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This is Madness! This is ...Neverwinter!

almondumalmondum Member Posts: 313 Arc User
edited June 2014 in General Discussion (PC)
Hey all,

My question here is, what do you think about Neverwinter in general. Do you feel free while playing, or you feel being forced to follow the "heard" and cannot take certain paths/decision because they are simply non-existant/very penalizing? (In-game).
What do you think about the in-game rules? Any suggestions to improve them?


Thanks all,

Almondum.
Post edited by almondum on

Comments

  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    Do you mean builds?

    If so, that is a symptom that plagues every game wherein competition is important
  • almondumalmondum Member Posts: 313 Arc User
    edited June 2014
    Hey rashy,

    I mean everything, the game rules in general, the builds, how you play. Neverwinter in General - everything about it, and everywhere.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    Well, I've already stated my opinion on Neverwinter's builds.

    I think endgame PVE is lackluster at the moment due to BOP loots and boons. There is little reason to farm dungeons right now. This is very concerning since Neverwinter is primarily a PVE game.

    PVP could use a few more game modes, but the open world pvp is a good start. For class balance, just read around. It isn't perfectly balanced at the moment to say the least.

    All in all, module 3 is a good sign of things to come whether it be large scale heroic encounters that could lead to raids in the future or open world pvp that could lead to more pvp modes in the future.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited June 2014
    In my personal, humble opinion, the only thing that forces a gamer to go a certain route is themselves. People tend to pick up the most effective setups, that require the least effort to be properly utilized. In other words, they are lacking creativity and follow as you mentioned the rest of the "herd".

    ---

    It's such a shame, since there are plenty of possibilities of how to build a character. Yet all we see these days are cheesy / easy mode specs. The sad part is, if one does not agree with what the herd says, they are usually not hesitant to label one as a bad gamer... even if you smack them on the head with hard evidence and numbers. (even if they are wrong and oneself is right)

  • candinho2candinho2 Member Posts: 550 Arc User
    edited June 2014
    almondum wrote: »
    Hey all,

    My question here is, what do you think about Neverwinter in general. Do you feel free while playing, or you feel being forced to follow the "heard" and cannot take certain paths/decision because they are simply non-existant/very penalizing? (In-game).
    What do you think about the in-game rules? Any suggestions to improve them?


    Thanks all,

    Almondum.

    Neverwinter was alot more fun back on beta/live, all classes was usable, TR's was the most dps class wich i realy think is wrong, CW's was usefull on both pvp/e, all skills used to work better, we did see ppl with diff builds, now it'll clones, and it was cheaper to play aswell. so my opinion is neverwinter is headed to it's ruin.
  • magoguitarristamagoguitarrista Member, Neverwinter Beta Users Posts: 105
    edited June 2014
    You never know where this game its gonna end, sometimes its great and it works 90% of thing without bugs and sometimes its messy as hell (like right now) and you feel abandoned by them and you ask to yourself if they are really working on important bugs and that kind of thing because when they release a patch looks pretty much like this "We fix the bug that cause the head of the tiefling don't turn left, we fix a little pixel that was in the wrong place on the floor of Protectors enclave, Zoey Fargo now says "Nine hells" properly,etc,etc,etc," and they have like a lot of greater problems to fix, thats why you never know whats going on with this game...
    Right now for example its being a week since I can't play because I have "server not responding" and another thousand of conections issues, anyway, when it works, its a really fun game...
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2014
    NOTICE:

    Saying "don't discuss forum moderation or this thread will be locked" is actually one of the faster ways to get your thread moderated.

    It's not necessary to point that out. If moderation discussion is the primary focus of the thread, then yes, it gets closed because of section V. Sorry, but we do require that those sorts of discussions be left to PMs as moderation is a matter of privacy.

    However, if a post or two is discussing moderation, we can just clip that part out without closing down the entire thread.

    Bottom line, though, please don't make comments about moderation publicly. We have the PM system for that.

    As usual, please don't respond or reply to this notice, but use the PM system to address your concerns. Thanks for your understanding.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited June 2014
    . . . I have no problems designing characters to fit my imagination for them. I couldn't care less about making a build to be the best, because that is not fun to me. Competition is not fun to me, I find it barbaric and degrading... in Neverwinter, I find it rather silly to be frank - especially with this being a D&D MMORPG. (Yeah, I feel the same about sports. The Olympics are the only real "competition" things I actually enjoy because there-in shows real human achievements, perseverance and dedication.)

