Open world pvp doesn't seem 100% balanced.
Reuploaded pic
http://oi61.tinypic.com/25kr7yp.jpg
Also the motherlode didn't spawn once they reached. Also dying after the first phase ends resets your score which I reported a while back..
Tbh I didn't expect much out of it but do want injuries removed and bugs to be fixed.
Comments
To begin with the had a cooler orb rotation effect but they decided there was issues with it so changed it to this. I didn't report it personally since my orb looks better in the new orientation imo. I can understand that it wouldn't for other orbs.
And it will never be, it's called open pvp and not tournament arena for a reason...
I never expected it would be.
This new mode isn't gonna solve all the problems of regular PVP you know.....
tell this to people who use the many-arrows skull... my skull now looks horrible, it's layied down
its take a break, because it is tired of this <font color="orange">HAMSTER</font> excuse of a mod
This. Stop crying.
Get ready for nerfs and changes that will screw up the 90% pve facet of the game.
I hope that's not directed at me because I never actually expressed any opinion. Though I do actually think it's horrible, but I hate normal pvp and played on preview so knew what to expect. That doesn't mean I can't understand those that do enjoy it.
I got some bad news for you, regular PVP is terribly imbalanced and has been for months. Some classes are inherently better than others. People participate in arms race *cough elixirs cough* to get an advantage. This is merely another avenue for it
Well even if the sides and skill was even you'd still have imbalances since companions are enabled. Most people won't have invested too much into them but some that want an advantage probably would. Especially the slime.
RL poor person complaint here. Once you except that the 1%'ers play games too the sooner you accept you had no business playing this game. Go to college and get a future. Then you can pwn FTP games too! In the meantime, stay bent over. We won't let you up. I promise
And there are elixirs in regular PVP. A lot of them you have to buy to sustain your supply. Stat bonus etc. Lots and lots of different types that stack.
Again, this is nothing new from regular PVP domination.
Unless there are truly broken mechanics (wall exploits, non-functioning skills, glitchy environmentals, etc.), I suggest taking PvP for what is. And, if you enjoy it, great - play it. If not, don't. I do not say this harshly ir critically, but just as a reality of RPG PvP and its inherent strengths and weaknesses.
But as a DC you will most certainly get bashed on by each and every other class and player, making it "unbalanced". But this is not only since yesterday. But since yesterday it is more visible.
I am aware that there might be 3 DC out there that can take down any other class in 1 on 1. At least if the other player is AFK.
DC's do not have it easy in PvP Campaign, I've been trying to reduce the hp of an opponent near them to the smallest sliver an encounter will allow so they can finish them off, and one thing stands out.
At 10k-12k gs, a DC can struggle to take away the last of the red bar.
I did meet one in Openworld PvP that made me use the new potions though, pretty cool potions.
Ofc Trade looked like this: Don't forget [Iceforge <font color="orange">HAMSTER</font>] people.
So I looked in wrong o.o