garrundar event about an hundred times and I've been outmatched in damage only 6 times, twice by an highly geared GWF belonging to my guild and the remaining 4 by CWs (and believe me, there is no way for an HR to beat an highly geared CW in damage in PvE with the current "hordes of trash-mobs" dungeon setup).

    The setup I usd is mainly a single-target damage one, so you can easily substitute a GWF in boss in fights. When I play with my guildies against bosses I'm usually the one who takes care of the boss even if there's a GWF in group. Against a single target I even deal more damage than the GWF I mentioned above (we did some test measuring the time needed to kill the Beholder in Castle Never and bringing the Aboleth in Spellplague through the different stages).
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited June 2014
    Here a screen shot:
    3s2ygzL.png
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • sr2normandysr2normandy Member, Neverwinter Beta Users Posts: 56
    edited June 2014
    Similar stats as mine... I have 6,6k Power, 3k Critical and 2,5k Arpen... You have +2k HP, +700 on Defense (I prefer Deflect instead of Defense) and +800 on Recovery...
  • aobviouserroraobviouserror Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2014
    1 thing: you're all probably drowning in arp, lots of HR sets have a lot of arp on it, weapon sets add to arp, STR stat adds to arp. I would drop those neck and rings with arp on it.
    Currently I'm trying to get the full Dread Legion set (**** you chest piece), got full master predator as a 'tank' set (another set with too much arp)

    my jewellery consists of
    Ancient Pilgrim's Necklace of Prayer (power/deflect/lifesteal)
    2x Grand Fugitive Ring's of Revolt (HP/deflect/power)
    Ancient Necromancer's Belt of Undeath (HP/defense/deflect)

    My radiance stone has the same 2 rings and the same belt.
    Using HR/DC/TR artifacts

    27k hp/6.3k power/2k crit/2k arm pen/1.4k recovery/2k defense/1.8k deflect/1.5k life steal
    (got all 15 boons too)

    using a build i cooked up for myself:
    http://nwcalc.com/hr?b=cn4:13ydj4:13ydj4,1wi0iei:15uu0i:1ui000:1u0000&h=0&p=pfr

    This is a full hybrid build requiring lots of stance switching (running thorn/hindering/rain most of the time)
    As a result of my defensive stats I am quite tanky
  • sr2normandysr2normandy Member, Neverwinter Beta Users Posts: 56
    edited June 2014
    Thats why I have only 2,45 Arpen... Have it more is waste of stats for PVE.
  • aobviouserroraobviouserror Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2014
    sure, 2540 arm pen translates to 24% DR ignored, but say you have 15 STR means you have an additional 5% DR ignored.
    In other words, you could drop arm pen by 5% (lower it to around 1800-1900) and still do full damage to bosses.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited June 2014
    I see you advocating dropping ArP to compensate for the resistance ignored from Strength but please pray tell how do you go about cutting ArP from gear? I have already traded out the Dread Legion weapon set for the Fabled Fomorian set with less ArP and I am still swimming in it, sitting at about 2800 for pve. There is only ArP on the off-hand and the 4-piece Royal Guard set and the Lantern of Revelation. I have gemmed Power in offensive slots and HP in defensive slots. Dropping the ArP boons for others would be a poor choice. I just don't see any way to get my ArP down to 18% to incorporate the 6% I get from Strength.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited June 2014
    If you pvp, I'd keep your arpen, gwfs stack DR like there's no tomorrow.
    No idea what my toon is now.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited June 2014
    If you're going to wear royal guard, which you should, you don't really need anything past the lowest possible starting Str. So, what, a 12? Been a while since I made a new character, but HR's don't really gain much from Str in my opinion.

    There are so many other options to gain stamina (and ArP) as a HR. More crit past the soft cap and more straight damage are harder to come by. (Wis & Dex IIRC)

    At least for PvE, might want more ArP for PvP but I wouldn't really know.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited June 2014
    spacejew wrote: »
    If you're going to wear royal guard, which you should, you don't really need anything past the lowest possible starting Str. So, what, a 12? Been a while since I made a new character, but HR's don't really gain much from Str in my opinion.

    There are so many other options to gain stamina (and ArP) as a HR. More crit past the soft cap and more straight damage are harder to come by. (Wis & Dex IIRC)

    At least for PvE, might want more ArP for PvP but I wouldn't really know.

    Agree with you about Str for PvE, but I can't retrain it and have not enough RL time to restart from scratch. A little mor ArPen is good for PvP though, but there I'm probably going to use the Black Ice Set.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited June 2014
    Wait till mod4?
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited June 2014
    sure, 2540 arm pen translates to 24% DR ignored, but say you have 15 STR means you have an additional 5% DR ignored.
    In other words, you could drop arm pen by 5% (lower it to around 1800-1900) and still do full damage to bosses.

    I'm not sure Strenght gives you ArPen if you're an HR. If I go with the mouse over Strenght I get no indication of that.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited June 2014
    I don't think that is being suggested. Strength lowers damage resistance of targets which equates to you needing less ArP to reach the 24% required for highest lvl bosses in pve. Obviously more ArP is better for pvp so many will be going over that 24% threshold anyway.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited June 2014
    lirithiel wrote: »
    I don't think that is being suggested. Strength lowers damage resistance of targets which equates to you needing less ArP to reach the 24% required for highest lvl bosses in pve.

    Where do you see that? It´s an honest question, I´m not trying to be confrontational.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • edited June 2014
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  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited June 2014
    If you look under strength you will see a figure called resistance ignored which is essentially armor pen. For every 1% over 10% of strength it gives 1% resistance ignored. So if you have 16 strength that is 6% resistance ignored. You subtract that from 24% which is 18%. Now you only need as much armor pen is takes to hit 18%.

    Thanks!! I never figured it out so far.... (going back to recheck all stats now).
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
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