    . . . D&D is not about competition or being the best, it is about imagination, adventure, and role-playing. I play to have fun and adventure, not to be the best so I suppose that makes it much easier for me to enjoy my characters for what they really are; imaginatively designed characters inspired by Forgotten Realms lore and history.

    . . . My main character is designed with Lightning for his preferred spells and Neverwinter really has allowed me to do such. I then have a wizard that is going pure Arcane (no Ice) and another that is a mix of Fire and Ice, as she is an elementalist.

    . . . I further design my characters around the Deity they worship as well as import their backstories from my Paper and Pencil Campaign. All but one of my characters is actually a self-created NPC in my 20-year ongoing Forgotten Realms Campaign.

    . . . Besides, the game almost only a year old. It has more to offer than most MMOs at this point in their development.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited June 2014
    I feel totally free when playing..
    I have created my character as I wished from level one.
    My class is trickster rogue-master infiltrator -saboteur.
    NOTHING was forced on me.
    I enjoy the in game rules but would like to see game moderators in game while playing from time to time.
    I think the only modification needed would be in regards to the party kick system and party loot system.. It does not work with random ques
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited June 2014
    I feel totally free when playing..
    I have created my character as I wished from level one.
    My class is trickster rogue-master infiltrator -saboteur.
    NOTHING was forced on me.
    I enjoy the in game rules but would like to see game moderators in game while playing from time to time.
    I think the only modification needed would be in regards to the party kick system and party loot system.. It does not work with random ques
    . . . Yeah, lately I've been set to anonymous to keep from being friend-request spammed. I laugh when gold spammers spam me, it's like "Really? You're going to spam community staff?" At least they get a quicker ban. *chuckles*
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited June 2014
    Yes I feel forced to follow a certain route when thinking of how to upgrade my main character.
    I wish they had a larger development team to not only release new classes more often but also new paragon paths for existing classes , also I wish the game had a large team balancing the classes , in fact I'd like to see a whole overhaul of everything class and race wise to freshen things up , yes we can dream xD
    YourSecretsAreOurSecrets.gif
  • thesensaithesensai Member Posts: 637 Arc User
    edited June 2014
    Well, I've already stated my opinion on Neverwinter's builds.

    I think endgame PVE is lackluster at the moment due to BOP loots and boons. There is little reason to farm dungeons right now. This is very concerning since Neverwinter is primarily a PVE game.

    PVP could use a few more game modes, but the open world pvp is a good start. For class balance, just read around. It isn't perfectly balanced at the moment to say the least.

    All in all, module 3 is a good sign of things to come whether it be large scale heroic encounters that could lead to raids in the future or open world pvp that could lead to more pvp modes in the future.

    BoP is a stupid concept and always has been. Its an artificial concept to extend grind and content without actually making decent long term content. It stifles game economies. I would love to see a game that has NOTHING that is BoP. No holds barred. Want to see a real economy.
  • thesensaithesensai Member Posts: 637 Arc User
    edited June 2014
    candinho2 wrote: »
    Neverwinter was alot more fun back on beta/live, all classes was usable, TR's was the most dps class wich i realy think is wrong, CW's was usefull on both pvp/e, all skills used to work better, we did see ppl with diff builds, now it'll clones, and it was cheaper to play aswell. so my opinion is neverwinter is headed to it's ruin.

    Yeah nerfing rogue's primary single target daily, to less damage then their circle of blades aoe (or whatever its called), was a move of pure um,.. Ill let you insert the proper word.
  • thesensaithesensai Member Posts: 637 Arc User
    edited June 2014
    zebular wrote: »
    . . . I have no problems designing characters to fit my imagination for them. I couldn't care less about making a build to be the best, because that is not fun to me. Competition is not fun to me, I find it barbaric and degrading... in Neverwinter, I find it rather silly to be frank - especially with this being a D&D MMORPG. (Yeah, I feel the same about sports. The Olympics are the only real "competition" things I actually enjoy because there-in shows real human achievements, perseverance and dedication.)

    . . . D&D is not about competition or being the best, it is about imagination, adventure, and role-playing. I play to have fun and adventure, not to be the best so I suppose that makes it much easier for me to enjoy my characters for what they really are; imaginatively designed characters inspired by Forgotten Realms lore and history.

    . . . My main character is designed with Lightning for his preferred spells and Neverwinter really has allowed me to do such. I then have a wizard that is going pure Arcane (no Ice) and another that is a mix of Fire and Ice, as she is an elementalist.

    . . . I further design my characters around the Deity they worship as well as import their backstories from my Paper and Pencil Campaign. All but one of my characters is actually a self-created NPC in my 20-year ongoing Forgotten Realms Campaign.

    . . . Besides, the game almost only a year old. It has more to offer than most MMOs at this point in their development.

    Couldn't have said it better myself. I am pretty much in the same boat as you.
  • serowforsakenserowforsaken Member Posts: 0 Arc User
    edited June 2014
    I do check up guides on how to build characters, mainly because many in-game tooltips don't give the accurate picture of what putting a feat/power point actually does (see the cleric's feats for good examples). So I don't want to fall into the trap of wasting my points. In a Perfect World, I wouldn't need to read up online first.

    Other than that, because I'm still leveling, I don't feel pressured to conform to cookie cutter builds. Maybe that will change when I hit 60, I don't know.
    60 Hunter Ranger
    The rest still up-and-coming!
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    OP, yes I do.

    I liked playing my rogue bot PvP and PvE. But the recent meta forces me to roll either permastealth halfling (ffs, strong apathy for this race) for PvP or another class for PvE.
    Tbh I'd rather uninstal the game than roll that butterfingered <font color="orange">HAMSTER</font> fighter class (oh yeah I hate GWF this much) or create a mage. 2nd requires some skill to play though but the thing is I just can't stand mages in general... :/

    Nevertheless, I still do enjoy the game. In some odd unusual way.
  • drinnthdrinnth Member Posts: 227 Arc User
    edited June 2014
    Neverwinter is like a cake made with half the ingredients and then baked in a toaster oven.

    Many classes are missing, races are missing, the foundry is lackluster but a great idea and the AD to Zen exchange is a bust. Oh it is still limping along but I doubt we will ever see it function like it did in the past. I get the feeling that there will be no more new classes, at least for the time being which means this is not really D&D, just has its name attached to it.

    Now I love the combat in this game, its one thing I feel they got right. But it lacks the soul of what makes D&D great.

    Will this game ever be completed before they turn the servers off? I'm not sure, the current development patterns leave me to believe this will not be the case. Although I sure do hope I am wrong. But I will have my fun until such happens or until the next D&D labelled MMO takes its place. Time will tell.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited June 2014
    drinnth wrote: »
    I get the feeling that there will be no more new classes, at least for the time being which means this is not really D&D, just has its name attached to it.

    Don't lose hope just yet , module 4 is literally just around the corner and should begin testing on preview within the next month or so and we should be getting a new class with module 4 ,probably Scourge Warlock . As for existing classes CW , GWF and GF are getting some big changes too for module 4.
    YourSecretsAreOurSecrets.gif
  • lewel555lewel555 Member Posts: 616 Arc User
    edited June 2014
    Geographically speaking yes, there is in all the realms this linear path that you have to follow. Your horse on the valley road, one mountain on your left, one mountain on your right, nothing to do but walking forward to the next quest-giver NPC. IWD is more open and hopefully the incoming mod4 will be even more open.
    As for builds yes it's completely not open. Maybe HR has a choice between various builds of similar efficiency but different gameplay. But that's the one and only class with such a choice. TR? Perma, period. Fighter? Iron vanguard, period. Fire mage? Funnily enough none of the spells on your bar will be a fire spell, except maybe FF on Tab.
    Same goes for gear. CW? High Vizier. DC? High prophet. Gwf? AoW.
    Companion? That'sd maybe the less open of all: Augment, period.

    In theory there are many sets and companions and enchants and feats and paragons but in practice all of them fail but one, and we players are all clones, only the gs being different.
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited June 2014
    I have enjoyed NW immensely, though I've been on and off, being away for about as long as I'm actively playing. Not saying that changes they have made to my main repeatedly were not frustrating over that time.

    Yes, I've mained a TR since closed beta and am still mostly on it when I'm playing. And for as long as I've been here, I've never succumbed to peer pressure to go perma-stealth, though I've had to constantly respec due to changes seemingly every time I returned to the game to make my TR viable again, but at least I still do it my own way.
  • reilz1981reilz1981 Member Posts: 512 Arc User
    edited June 2014
    as far as gameplay goes i think you can play however you like(ignoring the gs haters of-course), where roleplay is considered neverwinter really needs to step up their game.

    Roleplayers are completely neglected sure you can roleplay, but it would be nice if it was encouraged, or even were someone to roleplay well reward it so we see more of it.
    Actual Join date: Dec 2007
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2014
    iambecks1 wrote: »
    Don't lose hope just yet , module 4 is literally just around the corner and should begin testing on preview within the next month or so and we should be getting a new class with module 4 ,probably Scourge Warlock . As for existing classes CW , GWF and GF are getting some big changes too for module 4.

    I know they will look into cw and gf. Nowhere I read about gwf. They also recently stated that gwf are exactly where they want them to be damage wise (go figure)
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited June 2014
    I know they will look into cw and gf. Nowhere I read about gwf. They also recently stated that gwf are exactly where they want them to be damage wise (go figure)

    He said it on his Twitter channel , oddly he seems to say a lot more on Twitter than he does on the actual official forums , changes to the HR too .

    https://twitter.com/chrismeyer33/status/477522542287024128

    Also he said we COULD start seeing the changes on preview within the next 2 weeks and that was on the 5th of June so maybe we could start getting module 4 stuff this week or next week :O

    https://twitter.com/chrismeyer33/status/474591167862935552
    YourSecretsAreOurSecrets.gif
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited June 2014
    i have a feel the new module will not give anything new just a grind path like other previous modules offered and prob a set of boons to grind the so called improves for other classes in pve were actualy nerfs especialy to the rogue , the guardian fighter got a permanent mark but only if u tab 1 target , the ranger got nothing just few nerfs, gwf got buffed in dmg but only 1 path of feats was touched which made others totaly usesless , cw as always untouched and the Dc lets say the improve their selfheal a litle by removing 40% penalty of heal so... nothing very usefull just boons
  • bozebambozebam Member, NW M9 Playtest Posts: 20 Arc User
    edited June 2014
    I enjoyed a lot Neverwinter when i started, 7-8 months ago. I really like the "action-MMO", we need to dodge, its dynamic.
    I rolled a TR first, then a DC. Both are 15k now, its great.

    Questing was ok, some maps are so beautiful. I enjoy everything with my guild now.

    But, like someone said before, i feel like its a good game with "bad" dev team ( they are not enough for all that work ? ). More i play and understand the game, more i think that. I feel less and less "free to have fun", especially about classes balance ( i like to min/max my character ).

    I never understood how could they introduced so many bugs while they wanted to do something else ( ie invisible walls in dungeons etc). And they need a so long time to fix them ( like astral shield + linked spirit..One day maybe ? lol ). So, I was thinking recently, maybe, some of these bugs "in waiting to fix" were deliberate. I dislike to think that but its what they show us !

    Tooltips of skills/feat/boons are horrible, they lack a lot informations. I always hated that. And many feats/skills are useless :(

    These are so many things they could do, the game would be so much better ! I want that ! But it seems they cant do ( dont want to ) that.
  • almondumalmondum Member Posts: 313 Arc User
    edited June 2014
    I have no problems designing characters to fit my imagination for them. I couldn't care less about making a build to be the best, because that is not fun to me. Competition is not fun to me, I find it barbaric and degrading... in Neverwinter, I find it rather silly to be frank - especially with this being a D&D MMORPG. (Yeah, I feel the same about sports. The Olympics are the only real "competition" things I actually enjoy because there-in shows real human achievements, perseverance and dedication.)

    I really wish it was like you said, but it does not work. If I don't use the most accepted build/sets, people don't want me, and I can't join random teams. I also wish this game had more D&D, it lacks D&D. For example: I would be cool to die from a trap, or to solve puzzles with a chance for a special rare reward.

    I hope Module 4 will bring us that.
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